Selatria cover
Selatria screenshot
Genre: Strategy, Adventure, Indie

Selatria

Patch 2.00.7 Notes

Fixed/Addressed Issues:


  • Fixed an issue where spamming A or the Enter key would cause certain sequences in the final battle to play incorrectly.
  • Fixed a few issues in the ending when the music sequences didn't play correctly.
  • Fixed an issue in the credits where the text baked into the screen and did not fade out properly on legacy save files.
  • Fixed a few spelling/typo errors.
  • Fixed a few visual errors.
  • Fixed an issue where Saewo could not enter the Fire Temple in Oreya.
  • Fixed an issue where the game may crash at the end of the credits sequence.
  • Fixed an issue where the Sixteenth Blades could be obtained early without having the proper prerequisites.
  • Fixed an issue where the Sixteenth Blade descriptions were cut off by the window.

Patch 2.00.6 Notes

Patch 2.00.6 of Selatria includes several gameplay adjustments and bug fixes.

Gameplay Changes:


  • The AP costs and damage scaling of Harmony's abilities have been adjusted.
  • The criteria for failure for the Vermilion Dodgeball minigame has been adjusted - It now requires being hit 10 times instead of 3.
  • The spinning control minigame has been adjusted. The time amount needed to clear has been tripled.
  • The amount of time the orb is active for completing sections of the Baizarok's Nest puzzle has been doubled.
  • The Rime Wren fight has been adjusted, the adds will spawn more frequently.
  • The deep red visual effect in Abandoned Research Facility has been adjusted.


Fixed/Addressed Issues:


  • Fixed an issue where player can get stuck in a face position in Wayu Tower after triggering a soldier mid climbing a vine.
  • Fixed a bug where the player didn't fall off the map/get reset properly in the Shiercliff Ice Passage: Hidden Passage.
  • Fixed an issue where certain rewards could not be given if the player has met all of the numbers before reaching Chapter 6.
  • Fixed extra spacing in certain dialogue for the cat lady.
  • Fixed an error where talking to certain NPCs as Number 016 may cause the incorrect sprite to appear afterward - this can be corrected in legacy files by entering the Shiercliff Ice Passage entrance.
  • Fixed an issue in the Rime Wren boss battle where defeated adds would spawn and instantly die again.
  • Fixed the animation for "Paralysis Pollen" -- It now has a paralysis icon and paralysis animation.


Steam Backend Changes:


  • The cat achievement has been fixed to require 50 cats instead of 51 cats.








Patch 2.00.5 Notes

Patch 2.00.5 includes a lot of minor bug fixes and adjustments.


  • Fixed dialogue errors and issues in several areas.
  • Fixed several areas where the player could walk on walls.
  • Added dialogue and NPCs into Availia.
  • Added conditionals for having met certain party members in 5-3 before certain NPCs would spawn.
  • Fixed an exit in the Armaen ship in the Deadwind Basin which can cause the game to softlock.
  • Fixed a bug where Menu access gets permanently disabled when failing certain minigames - it will get turned back on if you lose/win/change area.
  • Fixed a bug where player could not make a party of 1 in Verwin arena if they fulfilled certain conditions.
  • Fixed a softlock on the airship in Chapter 5-5A where the player cannot proceed if they talk to Harmony a certain number of times.





Patch 2.00.4 Notes

Patch 2.00.4 Notes

Changes/Fixes:


  • NPCs in Availia have been edited and adjusted.
  • Number 014's dialogue has been overhauled. A better hint has been given to Number 017's actual whereabouts and the text no longer sticks out of the window on Steam Deck.
  • An issue where certain spells could be cast while Seal status effect was applied has been fixed.
  • An issue where pushing a snowball in areas of the Shiercliff Ice Passage causing the game to softlock has been fixed.
  • An issue where the player can backwards jump into a softlock in certain areas of Derokk's Cavern has been fixed.
  • An issue where Luis was unable to learn Coin Toss has been fixed. If the player meets the pre-requisites to learn Coin Toss, they will retroactively be awarded the spell when game updates.
  • An issue where the subtitle for Chapter 4-2 not being visible has been fixed.
  • An issue when beating Mindaro in the Mindaro Hall would not give achievement on first win has been fixed.
  • An issue where pressing inputs at the wrong time in Chapter 4-3C could softlock the game was fixed.
  • The music in certain cutscenes for Chapter 5-1B have been adjusted.
  • The music in certain cutscenes for Chapter 6-1 have been adjusted.
  • Several issues where the Steam Deck was crashing due to missing sound files has been fixed.
  • An issue where the player can walk on walls in certain areas have been fixed.
  • The description of Purify has been changed to clear "most" not "all" status effects.
  • The description of Spark has been updated and clarified.
  • An issue where the airship could send the player out of bounds has been fixed.
  • Several minor visual and audio issues have been fixed.
  • Several typos have been fixed.
  • The name of the game executable has changed.


Known Issue:


  • Voices may get cut off randomly on Steam Deck. It's a known Proton issue.

Patch 2.00.3 Notes

Patch 2.00.3 Notes

We have put out a new build that fixes some of the performance and crashes on Steam Deck.

  • An issue where Gobby has dialogue that refers to an optional quest that has already been completed in Chapter 5 has been fixed.
  • (Steam Deck) An issue where the game freezes for extended periods of time upon leaving the Trial Cave has been fixed. On Steam Deck, this scene was modified to have no voiceovers. The PC version of the game will remain unchanged.
  • (Steam Deck) An issue where the game crashes in Chapter 4 when entering Port Redden has been fixed.
  • (Steam Deck) An issue where the game crashes in Chapter 5 during a cutscene/boss sequence has been fixed.

    Known Issues:

  • The game may unexpectedly crash when encountering certain enemies in the Arena when playing as Saewo. It is recommended to save your progress before entering the Arena at this time.

    Thank you for your continued support!
  • Patch 2.00.2 Notes

    Patch 2.00.2 Notes

    We have been monitoring player reported bugs and feedback and have deployed a new patch.


  • Enemies have been removed from certain areas of Derokk's Cavern.
  • An issue where the words "Effective!" or other status effects could get baked in the background of the screen while fighting certain enemies has been addressed.
  • An issue in Chapter 4 where Luis complains that he still does not have popcorn even when you do have popcorn has been addressed.
  • An issue when attempting to enter Oreya from the south causes a redirection/infinite loop bug has been addressed.
  • An issue where player can get locked when interacting with the table in Mindaro Hall by speaking from a certain direction has been addressed.
  • An issue where entering the Arena Stands in Chapter 5 or later causes the game to freeze has been addressed.
  • An issue where certain achievements would not trigger has been addressed, when the game updates, it should now retroactively award that achievement upon loading the save.
  • An issue where interacting with certain doors could trigger duplicate pieces of dialogue has been addressed.
  • An issue where Saewo could continue fighting with 0 HP and crash the game has been addressed.
  • An issue where the player can boundary break on airship when reaching certain areas has been addressed.
  • An issue where lighting would be dim in dungeons in the later part of Chapter 5 has been addressed.
  • An issue where the Cat in the Abandoned Training Facility would not appear under certain circumstances has been addressed.
  • An issue when meeting a certain mysterious individual would cause the game to black out has been addressed.
  • An issue where certain key items were not properly being deleted from inventory have been addressed.
  • An issue where soldiers when spawning may show their fallen sprites has been addressed.
  • An issue where certain walkable invisible tiles existed in the final dungeon has been addressed.
  • Several dialogue typos and visual errors have been addressed.
  • Several other minor issues have been addressed.


    Regarding Puzzle Solutions:

    Additionally, we will be uploading solutions to more difficult puzzles on our YouTube channel throughout the next few weeks. Please note this was taken while the game was still under development, and while some visual aspects may be different, the solutions are still the same.

    Thank you for your continued support!
  • Selatria - Patch 2.00.1 Notes

    Patch 2.00.1 Notes

    A new patch for Selatria has gone live that has fixed some issues.


    • An issue where Commander Shaw could be defeated in Chapter 1-2 has been fixed.
    • An issue where visiting the Hope Orphanage in Chapter 5 and get locked out of the final sequences of the chapter has been fixed.
    • An issue where the the dodgeball minigame could cause a repeating looping message after running out of tokens has been fixed.
    • The credits sequence has been adjusted.


    Thank you for your continued support!

    Selatria - Full Version Steam Fest Stream!



    Hey Everyone! Selatria: The Full Version release is just around the corner! We have created a special stream of going live this Friday at 7:30 PM Pacific Time! Join us as Grover Wimberly IV, Creator of Spellbearers, and Mizore Lewis-Smith, Voice of Mage, come together to playthrough chapter 4 of Selatria and talk about the development process over the years!

    Selatria: The Full Version has a release time of August 2024!



    We'll be streaming live on Twitch! So Follow the link to it at 7:30 PM Pacific!

    Selatria Stream

    "Selatria" – Special Livestream with Development Team Members

    Hey Everyone!

    We will be hosting a Livestream of a playthrough of "Selatria" with a few development team members!

    Come check it out and bring any questions that you may have for the game, or simply get a chance to socialize with the team members on a casual basis!

    Find out how the development has progressed with various team members and some exclusive information for the game's future!

    We will go live from 2PM-3PM PDT on Sunday, October 11th, 2020!

    Twitch Stream: https://www.twitch.tv/whimindie

    We'll also be giving out giveaways during our stream! Don't miss out on the fun!

    Enjoy "Selatria" during the Autumn Festival!

    Hello Everyone!


    The Autumn Festival has begun!

    We have our updated demo for Selatria, a fantasy RPG inspired by early Final Fantasy games and other JRPGs! Join Mage and Melanie on their adventure to take back their homeland from the Dakk’rian Empire and end a 100-year war! Along the journey, new friends join the party to fight for one cause! But as new friends appear, relentless enemies steal the scene and release havoc to fulfill their malicious deeds!

    Play the single-player demo and tell us what you think!