We figured since the game has been out long enough and with the Summer Sale in tow. The game is now permanently at .99$!!
Given that the game basically failed (not by you kind folks by us as developers) and we hoped for some form of revenue this probably should have happened earlier but we hope if you're just cursing around the games that you'd give us a chance.
We do apologize for the drop if you already paid at a higher price but we thank you for the support regardless.
A Fond Farewell (For Now)
Happy Holiday's everybody from everyone here at A Maniacal Game. It's unfortunate for us to make this announcement but our responsibility to do so. We're halting all development for Screaming Eagles as well as any future projects for the foreseeable future. We'll continue to support our game if issues and bugs appear or are reported by users. But the development of new features or the expected multiplayer feature is indefinitely halted.
It's not a financial reason, we've talked amongst the development staff to include a client-based multiplayer feature which would help us to avoid the costs of a dedicated server. The reason is more to do with the number of players that have the game. Less than one hundred people have purchased the game and it doesn't exactly warrant the amount of time necessary to devote to the finalization of the multiplayer feature.
We take responsibilities for our failures as a developer. We spent six years making Screaming Eagles and plenty of us just wanted it to be done and out on the market. We wanted to do it right, make sure it was complete to a deliverable point. We debated at what price point we should put on the game considering what we wanted to deliver and by a vote we sold it at the price most of you bought it at. But we should have sold it at a lower price and then offer the multiplayer feature as DLC given the number of units sold. By the time we saw where things were headed, it was too late to change the standard price until now.
If I could refund the partial amount back to the players that bought it already at the initial price, I honestly would. I never got into game development to screw players over, or even to make money. You're probably rolling your eyes as you read this, but I fervently believe if you create a game that is engaging, entertaining, immersive or innovative in some sort of way and as fun as it can be for you, it should sell no matter what. We're not businessmen/women, we're game developers and we made a bad business decision.
We're sorry that we didn't have enough foresight to think about the consequences of these actions. If we ever make another game under this studio, we'll strive to be better at this. But for now, we're calling it quits.
We hope you all have a lovely holiday with family and friends. Farewell...at least for now.
Patch Notes v 2.124
Optimized hit boxes to hug the plane. No more pesky WTF I wasn't even near that bullet.
Fix a glitch when changing the bomb to another key, if you pressed space bar it still released the bomb, stupid bugs!!!!
Preparations for utilizing Steam Cloud are hard at work. Please stay tuned and we hope you enjoy this patch as it brings more balance and optimization to the game.
As always continue to Soar Eagles!!!
Patch Notes v 2.123
Balanced all player gun sounds so they flow naturally instead of trying to overlap one another.
Balanced all enemy and boss bullet sounds.
More optimizations and bug fixes to come in preparation for Steam Cloud.
We hope you enjoy this update and as always continue to Soar Eagles.
Patch Notes v 2.122
Fixed some bugs on the Eurofighter and A10.
More optimization & bug fixes coming then steam cloud following that.
Please enjoy these fixes as they are to ensure the game is running at its optimal level for you.
Keep Soaring Eagles.
Patch Notes v 2.121
Quick fix patch to fix the A10 on level 7. It wont glitch through every wall now ːsteamfacepalmː
Patch Notes for v 2.12
- Fixed level 6 visual glitch at boss
- Fixed level 7 walls
- Added Un Stuck button “Q” for level 7
- Adding all 20 achievements “Don’t worry all your previous stats have been saved so if you’ve already unlocked it as soon as you launch the game there you go :)
- UI Fixes for all scenes
- Bug Fixes and optimization
As always we hope you enjoy this patch as it fixes bugs and optimizes the game for your benefit.
Next patch will include Steam Cloud support so you won’t have to worry about losing anything if you decide to switch computers. It will also include some new features that remove your score but give you buffs so choose wisely and as always continue to Soar Eagles.
Patch Notes for v 2.01
- +100 movement speed for A10, SU47, & EuroFighter.
- +110 movement speed for F22.
- Fixed HP glitch when respawning, you will see your health accurately now.
- Optimized level 6 camera transition to be smooth when facing the Super Tank.
- Super Tank Pincer Cannon Optimized.
- A10 Level 3 Guns no longer cause lag and the sound loops properly now.
- Tutorial button now persists properly from Level to Level.
We hope you enjoy this patch as it fixes bugs, adds optimization for your benefit and balances things out to be more enjoyable.
Next patch will include 19 achievements, Updated UI to handle all aspect ratios and much more so stay tuned.
Screaming Eagles V2.0 Full Build
Screaming Eagles is released today with all intended features including:
4 Selectable Player Characters
7 Progressively Difficult Levels
7 Massive Bosses with differing strategies for beating them
Over 40 Military vehicles adapted for the game
18 Secret Unlockables
1 Secret Character
An Estimated playtime upwards of 4 hours
All the bells and whistles included making the experience exciting and hard
Partial Controller Support
We hope you enjoy our release version of the game and invite our community to give us necessary feedback in the forums as well as bugs that they may come across so that we can address them properly.
Screaming Eagles V1.9 Review Build
Screaming Eagles has been sent to the review committee, I guess that's what they are, in preparation for releasing the game to the public. If it doesn't take too long we should be making the game available on release day as we intended. Features of this build include:
4 Selectable Player Characters
7 Progressively Difficult Levels
7 Massive Bosses with varying strategies for defeating them
Over 40 Military vehicles adapted for the game
All the bells and whistles included to make the experience exciting and hard
Full Controller Support
We hope the reviewers enjoy this build and approve of it as the basis for our full release build.