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SCP: Secret Laboratory

Christmas Feedback Form

Happy Holidays Everyone!

We hope that you have been enjoying the festive wonders and new additions to SCP: Secret Laboratory. As usual, we want to get your feedback on the event, so we can improve it in the future. We are also planning on getting some feedback regarding our year of 2021. We've had a lot of ups and downs this year, and we want to know what you thought of this year as a whole. We are always looking to improve our company, whether that’s with communication or balancing our game. We want to hear everything you have to say, so don’t hold back!

https://forms.gle/gGvt5rDkZaJWaxfw5

~ Northwood Studios

Christmas 2021!

[previewyoutube="C-x5edY0f1U;full"]
As the nights grew longer and temperatures dropped lower, we received word of anomalous activity in the North Pole. Agents were dispatched to investigate, but never returned. Now, as the unwilling residents of Site-02 breach containment, strangely season-appropriate anomalies have made their way into the facility…

Happy December, everyone! Once more, we find ourselves at the end of another year. We always like to celebrate the festive season and find a home for some of the strange and interesting ideas we’ve come up with throughout the year. So find yourself some hot cocoa and make sure the heat's on; it's going to be a long night.

SCP-2536 - "The Gift That Keeps On Giving"


Last year's holiday event saw the debut of an anomalous Christmas tree. Dubbed SCP-2536, it appeared at random before Foundation personnel. As expected of any Christmas tree, players could find that which they needed most at the base of the tree. Whether it be a way to help or kill, the tree always knows what to provide.

SCP-2536 is back in full force, manifesting sporadically throughout the facility. Its motives (if it has any) might be unknown, but the boons it provides certainly aren't...

We've taken the time to remake SCP-2536's mechanics from the ground up. Many things remain the same, but with a new model, original audio, and a full design update, it's on standard with the content that was introduced through the year. Be on the lookout for weird and wonderful things coming from its gifts.

Like last year, SCP-2536 is exclusive to the season, and there aren’t any plans to keep it as a permanent addition. We wanted to be transparent about this now, to ensure that the Halloween event didn't create any expectations. In the meantime, we hope this new rendition of SCP-2536 shakes things up!

SCP-244 - "Ice Fog Jar"


Retrieved from the basement of a Chaos Insurgency base, SCP-244 is the latest addition to Site-02. An earthenware jar composed of ceramics and unknown minerals, this object contains a seemingly endless amount of freezing fog that will emanate from its mouth when the lid is removed.

Following the transport of SCP-244 to Site-02, a [REDACTED]. The second instance was quickly contained with one injury and no fatalities. Since this incident, no additional instances of SCP-244 have been found or reported. The original instance has been classified as SCP-244-A while the new instance has been designated SCP-244-B.

Both instances of SCP-244 have been safely contained in Site-02 for some time now. In the turmoil of the evacuation, both were left unaccounted for. Their current whereabouts are unknown.

SCP-244 is a deployable SCP object that can be found in standard containment pedestals, or [DATA EXPUNGED]. When activated, it will be placed on the floor and will expel large clouds of icy mist. The mist can fill the room and spill into adjacent hallways and chambers through open doors. This fog has proven harmful and potentially lethal to humans, and even living SCPs have been hindered by its effects. We won't spoil the full mechanics of this portable environmental hazard - you'll have to find that out for yourself!

However, this is just the tip of the iceberg (pun very much intended) for our newest SCP item. Assuming all goes well, we'll be keeping SCP-244 as a permanent addition, much like we introduced SCP-330 and SCP-2176 in an event before keeping them in modified forms. Time will tell what form that the jar takes in the future, but we'll be keeping an eye on the event to inform our decision.

Patch Notes


Although the two aforementioned objects are certainly the most notable additions, they are by no means the only ones. As in the past, many smaller additions can be found in Site-02. Here's a list of some of the most noteworthy changes of the season.

  • Reintroduced SCP-2536, The GIft That Keeps On Giving.
  • Introduced SCP-244, Ice Fog Jar.
  • Existing coffee cups throughout the facility may contain hot cocoa.
  • Seasonal cosmetic updates for SCP-018, SCP-173, and many objects throughout the facility.
  • Removed SCP-055.


2021 in retrospect and what comes next!


2020 was fraught with hardships and delays, and it showed in the quality of our work. By comparison, although the major update for this year, Parabellum, took quite some time to ship, we're extremely proud of it, and we think that it's the strongest update we've ever made.

The Halloween update followed shortly after, which reintroduced SCP-330 and debuted SCP-2176. Both of these returned as permanent additions at the start of December. As we look back to the past twelve months, we're optimistic and excited about what comes next. No business year is without its hiccups, but this year was special. It proved that we can do better than we did in 2020, and we hope that next year, we'll do better than 2021, too.

We don't plan on stopping anytime soon, and we hope you'll join us for the ride. We have such sights to show you.

See you in the dark.

~ Northwood Studios

Parabellum Feedback Form

Hello everyone!

Happy Holidays, we hope that you have been enjoying the Parabellum update and the new SCPs added in 11.1. The Feedback team is currently looking for your feedback regarding the 173 rework as well as the other additions in the base release of 11.0. Thank you in advance!

https://forms.gle/v3LWQSkmrHDkKEgu6

Happy Holidays,
~ Northwood Studios

Version 11.1 brings two new additions to Site-02

Hello everyone. Today we’re releasing version 11.1 of SCP: Secret Laboratory!

With Halloween behind us, we’ve been working to fix some of the more glaring issues found in the new features as we move them to something more balanced.

Like we’ve said back in October, SCP-330 and SCP-2176 were to be implemented as permanent additions; and we’re happy to report that they’ve finished transit to their new containment units. As of this update, these two SCP objects have been given a permanent home inside Site-02.


SCP-330, ”Take Only Two”


While it may not have had as many explosions as last year, 2021’s version of SCP-330 was an instant hit. Between the practical effects and the spectacular ones, the candy bowl helped define both the identity, and in-game experience of Halloween.

As promised, the object has been refined and is now a permanent addition to the game — awaiting visitors with a sweet tooth.

You can find SCP-330 in Test Chamber 01, or TC01 for short. TC01 has replaced the old SCP-012 room from SCP: Containment Breach. SCP-330 itself is located behind an airlock, which can only be operated from a keycard-locked control room. Try not to lock yourself in... unless you have something to break the glass with, overindulging in SCP-330 might be the only way to free yourself.

The permanent version of SCP-330 is much less theatrical than that experienced in October. Each of its candies now have a much gentler effect. While they still provide a lot of helpful gameplay applications, they no longer have the round-defining abilities that they had during the Halloween event. Even so, we’re very happy with the outcome, and we hope that you enjoy it.




SCP-2176, ”Ghostlight™”


This haunted light bulb was the second SCP object introduced in the Halloween update. It may not have been as spectacular as its sister feature, SCP-330, but still had plenty of tricks up its sleeve. Whether it was saving players from risky situations, or making those situations much worse, it bent the rules and shaped the round in unexpected ways — characteristics which we love to see in an SCP object.

As opposed to SCP-330, the Ghostlight hasn’t received many changes compared to its Halloween version. In fact, it’s mostly been buffed across the board, featuring a longer effect duration, SCP-914 interactions, and a generous helping of stability improvements.

You can find SCP-2176 in pedestals placed throughout the map, although there may be other ways to obtain it as well. Have fun, and be sure to bring your smudge sticks!

As a side note, we saw a lot of success in introducing these features as limited-time content, then taking the time to review them for permanent implementation. We’ll likely be doing this again, so make sure to keep your eyes open.

Balance Changes


11.1 is our first real opportunity to do a balance pass on the mechanics introduced in Parabellum; as we’ve now had a chance to observe the new content, and see how it plays out within the game. With that in mind, we’ve drafted a small collection of adjustments:

SCP-173



  • Blink cooldown no longer increases by 0.6s for each observer. Its cooldown is now always 3.6s.
  • Blink distance decreased to 12.5m, from 15.0m. Blink distance during Breakneck Speeds remains unchanged, at 22.5m.

Weapons


  • Slightly buffed all suppressors; they now weigh less, and improve the firearm’s bullet accuracy.
  • Removing the buttstock from your AK will no longer prevent aiming down the sights, however doing so is very inaccurate and does not reduce the recoil.


Other Changes



  • SCP-268 can no longer be obtained through SCP-914. (This was an accidental addition committed during testing of SCP-914’s systems)
  • Dropped body armor is now less likely to block small items. Items below a certain weight will be teleported on top of the dropped armour to improve visibility.
  • The shotgun can now be unloaded and dry-fired like other firearms, and its performance is no longer compromised when playing on high-latency servers.
  • The damage multiplier for friendly fire is now 40% by default. Existing configs remain unchanged.
  • Fast round restart is now disabled by default. Existing configs remain unchanged.
  • The default team assignment queue now repeats the sequence from the beginning if the number of players at the beginning of the round exceeds the amount of entries, instead of automatically spawning all excess players as Class-D personnel. The default sequence has also been modified to compensate for this effect.
  • Ragdolls may now have force applied to them depending on cause of death. Being shot in the face might cause your character to tumble backwards, while SCP-096's charge sends people flying.
  • The spawntarget Remote Admin command has been replaced by the spawntoy command, which supports several new additions; including light sources and primitive objects for use with plugins.
  • Added a destroytoy Remote Admin command for removing spawned toys.
  • Doors spawned at runtime are properly added to the culling system.
  • The Surface Zone now culls based on the player’s height in the game world. This fixes a bug where a player could get lost if they moved far enough away while in noclip, due to the entire zone being culled.
  • The volume of SCP-173’s audio cues is now correctly tied to sound effect volume, which should prevent them from being much louder than other sounds.
  • Added more invisible colliders to prevent people from jumping on some spots that are unreachable to SCPs.
  • SCP-173’s Blink will no longer attempt to place them in the HCZ armory’s pit, which used to result in an instant death.
  • Grenades no longer move at 500x the speed of sound when thrown in a moving elevator, or by an escaping player. This would cause the server to softlock until the physics engine caught up. (We referred to this bug as a “lore-accurate 018”.)
  • Fixed a bug where the friendly-fire damage multiplier was being squared before use.
  • Fixed the Logicer’s third-person model missing holes in its heat shield material.
  • Fixed an exploit that allowed players to gain infinite ammo.
  • Ammo boxes in the SCP-079 armoury should no longer spawn misplaced.
  • Fixed camera movement animation playing when moving your mouse while picking up items.
  • Fixed Micro H.I.D. sound that kept playing when a dead player gets quickly respawned.
  • Fixed MTF-E11-SR often spawning misplaced in its rack.
  • Fixed voice chat loudness indicators not having animated background.
  • 173's sound effects now properly respect the audio settings.
  • The warning about body being expired for 049's revival works again.



SCP-096 plush update


A few days before Halloween, we revealed that we partnered with Makeship to create plushie resembling SCP-096 — our first official piece of merchandise.

We want to thank you for your support. We’ve been absolutely floored by the amount of interest the community has shown. Our original goal was 200 units, but together we’ve absolutely smashed that, soaring well over 800 units sold. The proceeds from these sales are a genuine boost, and given that we’ve spent record amounts in developing Parabellum and the Halloween patch, it’s seriously helped to fund these two substantial updates.

We’ve really enjoyed partnering with Makeship, and seeing this kind of interest makes us optimistic about the future of SCP:SL merchandise.


Notice to Plugin Developers and Server Hosts


As part of this update, we’ve refactored several core parts of the code related to players. Most notably, the PlayerStats script has been remade from the ground up, and split into separate modules. These changes are not likely to affect normal players, who will likely just see performance and network improvements.

We’re confident that this new implementation is a lot cleaner and much more network-efficient, but as a result of the change, a lot of plugins will need to be re-written. Bear in mind that using outdated plugins might cause many issues, or may result in complete not-functioning. We aren’t responsible for any issues or oddities that may occur as a result of these cases. Keep your ear to the ground to ensure that your plugins are up-to-date.


Conclusion


This update serves two purposes:

To finalise the work started with the Halloween patch this year; and to mark the time we consider ourselves ready to start on future updates in earnest.

Extensive development work has already begun in finalising the upcoming Christmas patch, featuring some familiar faces and a few new ones. Soon after, we’ll start working on the next major update, which we aren’t quite ready to reveal yet.

In the meantime, have fun, and take it easy on the sugar!

SCP:SL Creation Contest 2021

Hello, and welcome to the SCP:SL Creation Contest 2021!



We’re back with another Creation Contest where you get to show off your unique talents and magnificent creations. Like previous years, there are seven categories and the winner of each category will receive the selected rewards.

If you are not familiar with the event, here are the categories:


  • Artwork
  • Music
  • Video
  • Literature
  • Meme
  • Other


Some of you may notice that there are only six categories listed. This is because the runners-up of each category will be placed in a final category, where Northwood Staff will pick their favourite entry.

You’ll find out how to submit entries on Steam, below. If you want to know how to post submissions on other platforms, please view the announcements on Discord or Reddit

Due to certain limits, only artwork will be available on Steam.

Rules:



  • The work you post must be your own.
  • You must follow the Steam Content Rules and submission guidelines.
  • You may only post the same piece of work once, on each platform. Do not repost it.
  • You may post multiple pieces of work but you will only be eligible for a single reward. For your efforts, you will get an honourable mention.
  • The submission must be SCP-related.
  • Attempts to manipulate votes may result in disqualification.
  • Group submissions are not prohibited,however, only one person can claim the rewards.
  • Don't be disrespectful towards people's work. This is all meant to be fun!


Submission Guide:


When posting your submission, please add “Creation Contest 2021” before the title of your piece. You are allowed to post previous creations from past contests, or ones not made specifically for this event.

E.g.: “Creation Contest 2021 — Super Cool Art”

Rewards:



  • Event Winner role (Discord).
  • Event Winner tag (In-Game).
  • Access to Event Winner channel (Discord).
  • Artwork posted, with full credit, in an announcement on Steam.

(More rewards may be added after the event has concluded)

The event will run until the 27th of December. Final voting, and the counting of votes will begin next. To keep up to date with future event announcements, check out our Discord. Votes will be counted by the number of likes only!

Disclaimer: We reserve the right to disqualify submissions we believe do not follow community standards and/or rules.

We wish you all the best of luck!

We’d also like to quickly thank everyone who pre-ordered an SCP-096 plushie, the campaign was a success with 889 sold. The support has been incredible and we can’t wait to see what the future holds!

Halloween Feedback Form

Hello everyone!

We hope that you are enjoying the Halloween 2021 event. Since there are so many new changes and new SCPs, we would like to get your feedback on these additions. Thanks in advance!

https://forms.gle/eWm6tF6ufW7Rmodb7

~ Northwood Studios

SCP-096 Plushie Now Available!

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Hello everyone!



We here at Northwood Studios have a special announcement to make. We’ve partnered with Makeship in order to bring you your very own SCP-096 plushie!

Makeship has worked with some incredible creators in the past and as such we’re proud knowing this plushie is of the highest quality. Now this is a pre-order meaning the product will only be made if we reach 200 sales, if this isn’t reached then don’t worry anyone who pre-ordered will get a refund.

Pre-orders are only available until Friday 19th of November at which point you’ll no longer be able to get this limited edition plushie. If you want to get one for yourself check out this link: https://shop.makeship.com/3bldYaY

We hope everyone enjoys them as much as we do and until next time, have a fantastic day.

Halloween Hotfix 11.0.3

Hello everyone!



Another hotfix has just been released, containing a few bugfixes and a few adjustments to candies.

Changelog



  • Fixed a few issues with the Lantern, including weird physics in elevators.
  • Adjusted some of the candies:
    - Blue candy: AHP will be removed entirely after exiting the marshmallow form.
    - Yellow candy: Speed buff is now 150% (increased from 120%) but lasts only for 5 seconds.
    - Green candy: You can jump even higher, and the penalty is reduced.
  • Fixed most of the warnings about missing components (which used to spam the client log).
  • Fixed Marshmallowman being able to randomly damage itself.


Please note this update is compatible with the previous versions. It may take some time for the aforementioned adjustments to appear on all servers.
~ Northwood Studios

Halloween Hotfix 11.0.2

Hello everyone!



Hotfix 11.0.1 has just been released for the Halloween event. It's contains a few bugfixes and is compatible with the previous version.

Changelog



  • Added missing translation files for the new items.
  • Removed "public beta" warning from the main menu.
  • Fixed SCPs being unable to open doors during SCP-079 lockdowns.
  • Cameras in SCP-330 test chamber are no longer named "SCP-012".
  • Increased AHP decay rate for the Marshmallowman (blue candy).


~ Northwood Studios

Halloween 2021

Ghouls and goblins wander the streets, jack o’lanterns sprout like flowers, and everything seems a bit spookier than usual. What else can it be besides Halloween?

On the heels of version 11.0.0, we've put together a seasonal update to celebrate this All Hallows Eve. You’ll see some familiar faces and features this year, but Parabellum has given us the perfect opportunity to develop a few new things as well. Just read on...



The Return of SCP-330


During Halloween 2020, we introduced SCP-330, Take Only Two — a bowl of candy where each treat has a different boon or drawback to the person that consumed them. It was instantly memorable and the subject of at least two hotfixes after the release of the update. We've been dying to bring it back; Halloween provides the perfect reason to do exactly that.

Take no more than two, please.

The candy bowl differs from last year’s version in several key ways:

  • With the advent of the new inventory system, we've been able to create scripts to support nested inventories. In this case, it takes the form of a bag of candy. Rather than each individual candy taking up a slot, players will automatically gain a bag of candy when taking items from SCP-330. This can hold up to six candies, with the bag only taking a single slot in the inventory.
  • When a player dies, they will drop their bag of candy as an item. Attempting to pick up this bag will merge its contents into any bag you are carrying yourself; or add it to your inventory if you don't already have one.
  • All the candies’ effects have been remade. Expect mixed results, with 100% less explosions.
  • Instead of simply sitting at the bottom of SCP-012's unused chamber, SCP-330 has a brand new redesigned chamber. This chamber has replaced SCP-012's room. It features a control room separate from the test chamber, and a door that can only be controlled from the inside. Be careful not to linger.


Why go through all the trouble of making a new containment chamber for a temporary feature? Probably the most important change for SCP-330 is that it's here to stay. After Halloween, we'll be including an altered version of SCP-330 as a permanent addition to the game. We're aiming for version 11.1 or 11.2 to have this, but nothing is set in stone.

Something to bear in mind: SCP-330’s candies have dramatic effects for Halloween. Once it releases in its permanent form, they’ll be less impactful but still significant. In the meantime, we hope you like the changes we've made!



SCP-2176


You may have seen our teaser for this one. The idea for creating this SCP came from our Patreon community. Unique, interesting, and often anomalous, items are something we feel are a unique part of SCP: Secret Laboratory. For some time we've been wanting to add more and, just like SCP-330, now was a great time to do it.

Meet SCP-2176 - Ghostlight™. Outwardly, it's a fluorescent light bulb with an eerie green hue. Like other SCP items, it can be found in pedestals throughout the facility.

SCP-2176's key ability is creating electrical interference when thrown. Being a light bulb, it's very fragile, and shatters on impact. This releases the contained ectomorphs to wreak havoc on nearby systems. It can also be dropped, which will cause it to crack, and shatter after a short delay. Once the bulb has been picked up, it's too fragile to drop again without it cracking — use caution!

The light bulb's effects differ depending on the context in which it's used. If SCP-079 has locked down the room, shattering it inside that room will lift the lockdown. Tesla gates will be overloaded and will shut down briefly, allowing players to pass through them unharmed. Experiment to find out how to best use it.

We're also very happy to reveal that, along with being part of the Halloween event, SCP-2176 will be another permanent feature. We'll be aiming to introduce SCP-330 and SCP-2176 in the same patch. It all depends on the features’ stability and the feedback that we get.



Visual Updates


A large collection of reskins and decorations have made their way to the facility. Many of these are back from 2020 -— many classes have retained their seasonal look, but some, like SCP-049 and 096, appear a bit different. The October decorations are in full swing, and Jackie has made his triumphant return.

Of course, we've taken the time to introduce additional decorations. In celebration of the harvest season, the fog has taken on an earthy shade and handheld flashlights have been replaced with rustic oil lamps. The facility is darker, meaning that portable light sources and the candlelight provided by decorations are not only atmospheric, but an important navigational tool...

Patch Notes



  • Reintroduced SCP-330, Take Only Two, with new mechanics
  • Added SCP-2176, Ghostlight™
  • Replaced SCP-012’s containment chamber with a new room: Test Chamber 01. It features the same loot, as well as SCP-330 behind a unique door.
  • SCP-049, SCP-049-2, SCP-096, and both SCP-939 variants have received visual updates
  • Darkened the lighting in most rooms
  • Fog, volumetric lights, and the skybox have received colour updates
  • The flashlight has been reskinned to a lantern that sheds light in a radius
  • Fixed misaligned October clutter in SCP-173's chamber
  • Added a mouse


Conclusion


There once was a bowl of treats
filled to the brim with sweets.
It took only one man
to take more than you can
for his hands to end up at his feet.

We found ourselves a shiny new light
To block out the dark of night
But a ghost it contained
that lacked some constraint
Made it end up locked in the Site.

Things have been crazy, that much is true
And it’s all right after the update, too!
But we’ve learned that games can bring us together,
and give us memories that people remember.
So tonight, we hope you enjoy this debut.

Have a happy and haunting Halloween!