The Tourist unlock condition difficulty tweaked to reflect what was intended initially
Dungeon levels completed in minimal number of moves show a tick mark
Game reduces CPU devouring when not in focus
Wings can't be skipped in that one level anymore
The Plastic and The Confused unlock Steam achievements without restart
As usual, report unusual behaviour and get it patched.
Seek Etyliv
Mini Patch #1
The first game patch is now up. It primarily addresses the dungeon issues.
On failing a dungeon, you go back to restarting it with the current character instead of entering the graveyard
Chances to encounter levels you've solved are significantly reduced, slightly less so for failed levels, making levels appear as often as others
Same applies to the dungeon layouts
Tiles of icons, with which you've completed the dungeon are now different
If you encounter more bugs and / or frustrating design, let me know either in the community posts or on twitter (@rokasvo) and I'll do my best to address them.