Secrets of Rætikon cover
Secrets of Rætikon screenshot
Linux PC Mac Steam
Genre: Adventure, Indie

Secrets of Rætikon

Alpha 12

CHANGELOG




  • Starting working on tutorial background (WIP).
  • Lots of decoration updates in swamp area at rock slide.
  • Added a daw to the swamp area.
  • Added d-pad support for menu.
  • Added achievement functionality and first test achievement.
  • Updated and tuned lynx behaviour.
  • Fixed buzzards attack other animals again.
  • Fixed collision damage.
  • Fixed red hurt flash size (was too small for some resolutions).
  • Fixed thistles falling through the level.
  • Fixed tree sounds playing all over the level.
  • Fixed gamepad stability: plug and unplug your gamepad at any time!
  • Fixed game crash when hitting stag with a spiked plant.
  • Fixed broken graphics on low end graphic cards.
  • Fixed missing openGL capability warnings (false positives).
  • Improved rendering performance.
  • Added configurable vsync in Options.xml, as on some Windows machines it always locks to 30fps.


EDITOR UPDATES




  • Can now render a grid (check editor settings)
  • Fixed crashes in color tool
  • Press cmd+click to place a selected node at mouse position.
  • Added components for storing values

Alpha 11

CHANGELOG




  • Tutorial level now performs a lot better.
  • Added graphics compatibility check that turns off effects to avoid crashes.
  • Added new weapon: thistels! Uproot them to beat up other creatures!
  • Tons of decoration updates and new trees in daw area.
  • Updated rabbit puzzle at daw area entrance.
  • Re-worked level geometry at bottom left in deep forst lynx area. (WIP)
  • Runes are properly saved and displayed after restarting.
  • Fixed blue sliver hud not popping up on collected.
  • Fixed saving of broken trees.
  • Fixed unintentional rendering of hint exclamation marks.
  • Better tutorial navigation (finding the last sliver sometimes was problematic)
  • Iterated canopy paths and trees in deep forst.


EDITOR UPDATES




  • Our editor got brand new font

Alpha 10

CHANGELOG




  • Completely reworked tutorial.
  • Replaced the thunderstorm level with a fun diving challenge.
  • New platforms: native Linux 64 bit and OSX 10.6!
  • Re-worked water behaviour - now more realistic than in real life!
  • Animals are now able to swim (but cannot drown ... yet).
  • Improved lynx attack and defence patterns, as well as overall movement.
  • Improved buzzard movement and attack patterns. It can actually fight lynx now!
  • Buzzards pauses at nest after being hatched.
  • Lots of new plants to uproot and trees to break apart.
  • Made the robin statue parts a bit harder to find.
  • Fixed daw king wings.
  • Fixed game end.
  • Fixed runes hud (partially).
  • Fixed gamepad support on Linux.
  • Enabling the system cursor again when pausing the game.


EDITOR UPDATES




  • Ginked: Lots of fixes and improvements.

Alpha 9

CHANGELOG




  • Added Linux support!
  • Added Windows XP support.
  • Completely reworked mouse controls to be more intuitive. (WIP)
  • Awesomized area behind fox den!
  • Added a completely new temple room area between fox den and lynx area. (WIP)
  • Updated swamp area colours and added background elements. (WIP)
  • Completely revamped water movement for players and animals, and floating of other objects.
  • Added an indicator to rune stones to tell if they have been grabbed already or not.
  • Reworked controls screen in the main menu.
  • Added new buttons font that will be used in tutorial.
  • Added 'use gamepad' hint at the start of the game.


EDITOR UPDATES




  • Undo now works for values set in property fields.
  • Path points can be moved along a horizontal/vertical axis now
  • Colour editor doesn't overwrite alpha values on entering any more

Alpha 8

This is the change log of the actual alpha version. Expect the Alpha 9 update very soon!

CHANGELOG




  • New game mechanic: start out with three lives.
  • New item: blue orbs. Collect 100 to gain an extra live.
  • New item: rune orbs. Collect all 26 to decipher the rune alphabet.
  • New content: rune stones. Find all rune stones and decipher their messages.
  • Added new rune translation table HUD (press Triangle(PS3), Y(Xbox) or 'R' (Keyboard)).
  • Added a new rune font.
  • Added a 'Game Over' screen.
  • Replaced labels at altars with a nice progress display.
  • Updated and stream lined all altars.
  • Tuned difficulty by redistributing slivers and health.
  • New challenges: try to get all the collectibles in the lynx area.
  • Tuned brambles for better readability (see wind tunnel to the fox queen).
  • Redistributed nests and eggs - hatch some birds!
  • New challenge: get the collectibles at the living tree.
  • Added lots of secret caves to discover.
  • Updated level geometry and decoration at the living tree.
  • Added a rabbit cave in the lynx area.
  • Improved lynx and stag movement.
  • Tuned thunder sound in storm area.
  • Fixed a bug where slivers kept circling around altars at a low framerate.
  • Fixed jumbled layers of spawned creatures
  • Smoother camera handling.
  • Game now has an icon. Hurray!
  • Game pauses now when switching to another application.
  • Lots of minor bug fixes and tweaks.
  • Possible bug fix for OS X 10.6
  • Updated game manual.


EDITOR UPDATES




  • Fixed cursor visibility issue in fullscreen.
  • Wind editor now has sliders to adjust values.
  • Error log notification window (WIP).
  • Axis configuration to ConfigurablePlayerInput and Keymapping

Alpha 8

This is the change log of the actual alpha version. Expect the Alpha 9 update very soon!

Changelog



  • New game mechanic: start out with three lives.
  • New item: blue orbs. Collect 100 to gain an extra live.
  • New item: rune orbs. Collect all 26 to decipher the rune alphabet.
  • New content: rune stones. Find all rune stones and decipher their messages.
  • Added new rune translation table HUD (press Triangle(PS3), Y(Xbox) or 'R' (Keyboard)).
  • Added a new rune font.
  • Added a 'Game Over' screen.
  • Replaced labels at altars with a nice progress display.
  • Updated and stream lined all altars.
  • Tuned difficulty by redistributing slivers and health.
  • New challenges: try to get all the collectibles in the lynx area.
  • Tuned brambles for better readability (see wind tunnel to the fox queen).
  • Redistributed nests and eggs - hatch some birds!
  • New challenge: get the collectibles at the living tree.
  • Added lots of secret caves to discover.
  • Updated level geometry and decoration at the living tree.
  • Added a rabbit cave in the lynx area.
  • Improved lynx and stag movement.
  • Tuned thunder sound in storm area.
  • Fixed a bug where slivers kept circling around altars at a low framerate.
  • Fixed jumbled layers of spawned creatures
  • Smoother camera handling.
  • Game now has an icon. Hurray!
  • Game pauses now when switching to another application.
  • Lots of minor bug fixes and tweaks.
  • Possible bug fix for OS X 10.6
  • Updated game manual.

Edtor Updates



  • Fixed cursor visibility issue in fullscreen.
  • Wind editor now has sliders to adjust values.
  • Error log notification window (WIP).
  • Axis configuration to ConfigurablePlayerInput and Keymapping