(Also, this update may appear to be large in download size for some but it is just how Steam distributes the game files)
Server Downtime
SCP: Labrat's multiplayer servers will be down for the time being due to internal issues. Sorry for the inconvenience while we work on sorting this out :)
v2.1.2.1
- Fixed shader quality on Steam builds - Save-Load improvements and changes - Fixed loading causing huge lag spikes after multiple loads
v2.1.2.0
- Mapgen changes - Multiplayer connection improvements - Fixed vive controls - Fixed SCP-914's key getting stuck - Added server/lobby name to the menu in multiplayer - Added new tabs for multiplayer (friends, history, and saved) - Added Keep inventory - Console menu in lobby - Direct connecting to an invalid IP address no longer soft locks the game - Added some interaction hints (mainly for the in-dev breach mode) - Settings change in real-time - Fixed levers not saving and loading correctly - Added asset loading settings, for when the game is on and older PC or a hard drive - Parallax mapping shader has been re-added - Fixed hands not correctly grabbing objects (ie. lever handles)
Wishlist Our New VR Horror Game: Scamper
"You are a rat. Enter the sewer system and help a fellow rat escape what lurks within it."
v2.1.1 Changelog: - Fixed an issue with loading the game in multiplayer from the lobby would not load correctly - Added moderation controls to the lobby
v2.1 Update
v2.1 of SCP: Labrat is now available on all platforms. This update brings a ton of new fixes and features that improve the game.
v2.1 Update Changelog: - Switched to Unity's Universal Render Pipeline to render the game - A new texture streaming system to prevent Quest 2 Standalone/Android VR builds from crashing - Fixed Windows Mixed Reality headset bindings - Fixed Euclid save areas not letting you save - Added SCP-1499 NPCs - SCP-096 will now wander around the map more - Fixed the upgraded gasmask - Added SNav Ultimate - Sprint toggle in PC will now stop sprinting when movement is stopped - Rewrote the femur breaker code - Fixed certain sounds playing despite audio settings - Added a join button for Discord Rich Presence - Added Steam Rich Presence - Added talking indicators next to player nametags - Fixes to room culling - Fixed empty voids spawning in the map. this might lead to overlapping rooms, so report any map seeds with this issue - Fixed issues with multiplayer item grabbing - Fixed issues with save-load and items and items in the inventory - Added finger tracking for Valve Index controllers - Moved the brightness slider to Player settings - Increased max brightness value (if your game looks brighter, this is why) - Added voice chat to radios in multiplayer - Added window settings for PC Flatscreen/PCVR. Windowed lets you resize the window how you want, everything else is borderless windowed fullscreen - Added a PC Flatscreen viewmodel for future use. Only SCP-207 has a viewmodel for the time being - Fixed ragdolls and SCP-999 in multiplayer - Fixed PC throw keybind not working - Changed how SCP-018 behaves - Added a keybind to save in PC Flatscreen (F5 by default) - Added a sound that plays when saving the game - Changed ambient audio and UI click sounds to play in singleplayer even when the game is paused - Fixed the local player appearing always muted in multiplayer - Fixed the local player not being able to be muted in multiplayer. You can now mute yourself in VR - Made SCP-173 more difficult in normal gameplay - Fixed medical items not healing - Fixed medical items not stopping bleeding and other effects - Changes to fonts in some UIs - Fixed players getting stuck in the air when spawning in VR - Fixed not being able to load from the main menu on Quest 2 Standalone/Android VR - Added a logout button to the multiplayer menu when not using Steam. This is mainly for Quest 2 Standalone/Android VR builds, and will not appear when Steam is detected - Changed new lobbies to be private by default
Also, breach mode is still in development so it will remain on a beta branch (breach-beta)
v2.037-re1
- Fixed some server connectivity issues
v2.037 Re-release
Version 2.037 has been re-released as the default version for stability reasons. This re-release contains none of the changes made since the original release.
v2.044
- Fixed players not appearing in multiplayer lobbies - Switched back to Relay based networking from P2P to improve connection issues Known Issue: Relay lobbies don't always have the actual name and player count, instead displaying the lobby join code.