After 4 years finally! We are so proud (And relieved and anxious), thank you, everyone, for the support!
Please please please we need your help to reach 100 positive reviews and be boosted in the Steam algorithm. Buy the game, play for 1h, and leave a positive review, even if just 2 words, you can always edit it afterward. Thank you,
The online mode will be coming in a few weeks (But the game works very well with Parsec and Steam Remote Play), and console versions later this year.
In the meantime you can join our Discord server to chat with the devs and other players, participate in tournaments, reports bugs, share your clips, and find opponents!
Thank you very much again <3
SIncerely, the Sclash Steam - Bevel Bakery
Sclash releases today
Hey everyone.
We can't believe this, finally, the game will be released. The culmination of 4 years of hard work, of struggle. We hope you'll like it and won't be too harsh on it if there are bugs.
We apologize the online mode won't be available right at the release, we need a little more time to polish it, but in the meantime, you can always hop on our Discord server to find people to play with through Parsec or Steam Remote Play.
We need your help
We don't have a lot of communication power, so if you could help us relay the release it would be awesome. Share our posts, tell your friends about it.
And most importantly, please leave a positive evaluation to the game as soon as possible if you didn't hate it.
It would help us so much, thank you in advance. Of course, don't forget to add it to your wishlist and invite your friends to do so as well!
Thank you very much, everyone, we hope the game will live up to your expectations. Have a good one.
We celebrate the release of Sclash w/ Kaldrin from the dev team and Maximilien
Let's jump into Sclash with Kaldrin from the dev studio of Sclash : Bevel Bakery and with Maximilien, Brand Manager at Just For Games.
We will face each other in the 1vs1 mode of Sclash to showcase a tense fight.
NOTE : Please, note that this stream is re-broadcasted. We're currently at EVO but we wanted to showcase a cool gameplay session of Sclash.
Win a key of the game!
Hey everyone! Do you want to try and win a Steam key of Sclash?
So sharpen your blades!⚔️ Warm up your thumbs!👍 And come meet us!❤️
PS: We DO have gifts👀
Console versions delayed
Hey everyone! How you doin?
We need a little bit more time to have console versions on track for Sclash, and we're sad to announce that the console versions will be postponed to later 2023. A new date will follow soon!
On the other hand, we've awesome news to share! See you tomorrow!
Reward challenge!
Thanks to ya all's support the game is about to be released (August 4th) and to celebrate that we want to include you, the community, in a last stretch of content!
The most retweets , followers, wishlists & Discord members we get, the more new cosmetics will be added to the game, and YOU will be able to choose how they will look like!
So hop on your Twitter account, share the game with friends so they can wishlist, and invite everyone to join our Discord server, so you can have new items in the game!
Thank you everyone!!
Demo 3.9.3
Hey everyone, new demo update with a few changes!
3.9.3 let's go:
Bug fixes & various stuff: - Fixed some animation problems - Fixed attack FX problems - Hopefully improved performance a little, notably through dynamic resolution - Fixed some visual artifacts on the bridge - Fixed a bug that allowed for players to kill an opponent after they were already dead - Fixed audio glitch when an AI draws their weapon
Balancing: - No balancing changes
Improvements & features: - Forward attacks now have a visible slash FX behind the character to communicate their increased back range - New languages! Now supporting Italian, Russian, Brazilian, Spanish and Simplified Chinese.
Have fun!
Demo 3.8.8
Hey everyone, new demo update with a few changes!
3.8.8 here we go baby:
Bug fixes & various stuff: - Capped FPS to 60. - Disabled double tap dash for now. - Fixed some minor UI tidbits. - Fixed score names displayed on the win screen, which was only in English before, now works for all languages. - Minor fix of language & accessibility settings title display. - Amaterasu's second swing on his double swing attacks no longer has a hitbox on the back of the character, only the first swing during a forward attack. - Adjusted slow-mo & camera shake. - Various minor fixes & polish
Balancing: - Increased a little Amaterasu's attacks recovery duration.
Improvements & features: - Added slow-mo and feedback to pommel strike stamina break.
The FPS is now capped at 60 so don't hesitate to tell us if you notice any performance improvement or less GPU usage, would really help us! The next update should see some performance improvements, we have a lead.
Thank you, everyone, that will be all!
Stunfest was awesome!
Hello everyone!
This weekend we were at the Stunfest in Rennes, the biggest fighting games & indie games festival in France, and it was amazing!
We had a big booth with 2 sofas and big screens thanks to our publisher Just For Games, and so many people came to play Sclash, thank you very much to all those who came to see us and play!
We also met tons of cool people and other developers, and organized a tournament with our publisher and the Stunfest, with a trophy, medals and games to win!
Congratulations to Pox for reaching first place, Barbu for 2nd place, and Nimai for 3rd place, and congratulations to all other participants of course!
Our publishing partner Abiding Bridge this year again won 2 awards among the 4 (Last year we won the public choice award) so it was really fulfilling
Thanks again to all the teams of the Stunfest and all our partners who made this event possible as is.