1. Most importantly, open early access has been moved to next year. To play the closed version, you need to sign up as a tester through our discord (there will be a form soon), or become a sponsor on Patreon. Also, sometimes we will open an updated demo.
2. Changed the light in the locations (more details soon).
3. New gun and tactical devices for them. Shine in the face of villains and aim through a convenient sight.
4. Soon we will show how [DATA EXPUNGED] ride. You can even stumble over them.
5. New locations. Testers will see them first, then there will be a post about them.
MAP CHANGES
- Big upgrade of the procedural map generator. Now it can stitch together different large zones (as in the example below, Office and Cargo), which gives us a giant map from different zones.
- Large zones will be connected in a separate large room with elevators - a transitional place, since different parts of the zone are at different heights.
- Also now the generator seamlessly connects rooms, which makes it possible to make LOOOOONG corridors that are not separated by doors.
- Reworked light on locations. This is also a mini-teaser of the new mechanics related to light. Players will be able to [DATA EXPUNGED] in [DATA EXPUNGED].
- ROBOT. VACUUM. Robot vacuum cleaners are not only cute, but also [DATA EXPUNGED]. Their function is normal except for [DATA EXPUNGED]. And there will also be a special [DATA EXPUNGED].
- Optimizations, more optimizations. The map has become larger, and the lags are only smaller. - We are working on a landing page so that you better understand what we are ^^^