Sentinels of the Multiverse: The Video Game cover
Sentinels of the Multiverse: The Video Game screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Sentinels of the Multiverse: The Video Game

What's New in Version 3.2.8

This small update fixes a problem with displaying intro dialog for variants of Steam Workshop heroes and villains.

What's New in Version 3.2.7: Bug Fixes!

This update includes lots of bug fixes (see below) and also improves support for Steam Deck.

As part of these improvements, the resolution dialog will no longer be displayed by default at launch on Linux. To access the resolution dialog, you can hold the shift, ctrl, or alt key when starting the game. Or to show it every launch, add the -show-screen-selector argument to the game's Steam launch options.

The most notable bug fixes:

  • Damage to Faultless is now correctly calculated when there are multiple increases and reductions.
  • If a target is hit by multiple instances of damage from a single effect and they switch cards (e.g. Sky-Scraper or OblivAeon), the switched in card is no longer damaged again.
  • Steam Workshop variants will now be properly disabled when mods are disabled in a multiplayer game (e.g. if a mobile player joins the game).
  • Fixed a problem where OblivAeon mode could get stuck in certain cases with The Sentinels.
  • Lead from the Front now properly redirects damage dealt by Heroic Infinitor (who is a villain card, but a hero target).
  • Rudder in the Timestream no longer gets stuck with empty discard piles when Isolated Hero is in play.
  • Destroying projections while Violent Nightmares is in play no longer causes them to be removed from under The Dreamer.
  • If both damages from Rend Minds & Souls are redirected to a single character, they only have to destroy one card.
  • Fixed a problem where Dark Watch NightMist's 3rd incapacitated ability did not always work with mission rewards.
  • Improved decision prompts for Craft Services Table and other cards with The Sentinels.
  • Spite now properly hits Sky-Scraper from PL626 Compound Xi if she switches character cards during the power use.
  • When Vitalized Thorns is revealed from the environment deck and played, it counts as being played from the environment deck.
  • Targets moved under Resurrection Ritual while dealing damage will no longer continue dealing damage.
  • Grasping Shadow Cloth no longer tells you what the top card of the Scion deck is if it prevents a card being played from there.
  • If OblivAeon changes pages during its end of turn damage, it will not continue performing any actions from the previous page.
  • Incapacitated abilities now work properly with repeated decisions.
  • Fixed a problem where the game could get stuck if you destroy Spite: Agent of Gloom on challenge mode during his card play phase.
  • Paradoja Figurehead can now be moved to play areas where there is a face-down copy (or a copy underneath another card).
  • Fixed a problem interaction with Maze of Mirrors and Global Devastation that could allow OblivAeon to damage itself.


Plus there are several fixes and improvements for Workshop developers:

  • Added a few more special characters to various fonts. If you include font sprite atlases in your mod, you must update the font bitmaps in your mod, or your cards will be unreadable in this version. Make sure to update your mod with a new version number to ensure it will be downloaded to all players. Details about using fonts can be found in the resource guidelines.
  • The contents of Workshop items with only variants (no decks) will now be properly shown on the Workshop screen.
  • Fixed a regular expression bug in Applied Numerology.
  • Fixed a problem where RevealCards_MoveMatching_ReturnNonMatchingCards could leave some cards stuck in the revealed area in certain cases.
  • Improved card source propagation for methods including SelectCardsAndDoAction.
  • Environment cards can now show up to 5 nemesis icons in the full card view.
  • Using mod variants in a game now prevents official variant unlocks and achievements (like using mod decks already did).
  • Cross-mod opening lines can now be consistently specified using fully qualified identifiers.
  • A cancelled flip card action no longer animates flipping the card unnecessarily.
  • Fixed a bug with selecting mod variants in multiplayer when you have locked official variants.
  • Villain placeholder art will now be shown on the game ending screen.

What's New in Version 3.2.5

This hot fix update fixes a problem that could cause failure to load Steam Workshop items.

What's New in Version 3.2.4

This update includes a few bug fixes, notably:

  • Using additional powers on heroes from the full card view now works properly.
  • The Randomize button now can select Workshop variants of official heroes & villains.
  • Case-sensitive filenames are now enforced for Workshop content on Windows & macOS.

What's New in Version 3.2.3

This update includes a few bug fixes, notably:

  • Fixed a problem where incorrect heroes could be chosen after incapacitation in OblivAeon mode.
  • Fixed a problem where certain types of errors could interrupt the game sending diagnostic information with bug reports.

Dolphin's Dive

Join us for a fun evening of playing Sentinels of the Multiverse with host LogicDolphin and Handelabrat MigrantP (John Arnold)! What hat will they play as? Do they know things? Let's find out!

Tales From The Archive

Join our host as they weave a fun tale live on stream of the fantastical heroes and villains in Sentinels of the Multiverse!

Version 3.2.2 with Improved Help & Feedback

Sentinels has a new and improved help & feedback system, powered by Helpshift. Use the Help & Feedback button from the in-game or main menu to access FAQs and report problems to us directly in-game.

This update also includes various bug fixes and small improvements, notably:

  • Fixed a problem where the text chat button could disappear with an unstable internet connection.
  • The Sentinels' HP display will now show properly, and their non-character cards will be correctly removed, if they are replaced with variants of themselves in OblivAeon mode.
  • Moving Target now correctly triggers from damage that was initially zero, then increased, then reduced to zero.
  • Fixed incorrect behavior with Lifeline Blood Mage's incapacitated abilities.
  • Fixed a rare situation where moving a card out of play would not stop it from acting.
  • Termi-Nation Absolute Zero's power ability no longer expires incorrectly if it was also previously used out of turn.
  • Fixed a multiplayer sync issue that could occur when using Steam Workshop content in OblivAeon mode.

Enter the Modiverse: Steam Workshop Now Live!

Steam Workshop for Sentinels of the Multiverse is now fully available for all to enjoy. Mod authors have been hard at work creating amazing content during the beta period. There are more than 100 decks currently available! Visit the Workshop to subscribe to mods, and visit our website to learn more about how to create your own.



In Sentinels, mod content will be available to play in the New Game screen. To see details of the content similar to the Multiverse screen, click the Workshop button on the main menu, select a mod, then click Show All Content.



You can play online multiplayer games with mods, but only with other players on Steam (not on mobile). When you create a game and a friend joins, they will be prompted to install or update any mods as needed.

Mods are not available on mobile (iOS or Android). In the future we would like to bring successful mods to mobile as DLC, if it’s feasible.

Workshop Spotlight


Not sure what mods to try first? Here are some suggestions!

The Cauldron


One of the most common requests we have received over the years of Sentinels development was to add the Cauldron fan expansion. The wait is over, and thanks to the hard work of many volunteers on the Cauldron mod team, over 50 decks await for you to discover!



https://steamcommunity.com/sharedfiles/filedetails/?id=2437294168

Case Files


A private investigator and a secret agent team up to uncover the dark secrets of the Multiverse. We've been told that some new content will be added to this mod soon!



https://steamcommunity.com/sharedfiles/filedetails/?id=2436980109

Spooky Ghostwriter Comics


The heroes of New Granwall City are ready to join the fray... after they're done with the games and shows at the circus!



https://steamcommunity.com/sharedfiles/filedetails/?id=2436888590

Intriguing Comics


Master thief Lootcase carries off his ill-gotten gains in specially reinforced briefcases, while intrepid reporter Clara Cloverfield covers the hero beat for the Rook City Gazette. Also includes several villain variants for new challenges!



https://steamcommunity.com/sharedfiles/filedetails/?id=2495145366

Lazy Fan Comix


Ruduen boldly proclaims: No solid backstory! No quality art! Just ideas and refinement for what hope to be solid, playable characters for your SotM Game!



https://steamcommunity.com/sharedfiles/filedetails/?id=2436856735

Other Changes


This update also includes various bug fixes and small improvements, notably:

  • The Shadow Cloak and Preventative Care now properly prevent damage when there are other optional redirects available.
  • Unnatural Upheaval now indicates the number of destroyed cards correctly.
  • The game no longer can get stuck if La Comodora chooses to take her play a card phase out of order with no cards in hand.
  • Freedom Five Legacy can no longer move a card out of play that was made indestructible by Akash'Thriya's incapacitated ability.
  • Fixed various edge cases with Orchestrate the Void.
  • Jade Estuary's power usage is now optional.
  • Fixed a crash that could occur if Elemental Subwave Inducer is destroyed by Treacherous Ape.
  • Discarding Chiquito with Buffer Overflow no longer causes a crash.
  • Fixed a problem where Cornered Beast could cause multiplayer games to get out of sync.
  • Improved the multiplayer resync system to work better in OblivAeon mode.
  • Added detection for potential resync problems when selecting targets. If you see a notice to send feedback, please do so and we'll fix up the problem.

Sentinels Steam Workshop Support Dev Stream

Sentinels? Check.
Dev stream? Check.
Mod support? In progress!

Come check out how Steam Workshop support is coming along for Sentinels of the Multiverse with developer John Arnold (MigrantP) from Handelabra Games!