Sellswords : Ashen Company cover
Sellswords : Ashen Company screenshot
Genre: Strategy

Sellswords : Ashen Company

About Sellswords Future

Hello Folks,

It's been a while since I've posted any update, and many of you are rightfully asking about Sellswords future. So here is a long overdue explanation:

What happened?


The past few months have been tough for the studio, which basically went close to bankruptcy. Some of you may know that I've been working alone on this project, which partially explains why the development is taking so long.

As a solo developer who didn't have any funds to start with, I was hoping that the sales during early access would finance the development along the way. A lot of people seemed to be interested in the game, and overall the response from the community was amazing! But, due to the fact that the game was in a really early state, most people were waiting for the game to advance in its development before considering buying it, which is totally understandable.

Developing updates took a lot more time that I originally planned, and as the months went by, I was more and more worried about the studio's finances. This led to a point where I had to make a choice. If I wanted the studio to survive, I needed to find another way to bring money to the table.

SwarmZ


A couple months ago, I decided to concentrate my efforts on a smaller game I could release quickly, in an attempt to save the studio, and allow the development of Sellswords to continue. This little zombie game called SwarmZ was born, and was released on november 29th. So far it's doing pretty good, and should allow me to continue developing games in the near future. I'm sorry to talk so much about money, but this has a lot to do with what happened.

Sellswords future


Sellswords is my dream game, and I still hope that I could release a game like this one day!
But the more I make progress in its development, the more I realize that this kind of project is really not suited for a one man team. Due to the scale of the game, and its specific nature (huge battles with thousands of soldiers, and a mix between RTS and 3rd person), getting basic features to work is, in itself, quite difficult. But reaching a level of polishing that allows to have the quality experience that you, the players, deserve, seems almost unachievable for a small studio like Munity Software. Unless I can recruit a team to help me in the coming months, which seems unlikely, the development would take too much time, and I would be facing the same situation I previously described. So that's with a heavy heart that I decided to stop the development of Sellswords, for now. In the coming months, I will be focused on releasing content updates for SwarmZ. Sellswords will be retired from Steam at the end of january 2020. What this means is people won't be able to buy Sellswords anymore. Players that bought Sellswords will still be able to play it, though.
I'm so sorry to make this announcement, and I can't thank you enough for the support!
I should have communicated earlier about this, but the truth is I really didn't know what to say, as I couldn't convince myself to cancel Sellswords, a game I was deeply passionate about.
We say that we learn from our mistakes, and that was a big one.

Possible Sellswords Reboot


As I said, I've been dreaming about a game like Sellswords for years, and I always hoped that a big studio would have the same idea!
The project may be on hold for now, but that doesn't mean it's dead forever. This game is still on my mind, and I will do everything I can to be able to release it someday! So it's very likely that a Sellswords reboot will see the light someday. It would first require the studio to grow, so it won't be in the near future, but I'll try my best to make it happen.

Refunds and apology gift


I imagine that, given the circumstances, many of you would like to get a refund. Unfortunately, the situation is not compatible with Steam refunds policy.
So, in an attempt to apologize, I decided to give any owner of Sellswords my new game SwarmZ for free. If you bought Sellswords, you should now have SwarmZ in your Steam library.
I know this is not enough, but it really is all I can do for now. I sincerely apologize to everyone of you, and I hope I can make it up to you one day.

Thank you for reading this, and despite the dark tone of this announcement, I wish you a very happy new year.

Sincerely,
Maximilien Gabillard

Early Access 0.3.0 is live on Steam!

Early Access just released, with a new update 0.3.0 including:

  • New factions: Woltania and Sakharia
  • New maps: Woltanian Valley and Sakharian Desert
  • New weapons and shields

Update 0.2.0

Update 0.2.0 just released, with a whole lot of improvements! Check out the new trailer right here:
https://www.youtube.com/watch?v=2HyYB7NJjos
Release note:

  • New Graphics
  • New combat system with new animations, directional attacks and parry
  • New character customization system
  • Added video tutorials
  • Added play/pause button in RTS mode
  • Modified arrow trajectory behaviour (less realistic but more faithful to unit stats)
  • Battle continues after captain’s death
  • Optimized loading time
  • Improved NPC local avoidance
  • Improved squad pathfinding
  • Modified captain aggro rules
  • Fixed units fall under the ground
  • Fixed various crashes
  • Improved hitboxes
  • Fixed RTS camera key binding update

Sellwords: Ashen Company now has a public Trello Board!

It will allow players to have a better idea of the roadmap, and help me prioritize wanted features!

Here is the link: https://trello.com/b/FAKv78EO/sellswords-ashen-company-roadmap

Patch 0.1.3 - Crash Hunt!


  • Fixed more crashes
  • Fixed arrow stays stationary after archer death

Patch 0.1.2

Bugfixes:

  • Fixed various crashes
  • Fixed Squad UI path starts from nowhere
  • Fixed NPC doesn’t attack player

Tweaks:

  • Let archers fire without rebuilding formation when under fire
  • Smoothed out zoom sensitivity
  • Spread out squads when ordering a single path goal for multiple squads
  • Modified squad charge behaviour to spread out NPCs and prevent giant mess
  • Increased NPC avoidance radius
  • Added Fade To Black at battle launch

Patch 0.1.1 - Bugfixing

Thanks to the Discord community for tracking those bugs!

Release note:

  • Fixed a bug where UI squad path wasn’t showing when squad was in melee
  • Fixed a bug where player would be stuck on pause menu after enabling Steam overlay
  • Fixed a bug where UI tooltip went out of screen border on large resolutions
  • Fixed a crash at battle launch
  • Fixed a crash when quitting battle
  • Fixed a bug where Archers would charge in melee when ordered to fire
  • Fixed a bug where enemy wouldn’t attack player, stood and did nothing

Play the Pre Alpha for free!



The game is currently in Open Pre Alpha stage, which means everyone can play it for free!

To get acess to Pre Alpha, simply join us on our Discord server : https://discord.gg/RVAhtcP

Have fun!