Scrap Mechanic cover
Scrap Mechanic screenshot
Genre: Simulator, Adventure, Indie

Scrap Mechanic

Update 0.4.6 Test! (Updated June 23)



Updated June 23
Hi Mechanics!

We updated the test again with some changes to the network code.

  • Fixed an issue that could cause network lag for clients



Updated June 19
Hi Mechanics!

We have updated the test with some more stuff!
In the updated version we made a lot of small changes that should make the overall experience of the game smoother. For example, since cotton can be scarce in some worlds, you can now buy cotton seeds at the hideout trader and plant them yourself.
In addition to that, we also made further networking improvements with better bandwidth adjustment and object prioritization. This will make the game work much better when playing multiplayer over slower connections.


  • Further networking improvements with better bandwidth adjustment and object prioritization
  • Cotton seeds can now be bought at the hideout trader
  • Cotton can be grown in soil
  • Slightly reduced the price of the drill and saw blade at the hideout trader
  • Battery is now crafted from less scrap metal but also requires glow poop
  • Fixed an issue that could make the leaves of trees to not get their correct color in multiplayer
  • Fixed an issue where failed blueprint exports would cause an error message to show at game startup
  • The button and switch collision is a little bit bigger so they do not as easily get stuck in walls
  • The button and switch costs the same to craft in the mobile craftbot as in the simple stationary one
  • Reduced the weight of the water cannon
  • Fixed some face skinning issues
  • Fixed some rotation steps of warehouse parts when building
  • Added lights to ruins
  • Fixed a autumn forest ruin to have the correct ground material
  • Mechanic station collision fixes
  • Adjusted the stone positions of a lot of cliffs where the player could get stuck
  • Adjusted spawn position of embers when destroying burnt trees
  • The scrap metal from haybots will not fly away from where the haybot was destroyed as often
  • The smaller stone chunks are easier to destroy with the drill
  • Fixed a bug that caused the gas engine to not get the efficiency upgrade applied until game reload
  • Reduced gas fuel cost for very heavy loads
  • The range of the packing station automatic fruit/vegetable selection is much more forgiving
  • Reduced the speed of projectiles fired from the Vacuum Pump
  • Fixed a bug that caused loot crates to respawn in the starting area
  • Added 2 bearings to Challenge 7



June 12
Hi Mechanics!

We have a new update on the way! But you can already test it out. It’s a mix of balancing changes and fixes.
The main fix is further multiplayer improvements that we think a lot of you mechanics will appreciate!

Here is the update list:

  • A new interactive part, chemical container is available in the craftbot
  • Fixed an issue that could cause networking events to lag behind on clients
  • Optimized some interactive parts to use less network bandwidth
  • Fixed an issue causing parts to be attached to suspensions and pistons even though another part already was attached
  • Mod parts now show up in all creative inventory tabs and are searchable
  • Fixed a crash that occurred when switching resolution with mods loaded
  • Fixed a crash that occurred on shutdown when playing the game in full screen with steam overlay turned off
  • Minor inventory gui bug fixes
  • Tools can be thrown on the ground
  • Glowsticks now emit a small amount of light when held in the hand
  • It does no longer cost paint to erase paint
  • Explosives destroy up to durability level 7
  • More crude oil from oil geysers
  • More glue clams when breaking clams
  • Wood block 1 requires less scrap wood to craft
  • Concrete requires less stone, but more water and chemicals to craft
  • Battery can be crafted from scrap metal and chemicals
  • Fertilizer can be crafted from seeds
  • Paint costs less flowers to craft
  • The big farmbots now run away before despawning when daylight comes after a raid
  • Tapebots sometimes shoot random parts when raiding
  • Added new sound effects when the mechanic is hungry or thirsty
  • Added new sound effect when almost out of breath while diving
  • Spudling gun windup sound effect added


Since this update is a bit more complex, we’ve decided to
make a test first to see if it runs smoothly for everyone!

Here is how you access the test!


We will be back soon!

For all the latest news, follow us on

Twitter

Facebook

Patch Notes 0.4.5 - Challenge Mode is back!



Hi Mechanics!

Good news! Challenge Mode is finally back!
For all new Mechanics - Challenge mode puts your creativity to the test in the Master Mechanic Trials, a fun set of challenges all mechanics must take before they’re officially dispatched to the farming planet to perform maintenance on those pesky Farmbots.
Challenge mode is also a great way to learn the basics of building in Scrap Mechanic!

Here's the Challange Mode trailer:
[previewyoutube="bGMGSkqjSqQ;full"]


But that’s not all!
We have more fixes as well

Patch Notes 0.4.5:

  • Challenge mode is back in the game!
  • Challenge builder is back in the game!
  • Tree parts can be welded again
  • The controller now respects the piston length
  • Fixed T-pose when other players equip food
  • Reverted some part weights so they are as they were in creative mode
  • Connect tool now show numbers again for buttons connected to seats
  • Fixed friendly fire for spud shotgun and spudling gun
  • Fixed tape bot arms so they do damage to players
  • Fixed an issue with the sledgehammer that caused it to sometimes not push loose objects
  • Fixed an issue when going with the warehouse elevator while knocked out
  • Connect tool visualization getting stuck fix
  • Gui scaling fixes for non 16:9 resolutions
  • Sensor gui fix for creative mode
  • Controller gui fix for 4k and 720
  • New loading bar on the loading screen
  • Items can now be dropped on the ground in challenge mode for the backpack
  • Fixed chest and lost items icons
  • Keybindings saved when resetting to default
  • Fix for FOV value not getting saved if changed in-game
  • Added missing item names



Next week we will aim to do some balancing fixes.
Any resources that you would like us to balance more. Let us know in the comments below.

More news coming soon!


For all the latest news, follow us on
Twitter
Facebook

Patch Notes 0.4.4


Hi Mechanics!

We are back with a bunch more important improvements. This time we have made a lot more fixing in the raid department. We have found ways to optimize them more so they don’t trigger lag when a lot of bots come at once. This fix should make raids way more enjoyable.


Here are the latest fixes!

Hotfix:

  • Fixed an issue that could cause creations attached to the ground to become loose

Patch notes 0.4.4:

  • Performance fix for raids
  • Fixed an issue where exiting the game in a warehouse caused the elevator to the roof to get stuck
  • Fixed a case where building on springs or piston could spend the part but the part not to be built
  • Removing bearings, springs and pistons with a full inventory is now correctly denied
  • Fixed a crash that could occur when riding warehouse elevators
  • Fixed a crash that could occur when using a level 5 steering bearing gui on 720 resolution
  • Other crash fixes
  • Water-, gas-, battery- and ammo containers are carried if not empty (like the chests)
  • Farmers can no longer be picked up after being respawned
  • Fixed issue with piston speed when adjusting length
  • Fixed an issue what allows invalid building on the vacuum pump
  • Fixed a bug causing the saw blade to not deal damage to green totebots
  • The saw blade deals more damage to haybots
  • When removing a respawn point bed the new respawn point is the last unremovable bed
  • Can no longer respawn in a bed brought into the warehouse
  • Red tapebot arm part shoots a few explosive tape when destroyed
  • Fixed an issue with the tapebots causing them to often stare into walls in warehouses
  • Tapebots will be more active in raids when they come (Keep your head low)
  • Tapebot projectiles deal damage to crops
  • Ai fixes
  • Fix for mods using obj_interactive_controller.mesh


To finish off! Some updates.
We are still ironing out bugs! But work on new content is already in development.
Challenge mode should be back in Scrap Mechanic later this week!

More news coming soon!

For all the latest news, follow us on
Twitter
Facebook

Patch notes 0.4.3



Hi Mechanics!

We are back with more improvements! This time we went after fixes that were reported to us the most over the weekend. Next up we will look into how to get multiplayer to run even better as well as making raids run smoother.

Here are the latest fixes!

Patch notes 0.4.3:

  • Fixed a crash that could occur on startup and randomly while playing
  • Fixed a bug that could cause the hideout and other points of interests to not be set up correctly
  • Broken hideouts and packing stations are repaired
  • Can't sleep in warehouses
  • Removing the bed removes the respawn point
  • Other bed respawn fixes
  • Stones can be broken down with explosives
  • Mounted spud gun now deals damage to farmbots
  • Carrying stuff uses stamina
  • Lifting stuff with the lift uses stamina (only new games are affected)
  • Fixed a crash what could occur when loading a creative world where the mods were updated


For everyone who is excited about new future content. The team is already hard at work on new stuff!

For all the latest news, follow us on
Twitter
Facebook

Patch 0.4.2



Hi Mechanics!

It’s time for more fixes.
As some of you know we are prioritizing bugs and issues that some players are experiencing.
Today we have a few more!

Patch notes:


  • Fixed an issue that could cause vacuum pumps to cause network lag for clients.
  • Fixed a bug that could duplicate chests and lead to crashes when carrying chests with tools in them.
  • Fixed a bug when carrying a chest with chests inside
  • Missing water should be fixed.
  • Fixed crashes related to animations.


More fixes coming soon!

For all the latest news, follow us on
Twitter
Facebook

Patch 0.4.1



Hi Mechanics!

First, thanks so much for the overwhelming support!
It’s amazing to see so many of you playing Scrap Mechanic and having a great time!

However, there are some mechanics that have been experiencing some bugs and issues. Thanks to everyone for reporting them to us! So we are going full force on getting as many bugs out of the game as quickly as possible. Today we have fixed some of the most commonly reported issues!

Patch notes:

  • Underwater noise fix
  • Escape key Fix
  • Fix for Wocs (and other not player characters) not saving their position
  • Fix for player name tags not showing up
  • Fixed level 5 driver seat and saddle bearing GUI showing up after window resize
  • Driver saddle connection count and upgrade cost fix
  • Spud guns can not be equipped while swimming
  • Fixed a bug that could cause the refinery bot to be stuck when leaving the game while refining
  • Removed food and water spend when picking up items
  • No extra food cost for 50%+ bonus health regeneration
  • Carried items do not teleport to mysterious places when picked up while swimming
  • Broccoli plants grow broccoli instead of tomatoes

As you might have noticed, we also did some hotfixes in 0.4.0.

Hotfixes:

  • Fixed a save file issue that could corrupt save files
  • Fixed an issue that could cause the game start to fail while showing a black screen
  • Restored physics tweak values for creative mode
  • Fix for loading mods with a large number of blocks and parts
  • Fix for creative mode when having thousands of mod parts installed
  • Trying to refine with a full inventory shows inventory full warning
  • Pipe system fix



More fixes coming soon!

For all the latest news, follow us on
Twitter
Facebook

Survival is here!

Calling all Mechanics!

After a long time in development, Survival mode is finally here!
At long last, it’s time for us to deliver all the new content that we’ve been working on, in our biggest update ever! It’s so big, it feels like we just released an entire survival game, but this is just the beginning: we will be adding a whole lot more content to this mode in the future, so stay tuned!

What’s in Survival Mode?
Survival mode introduces a whole new mode to Scrap Mechanic!
Here’s the deal: you’re a robot maintenance mechanic on a mission to a fully-automated farm planet. By sheer luck, you survive your spaceship crashing just before touchdown, but things are about to get worse! The Farmbots, originally programmed to harvest the land and send the produce to nearby planets, have gone haywire and are out to stomp you flat! Stranded on a planet full of rampaging robots, you and your friends have to use your wits, your imagination and wily knack of turning your surroundings to your advantage to stay alive!

New to Scrap Mechanic and eager to know more about Survival Mode? Check out our latest trailer!
[previewyoutube="NF02KyJoXj0;full"]

The changes and additions in this update are too many to simply list in one place. Here are a few of the highlights of what’s new in Scrap Mechanic’s Survival mode.

Update list:

  • Added survival mode!
  • Made a huge update to the graphics with new shaders and a new rendering engine
  • Added our new random generated terrain system to Survival
  • Added character customization
  • Added AI system to survival
  • Added Health bar, hunger bar and thirst bar.
  • Added food to eat and to revive players
  • Added Green Totebot enemy
  • Added Haybot Enemy
  • Added Tapebot Enemy
  • Added Farmbot Enemy
  • Added log refinery system to Survival
  • Added two animals to survival. The Woc and the Glowb!
  • Added water with buoyancy
  • Added warehouse dungeons and other points of interests
  • Added new building parts. It’s now over 400 in the game!
  • Added stats to all parts
  • Added upgrade system to interactive parts.
  • Added refinery tool
  • Added destructible trees and rocks
  • Added the Drill to mine rocks
  • Added the Saw to cut trees
  • Added Vacuum Pump with pipes for automation. A new interactive part.
  • Added Water Cannon. A new interactive part.
  • Added a Respawn Bed. A new interactive part.
  • Added new turn settings to Driver’s Seat level 5
  • Added Craftbot with a new crafting system
  • Added Refinerybot with a new refinery system to turn logs in to blocks
  • Added Resource Collector
  • Added Cookbot
  • Added Dressbot
  • Added fire (Not flammable at the moment)
  • Added Spud Shotgun
  • Added Spud Gattler

.........and more!

Keep an eye out for more exciting developments in Survival Mode!
We’ll be keeping Scrap mechanic in Early Access for a while longer, as we add newer, better content to Survival mode.
Scrap mechanic is still a work in progress: there are a ton of things we want to fix, tweak and add, before the game is in perfect condition for a final release.

Here are the things that we will be focusing on for this month:
1. Fixing bugs! This is our first and foremost priority.
2. Applying a little bit of tweak and polish to Challenge mode. We’ll be re-enabling the mode very soon.
3. Optimizing the existing UI, to help our players make the most out of their Scrap Mechanic experience.
4. Update some languages that are missing some translation.
5. Adding content to Survival mode, applying fixes and expanding the content on the rest of the game.

It’s been a long wait and we owe this project’s successful completion and release to each and every one of you. Your support and patience have helped us get through this monumental development effort.

From all of us at Axolot, we thank you from the bottom of our hearts
Now let’s play some Survival!

For all the latest news, follow us on
Facebook
Twitter

Survival Trailer is here!


Hi Mechanics!
We are happy to announce that Survival will be coming to Scrap Mechanic on 7th May!
Enjoy the trailer and look forward to play Survival soon!

[previewyoutube="NF02KyJoXj0;full"]


For all the latest news, follow us on
Facebook
Twitter

DEVBLOG 19 is here!



Hi Mechanics!

It’s been another great month at the Scrap Mechanic HQ. Our team has been working hard! We have plenty of awesomeness to show you!

Before we get on the road and take you to some of the cool new stuff we’ve lined up today, we have a small update on Survival Mode’s release timing. We do not have a date yet.
Stepping back and looking at all the tremendous work our team has done on Survival so far, it’s clear that this mode has far outgrown our initial ambitions and evolved into something that itself represents a gigantic upgrade on the entire Scrap Mechanic game.
There are tons of new content and features, hundreds of new building parts and blocks, a completely new open world environment with enemies and places to explore, a big graphical upgrade as well as optimizations and much, much more. Sometimes we joke that this is basically Scrap Mechanic 2 at the office!

We know you’ve been waiting very patiently for information on when you’ll be able to get your hands on and play Survival Mode for yourselves, and we promise that we are doing all we can to get there as soon as possible.
Right now, the honest assessment is that it’s still too soon for us to commit to a hard deadline when we’re still iterating on the final pieces of Survival. It’s difficult to estimate the time required to tweak and balance all the things that we want to get right. However, we hope that this Devblog gives you some reassurance that we are going in the right direction and things are looking good. Hang in there a bit more Mechanics!






New Dressbot!
Straighten your tie and prepare to meet the newest addition to the crafting family, the awesome Dressbot!
During your adventures you will come across mystery boxes with clothing that you can take back to the Dressbot to craft and add to your wardrobe. However, in order to adjust your look the metal tailor will require cotton from cotton plants that you will discover around the world. All clothing that you craft and unlock will be available to use across worlds and other game modes. You can even change clothing at any time from the main menu, as well as in game by using the Dressbot’s wardrobe!








Base defence!
We’ve previously shown you some brief combat gifs on our Twitter account, but you guys really don’t know what’s in store. What makes combat in Scrap Mechanic so interesting is the creative aspect and finding creative solutions that will help you survive. For example, many players will build a static or moving base to store their resources and items. However, when Farmbots find your hideout, you’d better have your traps and defensive solutions in place, otherwise it’s going to be a very short game.
Today we are showing the Haybots in action for the first time and a playerbase under attack!

Oh! And if someone was thinking they will camp up on a lift. That will not work. Bots will pull you down.......









Glow-worm to glowstick!
Introducing our new wildlife addition, the glow-worm!
This little guy is harmless and can be picked up and placed down anywhere in your base, making it pretty much the perfect pet. Even better, these guys can help you craft glowsticks, which come in multiple colors. You can also craft your own signature color when playing with other Mechanics. Oh, and they absolutely love to munch on cardboard blocks! We still need a name for these glow-worms so help us with some name suggestions below.






Open world progress!
Another aspect of Survival Mode we know you’re desperate to see more of is the world itself and how it works. As we’ve mentioned previously, the whole world is built out of premade tiles that are skewed, creating a seamless, varied environment that is completely random, but at the same time beautiful and fun to explore. We are really happy about how this all came together.
What’s also new since the last time we showed you the world is our system that can draw a lot of physical items on screen at the same time, making it possible for us to have around 3,000 trees and rocks visible at once. It really makes the world a lot more immersive and for those of you with a bit older PCs, don’t worry: we’ve spent a lot of extra time optimizing to ensure it runs well on all kinds of hardware. This world has a few new biomes that are not included in the gifs, but we will show them in a later Devblog for sure.








Welcome to the Propane Station!
Well, at least it’s what we call it at the moment.
It’s time for us to reveal a new location… and careful, this one’s explosive!
The Propane Station is a highly volatile area previously used to create explosives to dig out mines on the planet. These locations are now abandoned and even better, house some very aggressive Totebots. It’s a high risk, high reward type of place, great for finding explosives and gasoline and other useful items. Just watch where you step, Mechanics…






Cookbot and food!
Is anyone else feeling hungry? Then you’ll enjoy our next invention…
In our last Devblog we showed you some early concepts of the Cookbot – and here he is in the game! This amazing mechanical cook will help you whip up tasty food in no time, which will in turn help keep your health up and also the health of any friends who might need a revive. We’re sure you can’t wait to sink your teeth into every Scrap Mechanic’s favorite food, a delicious pizza burger!





Fantastic Farming!
Farming is one of the features that we’re still polishing up here at Scrap Mechanic HQ and putting a lot of attention on. When we have everything in place, we promise we’ll show you a detailed overview of where we’ve got with this feature. But for now, here are some work in progress images to give you some idea of how it looks!



That’s it for this time!
Time for us to get back to all the iteration work. Connecting and balancing the survival mode.
There is a lot more cooking so we will be back soon with more exciting survival news!



For all the latest news, follow us on
Facebook
Twitter

Devblog 18 is here!



Hi Mechanics!

It’s that time again! when we take you on a trip down development lane to show you some of the new exciting things that we’ve been working on at the Scrap Mechanic HQ. All our time is dedicated to survival mode at the moment with a lot of new things getting added daily. We’ve also been collecting a lot of optimization requests and feedback from the community. There is still a lot we can do to make your crazy and more complex creations run even better. We plan to do a proper optimization update later when we can free up some more time. Just a small update on that. With that said, let’s move on to what you mechanics are here for: A nice big update on survival development!








Haybots gone haywire!
You might recognize parts of this new farmbot from our teaser tweet last week. We are super excited to introduce you to the Haybot for the first time! But don’t get too close unprepared since they are very unreliable and dangerous. Originally made to make haystacks and package them in plastic wrap, these Haybots have gone out of control. Now they’re often found doing nonsensical things in ruins, like tearing them down and filling them with hay. The Haybot would best be described as the “Zombie” of Farmbots.



New survival music
Our amazing musician Zhea has been working on a lot of new tracks for survival. Since the game has a lot of exploration and building, A lot of the music is beautiful, moody and atmospheric. However, today we like to share a snippet from when things intensify in Survival. Potatoes fired! Take cover!
Check it out HERE







Big menu redesign!
We did a little tease of the inventory redesign previously.
The feedback that we received from you was fantastic and helped us direct the redesign more to the communities liking. Here is an update on some of the new changes. Please keep in mind that this is still not set in stone and we are still trying out new things. But please let us know what you think of this redesign above.





Multitool
Introducing the new multitool! Or maybe more accurately described as the refinery handtool. it’s lucky that all mechanics came equipped with one. Very handy in survival situations if your maintenance ship crashes and you’re stranded. A lifesaver when it comes to refining wood, farmbot legs and stone into blocks. However, it’s a bit slow. So upgrading to a Refinebot would be more efficient for sure.






The crash!
We were not sure whether we should keep this crash site a secret for its release...
After all, it’s where you start in Survival mode. But we changed our mind. You mechanics need to see more of the cool things we’ve been working on so here goes! Including some early concepts. We don’t want to spoil too much, so let’s leave it at that.




Crates with loot
Scattered around the map, mechanics will find these smash-able crates!
We are still not sure who scattered them around the planet. They might have fallen from a cargo ship? It’s still a mystery to be resolved. However! They do contain some good items at times so they are totally worth to smash and have a look inside. Who knows! you could be lucky!




Cookbot concept!
The Cookbot is a new addition to the helping bots that the Mechanic can craft. This master chef will take your ingredients and make the most delicious dishes! Just absolutely yummy! Some are even so good that they can revive a fallen mechanic in multiplayer. But it will cost you some adventuring and harvesting to help the Cookbot put it all together.



Random fun stuff!
Let’s close it off with some smaller but fun random things that you might enjoy.



Our crazy Totebots now have a final animation in place. Do they look scary enough?


We also did some updates to our engine and added a nice translucency when the sun hits the trees and bushes.


Also! more work has been done on the dynamic lights and shadow casting. Here is an updated gif.


Lastly, we want to say a big thanks to all the amazing support and patience from you mechanics.
We are speeding the survival development up as much as we can without compromising on quality. We hope you agree that it’s the right decision.

We will be back soon with more news!


For all the latest news, follow us on
Facebook
Twitter