Sector 452 cover
Sector 452 screenshot
Linux PC Steam
Genre: Shooter, Adventure, Indie

Sector 452

Beta 1.11.2 Patch Notes

Hello everyone,
I am here once again to provide you with a small update that addresses some bugs and some additional quality of life changes.
I hope you all have enjoyed the halloween event so far (you only have a few hours left to enjoy it). But on that note, I am making the mansion map a permanant map to use! No more worrying about it disappearing, however the Ghost Chase gamemode will disappear until next year.
With that, here is the changelog:

  • Fixed a ton of potential memory leaks
  • Fixed a bug where the boss in Ghost Chase couldn't jump
  • Expanded the mansion map
  • Removed limited time date on the mansion
  • Added HUD notifications
  • Fixed voice chat glitch
  • Crouching and switching weapons no longer lift weapons in the air
  • Fixed a bug where at the end of a match, a player will still have their weapons floating
  • Fixed a suggested change where the healthbar doesn't disappear when dying
  • Investigated a potential memory leak issue at the end of Ghost Chase's match
  • Audio settings will now affect the audio in the game
  • Added hit sounds when the boss hits someone in ghost chase
  • Polished the Ghost Chase HUD
  • Fixed a bug where the player inventory no longer showed up in multiplayer

Halloween event & Beta 1.11.1 Changelog!

Hey there everyone!
I hope you all have been getting into the spooky season, cause I know that I have!
As such, I have made a small halloween event to have some fun! I also added a new
outfit and hat. Sometime this week I may push another update that adds more items.
These items can be unlocked with the new shop!

The items in the shop can be purchased with coins you unlock by playing the multiplayer!
It was something I have been wanting to do for a while and now I can add more items such
as seasonal or limited time accessories.
Speaking of limited time events, there is now a limited time map that was added to the game,
say hello to mansion!

Its an old abandoned home inhabited by a freightning ghost. You will be able to battle them
with the brand new gamemode "Ghost Chase"! This is also a limited time event where the ghost
of the mansion takes over one of the players and it is up to you to stop them! But be careful,
they have abilities that can knock you down! Simply collect the ghostly pumpkins scattered around
the level to unlock the Ghost Capsule 5000. If you do fail to stop them, you will become a soul
trapped in the mansion for all of eternity! HA HA HA!

There has also been some slight UI tweaks and polish in order to make the game look better.

With that, here is the rest of the changelog:

  • Fixed main menu displaying beta 1.12 instead of 1.11
  • Added a "show FPS" slider in the accessibility tab
  • Made the apply button visible at all times
  • Fixed scored cards not using the default image
  • Fixed the default map in host server
  • Fixed a slight bug with the frame rate slider in the options menu
  • Added a new limited time map called "Mansion"
  • Added a new limited time gamemode called "Ghost Chase"
  • Reintroducted the gamemode known as "Zombie Mode"
  • Reimplemented Status Effects
  • Added time exclusive map and gamemode support
  • Fixed a bug where when a player leaves a team based match and joins back, their accessories don't load
  • Finalized the design of the options menu
  • Fixed a possible crash when closing the game while in a multiplayer match
  • Began finalizing the design of the multiplayer menu
  • Added indicators to the inventory to know if/when the menu is finished loading up
  • Added the item shop
  • Added a crosshair to the screen
  • Added the ability to earn coins by playing the game
  • Fixed a bug where rounds don't end unless the time ends

I hope everyone enjoys the first real event of this game. The last time there was any kind
of event was all the way back in 2018 with the much simpler halloween even that contained
some pumpkins scattered around the maps and the introduction of zombie mode (which has
been secretly added in this update, but is still heavily work in progress). I just want
to thank everyone who has stuck by this game over the years and if I knew what the game
should've been a few years ago, it probably would've came out quicker. Honestly though,
at the end of the day, I am glad I learned so much along the way, got to get a lot of feedback,
and got to meet some great people who helped shaped this game into what it is today! With
every single update, it brings the game closer to release! There is only a few more minor
updates left before the big Beta 1.12 update which will include the singleplayer campaign.
I can't wait for that day! Take care and hope everyone has a lovely halloween and if you don't
celebrate halloween, I hope you have a wonderful week!
~Joseph L.

Beta 1.11 Patch Notes

Hello everyone,
Beta 1.11 finally released after all this time! It took a while, but I am glad to have the update available to everyone. Speaking of updates, the Halloween event update is planned for October 22 and if all goes well, you are all in for a treat! No pun intended, haha. I am also aware of some minor bugs and glitches that are present in this update, they will be addressed in the Halloween update. I hope everyone has some fun with this update, but I think the next one will be the true trick! I will make an announcement on what will be included soon!
With that, here is the changelog for Beta 1.11:

  • Finished the Options Menu Backend
  • Lobby Menu Overhaul
  • Improved air control when Jumping
  • Began work on adding a ton of weapons
  • Began work on improving existing weapons
  • Improved Multiplayer Replication systems
  • Fixed a bug where weapons would jitter when switching between them
  • Fixed a bug where saving settings in the options menu would sometime glitch out
  • Added back in bot support
  • Display people talking on the HUD once again
  • Smoothed out weapon models
  • Added in the backend of custom map support
  • Improved lighting for lower end devices
  • Added transitions and animations to the main menu
  • Improved the controller backend for menus
  • Fixed some possible memory leaks
  • Added Steam's rich presence support
  • Added Steam's controller support
  • Added back in the ability to switch monitors in the options menu
  • Added back in the defaults settings button in the options menu
  • Fixed a bug where the Apply and default buttons in the settings menu don't hide when a controller is active
  • Improved NPCs for Singleplayer
  • Added General movement mechanics (ladder support, crouching, & door interactions)
  • Created a brand new logo and updated the branding for the game
  • Overhauled the pause menu
  • Reintroducted the inventory system as well as overhauled all menus associated with it
  • Updated the game's engine to 4.27
  • Overhauled the Multiplayer Menu
  • Reintroducted Deathmatch, Team Deathmatch, & Capture the Flag
  • Finalized most of the HUD
  • Completely polished Research Labs
  • Began work on polishing Facility & Sublink Metro Station