Seablip cover
Seablip screenshot
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Genre: Strategy, Adventure, Indie

Seablip

Hotfix - 0.6.888

Bug Fixes:
Fishing

  • Bluegill did not require bait
  • Fish sometimes do not flip in the correct direction when declining bait.
  • Performed some minor optimization on fishbait behavior


Saving/Loading

  • Fixed an issue for new players concerning how startup preferences are loaded/saved. It likely wasn't causing any harm
  • Fixed another problem that might be linked to an extremely rare bug preventing players from starting a New Game/Load Game

Small Update - 0.6.886

New:

  • I have added more hair options to character customization (The missing hair has been replaced) Additionally, a duplicate hair option has been corrected
  • The NPC mini talk bubble (indicating if NPC has dialog) is now adjusted to become transparent if the player looks in the wrong direction (talking is not possible)


Bug fixes:

  • Text misspelling: Grandpa dialog on Spirit Bay
  • Backpack upgrade event can happen twice (only one version should play)

Small Update - 0.6.885

New:

  • I received feedback that the main story progressed a bit slowly in between dialogues and have adjusted the timing and removed some not-so-important parts of the intro. I hope it feels a little better now.
  • I increased the normal animation speed for dialog text (you can modify the speed in settings).

Small Update - 0.6.884

New:

  • You can now skip the intro when starting a new game (please note: skipping the tutorial and the entire first chapter of the main story is not recommended for new players).
  • Pump got some more info text.


Bug Fix:

  • Rain sound now fades out upon exiting the menu.
  • Resolved a rare bug that could lead to a soft-lock when interacting with NPCs.

Hotfix - 0.6.883

Fixes a black screen after visiting Grandma on day 2. Only happens if Wolfgang leaves the scene before the player.

Please let me know if other big or small bugs occur. :)

- Jardar

Hotfix - 0.6.882

Hi everyone,

Someone reported a black screen issue, and this update should fix the problem. It was a rare occurrence after fishing, so not many should be affected by this particular bug.

Please let me know if other big or small bugs occur, and I will address them promptly.

- Jardar

🎉Seablip Demo is now LIVE🎉

This has been a long journey, I have worked on Seablip for almost five years. The music is done by my great composer Christian Balvig.



I am thrilled to hear your thoughts! I hope the demo is enjoyable and suits your taste.

The demo is now available to play until October 26th.

Want to support Seablip?


Help steer Seablip towards release by wishlisting the game and providing feedback

either here: Seablip's Discord Community

or here: Steam Forum


I wish you fair winds and an awesome day!

- Jardar

Full release postponed (some months); demo will be available 27. September.

Hello everyone,

I know you're all eagerly anticipating the release of Seablip, and I'm just as excited to share it with you! I've been working on this project for nearly 5 years now.

The game itself offers a wealth of content to enjoy, and I'm hopeful that the upcoming demo will provide you with a solid taste of Seablip's core gameplay.

The full game still requires some fine-tuning, particularly in terms of quality-of-life improvements, but the most crucial aspect is defining the game's objectives and progression from start to finish. I don't want to release the game until it has a clear sense of purpose.

I anticipate that it will take me until February next year to complete this process. This also marks a break-even point for me, where my personal funding will no longer suffice. Achieving this goal will demand a great deal of dedication on my part, and rest assured, I'm committed to working hard. However, I also prioritize my family and health.

I hope the upcoming demo generates plenty of excitement and anticipation for the full release. Additionally, I hope it provides me with valuable insights into which elements of Seablip you enjoy the most and those that may need improvement before the full release.

All the best,
Jardar

Seablip Registered for Steam Next Fest: October 2023

It makes me happy to say to you all that Seablip is closing in on the release and I want to give you a small taste of what's to come:

In October, a demo of Seablip will be available for a short time during the Steam Next Fest + one extra week.

That's all for now. I am going back to work, as there is still a lot of stuff I need to address before Seablip is ready.

Wishing you all a great week!

A Christmas Update

Hello everyone! Thank you so much for following Seablip's journey towards a release, and hello to all new followers that have shown interest lately. :)

Seablip is now less than 12 months away from a release in 2023. I am thrilled and excited to finnaly put Seablip out in the open!





The current year has shown to be a very prouctive year, and Seablip has evolved a lot. Here is some insight into how Seablip looks right now:



Not all UI elements is ready yet..
Crew Level System. Each crew you hire can go from level 1 to level 10. On each level you get points to spend on different skills. (When crew is a Sorcerer, other skills is presentable). Crew also learn one active and passive skill that can be used in battle.

New crew class: Sorcerer
Sorcerers is something I have worked on for a long time now. They can go from level 1 to 10, and have one powerful spell they can use in sea battle. They need a mana room on the ship to recharge their powers. You can learn new spells to find different tactical approch in battles, but only one spell is avalible in a battle - the downside with a Sorcerer is that it can't work on other weapon upgrades, or rapair damaged upgrades.


Sea battle


A big chuck of new content and improvment is added to sea battles too! Here is a video showing some prison managment at the end of a battle and a battle against a Redcoat ship.





Oh, and this was maybe not on the radar for everyone, but I showed Seablip under Tokyo Game Show this year. This was my first visit to a Game Show ever. Here is a banner I made for the event, it was a huge print on the booth.


Now, I could probly mention a lot more, but I hope you find this post interesting.
Seablip's develoment is in is most intens phase, but I am really dedicated and motivated to get it out to you in Autumn 2023!

Wish you all a Mery Christmas and a Happy New Year!

Best regards, Jardar