Removed red triangle from SCP-939 model in Survival Guide
Fixed missing translation for Blink text in Controls
Fixed missing translation for Anti-Aliasing in Options
Fixed bug with camera clipping through wall in SCP-079 room
Fixed missing Airlock steam materials
Version 1.7.1
Fixed bug with Light and Heavy Containment Zone Official Scenarios not selectable from the Main Menu
Fixed bug with misaligned doors
Fixed bug with "Connection Lost" monitors missing in Intro
Fixed bug with red thing in SCP-939's model
I apologize to everyone who has been struggling with errors. I hope most of them are fixed now.
Note: To unlock Heavy Containment from the start you may have to replay the Intro.
Version 1.7.0 - Performance and balance improvements
Greetings survivors,
I have some great news to announce. In the past week I have made some performance improvements as well as some balancing changes. As always, you can find the full list of changes below.
Before I start, I want to thank everyone who tried the game after seeing the Markiplier video, and everyone else as well. It really means a lot to me.
First, I made some performance tweaks that improved performance by 30-50 fps for me. These were mostly some boring project configuration settings that are not worth covering.
Secondly, I changed some balancing settings that many people have complained about. The first thing is that SCP-173 is guaranteed to fail on its next 3 movement attempts after looking at him. Before it was 2 and also much more inconsistent. The next thing is that you can now prevent SCP-096 from entering the room by closing the west security door. Believe it or not, that didn't work before (sorry). Lastly, I made the generator a bit more effective, but this change will be the least noticeable of all.
I have also fixed many bugs and apologize to anyone who had issues, especially with the security doors getting stuck. I'm not sure if I fixed the problem as I was never able to replicate the bug, so please let me know if you are still having problems.
Full changelist
Various performance improvements
Increased SCP-173 move penalty after being watched
Increased generator power generation to a random power between 3-5%
Decreased generator max regenerate time
SCP-096 now moves away when blocked by security door
Added more options for setting the quality
Removed copyrighted SCP-173 images
Separated LC and HC Official Scenarios
Hopefully fixed the door getting stuck bug
Fixed bug with blink cover not covering entire screen
Fixed bug with SCP-939 playing lure sound when sleeping
Fixed bug with SCPs not stopping a hunt when getting shocked
Fixed bug with main menu wallpapers having incorrect aspect ratio
Thanks for reading and have fun with SCP: Observer :D
Version 1.6.1 - Hotfix Front Security Monitors
Fixed a bug where the static of the front security monitors was not visible when starting the game
Slightly reduced glitch effects
Version 1.6.0 - Graphical and UI improvements
Greetings fellow engineers,
a new update has just been released to improve some graphical content and the user interface. The Steam Workshop is not ready yet and needs more time than originally expected, but I'm working on it. I have also heard some reports of performance issues that I would like to improve as well.
Full changelist
Added a scanline effect when watching security cameras
Revised Post Processing effects
Power drain severity and server failure occurences can now be selected separately in Custom Scenario
Active security camera map button now green
Increased the delay and cooldown of the camera map action
Fixed bug in Intro with "Connection Lost" monitors
Fixed bug with SCP-096 getting stuck in place
Fixed bug with SCP-939 sometimes behaving weird
Other small ui changes and bugfixes
Feedback and bug reports are welcome as always.
Version 1.5.0 - Foundation for Steam Workshop implementation
Greetings fellow researchers,
this is part 1 of this major effort to integrate the Steam Workshop into SCP: Observer. I have spent the last few weeks reworking some key systems to allow for an "easy" implementation of the Steam Workshop in the coming weeks.
Since many key systems have been changed, there may be some new bugs that I haven't found yet. If you find a bug I would be very grateful if you could report it.
More about the Steam Workshop implementation can be found after the changelist.
Full changelist
The biggest changes were made in the background, where the player will not notice any difference. Nevertheless, there are still some new interesting changes.
Revised the Custom Scenario menu ui
Added a difficulty selection to the Custom Scenario
Removed hard mode
Revised some post processing effects
Added a glitch effect to the security camera ui
Other minor bugfixes and changes
About the new difficulty selection. The difficulty level determines how much additional power will be consumed and how many server outages will occur during the scenario.
Steam Workshop
Before I begin, I want to point out that most of this is still experimental and subject to change.
I assume that most of you know what Steam Workshop is. Basically, players can upload the content they create and other players can download and play it.
To start off, I am planning 2 things that the workshop will support. The first thing will allow players to create their own scenario and the second thing will allow players to upload their own models for the SCPs.
Create custom maps
Creating your own scenario is handled by a "Scenario Creator" within the game itself. I haven't tried this yet, but the bottom line is that players can place rooms from both the heavy and light containment zones and create their own map that way. Players can also choose which SCP they want in the scenario and place nodes (waypoints) for them. These maps are initially saved locally and can be uploaded to the Steam Workshop if needed.
To make things even more interesting, I would also like to add variants of the security room with 1, 3 and 4 entrances.
Other players can then download these maps from the Steam Workshop and once downloaded they will appear in the custom scenario selection window (currently there are only the two official scenarios created by me).
SCP model change
On the second point, there is not much to say yet, but I think it would be good to change the model for the SCPs.
Thanks for reading. I have no idea how long it will take, but if you are interested I will post regular updates on my Discord.
Version 1.4.4
Fixed a problem with Cyrillic characters at low resolution
Fixed some problems with the Danish localization
Version 1.4.3
Added Danish localization
Security Cameras now glitch the more SCP-079 instances are active on the monitors
Fixed cyrillic characters not being displayed correctly
Fixed bug with triggering SCP-096 through a narrow gap above the door
Improved Portuguese localization
Minor bugfixes
Version 1.4.2
- Added Spanish localization - Fixed some localization issues
Version 1.4.1
- Added 2 new languages (Portuguese and Russian) - Improved French translation
In the Russian translation, I noticed that some characters are not displayed correctly, which is related to the fonts I use. I have not found a way to fix this problem yet.