This is a pretty big update for Scrambled! It gives the game a bit of a visual overhaul as well as a proper tutorial. Some new content and changes to gameplay mechanics are present as well.
Changelog:
Added a tutorial that teaches all the basic controls with supporting visuals
Added a new level that is the new first level of the game
Changed UI to a neon style
Remade backgrounds for a more hand drawn look
Added a results screen that shows how you performed during a level
Replaced the awkward block with a parry! Now you can deflect enemy attacks with ease
Added new death sprites for eggs
You now get currency from clearing bird mode
You now keep the money you gather during a level even when dying
Added different sounds for different birds
Dodging now costs a little stamina
Added input icons for different input methods, with a choice of which to show
Changed visuals of the timer in hard mode
Fixed bug where combo text didn't get grey when hit
Minor fixes and tweaks
Alpha 1.2 Update
Hey!
This demo patch includes some small changes to gameplay and feedack.
Changed super attack so that it charges when you do damage (more damage = more super charge)
Added visuals to super charge so you can tell how close you are to full charge
Beat indicator now always shows red when trying to perform a super and none is available
The SP bar now appears when the player has purchased an attack requiring it
Training mode now skips the intro of songs, allowing you to start practicing instantly
Training mode now has a toggle that can show controls so you don't have to go between it and the controls menu
Enemies now do damage to you after the window of performing actions that beat has passed