Next update teasing: UI & UX improvements + a bit of content
Hello everyone! Gan (the developer), Alex (the graphical artist) & I wanted to keep you updated for the next update. It's currently planned for August 2nd!
First we know there are still a lot of bugs! We're working on those as well. It's hard but we try to do a bit of everything so everyone's pleased with the game dev progression.
Harvesting will be made easier. You can directly harvest without leaving the building idea \m/
Storage is clearer and better sorted, also gets it's own deported panel. It's still displayed if you load another panel so you can keep an eye on your storage.
Repair & Recycle is made directly from the building!
Simple objectives will help you on the first baby steps of the game. Everyone needs a bit of guidance before being left in the wild :)
New building: mines! You will be able to harvest veins and gather metals by new means. It will give a bit more diversity to the tech tree.
We're also currently building the wiki so if you want to help us, send us some suggestions about what to put inside! For instance, what stuff you didn't understand on your first plays. It'll help us tremendously!
https://www.reddit.com/r/SeedsOfResilience/wiki/index
Vote for the "community feature" that will make next patch
We want to include the community in our development! Alongside with our planned feature for next patch (which is aim for August 2nd) we are pushing 3 ideas.
- Creation of a 3rd map, to improve game length and diversity
- Show skill evolution on a panel ingame
- Customize tempest frequency at the beginning of a map pick
You can now jump in on our public Trello map and vote for your favorite feature!
We started a new wiki here to explain the mechanics more deeply. It takes a lot of time and we only spent an hour on it so you'll have to wait for more! For now, we gave details about Disasters & Skills.
A bit of bad news we have to be clear upfront about. We know we kind of pushed the campaign mode (and it's still appearing ingame) but Gan is developing the game alone. We have to be really careful about where we put the focus. Right now, we mainly need better UI/UX & a bit of late game content.
Campaign is very costly and lengthy to do, so we'd rather cancel it for now.
Rotating the map is 100% impossible with our current engine & technology.
We don't want to spend several months making a new system to only be able to rotate the map!
We know those are quite important for you but at least we can give our explanation & point of view about those.
Ready for a new start?
Hello villagers!
After a few months of open beta on itch, we’re ready for the next step: STEAM! You can now play Seeds of Resilience here.
The Early Access is intended to last for a few months before turning to final release! We will announce new ideas to help engage the community in the next weeks. Some translations will also be progressively implemented in the game.
Join the community on Reddit & Discord.
https://www.reddit.com/r/SeedsOfResilience/
http://discord.gg/stormland
Launch day small patch
Small patch with a few bugfixes - Version 0.8.3b
Bugfixes:
- Fixed a bug that was making the control bar disappearing
- Fixed a problem with the Millstone which prevented other buildings to be selected in the UI
- Oak trunks was set to have Fir material essence instead of Oak