We're excited to reveal the trailer, release date, and our Steam page – it's a big day for us, and we hope it's just as thrilling for all the genre fans out there.
Use the link below to check out the trailer, make sure to follow and wishlist the game, and add the game to your wishlists. Take a moment to read the official FAQ on the new Steam page. If you have any remaining questions, don't hesitate to visit our Discord server and ask us directly!
We have another development update for you today, and if you are a fan of the series, tomorrow is your day. At 1 PM PST we will reveal:
ːjollyrːAnnouncement Trailer; ːjollyrːRelease Date; ːjollyrːSteam Page of Caribbean Legend - more than a new edition, and a bit less than a remake of POTEHO; ːjollyrːFAQ - to cover all your questions and concerns.
We have arranged a special early premier for our patrons earlier today. The feedback was ːburning_flamesː ːbombingː, everybody is totally hyped now! You can visit our Discord and ask them themselves if you are eager to learn more.
Our Discord Server:
Don't hesitate to drop in and say hello. It's the ideal place to be if you're keen on staying in the loop about the game. Here's a spare link if the banner above doesn't work for you: https://discord.gg/CaribbeanLegend
Announcement Trailer Premiere:
https://youtu.be/DX7L13FN18M. Remember to go directly to Youtube via this link and hit the notification bell to receive updates about the big reveal.
Now back to…
Gorgeous and dangerous Helen
…happily ever after indeed
Has this piece of dialogue ever felt satisfying for you?
H: Ah, there you are, my captain! I am so glad, "+pchar.name+", that you have finally decided to visit me. I have got a lot to discuss you. PC: (Option A) We will delay this conversation a bit. I need to get some more information before I'll be able to answer your questions. And now I'm asking you to not show yourself on the streets. I hope that your waiting will not last long. Trust me and wait.
Right?! The lady is clearly giving you signs and you are like:
Wait.ːseawolvesː
This is Helen’s peak of interactive content. No wonder she feels totally inferior to Mary. Just think of it:
ːjollyrːA unique Vanguard is much more valuable than a unique Companion; ːjollyrːNo personal quest and no proper love story; ːjollyrːDoesn’t take the bedroom initiatives in her hands, so to speak. Although, for some, it is a plus. ːjollyrːZombie Jessica doesn’t approve of her. Must be personal.
Caribbean Legend will change that.Helen will get her own quest and one more ending. The quest will be happening during the Pirate Saga, allowing Charles and Helen to learn more about each other and to spend some time together. The best part is that you will be able to build Helen differently, depending on the choices you make. You can make her a perfect Vanguard, strengthen her naval skills even further or make her stats more balanced. There is also another new major feature, but that would be a spoiler. Don’t want to ruin the moment for you when and if you get to it. ːbombingː
PC: ( Option B) You told me you wouldn't forgive me if I didn't visit you and Gladys. Well, here I am. H: Nice that you remember that. I wanted to say that I am truly grateful. It's not every day you get saved from, you know, that kind of situation. H: Let's just go and get a drink, my treat.
Getting better, right? Behind that simple dialogue option, a couple of hours of additional gameplay is hiding. Looking forward to hearing your feedback once you complete the quest in the game.
…And that’s all for today, folks, see you soon at the big event tomorrow!
Good hunting. ːjollyrː
Notes from Discord: Part 2
Ahoy!
We have another development update for you today, and the trailer reveal is just in two days. This Saturday at 1 p.m. PST.
Today’s item is…
Isla Mona, your very own colony
…and a sneak peek of the new UI
-"By the holy Santiago, that would be swell! Problem is, our women would set it on fire. With us in it. No, Captain, I meant a church."
-"True, we have decent dwelling and pay, sea and leisures, families and friends. But something is still amiss, you know?"
It took a couple of months to write this quest, and another two to code it - a total of three years. I think we have done it right: several hours of solid gameplay, choices and consequences, lots of new content and events. It’s a great side activity for the mid game, don’t rush it and you will have yourself a proper colony built in two in-game years. No timers except for building ones.
Once the colony is built, it will remain useful until the end of the game:
ːjollyrːInfinite goods storage. ːjollyrːAbility to put a few hundreds of sailors in reserve. ːjollyrːShipkeeping, you can keep up to three smaller vessels or one warship. ːjollyrːLots of cheap ironwood; ːjollyrːSpecial events, items, companion interactions and Steam achievements.
But hey, you ask me how several months transformed into 3 years of development?! Simple, we have very little 3D modeling resources to cover all building stages of the colony. I think that is about 6 exterior locations total. But we are getting there and we like the result. The amount of effort put in this quest was colossal, but it was worth it and we hope you will feel the same!
That’s all for today, folks. Tomorrow we will talk about our dear Helen - a companion and a potential romantic interest.
Don’t forget to check out the two links below. This is vital not only because of the trailer, but also for the future updates to come: most of them will be Discord exclusive.
Our Discord Server:
Don't hesitate to drop in and say hello. It's the ideal place to be if you're keen on staying in the loop about the game. Here's a spare link if the banner above doesn't work for you: https://discord.gg/CaribbeanLegend
Announcement Trailer Premiere:
https://youtu.be/DX7L13FN18M. Remember to go directly to Youtube via this link and hit the notification bell to receive updates about the big reveal.
Good hunting! ːjollyrː
Notes from Discord: Part 1
The hero of the day
Ahoy!
It is a superb feeling to see all that hype building around the upcoming announcement trailer! As we count down the days to September 23rd at 1 p.m. PST, it’s time to kick off a series of posts from our Discord server. Over the past few weeks, we've been hard at work, sharing development updates and juicy insights, and we wouldn't want you to miss out on any of it.
But first, a reminder of two super important links that you'll find incredibly useful:
Our Discord Server:
Don't hesitate to drop in and say hello. It's the ideal place to be if you're keen on staying in the loop about the game. Here's a spare link if the banner above doesn't work for you: https://discord.gg/CaribbeanLegend
Announcement Trailer Premiere:
https://youtu.be/DX7L13FN18M. Remember to hit the notification bell to receive updates about the big reveal.
Thank you once again for your support, and we can't wait to share more exciting content with you in the days leading up to our big announcement!
Now let’s talk about…
El Cazador
The Cazador (The Hunter) is a ship with an intriguing history and has been my personal favorite since the days of developing the Flying the Jolly Roger DLC. I've always had a strong desire for a unique, proper mid-game galleon, bridging the gap between early-game quest ships and the Gryffondor. My aim was to terrorize everyone during the Saga quest and to beat the Caleuche with style.
However, we ended up with the Toreador, which I strongly dislike for several reasons:
You acquire her rather late in the mid-game;
She's the reward for a quest with the tightest timers in the game;
You have to abandon her during the infamous siege of Cartagena;
I probably just suck at playing this game.
The Cazador, on the other hand, is a different story. If you're a skilled seaman, she can survive in line combat and her 32-pound cannons can make life miserable for even a second-rate warship. My current thinking is to reduce her speed and allow her to carry more men. Voilà! A compelling alternative to the Toreador until the Gryffondor arrives, dozens of hours later in the game.
She's no easy prize. Remember the crazy battle of Isla de Coche? With the updated Cazador as the flagship of the Spanish flotilla, the fight will be even tougher. Even if you emerge victorious, I must caution you that she is the property of Casa de Contratación. The higher-ups may take offense, but there is a silver lining as they'll be displeased with Charlie Prince, not Charles de Maure.
That wraps it up for today! Tomorrow, we will talk a bit more about the progress we are making at the colony development department.
Good hunting. ːjollyrː
BUCCANEERS! Out Now!🏴☠️Overwhelmingly Positive Reviews!
Fellow swashbucklers!
The time has come - Buccaneers! is available now!
After four years of development by a team of three, we’re so excited to finally let you play the full game. It’s been a long and difficult journey, but we’re proud of what we’ve managed to create, and we hope you enjoy it!
The prologue quest from the free demo is also included in the full game, but if you’ve already completed it, you can skip it when you start a new game. If not, we highly recommend keeping it enabled - the end of the prologue is an important moment that sets up the story for the rest of the game!
In the main quest, you get to choose which faction to join after a brief intro sequence, and the game opens up after that. You can follow the events of the story or explore the open world and do as you please - the choice is yours!
As always, we really appreciate your feedback! If you have any comments, questions or bugs to report, feel free to join our Discord and let us know.
We will be on the lookout for bug reports and will focus on fixing any serious bugs over the next few days, so please bear with us if you experience any issues.
Happy pirating! 🏴☠️
Not exactly a Dev Diary
Ahoy!
ːseawolvesː
The next Dev Diary will be published next week - we have made a lot of progress since the last one.
For example, we created the new design for a British warship.
In addition, we are nearing completion of an alternative version of the Caleuche, the infamous ghost ship.
This week, we ask you to support an indie game which doesn't have the power and weight of a large fanbase like Sea Dogs. However, one day this will change - we are sure of it!
You can even try it right now for free if you're interested! This game has an average user rating of 90%, so perhaps you will enjoy it too, just like thousands of other players did!
Regards and good hunting! Thanks for your time and stay tuned for more! ːauthorityː
Dev Diary #4 - Release Date Update!
Ahoy!
ːseawolvesː
Among the news today are a new piece of soundtrack, news of a release date, and screenshots of updated warships and new locations.
Item 1
New music track - for a more pleasant reading. We’ve made new tavern themes, all are based on real-life shanties!
https://youtu.be/fnomZ5lX0cs
Item 2
Our release date was moved up to Q1 2022 due to the volume of feedback we were receiving over the past months - our task list almost doubled.
While we won't be able to include all of it in the release, we will continue to release free updates. Thanks to the major upgrade of the game engine, you won't have to start a new game each time we air something big.
Item 3
The extra time spent waiting for the release will be compensated by a free update that lets you play some of the content from the upcoming Legendary Edition. It’s almost done and we expect to launch it in late January.
Item 4
Remember the warships from the original game? Their textures were bad, and their models were clunky. Our team is currently reforging all warships in Legendary Edition so that they project respect, fear, and power. We have already finished the Dutch and French warships. The Spaniard is currently in progress - you can see it all below!
Item 5
The Legendary Edition will feature a whole new ship. Perhaps a pirate/raider galleon that shines in the midgame. We feel that there is a gap between quest post ships and warships in the game.
Item 6
There will be a change on a certain island in Legendary Edition. If you ever wished for a proper pirate base, you will surely get one! See some work in progress screenshots below!
Item 7
When will we update screenshots and a trailer on the Steam Page? Although we have already taken care of all the necessary music and voice overs, we want to take pictures and video footage from a build with maxed out visuals, new locations, new weather, fog, sky, etc. We don't have such a build ready yet, but we are not far from it now - the Steam Page will be updated early next year.
Make sure to join our Discord channel for a direct line of communication with developers and exclusive materials about the game and its development!
Today’s menu: total rebalance of crafting, wards and amulets, news about 1.7.3, new music track from LE and another call to wishlist and follow Legendary Edition on Steam!
In short - crafting will be much more relevant and comfortable in LE. You will be able to start crafting useful potions and amulets as soon as you take Alchemy perk. As for wards and amulets - they have been rebalanced, now each of them makes sense, each of them is useful and serves whatever build/playstyle you prefer. Since you can craft most of amulets yourself, this adds an extra layer to role playing, exploration and character development.
You can purchase a recipe of mixture or get one for free from Gino;
Mixture doesn’t harm your Life and adds 160 HP. Can’t buy it from merchants, only craft it or find it as a very rare loot;
Elixir is not available for purchase anymore, you either craft it or loot it;
Elixir’s recipe was changed and doesn’t require an alchemist’s chest anymore, the recipe itself is more available for purchase;
Merchants don’t sell as much antidote as they used to;
Each potion recipe now yields 3 potions instead of one;
Total amount of lootable elixirs at CoAS is much, much lower now;
Amelia asks extra 200 doubloons for an each Manga Rosa recipe;
Graveyard keepers and herbalists sell more herbs now;
Advanced crafting tools can be obtained in the early-mid game in random loot;
Alchemy interface is improved and crafting now uses all available components you keep in your cabin chests - but only if you are inside the cabin;
Added two new wards;
All amulets and wards have been rebalanced and now they have a bigger impact on gameplay;
Amulets that didn't work - they do now as originally intended. Certain wards got extra bonuses, now each of them is an extremely valuable prize.
Item 3 1.7.3 The biggest patch ever (TM) is about to leave the beta! (Sea Dogs: To Each His Own)
If you want to start playing on 1.7.3 right away - your password to dev branch is smoketestpatch. In case you have a x64 system and you do not want to start a new game - please find the README in the root folder of the game. Follow the instructions and voila!
If you have a x32 system - don't worry, you won't need to start a new game, although DirectX 9 and some of the newest engine features won't be available on x32.
For the past two years, we’ve been busy with not only expanding our team, remastering the engine and working on the Legendary Edition, we were also looking for a way to develop a completely new Sea Dogs title. With modern gameplay and graphics, animations and cut scenes, on Unreal Engine 5. Our ambition is to take the unique multi-genre Sea Dogs experience and carefully rebuild it on the modern game development basis of the 2020s.
We believe we’ve found a way to secure all the funding and resources we need, and Legendary Edition is the first step to do so.
If we do the release and the marketing right this time, we will remind the gaming community, 3rd parties and potential investors about the Sea Dogs phenomena and its unique gameplay. We want to show the world that Sea Dogs can become another successful AAA title. If you want that too - please wishlist and follow Legendary Edition.
Sea Dogs: Legendary Edition is, in many ways, a completely new title, which amassed all that we learned for the past ten years of development. We gathered community feedback from thousands of reviews and millions of hours of gameplay. As developers, we are very proud of it. As players, we are enjoying playing it over and over again.
You probably have a lot of questions, please ask them in the comments. We will make another post in a couple of days and answer all of them there.
This FAQ might shed some light too:
Q: Release ETA? A: End of 2021.
Q: Price? A: Discussing it right now, but it will come significantly cheaper for owners of the original Sea Dogs.
Q: What will the Legendary Edition include in terms of content? A: The list is above, we will be sharing more details regularly until the very release.
Q: Where is the trailer? Why are there only old screenshots on the Steam page? А: The announcement was supposed to be revealed later in September with all the stuff - new Steam capsule, a trailer, brand new screenshots. Due to technical reasons we had to do it earlier. The Steam page will be updated next month.
Q: Will there be any other bonuses for the owners of the original Sea Dogs. A: Absolutely, we are working on it right now.
Q: When will the big patch for Sea Dogs: TEHO leave the beta? A: In a couple of weeks.
Q: Will the Legendary Edition require a start of the new game? A: Yes.
Q: What about stability issues, crashes? А: We’ve completely rework the engine, crashes and stability are now longer an issue.
Q: What about issues with translation? А: We addressed that as well - the overall quality should be improved.