Happy Valentine's Day, colonists! 💌 While we can’t send you chocolates or flowers, we can send you a fresh batch of fixes and improvements, straight from our hearts. 💖
Nothing says true love like a bug-free colony, right? So, we polished things up, removed some unfortunate softlocks, and made sure your lasers of love (or logistics) keep flowing smoothly.
Roses are red, our lasers are too, we fixed some bugs… all just for you! 💘 No more accidental endings, unboosted buildings, or text misadventures. Now go forth and terraform with love!
💘 Changelog – Because We Care 💘
❤️ Fixed a game triggering the victory screen too early after loading the game in the final phases. You should be able to load previous saves without triggering the ending early. ❤️ Fixed an issue with boosters where they were not affecting buildings that were placed after the booster was placed. ❤️ Fixed resource production tooltip showing a bugged-out icon whenever the tooltip opened for the first time after starting the game. ❤️ Fixed player being able to place a charcoal production building in the prologue and softlocking themselves if they reaaally wanted to. ❤️ Fixed 5 instances of text/UI clipping across the game for some languages that had longer text values.
Now, go forth and spread the love of colony-building, lasers, and resource logistics. Thanks for playing Scorchlands, and as always – your feedback is our Valentine. 💝
🔥 May your lasers stay bright, your resources flow smoothly, and your colonies thrive! 🚀💛
Weirdly Satisfying Colony Management💎⚡
Hey, fellow gamers!
Have you ever stumbled upon a game that seems like it was made just for you, but somehow nobody's talking about it?
Yeah, that’s Scorchlands – a cozy, strategic, resource-optimizing dream wrapped up in lasers, hexagons, and adorable bird-folk.
Let’s be real for a second.
Somehow, this little game of ours ended up being really well-loved. And it turns out people really like it – Scorchlands has 95% positive reviews on Steam 👍, and the players who find it tend to get… well, hooked for hours. It’s a unique mix of colony-building, resource logistics, and puzzle-like combat, all without the usual stress of strategy games. If you love tinkering, optimizing, and making the perfect production web, this might just be your next addiction.
But here’s the problem: Not enough people know about it. And that, dear reader, is where you come in.
What makes Scorchlands special?
🦜 Relaxing, but deeply strategic – No timers, no pressure. Just pure optimization bliss. 🔬 Hex-based city-building with real resource logistics – Lasers and mirrors replace conveyor belts, and yes, it gets wild. 🌎 Terraforming & biome placement – Unlock and move entire biomes to shape your perfect colony. 🧩 Combat? More like a puzzle challenge – No base defense, no raids, just tactical positioning and problem-solving. 🛠️ Total freedom in how you build – No storage buildings, no wasted space, just raw efficiency (or chaos, your call). 🤯 No chain-reaction collapses – Mess up your supply chain? Fix it without losing everything. 🔍 Exploration actually matters – Find creative paths around enemies and solve fights before they even start. 💡 Endless tinkering potential – The deeper you go, the more satisfying the logistics get.
We’re doing something special.
To celebrate the amazing players who already love Scorchlands, and to finally let more people discover it, we’re running a big discount event 💰, and yes – the free demo 🎮 is back! Because the best way to know if a game is for you is to just try it.
So, what’s next?
Give the demo a spin. Tell a friend. Or don’t – just optimize your colony in solitude like a true logistics mastermind. Either way, Scorchlands is here, waiting for you to fall into its hexagonal trap of laser-powered perfection.
Get comfy in Scorchlands – manage resources, your way! 💎⚙️ c.u!
Scorchlands - Update [Patch 1.0.4]
Hello Everyone! 🐦
How are you? Here is a full list of fixed bugs for today:
[Patch 1.0.4] -- 2024-08-20
Bugfixes:
Fixed a rare crash occurring while swapping positions of pipelines.
Fixed players being able to place stabilizers despite having no population.
Fixed players being able to accidentally bulldoze buildings whenever they would click a UI button and there was a building "behind" it.
Fixed missing gameplay stats in the victory panel at the end of the game.
Enemy waves at the very edge of the map will now be automatically deleted upon loading the game. This will help avoid players getting softlocked when not being able to get to an enemy group
Fixed typo in tutorial explaining hover platforms. (English only)
Thank you for your support and remember that you can always join our Discord server to chat with us directly! Ask Ringlan a question, easily report bugs and have fun!
Have a great week! Ringlab 🐦 and Star Drifters team 🚀
Scorchlands - Update [Patch 1.0.3]
Hi Everyone! 🐦
We’re back with a new update! We hope that you’re having a great time playing Scorchlands and that with these fixes and changes it will be even better.
[Patch 1.0.3] -- 2024-08-06
Bugfixes:
Fixed a bug when loading the game during the assembly point phase that would cause the game victory sequence to start after loading the game.
Fixed issues after bulldozing an assembly point after reloading the game.
Fixed Gardening achievement being unlocked in the prologue.
Fixed Parkour Master achievement being unlocked by fast traveling through lasers while the player is in the air.
Fixed colony border upgrade being blocked by enemies located on different islands above ground.
Fixed an issue when pressing building keybinds while next to a colony would cause the player to start deploying units.
Fixed terrain generation issues that happened whenever a Landscaper Bug Nest was despawned by colony borders being degraded.
Fixed an issue where secondary Snowlands islands could be placed outside the claimed area and would not generate properly.
Fixed rare case where assembly point could generate on top of transmutation crystal and soft lock progression.
Changes:
Bats no longer spawn over the central lake of Toxiclands.
Enemy waves no longer appear less than 8 tiles from map border.
Balloon Trooper attack was raised from 1 to 2.
Unit panel visible at the bottom of the screen will now also show up if player gets far from their colonies.
That’s all for today! 🤗
Did you encounter any of the bugs mentioned? Tell us your thoughts! Thanks to your feedback we can act as fast as we can and fix the issues that we somehow didn’t find ourselves. But we’re always on the lookout!
https://discord.com/invite/ZGdd4jhpa5
Thank you for your support and for keeping us company on this journey! Have a great day! Ringlab 🐦 and Star Drifters 🚀
Scorchlands - Update [Patch 1.0.2]
Hello, how is your week going? 🐦 We have another announcement with fixes (and more!) for you today!
[Patch 1.0.2] -- 2024-07-30
Fixes:
Fixed an issue when assembly point could appear on top of transmutation crystal and soft lock progression.
Fixed an issue for players who enabled core mod that would cause resources on bulblands biome to not generate.
Fixed an issue when an item would not appear among possible items until player produced enough resources for at least one unit. Now item appears immediately after being unlocked.
Thank you for your feedback and thoughts, thanks to your help we can act as soon as possible when the bug has been detected. The easiest way to talk with us about the game is joining our Discord server or on Steam Community!
Available Bundles
Have you seen our awesome bundles? Thanks to our amazing fellow developers, we partnered with many wonderful games! The three bundles below are special in particular, because they feature games made by solo developers.
Did you catch a glimpse of some new screenshots on our Steam Store Page? Launch 1.0 is a new chapter for all of us, so it’s a good opportunity to freshen it up.
Stay tuned for more coming soon! ⭐
Have a great day! Ringlab and Star Drifters 🚀
Scorchlands - Small Update
Hi, how are you? 🐦
We have a small update for you today!
[Patch 1.0.1] -- 2024-07-26
Fixes:
Fixed the bug that caused some resolutions not to be displayed in the settings.
We treasure your feedback, so tell us your thoughts or report everything that you think needs a fix on Discord (join it, if you didn’t already, it’s fun!) or our Steam Community!
Stay tuned for more coming soon! 🚀⭐
Have a wonderful day! Ringlab and Star Drifters 🚀
Scorchlands 1.0 is OUT NOW!
Hi Birdfolks! 🐦
We are proud to announce that the full release of Scorchlands is out now! After many months of development in Early Access, with 95% positive reviews on Steam, we’re more than ready for the final launch. You can grab Scorchlands 1.0 version at a great price 5,99$!
We couldn’t have done it without your support! Thank you so much for all the feedback we’ve received from you and for your positive response to our project. We have read it all and 90% of it made its way to the game! We could say that you helped us hatch! 🐣
The demo version has also been updated, so if you’d like to try Scorchlands first and see if it’s a game for you, make sure to download it from our Steam page!
Below you can see our completely NEW trailer celebrating the launch. Enjoy!
If you’re new to Scorchlands, here is what you should know about the key game features:
Hex grid-based city-building – construct various buildings in your colonies. Each structure's productivity depends on neighboring resources and other constructions.
Complex resource management – it’s not only about extracting materials. Scorchlands takes account of logistics – the movement of resources between colonies and combining them in robust processing chains. And yes, we move resources using LASERS!
Terraforming for the greater good – use magic and technology to change the biomes on procedurally generated maps and exploit the new environment to gain its unique resources
Technology designed to give fun – there’s no fun in a sandbox if you don’t have the toys to play with. The technology system in Scorchlands is key for player progression and new discoveries open up new ways to play with the game world
Minimalistic combat system – when you get into a fight, positioning will be the key. Destroy your enemies by surrounding them and placing your forces in optimal locations.
And for the gamers that are regularly checking our updates, we have a reminder about all the new features available now in the final version of the game:
Join our Discord server if you want to be up to date with everything that’s going on!
New languages
Scorchlands now supports 53 languages! We always care about your experience and want to add as many translations as we can.
How Scorchlands works on Steam Deck!
[TAG-40]
Available bundles
You know that we love Steam bundles! We want to thank all the wonderful devs for collaborating with us. This time we partnered with these amazing games:
No better time than summer to make a trip to the moon! This city builder like no other will test your logical thinking through complex puzzles. Make the most of your production chains. Explore and exploit all of the biomes. Make use of new technologies, set up logistic networks with giant lasers and, most importantly, have fun! You have all the time in the universe, so experiment as much as you want with different mechanics.
Buy Scorchlands and become the greatest birdfolk leader in the universe!
Thank you and have a great time! Ringlab 🐦 and Star Drifters Team 🌟🚀
Release date info - when will we leave Early Access?
Hi, Birdfolks! 🐦
We're coming back with a BANG! 💥
⏰ Full Release Date! ⏰
Here is the most important info…
We're going to release Scorchlands on JULY 25th!
👉 Price of the game will be 48 Chinese Yuan / Euro 11,79 / GBP 9,99 / USD 11.99 / PLN 54,99
Mark your calendars, or even better! Draw a little bird there!
Roadmap Cleared
Our Scorchlands Roadmap for the Full Release that we presented during Early Access has been completed!
And now…
What we’ve been working on
Let’s dive into the changes for the release in more detail!
Introducing the endgame
Everything happens for a reason… Now we have implemented the ending of Scorchlands!
To finish the game, you’ll have to complete a challenge related to the Assembly Points… Will you manage to see the fate of the Giwis?
🏆 Achievements! 🏆
We’ve added 30 unique achievements waiting for you to be unlocked! Such as:
Not all of them are THAT easy though, don't worry… You'll have to really get your resources going to unlock everything!
🎮 Controller support 🎮
We were implementing game controller support! With a WHOLE new wheel menu easier to navigate with a gamepad.
But that's not all, we also made…
🌟 Fresh look of our villagers 🌟
👷 Enhanced citybuilding 👷
You’ll be able to build your structures WAY faster.
Also, there will be a possibility of moving buildings from colony to colony.
And exchange them if the radius expands.
New menu dioramas 🖼️
Customizable difficulty
When you start the campaign you can choose the difficulty level.
You can set your resources to be unlimited, turning the game into a sandbox where everything is basically free.
But! You can also make the game more of a challenge. The percentage will show you how much more difficult your gameplay is in comparison to the standard settings. When you clear the game for the first time, it will unlock even higher difficulty settings, which, when maxed, will make it hard even for the most seasoned players.
Full Changelog:
Big changes:
Player can now zoom out 20% further before going to overview mode.
Added an option in settings to completely block auto transition to overview mode when zooming out.
Added an option to build over existing structures by holding Ctrl.
Added an option to cycle through alternative production recipes by pressing Tab.
Improved the general quality of Chinese localization.
Added more dioramas in the main menu. Now the game remembers how far the player got and when starting the game, displays an appropriate diorama.
Overhauled the visuals of the decorative villagers present across the colonies.
Added an option to fast travel through pipelines. This works similarly to laser fast travel, but with an extra twist.
Improvements:
Increased the threshold before auto transitioning to overview mode when zooming out. This will help avoid accidentally going to overview.
Completed missions are now moved below missions yet to be done in the list at the bottom left corner of the screen.
Colony placement sound has been made ~25% more silent.
Colony placement animation now only takes 4 seconds to complete (down from 6).
Added rebindable keybinds for rotating camera. By default it's done with ";" and "'".
Added rebindable keybinds for panning camera up and down. By default it's done with "[" and "]".
Improved camera animation when configuring lasers.
Added an option to speed typing animation of a dialogue by clicking while the text is being typed.
Improved the way that cursor icons show mouse buttons to press.
Improved cursor visibility on 4k displays
Added a small cursor hover tooltip showing what a transmutation crystal is currently making.
Removed resolutions below 800x600 from settings as the game was not playable on those.
Removed duplicate resolution options with different screen refresh rates. Now the highest refresh rate is chosen by default.
Improved the quality of dialogue sounds.
Each bird-advisor now has a slightly different voice.
Slightly improved player visibility whenever obscured by an obstacle.
Non-player units are no longer shown when behind obstacles.
Added helpful arrows that show Nexus connection points whenever placing a laser.
Added an option to disable dialogues when starting a new game. Previously this option was available only in settings and was easily missed.
Fixed issues rendering horizon on Linux (previously player occasionally would see a big red dot in the sky).
Bugfixes:
Fixed some red crystals surrounded by enemies being unprotected.
Fixed player being able to slide around edges of the map over liquids.
Fixed colony upgrade panel not opening properly when first clicking it after the game starts.
Fixed recipe naming of Frostbloom Farming (onsite i regular). Previously it was incorrectly called Caustic Berry Farming.
Fixed camera not returning properly to the original position after the player creates or moves a biome.
Fixed production recipe info panel not closing properly when player approaches a group of enemies.
Fixed an incorrect error popup whenever player selected a unit by clicking on it.
Fixed player units moving slower in formation whenever player was moving on an elevated ground (for example on a desert mountain).
Fixed player being able to run onto flying islands when moving in a formation.
Fixed player not being able to unequip an item when they had exactly 0 available extra pieces.
Fixed Landscaping Bug's Nest behaviour on Snowlands biome.
Fixed Landscaping Bug's Nest behaviour next to Nexus.
Fixed tiles changed by Landscaping Bug's Nest not refreshing properly whenever player bulldozes a Stabilizer that was claiming those tiles.
Fixed a visual issue that could happen when two lasers aimed at each other at a steep angle while bouncing of mirrors.
Fixed player units not being able to find a path over other non-player units. Previously they could only pathfind through the main hero.
Fixed enemy influence area not being displayed when selecting a unit that stands far away from the enemy group.
Fixed camera sensitivity being dependent on screen resolution. Previously it would be less sensitive for larger displays.
When placing lasers, the arrow that shows their forward direction is now properly rendered over the fog. Previously the arrow would partially disappear next to nexus and on clifflands.
New languages are coming 🐦
We want everyone to have a good experience with playing Scorchlands, that’s why we care about adding translations for our launch.
Currently the game supports: English, Simplified Chinese, French, German, Russian.
Surround your enemies and make them disappear by positioning your units in the most efficient place.
Use strategy! Not only in combat, but also by using pipelines as a way of managing resource logistics. As well as lasers! Combine management of resources between several colonies and think of an appropriate path!
Construct various buildings in your colonies with a hex grid-based city-building! Each structure's productivity depends on neighboring resources and other constructions, so build wisely and get the most resources you possibly can!
Excited for the launch? We just CAN'T wait! We’ll be back soon! 🐦
Have a wonderful day! Ringlab and Star Drifters Team 🌟🚀
Join to the First Dwarf's Playtest
Hi, Birdfolks! 🐦
As you may already know, our partner, Star Drifters, is working on a new title - First Dwarf! We think that it may also interest you, as gamers of Scorchlands!
If you like building, First Dwarf has a lot of possibilities to experiment with that! Build colonies and defend them in many ways. Gather resources, accommodate new terrain, build different structures and make these new dangerous lands a new home for your settlers. Find a way to move from island to island and see what are the secrets of this uncharted world.
And they’ve just started their sign ups for playtests!
Sign up for the Playtests today!
Yes, yes, you read that right! We are organizing the first ever playtests of First Dwarf. 🛠 As we are entering the most intense stage of development, we’re asking you for your help.
While the rest will wait for the official premiere, you can be one of the special players able to play before the release and help us shape the game into something amazing!
When will the playtest start?
We would like to start the playtests on 25th of March.
How to sign up?
Starting right now, everyone can sign up for our playtests! We enabled an option on our Steam page, where you can sign up for the testing.
Play a big part in our development and we will show you our deep gratitude. Gamers helping us during the playtests will have a chance to see their name or nickname in the game credits! In order to do that, you’ll have to grant us your permission and tell us your preferred name in the selected Discord channel. Prove to your friends and family that you had a great influence on our action RPG title. Stay tuned for more info!
So what do you think? Will you join us?
Make your choice and let’s hear from you on our Discord! See ya!
We have a small update for you today! We’re working hard to give you the BEST gaming experience possible, so we fixed a few bugs and improved our bug reporting system to include the most recent game save and logs of any errors that happened during your game runtime.
[Patch 0.3.2] -- 2024-01-16
Fixes:
Fixed player not being able to exit settings just after starting the game by clicking the "cancel" button.
Fixed ordering of rebindable keybinds in settings.
Fixed loading saves not working in the demo.
Fixes settings sometimes detecting changes for no reason whenever canceling.
We treasure your feedback, so tell us your thoughts or report everything that you think needs a fix on Discord (join it, if you didn’t already, it’s fun!) or our Steam Community!