Added tooltips for small icons (player resource icons, settlement faction icons).
A new resource has been added – water. Added the need for characters to quench their thirst. Water is generated using water generators installed on the crawlers, therefore, each crawler produces a certain amount of water over time.
A new playable race has been added – Anunags.
Added the ability to rename characters in the player's team.
Added mechanics for getting/completing quests. The mechanics of delivering items to settlements have been removed from the game, and item delivery quests have been added instead.
The Sandstorm event now has a limited time and the amount of flying debris decreases over time.
The player has added the ability to capture some settlements (block-post, settlement, town) for the faction to which the player belongs. After the destruction of the entire garrison of the location, when entering the global map, the corresponding button will appear.
Specialization of settlement production has been added. At the start of the game, each location receives one of 20 specializations. Each specialization has a unique list of items that will appear with an increased chance at the settlement merchant.
Fixed a bug with NPCs pushing against the edge of the map when moving.
The cost of setting up a construction camp has been removed. Now you can start building a location without having any resources, but unfinished locations are no longer a safe place when moving around the global map and the player can also get into a random encounter, as well as when moving through normal terrain.
A recipe for crafting a money ticket has been added.
Added the display of building characteristics in the description window.
Icons of empty slots for the construction of buildings on the location have been added.
A new building has been added - Bar. You can build on locations like block-post or town. Once built, the location begins to generate with some chance available for hiring characters.
A new building has been added - Guest room. It can be built on a Depot type location. Performs the same function as the Bar.
A new building has been added – a warehouse tent. An inexpensive and affordable version of the building that increases the storage capacity of the location.
A new building has been added – a residential tent. An inexpensive and affordable version of the building that increases the capacity of the location's garrison.
A new building has been added - Tent camp. A more expensive option than a residential tent.
A new building has been added - Tower. A building that adds a slot for the installation of a cannon turret, as well as a small bonus to the storage capacity and garrison of the location.
A new location has been added, available for player construction – Dot. A small fortified camp that can be well defended.
The cost of all buildings in the game has been rebalanced.
Added yellow highlighting of the names of all unique characters in the game.
A new playable faction has been added – Goblenots.
A new playable faction has been added – Troodonits.
A new vehicle has been added - the Artillery Gobr.
A new order of food and water consumption by the player's crew has been established. The characters with the least amount of health are the first to receive food.
A new type of visited locations has been added – the Tech station. The tech station is a place where the player can repair the crawler.
A new ground mob has been added – Magma Gnus.
Added a recipe and the ability to create an Axe turret.
Added a new structural mob – Toolhit-jelly.
Two new types of food have been added: Plastic Paste and Processed Arachnid Meat.
New items added: Cannon, Shovel 1, Knife 3, Knife 4, Helmet 7, Helmet 8, Ancient idol, Bed, Electric Element, Spear 2, Harness 3, Jacket 6.
A new music track has been added.
Other minor improvements and bug fixes have been made.
I remind you that saving the old version will not work in Alpha 7.0, but it is possible to install and play an older version. To do this, right-click on Scraplers in the Steam game library, go to the Properties tab of the BETA version and select the desired version.
Alpha 6.0 update
Update Alpha 6.0 is available for download.
List of changes:
Redesigned character card.
Added a character morality system. The morale indicator is displayed in the character card in a blue square. Various factors such as hunger or injury affect the character's morale.
New item: Bullet. A new type of ammunition used by characters when shooting firearms.
Added bandolier for characters. Each game character has a bandolier with a capacity of 12 pieces, for storing bullets. The bandolier is automatically replenished when the player enters the local map or after boarding, if there are bullets in the player's inventory. The bandolier can also be replenished or emptied by clicking on its icon.
During boarding, an attacking character with a firearm spends a bullet from the bandolier.
All crawlers and cannon turrets have added embrasures for shooting firearms at enemies. Each shot spends a bullet from the crawler/tower inventory.
Added display of crew roles. At the moment there are 3 crew roles: captain, cannoneer and shooter. Roles are automatically distributed among the crew depending on the importance of the role – first of all, the captain is appointed, then the cannoneer and only then the shooters. The captain is responsible for the ability to control the crawler. The captain is any character who occupies the first place in the crew list. Any character becomes a cannoneer, if there are turrets on the crawler / tower. Each turret requires two cannoneers to be able to fire. Shooters are any characters who have firearms in their hands with a sufficient number of embrasures at the crawler. One shooter occupies one embrasure, starting from the left side of the crawler.
Added the display of money amount and bullets in the player's inventory.
Added a new random structure on locations – "Large carcass". It is a large destroyed crawler with enemies and containing random loot.
Added backup saving of the game, which occurs every ½ of the game day. The save is placed in the folder "\AppData\Roaming\Scraplers\Saves\Reserve saves" and, if necessary, can be moved to the Saves folder for later download.
Added the sound of receiving message in the dialog box.
Some factions have a requirement for the presence of an item in the player's inventory to join the faction.
The "Pirates" faction is divided into two friendly with each other pirate factions: "Rusty" and "Rippers".
"Presbyters of War" are separated into a faction.
"Sewer goblitrops" are separated into a fraction.
"Cyberdemons" are separated into a faction.
Added a new faction – "Redocolor".
The process of saving the game is now displayed in the upper right corner of the screen in the form of a small floppy disk icon.
The construction camp at the player's location is no longer a static decoration, but is randomly generated.
Added a new playable race – Rasklor.
Added a new location for the player to build – Stash.
Added a new location for the player to build – Depot. New premises for construction at the depot have been added: depot barracks, depot warehouse, depot workshop.
Added a menu for selecting location to build.
Changed the mechanism of robbing player locations. Loot looting does not occur until the combat capability of the location drops to zero, that is, while there are defensive turrets or a garrison on the base. The greater the combat capability of the location, the less chance the attackers have to damage the location. Also, each type of location has its own visibility parameter for the enemy, so, for example, the "Block-post" location will be attacked more often than the "Stash" location.
Added a new special mercenary - the T-02 Iron Tank.
Added a new rare armor set: Iron Tank Helmet, Iron Tank Hydraulic Armor, Iron Tank Hydraulic Legs.
Slightly redesigned the appearance of hydraulic suits in the game.
Added skin colors for all races in the game. Also added a choice of skin color to player character during the initial setup.
Locations belonging to the player are now displayed in blue on the global map.
Added new items: Red Hat 1, Red Coat 2, Armored Red Coat 2, Red Hydraulic Armor 2, Helm 6.
Made other minor improvements and bug fixes.
Let me remind you that saving the old version will not work in Alpha 5.0, but it is possible to install and play the older version. To do this, right-click in the game library on Steam on Scraplers, go to Properties - BETA VERSIONS tab and select the desired version.
Alpha 5.0 update
Update Alpha 5.0 is available for download.
List of changes:
Added abandoned crawlers. When visiting random locations, there is a small chance to find abandoned crawler. Player can transfer to it or disassemble it for spare parts.
Added the ability to repair the crawler in the player characteristics menu using repair kits. Repair restores 40 hit points and consumes 1 repair kit. Repairs are carried out only in a stationary state and have a recharge time.
The price for the repair of the crawler has been increased by 2 times.
Slightly changed the type of location Diesel pump.
Added customization of the appearance of the characters – Torso.
Increased the size of the global map.
Added random auto-generation of the global map landscape.
Added a new playable race – Svinork.
Added the possibility of a player joining a faction and choosing a faction at the game start. The chosen faction determines the attitude of other factions to the player, as well as the initial crawler, crew and a set of items.
Added fractional locations on the global map.
Added capture of block-posts by factions. Periodically, randomly, the locations change their faction.
Added fraction icon when hovering over a location on the global map.
Improved the display of the reputation level in the fractions menu.
Multiple changes and edits have been made in the game interface.
Added new and redesigned some old building icons.
Added garbage generation at permanent locations.
A new faction has been added - Priory of Nulitels.
Added new items: Repair Kit, Bolt, Helmet 5, Fabric Armor, Hydraulic Arm 5, Yellow Hydraulic Arm 4, Crimson Pants, Lantern 1.
Added new decorations: tent with bricks, tent with boxes.
Changed the speed of the camera on the global map. At a smaller scale, the speed is greater and vice versa.
Added a new structure – Dot. The structure block-post at a chance meeting with some factions has been replaced with a Dot.
Added random appearance of NPC bugs during the player's approach to the Den structure.
Added hints with information about the NPC, displaying the name, fraction and hit points of the object.
Added control settings menu.
Added auto-generation of recruit prices depending on their equipment.
Added display of missing resources for crafting items.
New special mercenary - Experienced.
New special mercenary – Selected one.
Added a special encounter - Locked vault.
Added a special encounter - The Castle of the Salt King.
Added the display of the class of the item in description.
Added a display of the process of reloading the player's crawler cannons on the cannon lock buttons.
Rebalance of the weight of all items has been made.
A rebalance capacity of the crawlers has been made.
Added auto-generation cost of crafting and the price of crawlers.
Fixed a bug with slider jumping.
Multiple improvements and bug fixes have been made.
Let me remind you that saving the old version will not work in Alpha 5.0, but it is possible to install and play the older version. To do this, right-click in the game library on Steam on Scraplers, go to Properties - BETA VERSIONS tab and select the desired version.
Alpha 4.0 update
Update Alpha 4.0 is available for download.
List of changes:
Updated global map generation. Now, with each new game, the number and type of static, visited locations are randomly generated.
Added a target label on the global map where the player is moving.
Added the feature to change the map scale (zoom out and zoom in with the mouse wheel).
Added a screen visibility indicator on the minimap.
Added the feature to accelerate the movement of the camera on the map by pressing the left Shift key.
Added a time flow indicator.
Added generation of dangerous (yellow) and especially dangerous (red) zones on the global map. The chance of random encounters in these zones is increased, as well as these zones have their own chances for each type of random encounter. For example: the meetings "sandstorm" and "ruins of the forerunners" are most often found in particularly dangerous areas.
A new type of static location – Tractor plant. At this location, there is an increased chance of more powerful and rare crawlers appearing on sale.
A new type of static location – the Battle Monastery.
A new type of static location – Megalith.
A new type of static location – Scrapyard.
A new special mercenary – Gromozeka.
A new special mercenary – Cybermamonth.
New special mercenary – J-13.
Now the generation price of hiring special mercenaries depends on his items.
Changed the generation of an abandoned mine. Now its appearance is randomly generated.
Changed the generation of the cave. Now its appearance is randomly generated.
Updated generation of scrap dumps at locations.
Added names for most structural NPCs.
New structural mob - Landslide grabber.
A new structural mob – Toolhit.
Changed the special location: Crawlers graveyard. The chance to meet a location has been increased, but the chance of a special loot appearing on it has been reduced.
A rebalance of the characteristics of all crawlers has been made.
A new faction has been added – Incrudarian Arbitration.
Added a new sub–faction of Medercurizators - Cyberdemons.
A new random structure – the Altar of Gobras.
New random structure – Gantry crane.
Updated structure – Stone blockage.
The system of payment for goods during trade has been changed. Now, if the transaction is not equal, money will be automatically withdrawn from the merchant or player, if available. If there is an unequal exchange and there is no money in the inventory, the transaction will not be completed.
Added the display of the maximum allowable number of crew in the characteristics of the crawler.
Added a new crawler - Digger.
Added a new crawler - Ram.
Updated the simulation system of life on locations. NPCs are more likely to visit large settlements and less often small ones.
Added random NPCs visiting the player's base during its development.
New items: Helmet 4, Gas Mask 5, Jacket 5, Armored Vest 1, Metal Vest 2, Harness 2, Knife 2, Metal Greaves, Green Robe, Presbyter's Robe, Presbyter's Hood.
Upgrade the appearance of hydraulic armor.
Added faction flag icon of the stormed object in the boarding menu.
Added a new music track.
Multiple bug fixes.
Let me remind you that saving the old version will not work in Alpha 4.0, but it is possible to install and play the older version. To do this, right-click in the game library on Steam on Scraplers, go to Properties - BETA VERSIONS tab and select the desired version.
Alpha 3.0 update
Update Alpha 3.0 is available for download.
List of changes:
The menu for crafting items is now available on any crawler in the inventory menu. Added a new stat for crawlers - production level.
A new faction has been added - Medercurizators.
Added automatic generation of prices for items, depending on the crafting recipe.
Added the sound of studying construction and production schemes.
Fixed a bug of scrolling the dialog menu when pressing a movement key.
Now, when buying a new crawler, the amount that will be paid for the sale of the player's current crawler is taken into account.
Added a new music track.
Music tracks will now not be replayed until all available ones have been played during one start of the game.
Now, when an NPC is destroyed, its indicator on the minimap disappears.
New random structure - Big dump.
New random structure - Scrap Dump.
New random structure - Station.
New random structure - Den.
Reworked random structure - Cave.
New random structure - Remains of walls.
Added loading screen.
The bonus to the character's health from the cyber-implant has been doubled.
New item - Compost. Crew food available for crafting in early game stage.
New item - Atralenite Crystal.
The maximum reverse speed of the crawler is -50.
Now, if any menu except the main one is open, then pressing the ESC button closes it, pressing ESC again opens the main menu.
Improved crawler AI. Now the enemies are ramming the player less, they are trying to conduct a ranged battle more.
The amount of dye required for painting now depends on the size of the crawler.
Added funnels from shots.
Added new structural mob - Jagged mutolok.
Added new structural mob - Small mutolok.
Added unique icons for crawler models.
Added a new type of decorations for maps - small stones.
Added a new non-playable race - Robosynth.
Location name is now displayed next to the circle when hovering over.
Added buttons to control the flow of time on the global map.
Added a random special mercenary available in cities.
Redesigned locations - diesel pump.
Added an information panel with the main resources of the player on the global and local map.
The texture of all turrets has been reworked.
Added animation of turret recoil.
The texture of the cannon shell has been reworked.
Added a new sub-faction of pirates - the Rippers.
Now the type of turret on bases depends on the faction that the base belongs to.
Many other changes, fixes and fixes in the balance, graphics and gameplay.
Let me remind you that saving the old version will not work in Alpha 3.0, but it is possible to install and play the older version. To do this, right-click in the game library on Steam on Scraplers, go to Properties - BETA VERSIONS tab and select the desired version.
Update Alpha 2.2
List of changes:
<*> Generation of the structure "Destroyed houses" was reworked and replaced with "Settlements ruins". Ruins are now generated more complex and varied. The larger the size of the ruins, the more enemies and loot can be generated in them. <*> Changed the chance of crates spawning at one location. Reduced the chance of spawning, but increased the maximum possible amount from 3 to 10. <*> Changed the chance of generating structures at one location. The maximum possible number has been increased. <*> The flag of the Neutral faction has been changed. <*> Fix the movement of the Gobrs. <*> Added the possibility of injury to crew members during boarding. The wounded character does not die, but stops participating in the battle. <*> Added a button to quickly equip crew members.
Alpha 2.0 update
Update Alpha 2.0 is available for download.
List of changes:
Added the ability to build and upgrade your own bases on the global map. At his base, the player can build buildings, store items, leave the crew, create items, build crawlers.
Added a system for crafting items and crawlers.
Added selection of the game difficulty level. Can be changed during the game in the settings.
Added pop-up text tips for interface buttons that appear when you hover the cursor over the button.
Added a minimap of the global map, with the display of settlements and the location of the player.
Added a new visual effect - Smoke.
Added a new playable race - Goblitrop.
Added a new playable race - Megaseverets.
Added display of damage to the player and NPC. Red - damage to ground NPCs, blue - to structural NPCs (can be disabled in the settings).
The display of the exit zone from the local map has been improved.
Added a new land mob - Desert Crab and a encounter with it.
Added a new ground mob - Gobr and a encounter with him.
Added a garrison of cities and the ability to rob them.
Added a new special encounter - Predatory City.
Respawn of a player after death now occurs in the nearest settlement with a shipyard from the place of death.
Improved the algorithm for moving and avoiding obstacles for NPCs. Improved artificial intelligence of enemies.
Added random travelers visiting cities.
Added a button to exit the local map when calling the main menu.
Many new items have been added (resources, clothing, weapons, schemes for crafting and building).
New random structure - Survivors' camp.
New random structure - Secret laboratory.
Added sounds for mounting the tower and repainting the crawler in the workshop; crafting items.
Added a new music track.
Added new structural mob - Gnome Cannibal
Added a new structural mob - Spawn. In two variations.
Added new structural mobs - Goblitrop Tribe.
Work has been done to improve the display of the game at different screen resolutions, including adaptation for widescreen resolutions.
Added a description of many items.
Many other changes, fixes in balance, graphics and gameplay.
As a reminder, old version saves will not work in Alpha 2.0, but it is possible to install and play the older version. To do this, right-click in the Steam games library on Scraplers, go to Properties - BETA VERSIONS tab and select the required version.