We're thrilled to announce that the new demo for SELINI is now live on Steam!
What's New:
-Explore brand new areas filled with secrets to uncover. -Encounter fresh challenges and puzzles to test your skills. -Immerse yourself in an enhanced visual and audio experience. -Discover more about the mysterious story behind SELINI.
Ready to Play? Download the demo now and embark on an unforgettable journey.
Share Your Feedback: We value your input! After playing the demo, don't forget to share your thoughts and suggestions with us on the Steam Community Hub. Your feedback helps us improve the game and deliver the best possible experience to all players.
Don't Miss Out: Add SELINI to Your Wishlist Now! Make sure you don't miss the full release of SELINI by adding it to your Steam Wishlist today. Stay tuned for more updates and announcements as we prepare for launch!
Thank you for your continued support and enthusiasm for SELINI. We can't wait for you to experience our game!
Demo Playtest - Update 2
Hey everyone! Just dropped an update! NEW collectibles system, fresh tunes, fixed some glitches, and spiced up puzzles.
Your feedback matters! Dive into the changes and let us know what you think.
FIXES: -Implemented a NEW collectibles system, and a dedicated room for it. -Introduced fresh music tracks for both collectibles and the ending scene. -Resolved an issue where the player could fall without animation when slowly advancing on edges. -Disabled UP/DOWN attacks to eliminate confusion when facing flying enemies; crucial items can now be auto-aimed by looking at them. -Enhanced the challenge level of the Rotating Cubes puzzle. -Revamped the UI to make menu exploration more inviting. -Increased complexity and depth in the password puzzle. -Removed coughing sounds from some enemies. -Strategically repositioned certain enemies. -Tweaked background ambiance in specific rooms. -Added splash effects for immersion when falling into water. -Adjusted the forest layout to prevent players from getting stuck in certain locations. -Fixed an issue where the ending scene erroneously revealed an irrelevant room on the map.
Thank you all so much for your help and talk to you soon!
Demo Playtest - Update 1
Big shoutout to our awesome testers! Your input and endless gameplay have been pure gold. Thanks a million for helping us fine-tune things in SELINI.
FIXES: -The map now retains your previous zoom level upon exiting. -Introduced experimental music in the Dark Metropolis region. -Audio, including sound effects, is now muted in the pause menu. -Added missing sounds to various objects. -Resolved minor collider issues. -Addressed serious collider issues preventing falling off the map. -Following cubes now return if you attempt to leave the room. -Fixed floating meshes. -Corrected glitchy behavior of some enemies. -Resolved an issue causing damage from red orbs emitted by enemies. -Fixed audio issues upon entering a boss' room after defeat. -Increased camera-shake intensity upon getting hit. -Player no longer focuses on other enemies during charged attack ability to prevent confusion. -Improved pathfinding for certain flying enemies. -Slightly increased size and triggers of smaller enemies to avoid missed hits from close distances. -Fixed gate not saving its status after activation. -Adjusted some platform sizes for more comfortable platforming. -Repositioned enemies to avoid interference with nearby buttons. -Replaced exclamation marks with question marks on the map to prevent confusion. -Corrupted Rabbit now succumbs to charged attacks. -Fixed the absence of the first attack sound from the boss. -Addressed screen blackout issue in the forest area. -Fixed the ability to enter rooms by mistake with UP attack from lower levels. -Repositioned some falling spikes. -Fixed jumping height issue while touching some platforms. -Blocked access to a "forbidden" area for the demo. -Corrected map rotation for certain rooms. -Fixed lights of the escape gate remaining open if leaving the trigger at a specific time. -Resolved issues with the pause menu during the running replicants sequence. -Fixed the ability to land on top of another replicant during the running replicants sequence. -Addressed pause menu issues when getting hit. -Fixed the ability to remove following cubes from the socket with the UP attack.
NEXT: Currently working on an improved UI!
Thank you all so much for your help and talk to you soon!
NEW Demo Playtest
Hello,
Join us for a special playtesting session with SELINI's most recent demo! Dive into the game, explore its features, and share your thoughts with us.
Together with the Kickstarter campaign, I'm happy to announce that the DEMO will come with it. A 40-60 minutes gameplay to demonstrate the core mechanics and the work that we have put on the atmosphere and the "feeling" of the game.
I will be very happy to have you onboard!
Thank you for your support so far and will talk to you soon!
Kickstarter Announcement
Hey everyone! This is my first contact with you via Steam and I wanted to share with you something important for the project.
KICKSTARTER
After 6 years of development, SELINI is almost ready for a Kickstarter campaign to get it's final push for release!
You can follow the project below to be notified for EARLY BIRD pledges.
Together with the Kickstarter campaign, I'm happy to announce that the DEMO will come with it. A 40-60 minutes gameplay to demonstrate the core mechanics and the work that we have put on the atmosphere and the "feeling" of the game.
I will be very happy to have you onboard!
Thank you for your support so far and will talk to you soon!