Sea of Stars cover
Sea of Stars screenshot
PC PS4 XONE Switch PS5 Steam
Genre: Role-playing (RPG), Turn-based strategy (TBS), Adventure, Indie

Sea of Stars

Patch Notes 1.0.48412


- Simplified Chinese Localization Overhaul: Following the feedback of Chinese players, we’ve dedicated considerable resources to revamp the Simplified Chinese version of Sea of Stars. This comprehensive overhaul includes not just translations, but also cultural adaptations to ensure that the game feels as native and engaging as possible. Every piece of text, from menu options to in-game dialogues, has been meticulously reviewed and revised for accuracy, context, and cultural relevance.
- Fixed typos in all languages

Sea of Stars Won Best Independent Game at The Game Awards!

Hey everyone!

Sea of Stars won the award for Best Independant Game at this year's The Game Awards that took place in Los Angeles on December 7th!



It still feels surreal and it’s hard for us to find the words, but we want once again to thank everyone for the overwhelming support <3

Shoutout to our fellow nominees, make sure to check them out:


  • Cocoon
  • Dave the Diver
  • Dregde
  • Viewfinder


Sea of Stars was also nominated in the Best RPG category, which ultimately went to Baldur's Gate 3. Congratulations to Larian Studios!

What a year it's been for games.

Cheers,

-Saboteam

Patch Notes 1.0.46981 (heavy spoilers)

- Added a new Relic: Tactician’s Mettle, which will unlock after the graduation ceremony. It is also given retroactively when loading a save beyond that point in Zenith Academy.
- Updated all campfire rest scenes to offer more varied placement and animations.
- Sea of Nightmare: Fixed an issue that could cause the break crystal cutscene to not play entirely, locking the player in Sea of Nightmare. Save files that are locked in Sea of Nightmare should be fixed after a reload.
- Adjusted the logic on the Parrot to properly offer insight regarding Fishing Island’s conches.
- Fixed props flickering, clipping and adjusted collisions in multiple levels.
- Fixed known typos in all languages.
- Fixed crash that could occur when spamming the “back” button while the end game save screen appeared.
- Fixed an issue that could cause the player’s death count to be incorrect.
- Fixed issue where dying after an auto-save could also overwrite the manual save.
- Adjusted Bs't’s animations in some cutscenes where the combat pose could be playing when not intended.
- Adjusted animations on some characters to prevent idle breaker animations from playing during Stormcaller and Acolytes fights outro cutscenes.
- Adjusted party advice to avoid lines about going to Settler Island while already on the island.
- Made sure that Clockwork Castle’s name is displayed properly in the hud when loading the scene from Mirth.
- Conflagrate should no longer emit scorch marks after the fire pillar has disappeared.
- Fishing: removed water VFX that could appear when bobber lands on land.
- Adjusted some enemies in Dweller's Fall Arena to make sure they don't give XP.
- Fixed an issue that caused Three's idle animation to interrupt the "low health idle" animation.
- Added checks to ensure that the level up music plays properly in Maelstrom Point and Trek to Center of the World.
- Added checks to ensure the player icon can be seen on the map screen even when the player is near the borders.
- Added checks to ensure consistent letterboxing during the "Sea of Stars Sequence" camera shift.
- Fixed a glitch in the Game Menu's character portrait tray when switching between gamepad and keyboard.
- Changing the PixelPerfect video option during Fishing minigame will now update the letterboxing.
- Fixed character misplacement that could occur when spamming pause while using the clock tower's big lift.
- Added Sequent Flare timing VFX and SFX to Arcane Barrage combo move.
- MossyCache: Added a check to prevent a character potentially getting stuck in running animation.
- Fixed an issue that could cause the game to change resolution for a few moments during loading screens.
- Fixed an issue that caused the character sprites in the loading screen to flicker and run too fast.
- Added checks to make sure all "boat triggers" that remove map fog can also be triggered while flying.
- Cooking: added a check to prevent the quantity selector SFX to play while grayed out.
- Fixed an issue that could cause Resh'an's puppet to unintentionally have dialogue.
- Fixed an issue that could cause the player to do negative damage in some cases.
- Fixed an issue that caused the pirate music track 36 to not play properly.
- Fixed an issue that caused Gaëtan Piment's hand to flip after talking to him a few times.
- Stonemasons Outpost: Made sure that the right cutscene is played for the water pump and statue.
- Wraith Island Docks: Made sure that the raft is still visible after loading a save file.
- Fixed an issue that could cause undiscovered area names to not display properly if the language is changed while they are displayed.
- Brisk Arena: Fixed an issue that could cause the camera to follow B’st after exiting the arena.
- Cerulean Expense: Disabled probe during level up sequence.
- Fixed an issue that caused no attack name to be displayed while Romaya summons Lonzon or Revenant
- Cursed Woods: Fixed an issue that could prevent the player from accessing menus after playing the cutscene for opening the passage.
- Fixed an issue that could cause the camera to be locked after yeeting to X’tol or Y'eet.
- Antsudlo: Fixed an issue with climbing and changing water level.
- Antsudlo: Adjusted follower behavior to prevent them from getting stuck mid air.
- Added an auto full heal to the party before the Dweller of Woe encounter.
- Fixed possible softlock when using a combat move after the Dweller of Strife encounter.
- Added a full heal after each Boss fight in the arena.
- Fixed an inconsistency in diagonal flight speed that occurred depending on whether D-pad or joystick was being used.
- Now disabling all in-game hud panels during encounter outros.
- Fixed the locked TOD (time of day) when loading a save file on the second planet after defeating Dweller of Dread.
- Fixed an issue with focus crystal activation zones when swapping the party leader.
- Adjusted a chest that could be found floating in the air in the Cursed Woods.
- Fixed an issue with the light ball trigger position after a failed landing.
- Added a check to cancel avoidance when a character gets selected, to prevent them from potentially getting stuck in the avoid state and softlock the encounter.
- Antsudlo: Added a failsafe to make sure the water's level is correct after reloading the save.
- Vespertine: added a check to muffle the pirate music in Resh'an's room.
- Added a check to resurrect KO'd party members in-between Catalyst phases.
- Sea of Nightmare: Fixed an issue that caused interaction with a stone totem to show outdated information after shattering the crystals.
- Fixed an issue that caused Shimmering Shard to not actually increase damage against undead.
- Fixed crash that could occur after 5 or more strife minion eyeballs exploded in a single move.
- Wizard Lab: Fixed an issue where the user could miss out on a chest if they did the purple room first and didn't use the pearl stand. Fix has been implemented retroactively, so anyone missing a chest should now find it in the magenta room.
- Fixed an issue that could cause the title to become unresponsive if the player changes party order at the very start of combat.
- Fixed a crash that could occur when trying to change the equipped weapon of a character while having a certain quantity of duplicates.
- Fixed a possible crash when sending the leader to the back row while a "loot notification queue" is running.
- Fixed an issue that could cause a crash if the player receives a loot notification after the Golden Pelican sequence.
- Increased compatibility to help the PC version of the game run on some older cpus.
- Fixed a specific encounter's intro which could result in a crash if the player initiated combat with a sneak attack.
- Fixed a crash that could occur when a follower gets deactivated or stops following the leader while a geyser is waiting for them.
- Fixed an issue that could cause some SFX to persist throughout the credits if both the player and World Eater die on the same frame.
- Fixed B.S. Roulette to prevent the "back" button from being used during the dialog choice.
- Dweller's Fall Arena: Fixed an issue that could cause loss of HP/MP when entering/exiting.
- Fixed a crash/softlock that could happen while B'st was the first follower and entered a climb zone from the top.
- Fixed a softlock/crash that could occur if the Dweller of Strife died on the same hit as the crystal device got fully charged.
- Fixed an issue where the tight ropes could disappear when the player landed on them.
- Fixed an issue where a crash could occur when teleporting or talking to an NPC at a specific time during their pathfinding.
- Fixed an issue that could cause the game to crash if the Graplou was used immediately after combat.
- Fixed an issue that could cause Duke Aventry's sprite to vanish from the cutscene if the party leveled up by beating him.

Steam Awards 2023 Nomination

For the Steam Awards this year, we chose the Outstanding Visual Style category for Sea of Stars!

As the nominees are determined by the community alone, every vote makes a big difference. You can cast yours above.

Whichever titles you wish to support, we hope you will all participate in big numbers <3











Patch Notes 1.0.46131 (heavy spoilers)

- Fixed a softlock that could occur when using Hurl Smash to break locks against a certain final boss
- Fixed a glitch that could occur when swapping the party leader while standing on a pressure plate
- Fixed a trigger that could cause Khukharr's dialog to start when returning from a fast travel
- Added a check to prevent a conflict when attempting to start flying on the exact same frame as landing in boat form
- Sea of Nightmare: added a check to prevent initiating combat while a crystal break cutscene is playing
- Sunken Ruins: moved the stone activation cutscene to trigger after opening the chest rather than after beating the boss, to fix rare occurrences of it not activating when completed before Elysan'darëlle
- Adjusted raft collisions in Half-Sunken Tower area
- Adjusted collisions in Moraine's office (Zenith Academy)
- Added a check to properly reset gravity modules in Forbidden Cavern's room to the right
- Fixed a rare softlock which could happen when triggering an encounter with a scripted cutscene intro while a follower isn't done bouncing from a graplou strike
- Adjusted collisions on Skybase's pushable blocks
- Added detection to prevent the player from getting stuck when using the graplou to move up a slope
- Fleshmancer's Lair: added a check to super prevent the teleporter from being used while camping
- Adjusted collisions in X'tol's Landing
- Adjusted collisions in one of the Molekin houses
- Sacrosanct Spires: added a check to prevent triggering the sealed entrance's cutscene while camping
- Adjusted collisions in Antsudlo's entrance
- Adjusted collisions in Clockwork Castle's clock tower section to prevent an issue when players could get stuck
- Fixed null ref that would occur when attempting to browse when the level up screen only shows one option
- Adjusted a puzzle in Derelict Factory to remove the player's ability to lock themselves in and remain stuck
- Fixed possible softlock in Solstice Shrine #4's puzzle
- Added a check to disable interaction with the world map's docks while transitioning to camping to prevent softlocks caused by conflicting transitions
- Fleshmancer's Lair: fixed softlock that could occur with the eyeballs puzzle due to physics
- Fixed an issue that could occur when collision with an enemy while zipping through a propulsion gate (Antsudlo, Air Skyland)
- Trek to center: adjusted triggers to prevent a rare occurrence of bad zoning when jumping down
- Updated level loading code to include more null ref checks
- Fixed a softlock that could occur when an enemy would play its attack animation while in hurt state
- Added a check to prevent duplication of Malkomud and Rockie's sprites when they both get KO'd at the same time
- Fixed a softlock that could occur when reentering the Golden Pelican after being teleported out
- Infinite Abyss: fixed a softlock in Dweller of Dread's encounter that demanded a very specific setup and sequence of party composition, KO states, and boss attacks
- Added a check to prevent softlock when an encounter is triggered while the player is zoning or teleporting
- Flooded Graveyard: fixed a crash that could occur when using the graplou specifically on the climb wall in the chapel from the second floor
- Fixed an issue where the paincone projectile could get pooled before reaching its target when running the game at very high fps
- Updated combat management to prevent targets that have left the encounter from checking against damage zones (i.e. fixing a softlock when defeating Romaya with conflagrate while she's on the bone pillar, who will now instead be properly immune to damage in this situation)

Patch Notes 1.0.46074

- Fixed softlocks that could occur in certain areas depending on party composition
- Fixed an inventory glitch regarding Antsudlo's pearls
- Fixed an reported issue where Garl would be remain deactivated when swapping party members before reconvening in the Humble Boast's Kitchen
- Fixed an issue where Antsuldo could be entered too early, causing an improper state on the big door
- Added a check to update save files ensuring they are compatible with latest fixes
- Retro actively added Cerulean Expanse story artifact to those who missed it prior to the fix
- Reimported text in all languages to include all pending updates

Patch Notes 1.0.46059

- Fix soft-lock that could occur when leveling up in X'tol's Landing
- Fix issue where combat result bar could display negative XP
- Reduced time before displaying boat controls while sailing to increase the chances players will visit their crew!
- Adjusted repulsor physics on an NPC that could cause dragging
- Reimported English texts to included latest corrections

Official Launch Trailer

Hello everyone!

Emotions are flying high at the studio with only one week left until we push the button to release Sea of Stars into the world.

We're keeping ourselves busy until then, so let's look at the latest news!

THE LAUNCH TRAILER IS OUT!



We've been floating the idea of revealing a fourth playable character along with the launch trailer. In the end, we did go for it. There won't be any spoilers in this post, but if you prefer not to see the character reveal, we recommend avoiding the launch trailer for now!



The final week's ramp up to launch is by far the most critical moment for us, especially amidst all the high profile releases surrounding our launch window. So, now more than ever, if we can ask for your help one last time, the best way to bring eyeballs is to leave a comment on the video on YouTube, and share this tweet.

It wouldn't be possible to describe in words how we feel right now. In exactly seven days this dream project of ours will be sent out into the world for all to see. Putting the finishing touches over the past couple of months, there has been a unanimous sentiment on the team that we genuinely ended up with something we would consider special.

So, thank you all once again for the overwhelming support and positivity throughout the years, we can't wait for all of you to finally get your hands on Sea of Stars. From our hearts to yours, we hope you are looking forward to a great adventure.

-SaboTeam

Sea of Stars is verified on Steam Deck!

Hey everyone!

There are only two weeks left until launch, and we are happy to confirm that Sea of Stars has officially passed certification, and is verified on Steam Deck!

This means everything is locked in and out of hands now--like everyone else, we're just waiting for it to go live on August 29th, which is proving to be one of the most challenging steps of this whole journey!







THE 'MAKING OF' DOCUMENTARY FROM THE ESCAPIST IS NOW AVAILABLE



Back in April, The Escapist’s documentary team flew to Québec City to visit our studio for a few days. We had a great time sharing our story and opening up about our process a little more. As of today, you can watch the full thing (runtime 35 minutes) on their YouTube channel.

In case you are worried about spoilers, since the documentary was a Kickstarter stretch goal meant to release before launch we made sure not to show or discuss anything outside of what has been shown already in trailers and social media posts. So, if you have been avoiding everything so far it's probably best to save this one for later, but if you have been keeping up, rest assured that you won't find any spoilers in there!



We want to thank everyone at The Escapist for the amazing opportunity. Working with them has been a real treat, and we will remain forever grateful at how they managed to capture such an important moment of our lives. One for the old days!

If you feel like spreading the word, the best way is to like the video, leave a comment on YouTube, and share this tweet.

Enjoy!

THAT’S IT FOR NOW!



Only two weeks left until you all get to explore the little world we built. As the press is busy playing the build and writing their reviews (embargo lifts August 28th, a day before launch), we join the wait while being thankful that it is now only a short one.

Thank you all once again for your overwhelming support.

-SaboTeam

Sea of Stars is Verified on Steam Deck!

Hey everyone!

There are only two weeks left until launch, and we are happy to confirm that Sea of Stars has officially passed certification, and is verified on Steam Deck!

This means everything is locked in and out of hands now--like everyone else, we're just waiting for it to go live on August 29th, which is proving to be one of the most challenging steps of this whole journey!







THE 'MAKING OF' DOCUMENTARY FROM THE ESCAPIST IS NOW AVAILABLE



Back in April, The Escapist’s documentary team flew to Québec City to visit our studio for a few days. We had a great time sharing our story and opening up about our process a little more. As of today, you can watch the full thing (runtime 35 minutes) on their YouTube channel.

In case you are worried about spoilers, since the documentary was a Kickstarter stretch goal meant to release before launch we made sure not to show or discuss anything outside of what has been shown already in trailers and social media posts. So, if you have been avoiding everything so far it's probably best to save this one for later, but if you have been keeping up, rest assured that you won't find any spoilers in there!



We want to thank everyone at The Escapist for the amazing opportunity. Working with them has been a real treat, and we will remain forever grateful at how they managed to capture such an important moment of our lives. One for the old days!

If you feel like spreading the word, the best way is to like the video, leave a comment on YouTube, and share this tweet.

Enjoy!

THAT’S IT FOR NOW!



Only two weeks left until you all get to explore the little world we built. As the press is busy playing the build and writing their reviews (embargo lifts August 28th, a day before launch), we join the wait while being thankful that it is now only a short one.

Thank you all once again for your overwhelming support.

-SaboTeam