Genre: Adventure, Indie Secrets of Rætikon
Alpha 12
CHANGELOG
- Starting working on tutorial background (WIP).
- Lots of decoration updates in swamp area at rock slide.
- Added a daw to the swamp area.
- Added d-pad support for menu.
- Added achievement functionality and first test achievement.
- Updated and tuned lynx behaviour.
- Fixed buzzards attack other animals again.
- Fixed collision damage.
- Fixed red hurt flash size (was too small for some resolutions).
- Fixed thistles falling through the level.
- Fixed tree sounds playing all over the level.
- Fixed gamepad stability: plug and unplug your gamepad at any time!
- Fixed game crash when hitting stag with a spiked plant.
- Fixed broken graphics on low end graphic cards.
- Fixed missing openGL capability warnings (false positives).
- Improved rendering performance.
- Added configurable vsync in Options.xml, as on some Windows machines it always locks to 30fps.
EDITOR UPDATES
- Can now render a grid (check editor settings)
- Fixed crashes in color tool
- Press cmd+click to place a selected node at mouse position.
- Added components for storing values
Alpha 11
CHANGELOG
- Tutorial level now performs a lot better.
- Added graphics compatibility check that turns off effects to avoid crashes.
- Added new weapon: thistels! Uproot them to beat up other creatures!
- Tons of decoration updates and new trees in daw area.
- Updated rabbit puzzle at daw area entrance.
- Re-worked level geometry at bottom left in deep forst lynx area. (WIP)
- Runes are properly saved and displayed after restarting.
- Fixed blue sliver hud not popping up on collected.
- Fixed saving of broken trees.
- Fixed unintentional rendering of hint exclamation marks.
- Better tutorial navigation (finding the last sliver sometimes was problematic)
- Iterated canopy paths and trees in deep forst.
EDITOR UPDATES
- Our editor got brand new font
Alpha 10
CHANGELOG
- Completely reworked tutorial.
- Replaced the thunderstorm level with a fun diving challenge.
- New platforms: native Linux 64 bit and OSX 10.6!
- Re-worked water behaviour - now more realistic than in real life!
- Animals are now able to swim (but cannot drown ... yet).
- Improved lynx attack and defence patterns, as well as overall movement.
- Improved buzzard movement and attack patterns. It can actually fight lynx now!
- Buzzards pauses at nest after being hatched.
- Lots of new plants to uproot and trees to break apart.
- Made the robin statue parts a bit harder to find.
- Fixed daw king wings.
- Fixed game end.
- Fixed runes hud (partially).
- Fixed gamepad support on Linux.
- Enabling the system cursor again when pausing the game.
EDITOR UPDATES
- Ginked: Lots of fixes and improvements.
Alpha 9
CHANGELOG
- Added Linux support!
- Added Windows XP support.
- Completely reworked mouse controls to be more intuitive. (WIP)
- Awesomized area behind fox den!
- Added a completely new temple room area between fox den and lynx area. (WIP)
- Updated swamp area colours and added background elements. (WIP)
- Completely revamped water movement for players and animals, and floating of other objects.
- Added an indicator to rune stones to tell if they have been grabbed already or not.
- Reworked controls screen in the main menu.
- Added new buttons font that will be used in tutorial.
- Added 'use gamepad' hint at the start of the game.
EDITOR UPDATES
- Undo now works for values set in property fields.
- Path points can be moved along a horizontal/vertical axis now
- Colour editor doesn't overwrite alpha values on entering any more
Alpha 8
This is the change log of the actual alpha version. Expect the Alpha 9 update very soon!
CHANGELOG
- New game mechanic: start out with three lives.
- New item: blue orbs. Collect 100 to gain an extra live.
- New item: rune orbs. Collect all 26 to decipher the rune alphabet.
- New content: rune stones. Find all rune stones and decipher their messages.
- Added new rune translation table HUD (press Triangle(PS3), Y(Xbox) or 'R' (Keyboard)).
- Added a new rune font.
- Added a 'Game Over' screen.
- Replaced labels at altars with a nice progress display.
- Updated and stream lined all altars.
- Tuned difficulty by redistributing slivers and health.
- New challenges: try to get all the collectibles in the lynx area.
- Tuned brambles for better readability (see wind tunnel to the fox queen).
- Redistributed nests and eggs - hatch some birds!
- New challenge: get the collectibles at the living tree.
- Added lots of secret caves to discover.
- Updated level geometry and decoration at the living tree.
- Added a rabbit cave in the lynx area.
- Improved lynx and stag movement.
- Tuned thunder sound in storm area.
- Fixed a bug where slivers kept circling around altars at a low framerate.
- Fixed jumbled layers of spawned creatures
- Smoother camera handling.
- Game now has an icon. Hurray!
- Game pauses now when switching to another application.
- Lots of minor bug fixes and tweaks.
- Possible bug fix for OS X 10.6
- Updated game manual.
EDITOR UPDATES
- Fixed cursor visibility issue in fullscreen.
- Wind editor now has sliders to adjust values.
- Error log notification window (WIP).
- Axis configuration to ConfigurablePlayerInput and Keymapping
Alpha 8
This is the change log of the actual alpha version. Expect the Alpha 9 update very soon!
Changelog
- New game mechanic: start out with three lives.
- New item: blue orbs. Collect 100 to gain an extra live.
- New item: rune orbs. Collect all 26 to decipher the rune alphabet.
- New content: rune stones. Find all rune stones and decipher their messages.
- Added new rune translation table HUD (press Triangle(PS3), Y(Xbox) or 'R' (Keyboard)).
- Added a new rune font.
- Added a 'Game Over' screen.
- Replaced labels at altars with a nice progress display.
- Updated and stream lined all altars.
- Tuned difficulty by redistributing slivers and health.
- New challenges: try to get all the collectibles in the lynx area.
- Tuned brambles for better readability (see wind tunnel to the fox queen).
- Redistributed nests and eggs - hatch some birds!
- New challenge: get the collectibles at the living tree.
- Added lots of secret caves to discover.
- Updated level geometry and decoration at the living tree.
- Added a rabbit cave in the lynx area.
- Improved lynx and stag movement.
- Tuned thunder sound in storm area.
- Fixed a bug where slivers kept circling around altars at a low framerate.
- Fixed jumbled layers of spawned creatures
- Smoother camera handling.
- Game now has an icon. Hurray!
- Game pauses now when switching to another application.
- Lots of minor bug fixes and tweaks.
- Possible bug fix for OS X 10.6
- Updated game manual.
Edtor Updates
- Fixed cursor visibility issue in fullscreen.
- Wind editor now has sliders to adjust values.
- Error log notification window (WIP).
- Axis configuration to ConfigurablePlayerInput and Keymapping