Semblance cover
Semblance screenshot
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Genre: Platform, Puzzle, Adventure, Indie

Semblance

Semblance v1.0.3 Update + OST Release



For links to the Semblance Original Soundtrack, please check out the Nyamakop social media pages.

BUG FIXES
- Music now fades rather than cutting when transitioning from level to overworld minor
- Fixed platform highlighting constantly even if there's no reset beam touching it

USABILITY FEATURE ADDITIONS
- After game completion, the player can revisit the entire game without the game resetting to the title screen. This allows players to find all the secrets/crystal mosquitoes while still allowing them to finish the game. (You cannot do the ending again)
- Allow players to pause during final cinematics
- Removed certain Menu options in final cinematics
- Player can reset squish at all points during the game, not only in puzzles
- Option to turn off auto dashing assists in pause menu
- Added achievement for killing all crystal mosquitoes in game.
- Added Cloud Save

Semblance Patch version 1.0.2 live

Folks, here's a new patch for Semblance!

This is mainly about reducing the likelyhood of getting stuck in walls, as well as some gamplay fixes! Full patch notes below!

This generally improves the quality of life for gameplay



BUG FIXES

  • Eliminated Infinite dashing, which could result in Squish getting stuck and player unable to access menu.
  • Drastically reduced likelihood of getting stuck in walls
  • Various hitboxes adjusted for clearer feedback
  • Missing dressing in certain camera views
  • Fixed Semblance title screen remaining after finishing game and letting credits roll fully
  • Fixed certain shape changes not being recorded for “Polymorphic” Achievement

GAMEPLAY FIXES

  • Removed ability to open debug menu
  • Feedback for platform not deforming (if deformation attempted with nearby platform) now pushes Squish away, stopping Squish getting stuck in walls.
  • Squish now gets thrown out from underneath portals when loading into an area.
  • Changed order of totems indicators on World 2 tree to be clearer on position of totems in world 2
  • Rare corrupted save files occurrences now result in text indicator and not showing black screen
  • Localisation for corrupted save file text indicator
  • Intro scene reloads correctly if you enter intro scene tree and leave it without collecting essence.
  • Reinstated small cooldown for dashing when thrown out of platform
  • Fixed flying laser from clipping into wall in ending area.
  • In World 2, made the vertical velocity of being thrown sideways out of platforms occur more reliably
  • Puzzle tweaks/workarounds fixed (specific puzzles list below)


Format: (level - puzzle)
World 1:

  • 1-6
  • 4-5
  • 4-5


World 2:

  • 2-5
  • 5-1
  • 5-3
  • 6-1


World 3

  • 1-5
  • 3-1
  • 3-3
  • 3-5
  • 5-2


Semblance launches!



All your patient waiting has been worth it!

Semblance, the first true plat-former is now available for purchase with a launch week discount of 10%!

Squish platforms, yourself, and disinfect the crystalline infection from your squishy world!

Go grab it right now!

Some early review scores:

Destructoid - 9/10
The Sixth Axis - 9/10
Nintendo World Report - 9/10
Dualshockers - 8/10

(Make sure to check out our rad new launch trailer as well!)