We have begun developing a new system to handle quick-time event animations with different creatures in-game. This testing initially had a couple issues with arm clipping and other small problems, but we have since ironed out the issues and now have a great system to be used throughout the entirety of the game to have scripted and naturally occurring quick-time events to keep players on their toes.
Below you'll find the newest set of win condition and failure condition animations for SCP-3199.
SCP-3199 QTE Win Animation:
SCP-3199 QTE Fail Animation:
We're very excited to begin expansion on this new system and cannot wait to show off more fun environmental interactions like this!
As always, you can still support the game on Kickstarter if you want to help support development which you can find here:
Players can also find our official Discord server here:
https://discord.gg/3eBHnru Please consider adding the game to your Steam wishlist too, and thanks for your amazing support!
SCP: Fragmented Minds Giveaway!
New Year's Giveaway!
Hey everyone, we're proud to be partnering with the brand-new collaborative website called PlaySCP.gg and are giving away 50 EARLY ACCESS copies of SCP: Fragmented Minds, so if you'd like to enter to win then go ahead and check out the new website and try your luck:
https://www.playscp.gg/giveaway
If you don't feel so lucky then you can always grab a copy off Kickstarter or Wishlist here on Steam: https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/
Good luck!
SCP-3199 Elder Animations, New Props, and Upcoming Holiday Giveaway!
Hey everyone!
(Join our public Discord: https://discord.gg/3eBHnru)
We've been hard at work this month working with our wonderful new 3D artists creating a bunch of new "hero props" for the upcoming Hangar Zone, which will be featured as the starting zone for players and introduction into the world of SCP: Fragmented Minds. It's also our pleasure to announce that we officially have a development build of the game that is currently being internally playtested to ensure the newly created experimental saving and loading systems are rock solid, as well as implementing the new AI and animations for both variations of SCP-3199 and continuing to build out the Level One map!
New 3D "Hero" Environmental Assets and Props:
Our new 3D artists have been doing some great work during their first month, and we have some new assets to show off that'll be populating the world. These include the new heavy HVAC system, Sector Generator Unit, and some various tools which include a special new melee weapon!
We are excited to begin working on starting the next area of Level One, and working with our amazing new artists! You'll start to see updates posted here for the newly finished Hangar Zone once the texturing process is nearing completion. However, these new props and assets will be large pieces in these zones and will also be seen throughout the level, so we wanted to ensure extra detail was put into them for player interactions/puzzles.
SCP-3199 Elder Animations and AI:
One of the main points of feedback we got from the demo was that AI needed to feel a bit more robust in certain situations, as well as needing the ability to be a threat to players on elevated surfaces. We have since gone back to the drawing board completely with the core AI system and have begun experimenting with a totally new and unique AI controller.
The Elder SCP-3199 Variant is a special version of this creature that will feature this new AI, as well as a "ram" mechanic which will be incredibly devastating if you allow it to hit you or something you are standing on.
The creature also now has the ability to actually move and impact game objects and props which means that most areas that it can ram can be toppled over and expose you to a close-range attack!
The SCP-3199 Hatchling is getting an upgrade too in the form of a "special attack" that only some instances of it can do when in a group. This will be revealed in a future update once the AI mechanic and animation for it are completed, so stay tuned for that update once we have it ready!
December Plans:
The rest of this month we will be finishing the Hangar Zone and moving on to the zones past it, as well as starting to get the brand-new player model created. We will also be getting more props made to fill in these larger environments and continuing to work on SCP-3199's AI and attack animations until we have its full set totally complete. There are also some adjustments we are making to the player movement system and you can expect some overhauls to be made to how the running and general movement animations play to feel much more fluid and better overall. UI enhancements are being worked on currently too, which will be used to polish the welding and hacking mechanics and the animations associated with welding will be started as well.
We are incredibly eager to continue working on Level One and we will be posting more updates about the AI and SCP-3199 and some other NEW SCPs and gameplay mechanics that we are working on in a future update.
Holiday Giveaway:
We're currently setting up a new hub website for fans of SCP games and media to have a unified spot to learn about what's new in SCP and to discover new projects being worked around the SCP Universe. The website is currently being upgraded with a complete forum for players and fans to ask questions, share things they love from SCP and have a great place to just chat about SCP in general!
To celebrate this new website launch and to ramp up for the holidays, we are running a giveaway through the website for Early Access copies of SCP: Fragmented Minds that we will be sharing more details about and how to enter shortly.
THANK YOU SO MUCH FOR YOUR AMAZING CONTINUED SUPPORT!!
New SCP: SCP-3199 Adult Variant!
SCP-3199 [Adult Variant]:
BACK THE KICKSTARTER HERE NOW!! https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/
As we have hinted at for a good bit of time now, we have a new model for the adult variant of SCP-3199! This version is MUCH more human than the previous one and features aspects of it that clearly show it is an older and more mature version of the "Hatchling" that currently exists in-game. Most notably this is seen in the beak that has fallen off, as well as in the tail which now is a bloody stump that formed as a result of the tail being removed forcibly by the creature. The design also features a split jaw that is a remnant of the anatomy required to support having a beak, as well as quills that protrude from the arms and in some areas along the tail stump.
In terms of gameplay, these creatures are going to be extremely tough when come across but will be relatively slow. However, not only do they do a huge amount of damage with their attacks but they usually will not be alone either and may have younger variants around them that have a powerful ranged acid attack.
We are very happy with how this model has turned out and think it will be an awesome addition to both the singleplayer AND multiplayer game modes we have planned!
You can join our Discord here: https://discord.gg/3eBHnru
Incoming SCP: SCP-682 and Kickstarter News!
Hey everyone!
Kickstarter and PledgeManager:
For those of you who may have missed the Kickstarter, you are now able to back it and get a ton of awesome rewards by visiting this link here: https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/
We are also extremely excited to be able to announce that we are adding in SCP-682 as a prominent character within SCP: Fragmented Minds! This creature took a ton of back and forth on the model and features a lot of tissue damage and scarring consistent with its acidic storage containment procedures that keep it weak enough to contain for longer periods of time.
SCP-682:
This is an incredible addition to the game, and we are also beginning to experiment with multiplayer systems, so it is not too out there to say that SCP-682 may well see some multiplayer action in the future!
We're seriously looking forward to sharing much more of the development process with you all, as well as starting to show off the first glimpse of the Level One map as well as the new SCP-3199!
Kickstarter Late Backers and SCP-682!
Hey everyone!
We are excited to announce our Kickstarter has been completed successfully and we are well on our way to begin full production of the game! We are also proud to announce that we have ended the campaign with $119,223 which makes us the most funded SCP game in history!
A lot of players have reached out to us and asked that if they missed the Kickstarter if they would be unable to support or get rewards in the same manner as on there. We are happy to say we will be opening up the Kickstarter to late backers which can be found on our pledge manager platform which can be found here: https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/
Feel free to sign up and you'll get notified when the page opens up to new pledges, which will allow you to get any rewards you'd like!
SCP-682:
SCP-682 has been officially confirmed for the game, and we have begun modeling his character out fully. He will be a VERY important character in the game, and we are taking some extra time on his model to ensure it's both scary and the design makes sense for the situation the creature is in aboard Site-113.
We will be showing off a lot more updates with SCP-682 and SCP-3199 in the near future, so make sure to join our Discord and also check back on Steam frequently to see new updates for upcoming content and playtesting dates!
Those who support certain tiers on Kickstarter will also be granted special access to our multiplayer testing and will be able to test the campaign in our Early Access phase, so make sure to check that out on the Kickstarter if that interests you.
We are incredibly excited to be given this opportunity to bring SCP: Fragmented Minds to life, and we thank you all for playing it here on Steam!
48 HOURS LEFT IN KICKSTARTER!
The Final 48 Hours are upon us!
If you have not backed the Kickstarter or haven't checked it out, now is a great time to do so! We are nearing the next stretch goal, which is expanded interactions with the human survivors in the facility, which will allow for some really cool interactions within the game. We of course also have plushies, stickers and content that will never be available again outside of Kickstarter, so it's definitely worthwhile to give the page a glace over if you haven't. We will be posting Kickstarter backer updates for the entirety of development too, so if you want to get a cool inside look at development and ask questions, the Kickstarter is a great place to go!
You can find and back the page, as well as check out all the public updates here: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds
Also, The Volgun, who is the voice for SCP-049 did a cool little video for us, which you can see here:
LIVE ON KICKSTARTER!
WE ARE LIVE ON KICKSTARTER!!
It's a pleasure to be able to say we are live on Kickstarter and have launched the free public demo, which you can find and download on our page!
Please consider pledging to the Kickstarter in order to bring this game to life, and get some sweet rewards for your support!
Find the project here on Kickstarter: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds
We're looking forward to hopefully seeing you all on the other side of a successful campaign, so be sure to check the page out and support if you like what you've seen!
THANK YOU EVERYONE!
KICKSTARTER + DEMO LAUNCH DATE!
It's coming...
The Kickstarter and Demo will both go live on (or around) August 2nd! We are incredibly excited to be able to share this wonderful news and we hope that you all will enjoy what we have in store!
Along with this demo, we will be releasing the Kickstarter which will have a ton of goodies that players can get their hands on as a thank you for supporting the game and making all this possible.
For those that want to get in on the action, you can get a copy of the demo on Kickstarter that'll allow access to the beta as we develop it, as well as EARLY access to the multiplayer to help us make a smooth and cohesive experience!
This Kickstarter is all-or-nothing so we are making sure we go all out to ensure we can make this project a reality.
Thank you everyone for sticking with us this far, and we hope to see you on the other side of a successful campaign!!
Playtesting and Kickstarter news
The day of reckoning is quickly approaching us as we start to commence the final playtesting of the game build. Currently, we are focusing on polish and performance optimizations + adding the story elements and final little Easter eggs and other bits that will make exploration through the level worthwhile. We have a good chunk of fun stuff planned, which also includes adding a new attack to 610 and new effect upon its death. The Kickstarter demo video is also coming together and we are excited to have something comprehensive to help people get a good grasp of the demo and game in a single fun video.
However, we know a lot of you are super eager to play the demo and see what it is we have been working on, and we are extremely happy to say that once playtesting is over and we have fixed the weird little issues that are sure to crop up, the only thing left is to launch Kickstarter and hold our breath as the campaign runs throughout the month.
We can't give exact dates for the launch of the Kickstarter yet since we don't know what random issues playtesters might run into, but once we have that information and have implemented fixes then we will finally be able to give an exact date and time for launch, so stick around for that since we have a ton of fun stuff on the Kickstarter that we think you'll enjoy.
As an added bonus for people who have followed the project, you will be able to get the Early Bird (Day One) tier which includes the full game and some extra goodies for 25% off the normal tier price of $20!
If you want to follow to be able to get the sweet discount, you can find our launch page here: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds
(Here are some images of the new lighting in certain areas of the demo too):