Seabed Prelude cover
Seabed Prelude screenshot
Genre: Simulator, Adventure, Indie

Seabed Prelude

SeabedTimes issue 427



We are very pleased to announce the end of architecture contest for the best station!


We would like to thank all the contestants for their contribution! We have chosen a few stations for the reconstruction. Visualizations are available on pages 3 to 15.

Some of the underwater cities are experiencing leakage problems!


We have received information about some tightness issues on some stations. Please, inform your station Administrator about every inconvenience.

New badges for the bathyscaphe pilots!


The Constructors have recently presented a lot of new medals for their subordinates. Our correspondence learned, that medals will also be given for making mistakes. Take a look at some of them on the next page!

More people are inside the Domes than on the surface!


Central Statistical Office made a statement regarding the number of residents over and under water. More on the subject on the pages 7 and 8.

Version 1.5 is ready to download!



Presenting - The Printer


What happened on the station? What happened to the station? Where are all people? Who are the Constructors?
Now, every time you arrive to the station, you will get a small portion of the plot!
Just grab the newspaper and check it out!


List of changes:



  • Lectern fix;
  • Stations remastered;
  • Plot makes more sense;
  • Added printer;
  • Added semitones;
  • Added "long" notes;
  • Dron is now not allowed to exit the station and fly around bathyscaphe;
  • Fixed small glitches and other fixes.


Our dev team is giving its best to enhance the game and we hope that you will enjoy the changes! If you want to take part in making Seabed Prelude better, please visit our Community Hub and share your thoughts!

Sincerly


Seabed Prelude Dev Team

Version 1.1.1 is up and ready!



Presenting - The Lectern


But why should you be excited as much as we are?

  • Now you are able to easily distinguish notes.
  • Learn where notes should be on the staff.
  • No vertical lines - no pressure in playing. Find you own rythm and do your best!

Our dev team is giving its best to enhance the game and we hope that you will enjoy the changes! If you want to take part in making Seabed Prelude better, please visit our Community Hub and share your thoughts!

Sincerely


Seabed Prelude Dev Team

Version 1.1.0 Released!



List of changes



  • Now you can choose tutorial level after choosing New Game!
  • Added "pulling trigger" motion to the hooks;
  • Introduced note stand, which shows you exact note you are supposed to play;
  • Fixed bugs, glitches and mistakes in songs;
  • Improved drone steering;
  • Final bathyscaphe rearrangement;
  • Introduced dynamic shadows;
  • Added exit button to main menu;
  • Fixed small glitches and other fixes.


Our dev team is giving its best to enhance the game and we hope that you will enjoy the changes! If you want to take part in making Seabed Prelude better, please visit our Community Hub and share your thoughts!

Sincerly


Seabed Prelude Dev Team

SeabedTimes issue 300



First large city has been flooded! Does the same awaits metropolises of the world?


“We are getting informations from around the globe, that many coastal cities are being flooded by sudden tides. More and more people are migrating to cities placed on uplands. Especially those who have not yet received the assignment in the underwater domes. Pictures on page 7.”

We got information, that in addition to domes, they are also building intermediate stations for the Constructors!


“Our source says that Constructors have reserved the possibility of private access to some stations only for their partnership. What’s on these stations? Are they their labs? Maybe this are the places where new station improvements are tested? Maybe they are working to stop the flood? Interview on page 14.”

Further improvements in the underwater transport!


“Constructors along with designers are working on improving the submarine transport! Piloting should be getting better! More on the next page!”

We have information that some of the stations have been infected by bugs! We highly recommend being careful when visiting! Apparently, some are extremely annoying!



;)

Version 1.0.2 Released



List of changes



  • Introduced boiler, representing combo meter;
  • Level summary screen implemented;
  • Score system reworked;
  • Bathyscaphe interior reworked;
  • Stations reworked;
  • Campaign difficulty curve reworked;
  • Fixed drone camera bug;
  • Increased font size displayed during scanning objects with drone;
  • Visual changes to organ;
  • Small bugs and fixes;


We want to give special thanks to Kris.vdv and Trogdor for pointing out some problems with the game. Cheers!

Our dev team is giving its best to enhance the game and we hope that you will enjoy the changes! If you want to take part in making Seabed Prelude better, please visit our Community Hub and share your thoughts!

Sincerly


Seabed Prelude Dev Team

SeabedTimes issue 245



More and more residents are moving to the underwater domes.


“Another residents of cities and villages are seeking shelter inside the underwater cities! Constructors can barely keep up with the demand for the apartments. Therefore, we would like you to propose the purchase of the apartments from the editors of Seabed Times. More information and contact with our sales manager on page 20.”

Bathyscaphe engineers are working on an improved version of the vehicle!


"Designers with the help of Constructors created an upgrade of the steam engine, which allows for better, more economical work of it. There have been a leak of instruction. It warns the drivers of the bathyscaphe from randomly hitting control keys (organ keys) or control arcs (Tesla Coils), as it can caouse excessive espace of steam from the bathyscaphe and speed problems. More on page 5."

Countries located in the river deltas and depression cry to other leaders for help!


"Next areas are flooded! Countries are begging for support in the form of sandbags, provisions and building materials. Interviews with the representative of the “Basin” group on the page 18."

We’ve reached out to the first inhabitant of the dome! More on the next page.

Version 1.0.1 Released



List of changes



  • Adjusted bathyscaph interior to fit smaller play-areas;
  • Fixed lever speed representation;
  • Instruments altitude auto-calibration system implemented;
  • Introduced high velocity voice warning;
  • Dashboard fitted with additional “restart drone” button;
  • Stations geometry reworked to increase drone maneuverability;
  • Scannable items not working properly issue solved;
  • Fixed collider issues on stations;
  • Introduced Seabed Times, your news provider;
  • Minor tweaks and fixes.


Our dev team is giving its best to enhance the game and we hope that you will enjoy the changes! If you want to take part in making Seabed Prelude better, please visit our Community Hub and share your thoughts!

Sincerely


Seabed Prelude Dev Team

Seabed Times, issue 217.



Another city flooded! High-Altitude cities overcrowded!


“More families were relocated due to massive floods. Dozens of factories have been flooded, we are losing more and more data, writings and arts! Country leaders are trying to provide help for the society and to save as much as possible. More on page 2.”

Creation of the first underwater domes has begun. Our last hope?


“The United Nations are on the final stretch of testing underwater domes. It is expected that transfer of neediest families will begin at the end of the month. Is this a chance for humanity for a new life? More on page 23.”

Interview with the founder and architect of the domes on page 11!



Constructors are working on improving the size of bathyscaphes used to move between the underwater cities.


“More and more Captains are complaining about the size of bathyscaphes interiors. Constructors are working on it! More in the next issue.”

Seabed Prelude has just been released!



We're really excited to announce that Seabed Prelude is now available! We hope you will have great time playing and exploring the underwater reality!

Please don't forget to give us your feedback, join the Steam community group and discuss all the aspects of the game.

Fair winds and following seas!