Secret Government cover
Secret Government screenshot
Genre: Simulator, Strategy, Indie

Secret Government

Content Update #3 is now available + info about Early Access and a new Roadmap!



Rejoice Brothers and Sisters!

The day of the update is upon us! With this update, brand new campaign called "The New World" has been introduced – now you can sail the Atlantic ocean in search of greener pastures and more governments to corrupt! Furthermore, following the community’s valuable feedback, the developers have made numerous other changes and improvements to the game such as the Government system, tooltips and actions in battles.

Additionally after numerous nights spent meditating and studying the signs in the night sky and listening to we have decided, to prolong the Early Access period until March 15th, 2021 which will give us more time to polish the game and add more features to it, so that both you and us are happy with the final product. The longer Early Access period also means, that there will be two more content updates for you all to enjoy!

Also, we would like to mention that due to the many changes that the new build includes, you may find a few issues here and there. We did our best to have the build as ready as possible on time and with as few issues as possible, but some things still need more polishing, so we ask for your understanding. And as usual we would appreciate your valuable help by reporting the issues you find in the game through our Steam Discussion forum

Below is the list of all the main changes that the third Early Access content update brings to Secret Government as well as a new detailed roadmap for all players who would like to see what’s planned until the end of the Early Access period.

https://store.steampowered.com/app/946990/Secret_Government/

Changelog Content Update #3


Features



  • "The New World" campaign added - Decide the fate of America and it's colonies in this brand new campaign
  • Extended Government mechanics
  • Identity of the Government officials is now hidden by default
  • New actions for the Brotherhood members in the Government
  • New character traits
  • Customizable Free play mode
  • Tutorial updated
  • New artworks
  • New icons

Bugfixes



  • Fixed multiple issues where Tutorial got stuck and players couldn't progress further
  • Fixed an issue where Illustrations / Text at the beginning of the Tutorial didn't appear for some players
  • Fixed an issue when it was impossible to open the task window
  • Fixed Overlapping issues
  • Fixed the Brotherhood Appointment window
  • Fixed an issue where players were unable to change colony taxes after 90 days
  • Fixed an issue where players were unable to reduce colony taxes
  • Colony taxes / subsides are now correctly increased
  • "Search for signs of activity" errand finds all the opponents
  • Localization improvements
  • Text in the Lodge meeting window now appears correctly
  • Uprisings now happen as they should
  • Opponent Difficulty / Balancing changes
  • Proper numbers are now displayed in resource transfer errand
  • Trait "Conformity" now works properly

New Roadmap


Content Update #2 is live NOW!



Greetings brethren!

The time has finally come! After a long pause we are finally back with the second Content Update!

With this update, the free play mode gets expanded with the addition of The New World – now you can sail the Atlantic ocean in search of greener pastures and more governments to corrupt! Furthermore, following the community’s valuable feedback, the developers have made numerous other changes and improvements to the game such as the Government system, tooltips and actions in battles.

Below is the list of all the changes that the second Early Access content update brings to Secret Government. A detailed roadmap is available to all players who would like to see what’s planned until the end of the Early Access period.

Changelog Content Update #2


Features



  • New map
  • Government mechanics added
  • Tutorial updated (new Government mechanics)
  • New design of start menu
  • Countries needed for quests completion can no longer be destroyed
  • New flags
  • New portraits and illustrations added
  • Caravans added
  • Ships added
  • Cities added
  • New ideology added to ideology filter
  • Save files now display time and date
  • Saves can now be removed from the main menu
  • Additional country statuses are displayed on the country panel
  • Added icons and actions for riots, organized crime, strike, epidemic

Bugfixes



  • Fixed settings window
  • Disabled empty tool-tips
  • Ideology filter is now disabled on shadow view
  • Chance of success for actions was corrected
  • Improved brothers highlighting and selection for errands
  • Improved extended tool-tips
  • Neophytes display in the Government window fixed
  • Unity version updated
  • Opponents activity mechanics fixed
  • Memory leaks fixed
  • Optimized sprites
  • Redundant resources removed
  • Errands can now be performed only if adepts are present in the country
  • Camera position fixed
  • Localization issues fixed
  • Time progress improved
  • Loading progress bar added
  • Filters counters are converted to percents
  • Diplomatic meeting mechanics upgraded
  • Battle sounds appear only for countries where adepts are present
  • Starting of wars regardless of neighbors power
  • Lodges removed from errands requirements
  • Countries AI improved
  • Economy window design improved
  • Brotherhood manuscripts updated



Content Update #2 Postponed - New Early Access Roadmap



Greetings Brothers!

We come once again with some news! The second content update that was postponed last week and was planned to be released today will be again postponed, this time to Thursday September 3rd! It turns out that this is a much bigger update than what we initially thought, so our team needs a bit more time to prepare and test the content properly so we deliver you a smooth and fully functioning build – unfortunately COVID-19 seems to be affecting everyone, including the Brotherhood!

We have also decided to change the content of the second update and also merge the third content update with the full release, so we will have enough time to implement and test all the features properly.

You can find all the information in the updated Early Access roadmap below. We hope that you understand our decision and we are looking forward to seeing your feedback in our forums!

Content Update #2 Postponed until 13th of August



Greetings brethren!

Today I come before you as a bearer of bad news - It seems that we have misinterpreted the signs given to us and thus miscalculated the date of the next turning point in history. After some new calculations and measurements we have come to conclusion that the next Content Update will be released on 13th of August, 2020 AD.

We hope that you understand and can excuse this short delay, but we would much rather present you with fully functioning update, without any significant technical issues, than to be on time, but with a game that is riddled with bugs. Rest assured that the person responsible for this false prophecy has been severely punished.

Update 0.9.16.74 is live NOW!



As the wheel of history keeps turning, it is once again time for us to reveal another part of our plan. Since the world around us is such a dark and confusing place, we decided that someone has to do something about it and bring some order into this ever-changing world.

The latest update for Secret Government brings numerous smaller and bigger bugfixes, AI and localization updates as well as some redesigns of our UI. Yet again we would like to thank all of our followers who help us make the game the best it can be, by posting feedback and bug reports into our Steam forums - you are the true prophets who change the course of history! Thank you!

Changelog Update 0.9.16.74


Features



  • AI improvements
  • Localization updated
  • Trade by sea information tooltips added
  • Trade window improvements
  • Updated icons in the Economy window
  • Updated and improved Illustrations
  • Fixed an issue where trade map description covered manuscript Icon
  • Solved an issue where countries with a battle icon were unclickable
  • improved the windows for Brotherhood management, Brotherhood objectives, Appointment of brothers and Brotherhood Manuscripts
  • Save manager issues fixed
  • Links fixed

Content Update #1 is live NOW!



Well be with you, our dear friends!

Just as was foretold in the ancient scrolls, today is the day when the first part of our grand scheme comes together and your patience is rewarded. Rejoice brothers - the day of the content update has come!
The Content Update #1 brings new save system, new quests, improved economy and trade overview, plethora of UX improvements and of course numerous bugfixes.

The next content update is currently planned for 6th of August so mark that day in your Anno Lucis calendar!

Once again we would like to thank our entire community for providing us with feedback in the Steam discussions, where you let us know what do you like or dislike about our game. Your words mean a lot to us and they help us create the best game possible.

And now for the full list of changes and improvements that will make your journey to the east more comfortable:


Changelog Update 0.9.16.61


Features



  • Second Lodge meeting implemented
  • New Economy overview window
  • New quests
  • English localization updated
  • Improved map terrain
  • Illustrations for Economy overview window implemented
  • Multiple save slots for "Free Play" mode
  • Country AI improved
  • New VFX index
  • New GFX module added
  • Several new provinces added in order to exclude wrong ports creation
  • Trade transport generation implemented (map visualization, ships now cross the seas)
  • Trade tooltip implemented
  • Trade window can now be opened by clicking on a ship

Bugfixes



  • Time progress is restored if the errands menu is closed without an errand selection
  • Fixed - New Economy window tabs won't open anymore
  • Fixed an issue where players couldn't press the "assign" button when starting an errand
  • Port size fixed
  • Bug report window fixed
  • Lodge creation errand text improved
  • Code optimization
  • Performance optimization
  • Build system optimization



Update 0.9.16 is live NOW!



Greetings Brothers!

For the past week we have been working in the shadows, studying the writings of Nostradamus and reading through your forum posts to improve the game and make it easier for you to change the course of history. We would like to thank you very much for this help with development of the game and would like to ask you to keep up this good work - it helps us immensely when it comes to fixing and balancing the game to your liking.

Here is the list of all the improvements taken from our sacred manuscript:

Changelog Update 0.9.16




  • Improved game stability
  • Localisation errors fixed
  • Required infiltration level for tasks has been lowered to 1
  • Default illustration for estates changed
  • The Glorious Revolution illustration updated
  • Zoom in/out bound to "-" and "+" keyboard keys
  • Artifacts when opponents appear fixed
  • Fixed an issue where religion filter was unclickable in the Tutorial
  • Captive execution is no longer available without an active Lodge
  • Fixed wrong key bindings descriptions
  • Fixed Loading / Saving issues
  • Free Play illustration updated
  • Trade filter icon description updated
  • Fixed visual artifacts appearing on a brothers portraits in the notifications
  • Notifications with Country reactions added
  • Fixed mission "Shadow in the Palatinate"
  • Fixed an issue where brothers couldn't interrogate the captive
  • Issue with the game loading indefinitely is now fixed
  • Bug reporting function is now bound to CTRL + F11 key combination
  • Resolved an issue where zooming in also caused scrolling across the map
  • Neophytes can no longer be captured when traveling to other countries in Tutorial
  • Removed an empty window appearing in the Tutorial
  • Fixed an issue where the game froze on loading previous save
  • Improved the look of borders in the Shadow Mode
  • Countries now react accordingly to rising awareness
  • Updated descriptions showing the wrong amount of resources
  • Fixed the issue where tutorial stopped progressing upon brothers arrival to other country


Hope you enjoy all these glorious changes and that they will help you on your way to rule the world.

Secret Government is NOW OUT in EA!



Greetings everyone,

Today marks the birth of a secret order that influences world changing events, shapes society to its own images and pulls strings from the shadows. Our Grand strategy - Secret Government just released in Early Access for 19.99 USD/EUR with 10% launch discount! The full launch is planned for later this year with the Early Access being an important tool for us to gather valuable feedback from you guys as well as work hand in hand with you to deliver the ultimate illuminati simulator.

[previewyoutube="qlrcuZSrLIY;full"]

The road to this point has been long, difficult but we are just excited to share with you what we have been working on all this time. You already got a small glimpse during the Steam Game Festival but that was just a glimpse. Now it is time to truly start your own ancient secret order and just go crazy... World is your playground.

We still have months of development ahead of us which will be once again test us, but we believe it will be a wee bit easier with your help. We really want to hear from you and receive as much feedback as possible. We have always wanted to make a grand-strategy where you would be the ones in the shadows instead on the fort-front so this for us is a dream come true and we hope that the game itself will be for you, once you play it :)



So, let the rule of your ancient order begin...

Secret Government enters EA on 22nd of June!



Hello everyone,

we are super excited to finally share with you a release date of the Early Access version of the game!

June 22nd is the day when Secret Government officially launches in Early Access giving you the opportunity to jump in and lead your very own centuries old institution, pulling the strings from the shadows, influencing world changing events and making history your own!

What to expect in the Early Access you ask?



The Early Access includes the historical mode, consisting of a tutorial and one full story mission, affecting the events of the English Revolution. A simplified version of the free play mode is also available, where the player can set the objectives of their own.

The Early Access version includes all the main game mechanics and tools to influence them, such as wars, trade and production, relations between countries, revolutions, elections, class values, migration, and counteracting another Brotherhood. This will give you an idea of what we are trying to create before the full release.

We also have a detailed roadmap to give you the idea of what to expect going forward. We have our own vision of the game but the point of Early Access is to share it with you and gather as much feedback from you as possible to create the best possible experience we can. We want to hear from you so please feel free to write us either here on Steam or our social media.



Lastly, we will have a demo live during the whole Steam Game Festival, so it's ideal opportunity for you to check out the game and see if it is interesting to you.



Important news regarding release date!



Hello everyone,

As we announced earlier this year, our plan was to launch Secret Government in Steam Early Access this October. While development has been shaping up quite well so far, we feel that the game hasn’t yet reached a level that will deliver a satisfying player experience. Our goal with Early Access was not only to involve you in development, but also provide a game that is fun right from the get go. Τherefore we’ve made the decision to extend our launch date to 2020.

We know this news is disappointing, but by delaying the release we can focus on bringing you the best experience possible. In the meantime, we will make sure to keep you updated on the progress of Secret Government.

And remember, we are watching….