Sentimental K 1.0 official release!

Hello. Folks!
Sentimental K's Early Access is over, and now it's officially released!
Sentimental K started development in May 2019,
after the Early Access release in June 2020,
finally, it is officially released on January 18, 2022.
Content added during Early Access

- Added the weapon system
- Added 5 types of skills
- Added 2 bosses
- Added 3 elite types
- Add 1 normal monster
- Added 8 stages
- Added 36 artifacts
- Added 16 events
- Added new character appearance
- Added score and the leaderboard system
- Added the weapon trophy system
- The Abyss system and difficulty improvement
- The blessing system improvement
- The artwork improvement
- Added the main illustration
- The sound effects improvement
- Added a number of BGM and OST album release
- Gamepad and touch screen support
- Added Japanese, Portuguese and Chinese translations
- 233 balance fixes
- 170 bug fixes
Big thank you!

The Early Access period was a very special journey for our development team. It was a series of really happy events that the game we had only imagined in our minds became concrete and met many gamers from all over the world.
We would like to share this joy with all of the people who have written loving and thoughtful reviews and bug reports, have sent emails for collaboration, and have given us supports, a lot of help, and feedbacks. I will always cherish the many connections I have gained while developing Sentimental K.
Thank you to everyone who has been watching the journey over the past three years and has been with us.
Update
- In Act 1, the new elite "Ecstasy" appears now.
- In Act 3, the new elite "Worldliness" appears now.
- Chinese localization is added.
- A weapon trophy system is added. Now, when you clear the game with the weapon, the weapon will be displayed in the lobby.
Improvement
- The background maps in Act 1 and Act 3 are improved.
- The profiles can be deleted.
- The color of the starting portal changes according to the Abyss level.
Balance
- Weapon: Braodsword - Dash distance decreases.
- Skill: Ice Age - Cooldown: 19s -> 23s
- Artifact: Random Box - Reduces the amount of All Skill Cooldown reduction.
- Artifact: Tesseract - Dash cooldown: 3s -> 2.5s, Invincible duration: 1.5s -> 1s
- "Competitive" elite monster (Giant Ax Warrior) - Life increases.
- Normal difficulty is easier, but Abyss difficulty is much more difficult.
- The effect level of the vision blocking debuff is modified.
Bug Fix
- Skill: Evie's Blessing - The issue that invincibility was temporarily removed during skill casting, is fixed.
- Skill: Metronome - The issue that the mark was incorrectly applied when using Smashing Pots skill is fixed.
- "Love" boss monster - The issue that if one of the two dies, the other immediately dies, is fixed.
- "Anticipation" normal monster (Balloon box) - The issue that remains as a target for a while after death, is fixed.
- The issue that numerical values were displayed strangely in DIY events, is fixed.
- The issue that some effects were applied while invincible, is fixed.
- The issue that the mark effect did not disappear under certain circumstances, is fixed.
- The issue that the cat in lobby would follow too closely, is fixed.
- The issue that Chinese nicknames were not displayed properly on the leaderboard, is fixed.