Fixed an issue with a no-collision pathway after stairway.
FIxed Camera Bob to acceptable levels
Oil has been applied to wooden doors.
Improvements to the Camera and Character Movement.
The Flashlight is more balanced.
Fixed a tuning issue with the sunlight
New Main Menu
I am not telling you more, so you have to wait till next update!
Daybreak Dev Talk #1
Ask me anything!
Site-52 Imbound
The Prologue Update Is Coming soon! (a couple of weeks from now), so get ready to be Imbound to Site-52.
This will come with most famous areas from the game inside a cleaner envoriment, with more realistic shadows!
(And NPC's, but i am not supposed to tell you that-)
See you soon!
Upcoming update 0.0.6.9 (Nice) Patchlog
Heyyo everyone! it's that time again!
Some patch notes!
Fixed issue when doors make opening noise when you step on them - side note, if you still find these doors dont forget to report in the bug reperts discussion page
Fixed some doors that allow you to clip out of the map
The office window to the conference room will no longer be able to walk through.
You can no longer walk through the plank on a office window
Fixed issue with Physics and Added FPS Friendly Doors.
Thanks to Wide Putin and Dsydragon for helping me find these bugs.
FPS Friendly Doors
You can no longer Press E on the doors. you have to walk into the doors to open them. after 3 seconds, the doors will freeze again until you walk into them. this saves FPS and helps with Door Bugs.
Chapter 2
There will be a new Office Section/Chapter featuring new walls, different Puzzles and New Machanics. There will be a total of 5-6 Chapters in the game.
This update will be released around this week. so don't worry!
A quick update.
It’s been a long while since I last updated the game. I feel sad that the reviews are getting lower and lower. Be aware, this sis alpha. Not done. Do not trash a game before it even is finished. Give me time because I do not have any. I cannot update the game as frequently as before. I need your help to polish the game and fix the bugs.
Please. Help out instead of hating the game. This isn’t BF2042
…or HDTF.
I am here to listen.
Subtitles and Animations
since you guys are thirsty for more news, here is it. I upgraded the current sections in the game, and added a bunch of stuff. Subtitles now exist. and I will eventually make a feature to turn them off, but I currently Cannot.
ANIMATIONS> Animations are hard. but there are some you can find in the experimental build. such as, Jets flying by Spook now works by dissapearing Aand... A Class D!
we finally are starting on the NPC track by adding a static mesh of a class D and rigging it so we can make Cry Of Fear style animations.
(there is also 3 new objectives for now but that isnt important, also I only added 3 becuase of time constraint)
ACCESS: go to properties
go to Betas
and Select Experimental build.
Lag and Sunrays
So, first, i fixed the lag by rebuilding all the lighting in the game *which took hours by the way*
And added the first rendition of visible Godrays/Sunrays Inside the game to make avoiding the sun easier, and to make the game look better.
Some more news; There are a few new easter eggs, and its more clear to what to do in the lobby, the server box panel is highlighted with a whitel light, hit that and see what happens, also, a Rudementary Physics system is now in place. NOTE: THE PHYSICS SYSTEM IS NOT FINAL, THERE ARE CLEAR BUGS WITH THE SYSTEM AND IT IS A PLACEHOLDER FOR AN UPCOMING PHYSICS SYSTEM REVMAP.
The newest build/patch is releasing this evening/morning/night or 1/2 hours from now, wherever you live.
Water Physics and Early Access
As of this news being published, daybreak is out now!
Playtest it, and if you find any bugs, put them in the pinned discussion!
Water Physics
An important Idea of mine, is water physics. "Floating" is already being added and tested on, but the water is a massive lag machine, so i must find a way to fix the water lag and make it work nicely.
The main map is a giant one, Reaching over 5 km as of Beta 0.0.6.7-A build.
Water interacts with the map, so unless I can make a different part of the map, or ask the map to load only chunks at a time, water is a big roadblock to the open world idea I have for upcoming multiplayer functionality release.
For Now, I'm Going to focus on the Underground section that is currently halfway done in the current game.
See you in the next News Update!
Hello Steam!
Hi! THis is daybreak. we have a patch that is being worked on as i type this. its patch 0.0.6.7 (the Story Update).