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Genre: Strategy, Adventure, Indie

Seablip

Wizards & Flags Update Out Now!!



Hello everyone!



It's time for Seablip's first major update! Wizards & Flags is out now!

I recommend starting a new game, since the gameplay has been significantly rebalanced. However, old players should still be able to play on their old saves! ːsteamthumbsupː

The new update brings a lot of new changes. There are a lot more enemies on the higher tier of difficulty. You'll get a new tactic with the wizard. And the world map has been totally renovated. The new map offers a much easier solution for the expansion of the world (something I intend). While some of you might feel the game still needs to reach closer to 1.0 to be replayable, I hope this new update will give a lot of fun to old sea dogs too! ːsteamhappyː

As a single developer who is also a dad, it has been a rollercoaster to get here, but I really hope you like the new update. It brings significant changes, and hopefully a lot more fun! I have a lot of fun working on Seablip, but the most important thing is how you experience it.

Seablip is still not 1.0, and I know the game lacks content and is riddled with bugs. Rest assured that I will continue to work on Seablip until it feels like a worthy 1.0 game — and hopefully beyond that too!

I really appreciate all the feedback you give me, and I hope you see that I listen to that feedback.

Here's a look at some of the new things added to the game, while some stay a secret.


Patch notes (does not cover all changes)



New World Map



New Roguelike Challenges



Wizards and Spells



Goblin Enemy Faction



Battle interface update




  • New button in battle to lock/unlock aim.
  • Fortune Wheel mini-game to win new upgrades. Get better odds with a Crew Kill Victory or multiple losses of the same upgrade

More enemies, including many more 4-skull (very hard) enemies




  • 3 new bosses (more to come)
  • More upgrades!
  • Shipbuilder NPC moves to player island (can build boss ships!)


Customize Flag




Changes (does not cover all):



  • Gold prices and rewards rebalanced. Expect increased gold usage in the next major update.
  • Magic Shield reworked, more vital to gameplay, and integrated into the HUD.
  • Ship speed and evasion improved and changed. Evasion upgrades are now available.
  • Blueprints can only be learned with a blueprint.
  • Crew health nearly doubled.


Major Bug Fix:



  • Fixed issue where anti-virus software blocking save permissions caused constant freezing. (Please report if this persists.)

Wizards & Flags Update One Knot Away!! - Experimental Branch Out Now

Ahoy, everyone! Seablip's next major update: Wizards & Flags is just around the corner, but I need your help with feedback!

The Wizards & Flags update brings a lot of changes!! A new ship, magic, more enemies, more challenges, and a new faction: Goblins. The World Map has also changed!!

A huge rebalance of gold has also happened. This is by no means ready, but there is a huge rebalance of gold rewards in the game. I'm sure you will get very rich in this version too and at some point won't know what to spend gold on. For that, I want to say that there will be a lot of content to spend that shiny gold on when the next major update is out.

Magical Shield is reworked. And more.

I'm most likely going to release the game sometime next week, but it would be super valuable to get some early feedback from players who want to test the experimental build right now.

Be aware that it is experimental. Not all content is finished yet. Sound is missing, and you should back up your saves before you start.

I encourage you to start a new game when you play the experimental build. Since the game has changed a lot since the last time you played.

  • It would be super valuable to know what it's like to start the game from scratch, but I'm also interested in feedback from players with "old saves" - so do as you like!



To join the branch:

  • Back up save data. Found at “C:\Users\USERNAME\AppData\LocalLow\Vibedy\Seablip\SaveData\Saves”
  • Copy the SaveFiles folder and put it on the desktop or something.
  • Go back to Steam, right-click on Seablip, and select Properties. Select tab Betas. Type in the code: experimental and hit the button Check Code. Now select the branch from the drop-down list.
  • Enter password: “ experimentalbeta”
  • Restart Steam to trigger Steam client to download the update.


Any feedback from playing on the Experimental branch should be reported on the Steam Forum (mark it as "Experimental Build", or on on Discord marked with the experimental tag, or you could send me an email from here.

Best Jardar

Wizard & Flags Status #2

Hi everyone!



I'm thrilled to let you know that I'm making great progress on the next major update, "Wizard & Flags" and I expect it to be ready by late October or early November.

I want to say a huge thank you for all the supportive comments and messages—your encouragement really means the world to me, and I'm grateful for your trust.

New World Map



This upcoming update brings a significant change that will change the world entirely!! Instead of navigating one big world (when sailing), it's now split into several distinct areas. Each of these areas has specific difficulty levels and themes, helping both new players and veterans to understand the challenge level and seek out adventures at their own pace.


This is still a bit rough, but here's a sneak peek at what's coming with the new world map:

  • Each new area offers a navigable map similar in style to the old world, but with varying sizes—some smaller, some larger.
  • The map will feature random challenges that change daily to keep things exciting.
  • As you unlock new areas, you'll discover even more regions and challenges.
  • You'll be able to fast-travel between any areas you've unlocked.

World Area




The home area will be a more relaxed environment, featuring fewer enemies and an easy difficulty setting. After the fortress update, you might encounter stronger enemies here if you’ve upgraded to a better island.

Compatibility with Existing Saves


Rest assured, the update will work with your existing save files. While you won't lose any progress, you'll need to rediscover some areas, and a few islands might be locked until you've completed certain challenges. If you've saved your game outside of the home area, you'll respawn just outside your home island to avoid awkward situations like being trapped inside an iceberg.



I know many of you have asked for a bigger world. Some players want the game to be more difficult, and others want it to be easier. I think this update will make Seablip a little better on all those requests. The game still needs a lot of balancing, but I think this is one step in the right direction.

Thanks once again for your ongoing support and enthusiasm! I'm going back to developing.

Best,
Jardar

Seablip Official Roadmap to 1.0

Ahoy!

As promised, here's the official Roadmap for Seablip's journey to EA. This outlines the key milestones I focus on to bring Seablip to version 1.0. While you won't get every detail, I hope you get a sense of what's to come.

Between major updates, there will be smaller updates. I will also spend a lot of extra time after each major update to focus on bug fixing.



1. Wizard & Flags (Next Update)



  • Customizable flags
  • Wizards with spells
  • Goblins



"Slow Spell"


"Magic Magnet Spell"

2. Fortress & Exploration Update



  • Build and upgrade a fortress on your island to defend against enemy raids.
  • Explore the world with outposts controlled by Redcoats, Bluecoats, and Octopus.
  • Discover more islands and embark on randomized quests like rescue missions, destruction missions, and exploration.



Redcoat Outpost WIP

3. Fish & Fight Update



  • Fight on islands using WASD movement, primarily against pirate enemies.
  • Captain Battle (instead of a ship battle, you can sometimes choose to do a "Captain Battle". Your crew and enemy crew are gathered around in a "circle" to see which captain is the best)
  • Enjoy a special fishing mini-game on the world map.
  • Experience a revamped fishing and reward system, + fixing Whalgrim's fish quest.




Controler Update



  • This is overdue! I know I promised to make the game better for a controller than it is today. I apologize for the delay in controller support. While it's not currently optimized, I'm committed to making Seablip controller-friendly. Since I lost a lot of development time as explained in the last community post, I had to make hard decisions on my priorities making the Wizard update priority number one. Right now I can't say where on the Roadmap this step is added. I don't want to disappoint you, but rest assured that I won't stop working on Seablip before it offers decent controller support too!


4. Trading & Economy Update



  • Island Economy
  • Trading wares with different islands and bigger cities is an option to earn coins.
  • Merchant sail routes will be more visible. (Giving you the option to do better trade, or dear for some merchant raiding)
  • Farming and food update.


5. Main Story & Localization



  • Finish the main quest this includes some side quests connected to the main quest.
  • This also includes a couple of boss fights.
  • Localization.



- Jardar

Wizard and Flag Status

Hi everyone!

There have been a couple of rough months for me. I am well, but I had to prioritize family for a while and go completely offline. I apologize for my absence from the forum. I know you got a lot of questions and wonderful feedback. I will try my best to catch up in the coming days.

I have to say that it means so much to me that Seablip gets so much love and support on the forum and in my mailbox. It hurts that I haven't been able to answer you all, but know that it motivates me!

Know that I put all my time and effort into Seablip every day, and the only thing that stops me from working is when I have to prioritize family.

The Wizard Update is in progress, but it will sadly be delayed. Please keep in mind that I am the only developer working, but again, rest assured that I won't stop working on Seablip until it is how I envisioned it.

I think I know when the Wizard update will be ready, but I don't want to disappoint you again, so I'm keeping it to myself a little longer to ensure I can meet this deadline.

I'm sure you want to know what's cooking, so I've made a little preview of some of the things I'm working on.

Customize Your Flag


Here's a look at the new customization menu for flags. This flag will be added to each ship you own, and you can even build a flagpole on islands.



New Spell Book


Here’s a new menu for wizards in Seablip. You’ll need to unlock new spells, but when you first get your hands on a new spell, it can be used by any wizards you have on your ship.

  • But only a few wizards are available (if you can find them).



New Faction: Goblins


Goblins are a new faction added to the game. They are small and offer a unique type of ship with a built-in goblin drone system. These ships can have a small variety of drones.



Steam Community


I need to maximize my time on the development of Seablip, and because of this, it’s difficult for me as a single developer to also be 100% active with the community. But want to keep in touch with you. To better organize this, I want to dedicate Friday each week to be more active on the forum. Luckily, I’ve received a lot of help from players who keep the forum active. - Thank you so much!

And if you encounter a serious bug, I have some dedicated players who are pinging me with your requests. ːsteamthumbsupː

Localization


I know many of you want to get Seablip localized! I’ve noted all the different languages. Over time, I’ve received literally hundreds of requests for different languages, and supportive players who want to help me localize Seablip.

I will add time for localization before 1.0. This will happen during the last phase (see the upcoming roadmap for more info). A few languages will be translated professionally, but it will also be possible to help me localize voluntarily too. If you want to contribute to this, you’re more than welcome: Check in when we are closer to 1.0 for an announcment on this.

Roadmap


I know many of you are looking forward to more Seablip content, and it’s time to give you a roadmap to 1.0. This will be announced next Saturday!

Best,
Jardar

Seablip Summer Sale + New Update!!

Hi everyone!

The Steam Summer Sale has begun!



I've released a new Seablip update featuring a brand-new boss and a few other exciting additions!

New Update 0.7.053



https://store.steampowered.com/news/app/1471270/view/4221643401459556047?l=english

Seablip Demo Live



I'm excited to announce that I've just published a new demo for players who want to try the game before they buy it. Many of you have requested this, so here you go!

https://store.steampowered.com/app/2572070

The next update will be the Wizard and Flag update.

Have a great summer! :)

- Jardar

Small Update - 0.7.053

New:


  • Oil Barrel Upgrade (Rare Blueprint)
  • Thunder Barrel Upgrade (Rare Blueprint)
  • You can now buy oil and thunder barrels from Barrel Island.
  • Eel Charger (Ship Upgrade)
  • 1 New Boss (after you learn Boulder Push)
  • Oil is now a new battle effect (Combine with flames or remove with water).
  • Slime on the ground is now a new battle effect (Slows down sailors' walk speed by 70% or combines with oil to make a short duration of poison gas).
  • Monkey Bomber (Ship Upgrade) (Epic Blueprint)
  • Banana Bomb (Currently used by Monkey Bomber)
  • New Item: "Duck Floaty." You can rescue sailors from the ocean after a battle.
  • You can buy Duck Floatys from Seablip Island.
  • The item trade button now shows the item description.
  • Akasho on Peacehaven now accepts the Love Messenger Quest, and you can learn "Boulder Push" from him.
  • 1 New Achievement


Changes:


  • Magic Shield Update: Dead Shield needs 18 seconds to charge (from 5 seconds before), Gold Shield needs 17 seconds (from 5 seconds), and Small Shield (upgrade) needs 20 seconds (from 18 seconds). Big Shield's durability is now 3 hits (from 6 hits before).
  • Wood Auto Pump is slower. It needs 5.5 seconds to remove 1 water "bar" (old: 3.5 seconds).
  • All Barrels are faster to build.
  • Flame damage on the ship is now 10 seconds slower, but for each flame inside a zone, it's now 1.5 seconds faster.
  • Flame damage on sailors is now 8 (ish) seconds slower, but for each flame, it is 2 seconds faster.
  • Poison Gas and Flame combined have a 50% lower chance of ship damage and do less crew damage (but still powerful!).
  • Blue slime can now freeze sailors (on death).
  • Green slime now spawns slime on the ground.
  • Slime Mortar Update: 65% chance for green slime, else one of the other colors.
  • Fish Mini-Game is temporarily removed, making it much easier to catch a fish (honestly, I'm not super happy with the mini-game as it is).
  • Fish do not respawn before the next day (if caught).
  • Slime Mortar is now craftable (Legendary Blueprint).
  • Ice Mortar projectile count reduced to 4 (from the previous 5).
  • Monkey Mortar increased gold price.
  • Fish torpedo ship damage was reduced to 1-2 (from the previous 3).
  • Artifact Update: Longbeard Vase III can now be found on the ice biome and in caves.


Bug Fix


  • Winning a battle with flames could glitch the game in rare circumstances (fixed).
  • Pocket Crew could spawn on cells that were blocked/not visible (fixed).
  • Hungry Tree could cause some item bugs (fixed).
  • The invisible ladder on Bluecoat Island is now removed (but not for old saves).
  • Item ID is updated (fixes some item glitches).
  • Using a submarine and sinking an enemy ship with "barrel pirate" would glitch the game (fixed).
  • Lightning storm can't find a cell on a submarine and glitch the game (fixed).
  • Unloading sea battle is delayed 1 frame to avoid rare bugs after a battle (fixed).

Hotfix 0.7.020

Bug fix

  • Dropping blueprints as an item in the world could not load and cause new bugs.
  • Night bug. Ship light was not removed cleanly and could cause game-breaking bugs in rare circumstances.
  • NPCs did sometimes spawn in the wrong position on load.
  • If you walk into a scene and trigger a film event, in some rare circumstances the character will get a walk animation glitch.
  • Items delivered to Sir Jasper remove the whole stack instead of 1 artifact.
  • When inside, you can sometimes see Artifact flags on the outside of the border (on the black)
  • One-Time Barrel did not disable player input on use. Could cause game-breaking bugs.

New

  • Bubble Boy quest finished. (More features will be added to Barrel Island later.)
  • Redford now offers 3 cannons (the button did not work on the old version)
  • Redford now offers 3 Redcoat ships (the button did not work on the old version)
  • The "Pufferfish Assassin" upgrade now has a blueprint recipe
  • Crafting Update: Demonic Altar and Teleport now require 1 skeleton head + stones
  • Sir Jasper no longer takes breaks on work days!


Note:
I am working on the unfinished quests in Captain's Log.
- Be aware that the "Love Messenger" quest is not possible to complete yet, but will hopefully come in the next update.

Wizards & Flags Update

Hi everyone!



Thank you so much for a thrilling Early Access launch! I wasn't sure what to expect, but over the past two weeks, I've enjoyed seeing Seablip's Discord server, the forum on Steam and my mailbox booming with feedback and support. Seablip now has over 200 reviews, which is also a milestone to celebrate. That means a lot guys. Thank you so much! I am already thinking a lot about all the content I want to add so I haven't really got the time to celebrate yet. However, I've also received a lot of bug reports and complaints about unfinished quests.

I made many bug updates since release (and will continue to do that), and I am now working on a fix for the unfinished quests: you will see them as part of smaller updates coming in regularly in the next days/weeks. Sorry for the wait: I am doing what I can to update as fast as possible at a healthy speed.

With that, I'm excited to announce the first major update for Seablip:



Wizards & Flags



This update will spark more magic into the game, including a new type of sailor you can recruit: wizards. Wizards won't offer the usual crew skills but will instead possess one or two magical spells.

Seablip's world is a place with magic, so as part of this update, I'll also be including more magical lore within the game. This aligns with my broader vision of fleshing out the main story.

Another exciting feature of this update will be the option to customize your own flag. Old saves will have this opportunity upon loading the game, while new games will have it as part of the character customization.

Here's a glimpse of other upcoming content goals for this update:


  • New bosses (with a wizard theme)
  • New ships (Redcoats and Bluecoats have their own wizards, so the update should include higher-difficulty warships employing new tactics)
  • More islands (with a magical theme)
  • Some new NPCs available on your main island
  • You can upgrade your house


The release date for this update is July-August, but nothing concrete yet.

While I work on this update I will continue to do minor updates with content and bug fixes + starting a QA for controller support to make it less frustrating than it is now.

Seablip is participating in the Best Indie Games Summer Showcase 2024


[TAG-20]

Early Access Roadmap



I want to be transparent: the Early Access Roadmap will be announced after the "Wizards & Flags" update. As this is my first game, I'm hesitant to commit to a detailed roadmap before delivering you all a first update. I want to learn from that experience and dedicate enough time to reviewing all your feedback. This will allow me to create plans that align with my vision while incorporating your valuable input. Here are some of the bigger headlines:

Duel: Player vs. Enemy Captain (Mini-game as an alternative to ship fight)
Late Content Update (Bigger ships, more bosses, and late-game content)
Main Story Update
Fishing Update (everything with fishing needs a huge update)
Localization Update
Controller Update

Feel free to ask any questions you have about the upcoming roadmap!



If you haven't already got your hands on Seablip's Original Soundtrack you can now listen to it on Spotify and consider supporting the brilliant composer Christian Balvig by buying the soundtrack on Steam. Here is a link.

https://store.steampowered.com/app/2829810

Hotfix 0.7.019

Bug fix

  • Item info is not removed when "quick stacking" to a chest.
  • Blocked some paths that could lead to battle soft lock because player crew is stuck on the enemy ship.
  • Holding an item and then continuing on the reward menu after a battle could break the game.
  • Anchor follows you on the world map if you exit island menu (bluecoat island)
  • I have made some updates that might have removed the "Ghost Upgrade" bug (you lose upgrades on your ship and they spawn as "ghost" in the world). Let me know if it still occurs.
  • Daily Crew did not spawn on the first day of a loaded game. This is fixed and Daily Crew is now saved: so if you exit the game and load, it will be the same sailor as the last time you played (until a new day).
  • Rare gamebreaking bug. The save was broken because of a black screen on load. Old saves will work again. Rare bug, but the melter lost the reference to its placement cell.
  • Chest and jars no longer respawn in Nebbler and Skillmaster's house.