Hello everyone, I am here once again to provide you with a small update that addresses some bugs and some additional quality of life changes. I hope you all have enjoyed the halloween event so far (you only have a few hours left to enjoy it). But on that note, I am making the mansion map a permanant map to use! No more worrying about it disappearing, however the Ghost Chase gamemode will disappear until next year. With that, here is the changelog:
Fixed a ton of potential memory leaks
Fixed a bug where the boss in Ghost Chase couldn't jump
Expanded the mansion map
Removed limited time date on the mansion
Added HUD notifications
Fixed voice chat glitch
Crouching and switching weapons no longer lift weapons in the air
Fixed a bug where at the end of a match, a player will still have their weapons floating
Fixed a suggested change where the healthbar doesn't disappear when dying
Investigated a potential memory leak issue at the end of Ghost Chase's match
Audio settings will now affect the audio in the game
Added hit sounds when the boss hits someone in ghost chase
Polished the Ghost Chase HUD
Fixed a bug where the player inventory no longer showed up in multiplayer
Halloween event & Beta 1.11.1 Changelog!
Hey there everyone! I hope you all have been getting into the spooky season, cause I know that I have! As such, I have made a small halloween event to have some fun! I also added a new outfit and hat. Sometime this week I may push another update that adds more items. These items can be unlocked with the new shop! The items in the shop can be purchased with coins you unlock by playing the multiplayer! It was something I have been wanting to do for a while and now I can add more items such as seasonal or limited time accessories. Speaking of limited time events, there is now a limited time map that was added to the game, say hello to mansion! Its an old abandoned home inhabited by a freightning ghost. You will be able to battle them with the brand new gamemode "Ghost Chase"! This is also a limited time event where the ghost of the mansion takes over one of the players and it is up to you to stop them! But be careful, they have abilities that can knock you down! Simply collect the ghostly pumpkins scattered around the level to unlock the Ghost Capsule 5000. If you do fail to stop them, you will become a soul trapped in the mansion for all of eternity! HA HA HA! There has also been some slight UI tweaks and polish in order to make the game look better. With that, here is the rest of the changelog:
Fixed main menu displaying beta 1.12 instead of 1.11
Added a "show FPS" slider in the accessibility tab
Made the apply button visible at all times
Fixed scored cards not using the default image
Fixed the default map in host server
Fixed a slight bug with the frame rate slider in the options menu
Added a new limited time map called "Mansion"
Added a new limited time gamemode called "Ghost Chase"
Reintroducted the gamemode known as "Zombie Mode"
Reimplemented Status Effects
Added time exclusive map and gamemode support
Fixed a bug where when a player leaves a team based match and joins back, their accessories don't load
Finalized the design of the options menu
Fixed a possible crash when closing the game while in a multiplayer match
Began finalizing the design of the multiplayer menu
Added indicators to the inventory to know if/when the menu is finished loading up
Added the item shop
Added a crosshair to the screen
Added the ability to earn coins by playing the game
Fixed a bug where rounds don't end unless the time ends
I hope everyone enjoys the first real event of this game. The last time there was any kind of event was all the way back in 2018 with the much simpler halloween even that contained some pumpkins scattered around the maps and the introduction of zombie mode (which has been secretly added in this update, but is still heavily work in progress). I just want to thank everyone who has stuck by this game over the years and if I knew what the game should've been a few years ago, it probably would've came out quicker. Honestly though, at the end of the day, I am glad I learned so much along the way, got to get a lot of feedback, and got to meet some great people who helped shaped this game into what it is today! With every single update, it brings the game closer to release! There is only a few more minor updates left before the big Beta 1.12 update which will include the singleplayer campaign. I can't wait for that day! Take care and hope everyone has a lovely halloween and if you don't celebrate halloween, I hope you have a wonderful week! ~Joseph L.
Beta 1.11 Patch Notes
Hello everyone, Beta 1.11 finally released after all this time! It took a while, but I am glad to have the update available to everyone. Speaking of updates, the Halloween event update is planned for October 22 and if all goes well, you are all in for a treat! No pun intended, haha. I am also aware of some minor bugs and glitches that are present in this update, they will be addressed in the Halloween update. I hope everyone has some fun with this update, but I think the next one will be the true trick! I will make an announcement on what will be included soon! With that, here is the changelog for Beta 1.11:
Finished the Options Menu Backend
Lobby Menu Overhaul
Improved air control when Jumping
Began work on adding a ton of weapons
Began work on improving existing weapons
Improved Multiplayer Replication systems
Fixed a bug where weapons would jitter when switching between them
Fixed a bug where saving settings in the options menu would sometime glitch out
Added back in bot support
Display people talking on the HUD once again
Smoothed out weapon models
Added in the backend of custom map support
Improved lighting for lower end devices
Added transitions and animations to the main menu
Improved the controller backend for menus
Fixed some possible memory leaks
Added Steam's rich presence support
Added Steam's controller support
Added back in the ability to switch monitors in the options menu
Added back in the defaults settings button in the options menu
Fixed a bug where the Apply and default buttons in the settings menu don't hide when a controller is active
Improved NPCs for Singleplayer
Added General movement mechanics (ladder support, crouching, & door interactions)
Created a brand new logo and updated the branding for the game
Overhauled the pause menu
Reintroducted the inventory system as well as overhauled all menus associated with it
Updated the game's engine to 4.27
Overhauled the Multiplayer Menu
Reintroducted Deathmatch, Team Deathmatch, & Capture the Flag
Finalized most of the HUD
Completely polished Research Labs
Began work on polishing Facility & Sublink Metro Station