What better way to kick off another week than with a fresh new dev update! While some of these will look familiar to those that'd read the previous update, there are some exciting new tidbits the team here's been cooking up!
Additional work on the raid protection system.
Working on movement rework.
Working on NPC functionalities.
Working on quest system.
Bugfixing and polishing .
Reworking settlements.
Window rework.
Optimizations.
Bugfixing.
Working on graffiti.
Working on a weapons rework.
Working on SKS animations.
Working on armed NPC models.
Working on new concept art.
Working on quest assets and UI.
Working on additional Rager parts.
Working on modular tractor parts.
Working on a new trailer.
Working on denoising of existing samples.
Bugfixing.
Responding to player inquiries.
Hunting and banning cheaters.
Steam general discussion and bug reports.
Testing of upcoming features.
Various bug reports.
Working on localization updates.
Adjusting new dirtbike attachments.
Preparing new vehicles.
Working on quest design.
SCUM - Development update #81
Hey hey everyone. Yet another start of the week and with a proper Dev update this time as well! Check out what the crew has been up to!
Optimizations.
Working on movement rework.
Working on NPC AI behavior.
Bugfixing.
Adjusting weapons for NPCs.
Working on dropship movement and deployment system.
Code review.
Resolving issues on the dirtbike.
Tweaking raft parameters.
Working on quest system.
Reworking some POIs.
General optimizations.
Shader optimizations.
Memory optimization.
Bugfixing.
Reworking foliage.
Working on SKS animations.
Working on the new trailer.
Working on new concept art.
Working on modular sportbike.
Working on modular quad.
Work on new quest items.
Working on NPC character models.
Working on dropship model.
Cleaning up source files.
Bugfixing.
Working on quest animations.
Bugfixing.
Responding to player inquiries.
Player insights surveys
Hunting and banning cheaters
Steam general discussion and bug reports
Testing of upcoming features
Various bug reports
Working on new GDDs.
Working on quest design.
SCUM Support migration
Hello everyone, some big news for you all!
We are excited to announce that our support system has been upgraded! With the new page you will find all the information needed when you find yourself in a bit of trouble. From FAQ, troubleshooting common issues and expanded direct support.
For those of you with active tickets on the old system you will need to create a new ticket on the new page, as the old one will no longer provide responses.
Thank you for your attention, until next time! (sooner than you think)
SCUM - Hotfix 0.9.522.83442
Hello everyone, hotfix is here and it could not come soon enough. Check it out!
Fixed the issue where chests or other large containers would not load its contents if there were a lot of items inside.
Fixed the issue with wrong backpack grips.
Fixed the issue that broke motorbikes.
Fixed the issue where workbenches disappeared when used.
Fixed the issue where puppets would spawn on player location when all potential spawn points are invalid.
Fixed multiple level design issues.
Fixed the issue where Raymond Boots would clip through.
Fixed the issue that could cause a server crash on login.
Lockpicking logs will now include door owner steam ID just like chests do.
Known issues:
Some textures on motorbikes might be broken.
There will be long loading time on BB storage shelf sometimes if filled with massive amount of items.
SCUM - Development update #77
Hello everyone! Looks like another Monday, which we all know means another dev update. Check out what the crew has been up to the past week.
Working on the weather controller.
Working on prisoner movement.
Bugfixing.
Working on quests system.
Encounter manager improvements.
Reworking weapons. (preparation for new NPCs)
UI backend.
Working on telemetry.
Tweaking encounter zones.
Shader optimizations.
Tweaking POIs.
Texture optimizations.
Bugfixing.
Working on landscape shaders.
Working on new weapon animations.
Optimizing assets.
Working on the new trailer.
Working on new graphic assets.
Working on bringing back rest of vehicles.
Working on character locomotion.
Bugfixing.
Working on new clothing.
Working on NPC models.
Recording sessions.
Sound editing.
Responding to player inquiries.
Player insights surveys
Hunting and banning cheaters
Steam general discussion and bug reports
Testing of upcoming features
Various bug reports
Working on new GDDs.
Working on quest design.
SCUM - Development update #76
Hello everyone! Happy Monday! As is tradition, we are back with another Dev update. More polishing, bugfixing and starting the groundwork for some of the long awaited features. Check it out!
Bugfixing.
Code review.
Working on weather controller.
Encounter manager improvements.
Reworking weapons. (preparation for new NPCs)
Working on telemetry.
Bugfixing.
Tweaking encounter zones.
Shader optimizations.
Tweaking POIs.
Texture optimizations.
Bugfixing.
Adjusting lighting.
Working on a new trailer.
Working on new graphic assets.
Working on bringing back rest of vehicles.
Working on character locomotion.
Bugfixing.
Audio recording sessions.
Responding to player inquiries.
Player insights surveys
Hunting and banning cheaters
Steam general discussion and bug reports
Testing of upcoming features
Various bug reports
Working on new GDDs.
Working on quest design.
SCUM - Hotfix 0.9.517.81845
Hey everyone we are releasing a small hotfix regarding Base Building being restricted around hunting towers. This was an issue and is fixed in the hotfix so update your game all!
SCUM - Hotfix 0.9.516.81787
Hey hey everyone. Guess what? Yep it is time for another hotfix! A bit rebalancing, with a dash of fixes, a nice light meal on a Tuesday afternoon.
Fixed the issue where it was still possible to build on lighthouse and windmill POIs.
Fixed the issue where joining an event would spam audio to everyone on the server.
Fixed the issue where it was possible to ram players through walls.
Fixed the issue where filling blueprints with multiple materials would not work.
Fixed the issue where puppets could not open certain doors in abandoned bunkers.
Fixed the issue where vehicle inventory would close when approaching a locked chest.
Fixed the issue where re-attaching vehicle parts would bug out the modular system.
Fixed the issue where it was not possible to drop items on into vicinity from examine containers.
Rebalanced loot table preventing the recent overabundance of certain items.
Players can no longer punch while interaction menu is open.
SCUM - Development update #75
Hey hey all, happy February. Hope you are all having a SCUMtastic Monday! As is tradition here is another dev update. The crew is working hard of resolving issues and bugfixing with a little extra so check it out!
Code review.
Bugfixing.
Working on weather controller.
Refactoring weapons code.
More bugfixing.
Encounter manager spawners tweaking.
Tweaking threat zones.
Bugfixing.
Reworking continental houses (optimizations).
Tweaking lighting.
Bugfixing.
Working on armed NPC assets.
Working on new concept art.
Working on new textures.
Working on bringing back old vehicles.
Working on SCAR malfunctions animations.
Working on sport bike parts textures.
Working on character locomotion.
Working on new trailer scripts.
Bugfixing.
Working on new voice overs.
Responding to player inquiries.
Player insights surveys
Hunting and banning cheaters
Steam general discussion and bug reports
Testing of upcoming features
Various bug reports
Working on quest design.
Working on new features GDD.
SCUM - Hotfix 0.9.514.81564
Hey everyone hope you are all good! Let's break the middle of the week with a bit of hotfix. Check it out!
Fixed the issue where the camera would be tilted after exiting vehicle in some cases.
Fixed the issue where drinking water would sometimes cause a server crash.
Fixed the issue where player would remain stuck in falling animation after airplane crash.
Fixed some icon issues.
Fixed the issue where you would gain Demo skill XP for burying and unburying mines.
Fixed the issue where opening vehicle doors would kill the player in some situations.
Tweaked vehicle skin pattern textures.
Fixed the issue where puppets opening doors would sometimes crash the game in SP.
Fixed the issue where opening containers with the F interaction would not highlight which container was opened.
Fixed the issue where in some cases consuming food would cause a server crash.
Fixed the issue where flag owner would not show up in logs if the flag was destroyed by an admin drone.
Fixed the issue where eating or drinking items from containers would freeze up player characters.
Potential fix for client crash related to opening containers in vicinity.
Fixed wrong grip placements on backpacks.
You can now place barbed wire and wooden barricade BB elements on other BB elements.
Increased decay time for containers built under water. (such as chests)
All explosives that can be placed on BB elements can now cause a chain explosion detonating it all at the same time.
Decreased the time it takes admin drones to destroy chests with F interaction.
Puppets no longer spawn in with initial aggression towards player. (Hordes still spawn aggressive) Server setting still overrides this.
Increased jump noise accumulation in abandoned bunkers.
Decreased metal pipe spawn rate in Junkyard.
Added a new setting scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding=0 which allows puppets to continue to spawn in POIs even though BB is allowed and built there. Puppets still won't spawn in LTZ built bases.