Mini Ramp: A cool new indoor mini ramp with perfect transitions for you to perform all your favourite tricks back to back with style. Once you master the spine transition, this park offers hours of endless fun.
New Tricks
Possibly the most requested trick: Inward! Let us know how it looks and what you'd like to see added next!
New Parts
Decks:
Fuzion Entropy 1.0
Fuzion Entropy 2.0
Fuzion Entropy Boxed
MGP MGX Extreme Pro
Bars:
Affinity Classics XL T
Affinity Classics Y
Longway Kronos
Oxelo Titanium
Triad Launder V2
Forks:
Envy Prodigy
Prime Vortex
Striker Gravis
Clamps:
Ethic Sylphe Double
Ethic Sylphe Simple
Ethic Valkyria
MPG MFX X2
Wheels:
Drone Hollow Series
Envy Jon Reyes
Griptapes:
Undialed Griptapes
Finger Whip, More Parts, & Drone Navigation in Community Maps
ScooterFlow Update 0.5.3
Drone Navigation (Accessible in Community Maps only)
Explore Community Maps & place your spawn marker wherever you want to with the use of a drone. To access the drone, press Triangle or Y (depending on your controller) to access on-foot mode, then press Circle or B to enable drone-mode. Fly around with the analog sticks & place your spawn marker as you normally would with the up arrow on the d-pad. Enter trick mode by holding R2/RT & use the right analog stick to flip the drone.
Parts
Sleeper Holey Moley Forks
Sleeper SCS & 2-Bolt Clamp
TSI TV Bars
The Vault Pro Griptapes
Tricks
Finger Whip
Finger Whip, More Parts, & Drone Naviagtion in Community Maps
ScooterFlow Update 0.5.3
Drone Navigation (Accessible in Community Maps only)
Explore Community Maps & place your spawn marker wherever you want to with the use of a drone. To access the drone, press Triangle or Y (depending on your controller) to access on-foot mode, then press Circle or B to enable drone-mode. Fly around with the analog sticks & place your spawn marker as you normally would with the up arrow on the d-pad. Enter trick mode by holding R2/RT & use the right analog stick to flip the drone.
Parts
Sleeper Holey Moley Forks
Sleeper SCS & 2-Bolt Clamp
TSI TV Bars
The Vault Pro Griptapes
Tricks
Finger Whip
Buttercup, Bug Fixes, & some more wheels
Bug fixes:
• Duplicate player bug fixed in mod maps • Ledge in Washington Way is now tagged for grinding
After a heap of feedback from the community, we have added one of the old camera angles back & fixed some bugs (keep the feedback coming on those, it's important!). We've also added some more parts, 2 new tricks - kickless & whip kickless.
Update 0.5 is Out Now!
ScooterFlow Update V0.5
After a long wait we are proud to release the biggest ScooterFlow update yet. We’d like to extend a big thank you to the community for being so patient with us, we’ve recently had a lot of changes as we’ve taken on board Max to our team. We’ve spent time developing workflows and managing working together as a team efficiently, whilst this has been an initial time investment, it means in the future we will be able to bring you all regular updates in a timely fashion, with a high quality of work.
Low Hop We’ve taken on board the feedback regarding the hop height with requiring more realism, the hop height is now set dynamic based on how long the character is crouched to allow players to determine the desired height for their line based on input.
Walking The ability to get off your scooter and walk around the environments has been added to ScooterFlow, you will be able to get off your scooter, walk around the environment to explore and set markers to be able to spawn at the most ideal locations for you to get the best line possible, you are able to jump and run to any part of an environment you would want to ride.
Camera States Once again, we’ve made some changes to the cameras. There are now 3 to choose from – 2 third person cameras, and one first person. It will also now save the last camera setting that you had selected. If you played in first person last, it will load up the game in first person view next time you play.
Physics Changes The physics in this update have changed drastically with weight, speed, movement and colliders, all fine-tuned to replicate the feel of riding a real scooter as closely as possible. These changes will give players the ability to control how they want the character to move and spin in the air far more accurately and keep the character inside or outside a ramp based on their input and how they hit different ramps. Whilst there have been major improvements to the physics, they will still be in progress for a while.
A while back we were also working on physics-based manuals and nose manuals that we were wanting to release in this update. We’ve made a good start to them but other things have taken priority and they need more adjustment so they’re not quite finished yet, but they will be coming!
New Menu with Full Controller Compatibility We’ve put a lot of time into designing a new menu that is fully controller compatible in preparation for the eventual console release. In addition, the controller will also rumble (vibrate) on bail - if you don’t like this feature, it can be turned off through your Steam controller settings. Steam > Settings > Controller > General Controller Settings > Select your controller > Preferences > Rumble on/off. We have also removed the pause button that was mapped to R3.
Redesigned Scooter Customizer/Shop As you may have seen on our socials and sneak peaks on Discord, we have an entirely new scooter customizer with all real parts. This is in no way finished and we have A LOT more parts to add in future updates.
Massive Optimisation Improvements One of our main goals for this update was improving the performance of the game as ScooterFlow is best played at 60fps or above. We’ve spent a fair bit of time making changes that will increase the performance of the game - during our testing we have been seeing a frame rate that is doubled compared to version 0.4. Further to this, you can now lock your frame rate within the ScooterFlow settings menu to suit your requirements: 30fps, 60fps, V-Sync, or Unlimited. Have a play around with the graphics settings to see what suits best. If you used to play ScooterFlow on medium settings you might now be able to play on high, but frame rate should be prioritised over quality as timing is everything in this game and it’s much easier to play with a higher frame rate.
Mod maps available through in-game menu Mod maps can now be accessed through the main menu and will display a thumbnail if provided by the map creators, or you can create them yourself if not provided. The image must be 434px by 150px and named the same as the map file, then placed into the “Thumbnails” folder in ModMaps.
New parks This update sees the addition of 2 new parks: Knights Stream Skatepark, & the 2022 XAIR competition park. We’ve also added a new & improved mega ramp, and made some graphical & performance improvements to Washington Way Skatepark. We hope that the time & effort spent creating & detailing these parks will provide a fresh experience of ScooterFlow.
New Tricks Bri-flip Revised table/invert New Superman
Sound Effects, Flairs, & General Improvements
• SOUNDS
The obvious one! We have made a start including sounds to ScooterFlow, apologies it has taken so long! These are far from finished and we will be working on improving them & adding a wider variety of SFX.
• ROTATIONS
We have completely revised the way you rotate the player. This makes it easier to rotate while flipping & results in cleaner looking flairs.
This will take some time to get used to as it is completely different to the previous version, but allows more player control in a more realistic way.
• WALL RIDES
After the V0.3 update, you were able to hit walls pretty easy with the new land correction, but jumping off the wall would be hit & miss. We have made it easier to do wall rides.
• PUMPING
We have changed the way the player pumps to be more realistic. The input has stayed the same being right joystick down.
• CUSTOM SCOOTER
Your custom scooter will automatically be applied when loading the game.
• LAND PREDICTION/CORRECTION
Some minor changes to the new land correction. It will now kick back in after flipping. There is some more animated player movement when the correction is happening.
We are aware of a bug which results in the land correction function rotating the player to small ledges & we are trying our best to come up with a solution to fix this.
• GRINDING
Some minor changes to the grinding. While in a grind you can rotate left and right using the left Joystick. The rotation is very minor.
• NEW CAMERA MODES
The two new camera modes have been slightly tweaked after hearing your feedback. They no longer pull back and forth when rotating.
Physics Improvements & Grinds
• LAND PREDICTION/CORRECTION
The much-needed landing correction! The player will automatically transition to the slope you will land on, making it super easy to drop in and smoothy ride the many transfers. Landing correction will work until you do a flip, once you flip it is up to you to stick the landing. We are aware of a few bugs with this great new feature & will always be working on making it the best it can be while still leaving you in full control.
• GRINDING
Grinding is now a whole lot easier! The player will lock on to rails and ledges. This system is not perfect, but it is definitely an improvement to what it was. We are still working on a more stable grinding system.
• SCOOTER RAGDOLL
The scooter falls in a more realistic way when you crash. The bars and deck rotate as they should, all physics based so no crash will be the same.
• IMPROVED FIRST PERSON CAMERA
Increased the field of view for the first-person camera and moved it to the players eyes. The camera now moves with the players head giving a more natural feel to the camera mode & also a lot more movement.
• NEW CAMERA MODES
Two new camera modes with a slight offset to the player, making it nice & easy to line up those grinds! These cameras did replace the wider-angle camera, but they are very similar.
• IMPROVED PLAYER RAGDOLL
The player falls in a more realistic way when you crash. The camera also continues to follow when you bail. The improved player ragdoll has also reduced the known bug of the character clipping through the ground.
• SCOOTER BUILDER UPDATED
We have made the scooter builder full screen & fixed some performance issues, known to cause lag in the menu. An entirely new scooter builder is in the works, which will allow you to share your scooters with other players. It is almost finished but will require some more testing, so unfortunately it did not make this update. We would also like to welcome Rubber Duck Co to ScooterFlow! You will find them in the scooter builder.
• IMPROVED ANIMATIONS
Smoother animations for the players basic movement. The different types of barspins have also been improved.
• OVERALL PHYSICS
More weight has been added to the character. The flipping has been altered to feel more natural. The players hop height has been altered to work in well with the new grinding system & be more consistent. Improved fakies. You will no longer spin out when moving backwards.