Happy Monday everyone! Time for another Development update. The peeps at the office have been real busy bees so check out what was going on.
Resolving issues with the new female models.
Further work on ATM UI.
Setting up prisoner controller for plastic surgery.
Separating animations of character creation from plastic surgery.
Finished the quick access rework.
Bugfixing.
Resolving issues with prisoner appearance rework.
Improving the BB snapping algorithm.
Refactoring the code.
Added endurance gain parameter on some vehicles.
Added new side effect for energy drinks.
Working on backend code for modular vehicles.
Refactored the character creation system.
Working on the plastic surgery and character creation panel.
Finishing up on Samobor optimizations.
Working on Samobor distant LODs.
Working on the plastic surgery operating hall.
Packing the Nuclear powerplant blueprints.
Optimizing the Nuclear powerplant POI.
Optimizing Nuclear powerplant assets.
Bugfixing.
Creating modular BB electricity elements.
Finishing the new catwalks.
Finishing the new harbor crane.
Modeling the buildings for the Nuclear powerplant plaza.
Texturing the Water Processing Building assets.
Modeling the Nitrogen Oxygen Plant building.
Working on the control room building.
Working on the hair physics parameters.
Finishing the Women models animations.
Finishing the operating table model.
Working on the new GL model.
Working on the SCAR-H model.
Adopting the clothing items for new player models.
Weighting new clothing items.
Working on new UI layouts.
Bugfixing.
Working on the modular vehicles sounds.
Tweaking the voice chat.
Testing upcoming features
Community feedback
Catching and banning cheaters
Steam bug reports and general discussion
Working on the International program 2nd wave
Bug reporting
Potential fix for the remote door and key batteries draining.
Working on the electricity design document.
Tweaking the CON gain and loss statistics.
SCUM - Development update #26
Yes, it's Monday, yes it is time for another Development update., yes I've run out of intros to write. Check it out!
Working on modular Base building placement, snapping and rotation systems.
Finished the farming widget.
Working on flora pests and diseases.
Working on the build auto-upload system.
Resolving the issues with the test levels.
Resolving PhysX issues.
Working on the ATM UI.
Fixing up server crash issues.
Finishing up the Quick Access rework.
Resolving some of the connection lost issues.
Bugfixing.
Optimizing distant drawcalls.
Optimizing the collision boxes on houses.
Optimizing the memory of the nuclear powerplant.
Finishing up the assets for the nuclear powerplant.
Modeling the subsidiary nuclear powerplant buildings.
Finishing up ruined control room panel assets.
Finishing up the water purification building.
Texturing buildings and optimizations.
Bugfixing.
Working on new female models.
Adjusting the new female models to player animations.
Working on the low poly model for the new quad models.
Creating new concept art.
Working on the new rifle model.
Working on the new GL model.
Working on farming vegetation models.
Working on farming products models.
Finalizing new women clothing wrapping system.
Testing upcoming features
Community feedback
Catching and banning cheaters
Steam bug reports and general discussion
Working on the International program 2nd wave
Bug reporting
Fixing up descriptions on some items.
Writing up new tooltips.
Setting up new spawners.
Tweaking prices.
SCUM - Hotfix 0.7.162.
We are deploying a fix for the Z3 sector. Make sure you update your game. If your character is still stuck under the texture contact Cheesekingu#4090 on discord to get you out.
SCUM - Hotfix 0.7.161.51364
Hey there, we are releasing a small hotfix for the server crash issues.
SCUM - Development update #25 and 4th Early Access release anniversary
Hey all, another Monday another Dev update! Check out what else our crew has been up to this past week.
We are also celebrating our 4th anniversary since the release into Early Access. It has been an eventful ride so far but we are not done yet as we are still working hard, delivering to you regular updates and working on the major ones to provide to you the best survival experience out there.
Working on the Energy drink/boost feature.
Implemented the new PhysX system.
Working on the Farming system widgets.
Working on the Farming system UI.
Updating the engine for live coding.
Working on the automatic steam build update system.
Resolving the issues with the internal server system.
Further work on ATM UI.
Working on the modular BB placing system.
Texturing outside materials of the nuclear powerplant.
Preparing further assets for optimizations.
Placing down the interior assets on the nuclear powerplant.
Finished up the modular building models for the modular BB system.
Bugfixing.
Adapting the hand animations for female models.
Creating new concept art.
Working on the power plant signs.
Working on the low poly chassis.
Created the energy drink model.
Created the new attachment models.
Testing upcoming features
Community feedback
Catching and banning cheaters
Steam bug reports and general discussion
Planning future events
Bug reporting
Designing the Energy boost feature.
Created the new items blueprints.
SCUM - Patch 0.7.160.51364
Hello everyone, summer is coming to a close but we are still here giving you goodies fresh out of the oven. We have a couple of new items for you and some QoL changes so check it out!
Hey there gamers, ready for some more epic gaming? You know you can't be a gaming gamer without your gamer energy drink! After all you need to tank up on your gaming energy for those long gaming gamer hours!
Now not only you can get caffeinated and get an energy boost, but your character as well! Consuming energy drinks will give your character a Boost of energy on your performance score, making it easier for your character to do those long marathon runs, heavy hauling or parkour hours. But be careful now, drink too much and you will know the meaning of explosive diarrhea. It would be funny tho.
We also added some caffeinated values to the cups of coffee as well to make it easier for that morning poop.
We have some new attachments for you. These ones filling in the gap from our already vast range of available attachments. So let's check out with what you will decorate your pew pews with.
Handgun sights.
Here, by popular demand, are the new options for your sidearms. If you're tired of the same old iron sights this is some good news for you, but if you're one of those that blamed the iron sights for your bad aim the jig is up.
We have 4 options for you:
Vertex Shark
Vertex Snake
Vertex Wasp
Sentry RDRS.
Each with their own design and their own reticle.
Suppressors
We have some new suppressors for you as well!
Weapon suppressor 30-06
Weapon suppressor 5.45x39
Weapon suppressor 12 Gauge
Weapon suppressor 308
There is an important note here as well. You can see the new suppressors are being named after the caliber rather than the weapon where it goes. This is going to be the new standard in the future for all suppressors.
Another note is that currently the AWM and Hunter suppressors go on both AWP/Hunter Carbon. This will change next regular update so consider this your PSA to remove them from those rifles so they don't get deleted.
Or better to say item. We have added a new gas canister.
This smaller gas canister can hold 10L of liquid. It's purpose is for all of you badass bikers out there or those who aspire to be one, so you can easily carry extra gas in your bike inventory on those long rides.
Fixed the wrong item positions while they are in the hands slot.
Fixed the issue with unload ammo function on the Carbon Hunter.
You can now create lockpick and improvised lockpick bundles.
Voice chat is now disabled when player is dead.
Added a new PhysX system, this should give a performance boost to servers.
SCUM - Patch 0.7.150.51022
Hey everyone enjoying your summer! Well let us improve on that! We got something special planned for you this week: New features, a whole lot of bugfixes and quality of life additions.
This is going to be a long read, so get yourself comfortable, grab an ice cold beverage and without further ado, let's dive into it.
One detail you might've noticed is that the version number got a sudden increase. Worry not this is not an error. The last digit in the second number let's us know if it is a regular update or a hotfix so that's all.
Foreign substances are: Activated charcoal, painkillers, antibiotics and mushroom toxins.
During your nature travels in our forest areas, you probably came across some mushrooms. Introducing the reworked Amanita family and Psilocybe Cyanescens mushrooms:
We're happy to introduce this feature which will make your journey on the island much more dangerous or much more fun (depends on how you look at it). We've added a variety of toxins found IRL in mushrooms and how they affect the player so check them out.
ALPHA AMANITIN POISONING
Alpha Amanitin is a lethal substance found in the Amanita mushroom family. Poisoning will start when toxin levels reach 5% of the max amount.
Amanita Phalloides has the highest amount of toxin and should kill the player after consuming one mushroom once the poisoning runs it's course, unless countered by activated charcoal.
Amanita Virosa has a slightly lower amount of toxin and will bring the player on the brink of death or even death, unless countered by activated charcoal.
Amanita Muscaria has 3 times less the amount of toxin from Amanita Virosa. It should not be lethal unless you eat at least 3 of them.
Amanita Pantherina has even less toxin than Muscaria. It should not be lethal unless you eat at least 5 of them.
Alpha Amanitin poisoning after ingesting Amanita Phalloides
Level 1 Severity (Severity 0-1)
Fatigue (present in all three severity stages, at max severity capped at 50%)
Weakness (present in all three severity stages, at max severity capped at 50%)
Level 2 Severity (Severity 1-2)
Blurred vision (Blurred vision is no longer a periodic side effect, intensity increases as severity rises with a noticeable distant "Depth of field" visual effect)
Diarrhea (will manifest periodically, with chances of it increasing as severity increases) Severity 1: 0% chance Severity 2 or higher: 100% chance
Level 3 Severity (Severity 2-3)
HP damage, death (The closer you get to max severity, the more health % you will lose. In time you will reach max severity and die, unless countered by activated charcoal)
Let's focus a bit on a updated body function:
DIARRHEA
At the moment, the only way to get diarrhea as a symptom is through alpha amanitin poisoning (present in all Amanita family mushrooms)
The effect is involuntary, meaning the prisoner will definitely poop his pants. Poop particles will be visible if prisoner is not wearing pants or underpants.
If the prisoner is wearing pants while going through diarrhea, the dirtiness of the clothes will increase in direct proportion to the fecal matter expelled from the colon and water expelled from the intestines, causing significant water loss so be wary of dehydration.
MUSCIMOL POISONING
Muscimol is a substance found in Amanita Muscaria and Amanita Pantherina mushrooms. Poisoning will start when toxin levels reach 5% of the max amount.
Amanita Muscaria has the biggest toxin concentration. It's not lethal unless consumed in a huge amount. About 6 Muscaria mushrooms would likely kill you, but since Muscaria also has the Alpha amanitin toxin (it's increase can be stopped by Activated charcoal) it's possible to die from Muscimol if you are consuming Amanita Muscaria often.
Amanita Pantherina has less Muscimol than Muscaria, you would have to eat 8 mushrooms for a lethal dose of toxin.
Muscimol poisoning after ingesting Amanita Muscaria
Level 1 Severity (Severity 0-1)
Hallucinations (present in all three severity stages, intensity rises as severity rises)
HP damage, death (The closer you get to max severity, the more health % you will lose. In time you will reach max severity and die)
IBOTENIC ACID POISONING
Ibotenic acid is a non-lethal substance found in the Amanita Muscaria and Amanita Pantherina mushrooms.
Poisoning will start when toxin levels reach 5% of the max amount.
Amanita Muscaria has the biggest toxin concentration. 7 mushrooms will give you the max amount of toxin. Amanita Pantherina has a slightly lower toxin concentration. 8 mushrooms will give you the max amount of toxin. Unlike the other toxins, Ibotenic acid poisoning has only 1 severity level.
Ibotenic acid poisoning after ingesting Amanita Pantherina
Blurred Vision (Blurred vision is no longer a periodic side effect, intensity increases as severity rises with a noticeable distant "Depth of field" visual effect)
Last but not least, for all the psychonauts wanting to expand their concsiousness:
PSILOCYBIN POISONING
Psilocybin is a psychoactive substance that can be found in the Psilocybe Cyanescens mushroom. Poisoning will start when toxin levels reach 10% of the max amount
Psilocybe Cyanescens is the only mushroom containing that particular toxin. It's a highly potent mushroom with 5/5 in game uses. One use is enough to begin your "trip".
Psilocybin poisoning after ingesting 5/5 Psilocybe Cyanescens
Level 1 Severity (Severity 0-1)
Hallucinations
Fatigue
Level 2 Severity (Severity 1-2)
Double vision
Blurred vision (Blurred vision is no longer a periodic side effect, intensity increases as severity rises with a noticeable distant "Depth of field" visual effect)
We don't want to give away too much about the hallucinations because part of the experience is the the surprise of seeing the effects for the first time, but we definitely recommend experimenting with a friend. We are eager to hear your feedback!
How to counter toxins.
ACTIVATED CHARCOAL Consuming activated charcoal increases the discard rate of all toxins from your metabolism while it's active. At the moment one pill lasts about 4 minutes, and it's recommended to PERIODICALLY take a single tablet to maximize it's efficiency. Activated charcoal will NOT diminish the effects of antibiotics or painkillers.
VOMIT Alternatively, you can vomit to empty the contents of your stomach after ingesting a foreign substance, that includes toxins found in mushrooms. Keep in mind that you should do it relatively quickly after ingesting a foreign substance. Example: Eat a toxic mushroom (eg. Amanita Virosa), check your metabolism for the increasing amount of toxin released into your body after eating and the amount of mushroom in your stomach and intestine.
If you vomit quickly enough, the majority of the toxin will be expelled from your body, leaving small amounts that already managed to get transferred from the stomach to the intestine. If you wait too long, the majority of the toxin will already be transferred to your intestine, and you will expel only a small amount or nothing at all. Vomiting also empties any other nutrients present in your stomach at the time of vomiting so use with caution.
Vomiting will also expel painkillers, antibiotics and activated charcoal that have not yet been transferred from the stomach to the intestine, so their effects will be diminished.
Yes, you read that right! Now you can park your hard-earned airplanes at any outpost while doing the necessary shopping. Fair warning, the runways are not that long so keep an eye on your approach speed while attempting to land or you might overshoot. Check out the screenshots below, made by our amazing level design team.
A0 outpost airfield
B4 outpost airfield
Z3 outpost airfield
Fixed music player crash when next track is played
Numerous level design bug fixes
Fixed the bug where the UI would crash the game sometimes
Fixed the bug where UI widget progress bar would crash sometimes
Fixed the B9 vitamin high intake bug
Fixed bug when player was unable to chamber bullet into the Carbon Hunter
Fixed the bug where the fishing attachments could be duplicated
Numerous collision bug fixes
Fixed server crash related to removing fortifications from some windows
Fixed abusive repairs of all vehicles and items
Fixed the name of SF19 magazine
Fixed the bug where eating Lycoperdon Gigantea would instantly kill you
Fixed a few animations regarding bolt action rifles
Fixed the bug where you couldn't drop WW2 helmet on the floor
Fixed the bug where you could shoot buried mines with arrows
Fixed the bug where you couldn't see Carbon Hunter's magazine in vicinity
Gas lantern can now be toggled on/off using Shift + E key combination
Reduced the volume of puppet SFX that could be heard in bunkers through multiple wall layers
VHS packs in cargo drop and killbox will provide ammoboxes instead of unpacked bullets
AWM and AWP suppressors are now available at armory traders
Eating or drinking the same item multiple times will merge them into one item shown in metabolism (more details below)
Metabolism adjustments.
Metabolism will now be digesting the same nutrient from different foods parallelly. Example:
You eat food A that has protein, fat and carbs
You eat food B that has protein, fat and carbs
In our old system food B would not start digesting protein, fat and carbs at all until those nutrients are fully consumed from food A
In our new system food A will be digesting the nutrients x amount per hour
While at the same time food B that you consumed will be digesting the same nutrients x/5 amount per hour
If you consume all the protein from food A, then the protein from food B will start digesting at full speed
This means that you have to eat a variety of food. If you eat the same kind of food it will be stacking and the parallel nutrient consumption will not happen.
Development update #23
Just because it's summertime and the livin' is easy, doesn't mean we're not busy. Here's a brand new development update for you.
Foreign substances implementation
Texture baking
Further work on farming
Further work on modular vehicles
Prisoner appearance
Physics testing and implementation
VFX related to foreign substance implementation
Bug fixing
Further work on the upcoming nuclear powerplant POI
Assets for the nuclear powerplant POI
Texture creation and implementation for buildings in the nuclear powerplant POI
Further work on airfields
Samobor optimizations
Bug fixing
Female character models
Hairstyles for female characters
Nuclear powerplant POI artwork
Female character facial expressions
Additional correcting of female characters animations
Clothes for female characters
Wwise upgrade
Creation and implementation of SFX related to foreign substances
Looking into the false ban issues with EAC
Testing upcoming features
Community feedback
Catching and banning cheaters
Steam bug reports and general discussion
Planning future events
Bug reporting
Adjusting trader prices
Tooltips for upcoming features
SCUM - Hotfix 0.7.14.50435
Fresh out of the oven, a hotfix so hot it's gonna burn your hands
Fixed an issue where the client log would increase in size when standing near vehicles
Fixed fatal error when using the music player
Fixed a bug where the default interaction for mushrooms found in the world would be "Eat" instead of "Pick up"
Fixed a UI glitch in the crafting panel when examining items with extremely long descriptions
Re-enabled DLSS support along with FSR. DLSS is recommended for Nvidia GPU's 20xx series or above, FSR is recommended for AMD GPU's. Both provide substantial performance gains.
Fixed the bug on the MK18 where it would show a picture of an AK47 when you get a malfunction
Significantly reduced kunai selling price
Development update #22
Ladies and gents, another Monday - another development update. Check out what our team has been up to this past week
Resolving the EAC ban issue
Further work on FSR 2.0
Clothes rework
Armor class rework
Physics optimization
Further work on modular vehicles
Appearance rework
General bug fixing
Working on new features
Working on new POI's
Ongoing work on a nuclear powerplant POI
Level design optimization
Assets for various POI's
Further optimization
Bug fixing
Ongoing work on female characters & animations
Nuclear powerplant concept art
Ongoing work on new handgun mounts and sights
Ongoing work on clothes for female characters
Ongoing work on backpacks
Research and creation of meshes for farming
Ongoing work on clothes layers morphing
Creation and implementation of sfx for upcoming features