Theres Hardly been any word on the Steam community page.
I am sorry for that but there is just less freedom here. less i can post.
Come on over to the Discord, and see Live Updates, Ask questions. Yell at me when there hasn't been a live update for awhile.
Im always there and so is other staff members!
https://discord.gg/C4G2rSt
Things that are on the way:
Re-Designed Combat System. Re-Designed World Exploration. Null Zone. More enemies and Cards.
Come and check it out!
Information on the next update
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Null Zone Update Changes:
Main Character Graphics.
End of Combat Scroll will be changed from a scroll to a more detailed End Screen.
The addition of the Null Zone
a Reworked Combat System (you may or may not notice it)
more stats to upgrade. its always nice to have more options in combat!
Tons of New Players.
A lot of new people playing the current build
The most Interest we have peaked since when I first announced I was making this game. I would love to know what some of you think, what glitches you encountered (because i know they exists)
what changes you would like to see most and even what you are excited for and are expecting in the future!
We have a discord if you would like to see Sneak peaks at new Updates. And even join the Nightly build. which i plan on updating more frequently, with more buggier and faster update queues.
https://discord.gg/C4G2rSt
Thank you all for trying the game, and I hope to hear from you all !
Sealer Assist Interactive Monster Update
Full patchnotes
[ Bug Fixes ] You can No longer get soft locked at the first Inn. You can No longer get soft locked at the Act 1 Boss. The Mountain Zone is Locked until entering the Town. Crossbow no longer shows Del Tor's wand Text You can no longer accidently unlock more than is intended The shop used to sell too many cards (including Tier 3 cards in a tier 0 zone) Music NO longer Plays Double in every battle. The Wolfrun Inn no longer spams music. Engulf no longer locks you into forever transforming into engulf.
[ New ]
Monsters now have Interactive attacks Music By LonelyLeppy
[ Changed ] Goblins Damage has been scaled from 25 to 15 Jailed Goblins have been scaled from 35 to 19 The `Buy Potion` and `Stat` button have been implemented Into the shop system. The Wall Climb in the Mines is now a toggle instead of static up and down. Pressing `I` Will Open and close the inventory system Transition Effect added Goblin Grunt Sprites Changed and updated The battlesystem has been Completely Recoded. The Dialog System has been Recoded. [10:32 PM] [ Removed ] Old Shop remnants Ladder Climbing Sounds The Seed Dungeon has been Disabled for now. Will Return soon With new Coding.
[ Planned ] Side Areas to every zone, More side quests Act 2 (Snowfell) and 3 (Void & Volcane) are on the way. More Cards are always planned (even after I finish)
[ Known Bugs ] Casey Refuses to give you his quest sometimes ( //Null ) Some Areas will not play the transition effect. " Thunder & Light Arrow Sometimes Flip flop between their Sprites. (this is due to them sharing code, i will need to seperate them)