Sentinels cover
Sentinels screenshot
Genre: Shooter, Strategy, Indie

Sentinels

New beta build

Built on 5/7/17

So many visual improvements in this one.



The skies are completely revamped, with plenty of new additions and variety.
Environments are far sharper and detailed, aiming for a more stylized look.
Vast improvements to lighting, and added an updated mist effect.
Some UI updates as well.
Also altered the upgrade system, it now uses the upgrade button to add upgrades to power as well as sockets.
Sockets can now be dropped as individual items and added onto a favorite weapon.
Advanced sockets have been added.
Fixed runners not landing properly.
Fix for sporadic flipY bug.

And of course, metric ton of small fixes and optimizations.

(Instructions on how to enter beta here.)

New Beta Build

Built on 4/20/2017

(Instructions on how to enter beta here. )

Revamped how energy is handled, and by default there is now a global energy bar instead of commander specific ones.
Altered supply system so that it’s just a second resource, and item costs go up as you buy them.
Added new energy specials that are AOE based. This includes morale boost for structures, vulnerability for enemies, and artillery strike.
Added socket based system for adding mods, which will ultimately fully replace the current upgrade system which is not intuitive.
Improvements to statistics screen, now uses bars instead of numbers, making comparing item performance much easier.
Added new range visualization ring.
First pass redesign of Into the Pit.
Snow Pass is now unlocked as a normal level.
Added visibility checks for UI elements, so creep health bars don’t show up through buildings (on levels like City, this was pretty ugly).
Improvements to visuals and behavior for Kat’s missile launcher zoom modes.
Upgraded to Unity 5.6, and all the subsystems upgrades/bug fixes that those upgrades usually entail.
Lots of small visual effect changes, UI improvements, level improvements, optimizations, etc… so many...

Update on the updates!

We've been a little quiet here lately, and wanted to let you all know what's been going on. We've been hard at work addressing your concerns and suggestions, and it's about to pay off - major improvements are incoming.




Level overhauls, new commander specials, a global energy pool, pacing changes, and vast updates to the mods and activatable systems, just to name a few. A more in depth explanation can be found here.

We should have this pushed to beta soon, and plenty more info will be in the patch notes at that point as well. Hope you enjoy all of the fun new stuff on the way!