Included in this update, is an addition to the workshop uploader that allows you to publish Curated Mods along with Regular Mods. Curated mods are similar to normal mods, but can be voted on by the community, and implemented directly into the official game.
1.6.3
Changelog
Added a new room ("room3gw"). It is an entrance zone variant of the security gateway / airlock.
Fixed spelling errors in the English localization.
Replaced the default loading screen progress bars with smooth progress bars.
Updated the Third Subdivision Studios splash screen on startup.
1.6.2
This is a small patch pertaining to the modding system and how files are loaded into the game and redirected to the corresponding files inside of mods.
Changelog
Reworked path handling in the Game.RedirectFile method
Fixed a bug not redirecting files in the GFX\Map folder
Disabled a few options by default to reduce MAVs and Runtime Errors on first launch
v1.6.1
Not a huge update, but it does completely redesign the mod uploader giving you the ability to update mods, along with a lot more features I think you all will find very useful.
Changelog
Additions
Custom Language Implementation (You can find how to use this on the modding documentation)
Changes
Completely new UI based workshop uploader
v1.6
The well awaited modding update is finally here! The Steam Workshop should now appear on our community hub where you can find user created mods.
You can find documentation on how to create a mod here.
Changelog
Additions
Modding / Workshop System
Changes
Updated the SCP:CBR splash screen
Changed mouse smoothing from a slider to a togglable option.
Bug Fixes
Partially fixed the mouse jerk bug.
Fixed all issues that had to do with resolution scaling.
Fixed PC resolution randomly switching when launching the game.
v1.6 Announcement 2
Dear SCP:CBR Community,
I'm pleased to share that the upcoming v1.6 update will feature an exciting localization option, allowing players to enjoy the game in their preferred language. However, as a solo developer, I'm unable to translate the game into every language by myself. That's where your support comes in!
If you're interested in contributing to SCP:CBR's community and helping with translations, please join our Discord server here. Let me know which language you can translate for us, and I'll ensure a smooth and straightforward translation process for you.
Regarding the pre-release version of the modding system, it operates similarly to SCP: Containment Breach Multiplayer's modding system but entirely in Lua. Although I haven't had the chance to implement certain elements in the language and the game due to other commitments, rest assured that the modding system will continuously receive additional features post-v1.6. As it stands, the modding system allows you to replace textures, models, audio, and data files within the game's directory, providing ample creative opportunities. For security reasons, precautions have been taken to restrict mod access to all files outside the game's directory, core DLL files, and user options files.
I'm glad to share that the modding system is nearly ready for release, and once the localization and modding systems are perfected, v1.6 will be launched on the main branch. Furthermore, the Steam Workshop will be accessible to everyone, opening up new possibilities for the community.
Lastly, I've taken the time to redesign the launcher, enhancing the overall user experience.
Thank you all for your support. I'm excited to see the community grow.
Best regards, Hunter
v1.6 Announcement
I apologize for the delay in providing an update regarding the Modding/Workshop update. Over the past six months, I have been diligently working on refining the system, investing considerable time and effort into its development. Throughout this period, I have iterated on the system approximately three to four times in order to achieve the desired outcome. Consequently, the extended timeline can be attributed to these necessary adjustments. However, I am pleased to inform you that the system has now been fine-tuned to my satisfaction, ensuring an enhanced modding experience that is both user-friendly and easily expandable. I anticipate releasing version 1.6 within the next week or two, pending any unforeseen issues that may arise during final testing. It is worth noting that with the release of this update, the Steam Workshop will be made accessible to our community members, providing a platform for sharing and collaborating on mods.
v1.6 Changelog (So far)
[Modding System] Added a mod.toml configuration file requirement for all mods.
[Modding System] Added hooks to redirect any file request from the game to another file. (Allows you to replace any existing content in the game with any other file inside your mod)
[Modding System] Added relational path handling to the Game's Lua library.
[Changes] Variable mouse smoothing has been removed and has been replaced with an option to toggle mouse smoothing.
[Bug Fixes] Fixed the "Camera Jerk Bug" (For the most part) (Still may occur sometimes on certain hardware, especially newer hardware).
We have exciting plans for the future, particularly in relation to our modding system. The current system offers a solid foundation for seamless expansion and the incorporation of additional features. Your valuable input is instrumental in shaping the upcoming v1.6 modding system. We kindly invite you to join our Discord server by clicking here, where you can share any desired features or suggestions. We highly appreciate your participation in helping us create an even more robust and user-friendly modding experience.
v1.5.3
Modifications:
Revamped / Remastered the Main Menu (again)
Changed the Main Menu Soundtrack
Improved the quality of ambience audio
Revamped Light Containment Ambience
Revamped Heavy Containment Ambience
Revamped Entrance Zone Ambience
Bug Fixes:
Fixed console window from popping up and closing when launching (This was caused by a tool we were originally using to prevent issues with the resolution and display scaling but it has now been implemented directly into the game)
Fixed some memory access violations involving resolution and ram usage.
v1.5.2
This update is mainly patches, but changes a few things with the main menu. These changes we're originally going to be added when v1.6 releases, but development has been taking a long time and I felt I needed to push these patches sooner rather than later. v1.6 is still actively being worked on, ETA is not known at this time.
Patches
Fixes game window only showing in top corner of screen.
Fixes some memory access violations when launching on higher resolutions.
Patched a few things with running the game on Windows 11.
Changes
Reverted Main Menu back to classic SCP: Containment Breach Main Menu.
Update from the Developers
Sorry for not updating the game for some time, but I just want to let everyone know that I am still working on v1.6. The update includes changes and additions in a ton of different areas that require a lot of time. I am also making a full documentation for everything to do with the game and the modding system which will be available on release. I do not have an ETA at this time. I've been extremely busy lately with a lot of things outside of this like work and school, which is why I have dragged this out a bit. Thanks for understanding, and thank you for being a part of our community.