Senses: Midnight cover
Senses: Midnight screenshot
Genre: Adventure, Indie

Senses: Midnight

PATCH 1 INCOMING

Thank you all for your feedback, positive or negative. We are working hard to address key issues as quickly as possible and are thoroughly testing the fixes we've made to be sure that they work and don't break anything.

Here's a list of what we've addressed and will be included in the patch.

- Fixed a bug where the camera flash is too bright and obscures all photos.

- Fixed a bug with the gate to the rest area's hitbox not responding. Also added an additional light to signpost this interaction better.

- Adjusted the hitbox for the security panel puzzle. This may not prevent the bug that disallows you sliding the ID cad, but we are trying to figure out the problem, this bug appears to be rare enough to be very hard to replicate. AS soon as we can identify the problem we will fix it

- fixed camera glitches with several cutscenes and interactions.

- fixed a bug with the inventory system that allowed an item dupe glitch (only effected interactions with stacked item usage)

- Fixed a bug where the clock's face change and audio chime weren't occuring.

- Fixed a bug where the vending machine coins were not being used all at once, requiring players to insert one at a time.

- adjusted and added several camera angles within interactions and traversal.

- added additional signposting and dialogue for some interactions to aid the player's understanding of where to go and what to do.


Here's a list of the non-bug adjustments we are making or considering in coming patches

- We've contacted our animator about adding some animations to Kaho's face, and they've agreed to help make it happen. We didn't think this would be as big of an issue as it was, but will add this feature in as quickly as possible. As soon as we have news to share on that front we will.

- we are experimenting with the walk/run speeds of both the player and the enemies. We want to balance this very carefully, and thought we had found the perfect speed for the direction of the game. Any feedback or thoughts appreciated.

- Re-configuration of NG+ content into standard game playthrough to add more of the lore/story for those that want to experience it all in the first playthrough. We did intend for the game to be played through twice for lore and narrative reasons, this didn't hit the way we wanted. The secret costume will remain tied to completing the game once, and the "good end" will still be tied to NG+ completion though.

- removing and/or replacing 2 shinrei shashin considered to be too hard to get.


These are bugs and adjustments we are working on but will take time to fix. These will come in later patches as soon as we can

- Issues with formatting in localized text on tutorial screens.

- Issue with steam achievements not unlocking.

- issue with dropped items falling outside of bounds in certain spots.

- possible, but unverified bug with the vending machine. (any video evidence of this would really help as we have not been able to replicate this in any way)

- Adding a screen effect for when you are near a shinrei shashin, as audio signal does not appear to be enough.

- Regarding the notes tab issue - fixing this will take a few days because we aren't sure what caused it or why. As a temporary workaround, try clicking on a longer note, scroll back to the top then click on the shorter note again to reset it's scroll position.

- We will be experimenting with a 3rd person OTS camera system and standard movement. This would greatly impact the gameplay and changing the perspective would both make many environmental scares impossible to see, as well as cause some environmental details to look "wrong", but we are willing to offer this option to players if we can get it working functionally. However, it is not how the game is meant to be played and we don't recommend it's use if/when we add it in.

---------------------------------------------------------

As more bugs are found we will address those as quickly as possible as well. Thank you all very much for your feedback and support, We are doing our best to make Midnight the most enjoyable experience we can!

Update Patch 1.0

- Fixed a bug where the camera flash is too bright and obscures all photos.

- Fixed a bug with the gate to the rest area's hitbox not responding. Also added an additional light to signpost this interaction better.

- Adjusted the hitbox for the security panel puzzle. This may not prevent the bug that disallows you sliding the ID card, but we are trying to figure out the problem, this bug appears to be rare enough to be very hard to replicate. AS soon as we can identify the problem we will fix it

- fixed camera glitches with several cutscenes and interactions.

- fixed a bug with the inventory system that allowed an item dupe glitch (only effected interactions with stacked item usage)

- Fixed a bug where the clock's face change and audio chime weren't occurring.

- Fixed a bug where the vending machine coins were not being used all at once, requiring players to insert one at a time.

- adjusted and added several camera angles within interactions and traversal.

- added additional signposting and dialogue for some interactions to aid the player's understanding of where to go and what to do.

SENSE/s: Midnight - OUT NOW



Hello! We are so excited to announce that after nearly 18 months of dev, SENSE/s: Midnight is finally in your hands! After taking all the feedback from Sense: A Cyberpunk Ghost Story we wanted to apply it as quickly as possible in a way that showed real growth in many key areas. Midnight is the first step in that goal. We truly hope that you enjoy the game and follow us along this journey!

We want to give a little information and update (don't worry this isn't a roadmap) on where we are going from here as the first few days of release unfold. We will of course be addressing bugs, paying attention to the community discussions, and taking all feedback we can to improve or fix Midnight where necessary and possible. We know of some minor bugs already that don't effect gameplay or completion and are already working to address them, and we anticipate more of those along the way. We also have a few graphical/visual areas we would really like to improve upon if we are able to, and if player feedback is loud enough.

We also want to address the fact that Midnight DOES HAVE FULL CONTROLLER SUPPORT. Due to some finnicky behavior when using the XBOX controllers while navigating menus/UI, steam would not approve us for listing full or partial controller support in the storefront. We are working on this now, but rest assured, the entire game is fully playable (and frankly was developed with controller input as the main play style) with xbox, playstation, and generic gamepads.

We look forward to seeing your reviews and feedback and will do our best to push any critical patches as quickly as possible! Thank you so much for supporting us, we sincerely appreciate it!

To follow along with other announcements and news follow our twitter

https://twitter.com/SUZAKU_Games

We also want to thank East Asia Soft for working with us to get Midnight to consoles later this year! Follow their twitter for updates about their projects as well as news about Midnight's console releases -

https://twitter.com/eastasiasoft

Release date, publisher, UPDATES!

Hello everyone!

Hope you are all doing well and we are sorry for the infrequency of development updates. We ended up using patreon and twitter for that more than any other place, but are learning a lot and doing our best to manage the many platforms you all use to get you information.

Our first announcement of the day is that EAST ASIA SOFT will be publishing SENSE/s: Midnight here on steam and on consoles(later this year)! We are very happy to work with them again after they helped us so much with Sense: A Cyberpunk Ghost Story's physicals and console versions, and look forward to growing even more with their help!

Second, we have uploaded new screenshots and the trailer! check them out on the store page, or watch the trailer here vvvvvv



And finally, we are excited to announce that Midnight will be releasing here on steam on July 22nd!

The next 2+ weeks until launch we are working primarily on testing and final polish. The game is effectively finished and has been extensively tested by our small team, but there can never be enough testing done before launch! We are doing everything we can to make sure that the launch is as close to flawless as we can get it. We are very proud of and confident in the quality it stands at presently and cannot wait to get Midnight in your hands!





Dev UPDATE #1

Good afternoon everyone!

Bad news first, obviously we did not meet our Halloween release date plan. We had an unexpected move we had to make along with two separate health issues for 2/3rds of the team in early October. We effectively lost over a month of dev time. We are all healed up and settled in though and back to full speed work on the game, We hope to have dev wrapped up by Christmas and obviously wouldn't be able to effectively release Midnight until after the holidays. We've decided to take the extra time to polish polish polish and QA test even more. If you would like to be part of the QA test hop on over to our patreon where will will be posting up a test build very soon.

https://www.patreon.com/suzaku_games

We could really use the help with that aspect!

We are still working hard on the enemy AI, which has proven to be a more difficult task than we initially accounted for thanks to navmesh and pathfinding as well as some of the planned features. BUT we finally have our photography system in the game so that you can use it to get a better look at your surroundings, find hidden items, AND capture secret shinrei shashin hidden throughout the park. You will also be able to unlock the bikini costume through gameplay and saving/loading should be working as intended(mostly) in the new test build. Our big hurdles at the moment are the end game cutscenes and the main enemy AI. We are also very open to feedback on visuals, though due to our time, budget, and small team we may not be able to do too much in that department!

Thank you all for your interest in our new game we cannot wait to get it into your hands!