SCP Observer cover
SCP Observer screenshot
Genre: Indie

SCP Observer

Version 1.7.2


  • Reduced generator power regeneration back to 3%
  • Removed red triangle from SCP-939 model in Survival Guide
  • Fixed missing translation for Blink text in Controls
  • Fixed missing translation for Anti-Aliasing in Options
  • Fixed bug with camera clipping through wall in SCP-079 room
  • Fixed missing Airlock steam materials

Version 1.7.1


  • Fixed bug with Light and Heavy Containment Zone Official Scenarios not selectable from the Main Menu
  • Fixed bug with misaligned doors
  • Fixed bug with "Connection Lost" monitors missing in Intro
  • Fixed bug with red thing in SCP-939's model


I apologize to everyone who has been struggling with errors. I hope most of them are fixed now.

Note: To unlock Heavy Containment from the start you may have to replay the Intro.

Version 1.7.0 - Performance and balance improvements

Greetings survivors,

I have some great news to announce. In the past week I have made some performance improvements as well as some balancing changes. As always, you can find the full list of changes below.

Before I start, I want to thank everyone who tried the game after seeing the Markiplier video, and everyone else as well. It really means a lot to me.

First, I made some performance tweaks that improved performance by 30-50 fps for me. These were mostly some boring project configuration settings that are not worth covering.

Secondly, I changed some balancing settings that many people have complained about. The first thing is that SCP-173 is guaranteed to fail on its next 3 movement attempts after looking at him. Before it was 2 and also much more inconsistent. The next thing is that you can now prevent SCP-096 from entering the room by closing the west security door. Believe it or not, that didn't work before (sorry). Lastly, I made the generator a bit more effective, but this change will be the least noticeable of all.

I have also fixed many bugs and apologize to anyone who had issues, especially with the security doors getting stuck. I'm not sure if I fixed the problem as I was never able to replicate the bug, so please let me know if you are still having problems.

Full changelist




  • Various performance improvements
  • Increased SCP-173 move penalty after being watched
  • Increased generator power generation to a random power between 3-5%
  • Decreased generator max regenerate time
  • SCP-096 now moves away when blocked by security door
  • Added more options for setting the quality
  • Removed copyrighted SCP-173 images
  • Separated LC and HC Official Scenarios
  • Hopefully fixed the door getting stuck bug
  • Fixed bug with blink cover not covering entire screen
  • Fixed bug with SCP-939 playing lure sound when sleeping
  • Fixed bug with SCPs not stopping a hunt when getting shocked
  • Fixed bug with main menu wallpapers having incorrect aspect ratio


Thanks for reading and have fun with SCP: Observer :D

Version 1.6.1 - Hotfix Front Security Monitors


  • Fixed a bug where the static of the front security monitors was not visible when starting the game
  • Slightly reduced glitch effects

Version 1.6.0 - Graphical and UI improvements

Greetings fellow engineers,

a new update has just been released to improve some graphical content and the user interface. The Steam Workshop is not ready yet and needs more time than originally expected, but I'm working on it. I have also heard some reports of performance issues that I would like to improve as well.

Full changelist




  • Added a scanline effect when watching security cameras
  • Revised Post Processing effects
  • Power drain severity and server failure occurences can now be selected separately in Custom Scenario
  • Active security camera map button now green
  • Increased the delay and cooldown of the camera map action
  • Fixed bug in Intro with "Connection Lost" monitors
  • Fixed bug with SCP-096 getting stuck in place
  • Fixed bug with SCP-939 sometimes behaving weird
  • Other small ui changes and bugfixes


Feedback and bug reports are welcome as always.

Version 1.5.0 - Foundation for Steam Workshop implementation

Greetings fellow researchers,

this is part 1 of this major effort to integrate the Steam Workshop into SCP: Observer. I have spent the last few weeks reworking some key systems to allow for an "easy" implementation of the Steam Workshop in the coming weeks.

Since many key systems have been changed, there may be some new bugs that I haven't found yet. If you find a bug I would be very grateful if you could report it.

More about the Steam Workshop implementation can be found after the changelist.

Full changelist



The biggest changes were made in the background, where the player will not notice any difference. Nevertheless, there are still some new interesting changes.


  • Revised the Custom Scenario menu ui
  • Added a difficulty selection to the Custom Scenario
  • Removed hard mode
  • Revised some post processing effects
  • Added a glitch effect to the security camera ui
  • Other minor bugfixes and changes


About the new difficulty selection. The difficulty level determines how much additional power will be consumed and how many server outages will occur during the scenario.

Steam Workshop



Before I begin, I want to point out that most of this is still experimental and subject to change.

I assume that most of you know what Steam Workshop is. Basically, players can upload the content they create and other players can download and play it.

To start off, I am planning 2 things that the workshop will support. The first thing will allow players to create their own scenario and the second thing will allow players to upload their own models for the SCPs.

Create custom maps



Creating your own scenario is handled by a "Scenario Creator" within the game itself. I haven't tried this yet, but the bottom line is that players can place rooms from both the heavy and light containment zones and create their own map that way. Players can also choose which SCP they want in the scenario and place nodes (waypoints) for them. These maps are initially saved locally and can be uploaded to the Steam Workshop if needed.

To make things even more interesting, I would also like to add variants of the security room with 1, 3 and 4 entrances.

Other players can then download these maps from the Steam Workshop and once downloaded they will appear in the custom scenario selection window (currently there are only the two official scenarios created by me).

SCP model change



On the second point, there is not much to say yet, but I think it would be good to change the model for the SCPs.

Thanks for reading. I have no idea how long it will take, but if you are interested I will post regular updates on my Discord.

Version 1.4.4


  • Fixed a problem with Cyrillic characters at low resolution
  • Fixed some problems with the Danish localization

Version 1.4.3


  • Added Danish localization
  • Security Cameras now glitch the more SCP-079 instances are active on the monitors
  • Fixed cyrillic characters not being displayed correctly
  • Fixed bug with triggering SCP-096 through a narrow gap above the door
  • Improved Portuguese localization
  • Minor bugfixes

Version 1.4.2

- Added Spanish localization
- Fixed some localization issues

Version 1.4.1

- Added 2 new languages (Portuguese and Russian)
- Improved French translation

In the Russian translation, I noticed that some characters are not displayed correctly, which is related to the fonts I use. I have not found a way to fix this problem yet.