[p]09/02/93[/p][p]"Every night, I have only one dream."
"The Surface of the Sun."[/p][p][/p][p][/p][p][/p][p]Daybreak is entering open development. I will consistently post about updates.[/p][p][/p][p]I'm looking for anyone experienced in 3D modeling, Texturing, and Music. this is a freelance project only.
[/p][p]I'm ready to do this. After so much trouble, I'm ready to REALLY do early access. It's time.
It's time to come back.
[/p][p][/p][p][/p][p]Fear The Light.[/p][p][/p][p]Site-52 Will Last.[/p]
Daybreak Discord has been destroyed.
the daybreak discord server that I was running has had all it's members banned except for the moderators, this has been a massive blow to my motivation.
the person who did it has since apologized, however the damage is done. over four years of inviting people and managing the server has gone mostly to waste.
however, I will try to rebuild the server and improve the community.
please, help out by joining.
here's the Discord Link: https://discord.gg/xs4FuS4Vk9
One More Thing.
Hey there.
After all this time, I'll write about what has lead the game to stalling in reality.
I'm writing this because these news posts are meant to inform, so I'll imform.
I'm afraid, I'm afraid of this happening again, to the point ive stopped looking for developers, stopped making the game and have been distancing myself from the whole SCP community as a whole.
A few years ago, I was stressed, I was horrible at handling people, to say it lightly. I didn't know what I was doing and I did mess up then, but I apologized and improved
however, the real issue and "controversy" was when some people decided to collect info on the stupid choices I've made in the past few years, along with getting info that I didn't consent to from my close friends in several places
said people made a youtube video calling me many names, saying I abused people and manipulated people. most of that was not true because I apparently misgendered one of their friends (I don't even remember, I did apologize anyway). but it effected me heavily, way too much in fact.
to the point I stopped working on this game for years. and now recently, I had to deal with that video, and a fellow programmer trying to control the game development process.
both issues are resolved, but now I'm left with only a bit of help and a bit of support from you guys, and a constant fear that something like this will happen again.
I'm 16 now, I have been developing this game since I was 13, and I never gave up on it. I didn't want to let any of you down, so I faced depression and all these events and got through it, and grew from it.
Is that enough?
is that ever enough for anyone nowadays?
I tried everything I could to help others, from giving small game devs a chance, to saving people from suicide. (people can confirm.)
..is that enough?
I don't know if I want to make another personal news page here anymore. I'll just stick to game updates from now on, unless people object.
Surprise.
Surprise, Surprise, Surprise!
this will be interesting.
I am working on expanding a few things in the game, including updating several models and polishing up the current map.
I am also making the continuation map, and I am officially also making the Soundtrack in my own way, inspired by Silent Hill and some Indie Horror Games out there.
big things are coming, for real this time.
Prepare...
you're going to need it.
soon ½.
Recovery
After struggling with depression for many years, I'm finally recovering, and I'm going to continue development.
After all the support I have gotten from you guys, I learned something.
What I have made right now is good enough, I can't make perfection, but I can make what I can.
I make this game with the best of my abilities, and I learn how to make it better.
bit by bit, I'll keep making this game good.
that's what matters.
Thank you all for 3 years of Daybreak. All of you have gotten me through the worst periods of my life, and I am finally starting to be happy again.
Small updates coming soon, I'll do what I can.
Thank you, Squiffy.
(go check out my bluesky account. - @squiffydev.bsky.social)
Hey There, Decided to ramp up Community Posts due to the fact I'm going all in on this game.
- A Kickstarter will eventually start to fund this game, as currently THERE IS ZERO FUNDING.
------------ - I'm now looking for Talented Programmers (experience in Unreal Engine 4, C++, UE4 Blueprint.), Musicians, Character Modelers, and Animators. (modelers too!)
Yes, that's 90% of what's needed in a game, I can do most of game dev required, but I need this game to go faster, soooo..... I need just a bit more help so I can get this game kickstarted (pun intended) ------------
Hopefully the fundraiser allows me to pay people eventually, but for now volunteers would just be credited. I can't really do much so those who want to just see this game succeed may volunteer. ------------
------------ Unsure about any plans for the Kickstarter, I've just started planning it. (Unfortunately the Steam Donations aren't ever going through.)
- and NO, I'm NEVER making this game Paid, it's Free For Life!
--- it's for you guys to enjoy, not for me to make money from, but it's really up to this (small) Community to decide if the game should be paid or not.
------------
- Happy Holidays (again) from Squiffy
(also, also!- Please interact more with this game, it's up to you guys as well as me to make this community alive!)
Just write in the comments if you wanna volunteer :3
SCP:Daybreak - Pre-Alpha 1.2 Sneak Peeks
Here's some Screenshots and Upcoming features for a small 1.2 Release
Dynamic Security System (Extremely Hard) Working Computers (Unsure, may be extremely hard.) Flashlight Battery (Might be easy to make) UV Suit (Somewhat easy, but I have no real modeling experience with suits or people for that matter.) Working AI + Models (Extremely Hard.)
I'm struggling to handle this much blueprint and code that has to be done.
but I'll try.
|-------------------------------------------------| Merry Christmas, and a Happy New Year. - Squiffy
p.s: I've updated the socials, access them right below this with "More Ways to Connect"
motivation.
Hey guys, I know I recently made an announcement a few weeks ago about a major update, it's still planned...however
I'm making a re-do of a post I made a few months ago, just clearing the air and answering several questions.
Is the game Dead?
No, it's not, it never has been. I never want to quit this game really, even though a few people know I say that alot.
How Are You?
A LOT of people ask me this, and I went into detail in the past post like this, but honestly?
Not that good, dealing with alot of stress about making this game as best I can with basically Zero Dollars Funding (steam has not given me the donation money, sorry.) Plus, on top of my Severe Depression, it's looking really bleak for my motivation.
I really don't know what else to say about myself.
Why are updates taking so long?
Motivation, and me constantly wanting to make something that can compare to other indie games.
Among other things, i've recently lost a lot of people, including a really experienced programmer in which i Had to fire due to the fact I wasn't comfortable working with him.
I've also lost my main musician, only leaving pretty much 1 person left that knows how to do music, along with myself.
...so this game isn't doing too good. I have Zero Support, no experienced people to help, and lacking motivation.
how does toby fox do it.
I'm trying to make a really good game for free, for everyone, but I don't see people really caring, theres barely a community due to the lack of a game.
so...I don't know what to do.
this game needs help. I need help. from you guys.
I'm trying my best, but I need motivation, I need hope, hope that this won't be another normal SCP game, that this won't be another project people can forget.
- Squiffy, one of the only people left on the project since the start.
D A Y B R E A K.
Daybreak. PRELUDE.
It Begins.
Coming Soon.
Issues.
Hey yall, its been a bit.
Daybreak has been my dream game for a while, but now it's getting real hard.
I know 99% of developers never actually say this but I want to be open. why it's taking so long is because well
i've been dealing with severe depression.
Even with the new members of the team it's hard to even start working lately, and it has been for an entire two years, each promise or plan I entirely scrap because i don't feel good enough about it.
all the stuff i teased and showed in all the news updates from 2022-2023 I KNEW i could do, but i scrapped all of them, because i didn't believe it was good enough.
I never believed that this game would be anything good, that i would ruin everyone's expectations.
I see all these praised developers doing their first games and I feel sad and empty when I can barely make mine, especially since this is really my first major game, i am not a pro in game development and getting help makes me feel a bit worse with all this.
I'm struggling to follow up with the deadlines I set and it's a constant cycle of contantly wanting to give up or wanting to finish everything.
even with new story, new ideas, etc it still feels not good enough.
it doesn't look good enough or has any gameplay, and that hurts for me.
I care about my games, I don't just want to make so much money or do corporate stuff at all, i will never do any of that ever, but I'm struggling to make this game.
after all this time it feels like nobody knows or cares, I know it's supposed to be that way, that it's too early to attract people, but still.
it's important to me.
I don't know, it feels like it's a bad Idea to even write this. I'm just clearing the air.
Sorry for not living up to expectations and constantly going back and forth to those who know about this.