Serment - Contract with a Devil cover
Serment - Contract with a Devil screenshot
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Genre: Role-playing (RPG), Strategy, Adventure, Indie, Visual Novel

Serment - Contract with a Devil

Summer sale discount & plan for second content update

As some of you might have noticed, Serment will be available at a 35% discount throughout the Summer Sale. Do grab a copy during this period if you can!

In other news, a second content update is currently being worked on, and we estimate it will be ready in around two months time (late August this year). The update will include several new events to put more focus on some side characters, as well as a small new section for the dungeon.

Of course, just as the first one, this content update will also be available completely free of charge!

New events, 5 new CGs, a boss rush challenge, and more

The content update is finally here! Here's the complete changelog:

New features/QoL changes:



  • Added a music room and CG gallery (Under "Extra" option in the main menu)
  • Added an indicator in the map for locations that currently have an event
  • Summoned party members can now be dismissed at any time(from the status screen)
  • Colored orbs now have their own minimap icons


New contents:



  • Added an epilogue event for each main character (Under "Extra" option in the main menu after completing their main story)
  • Added 2 new common events (available for all 4 main characters)
  • Added 5 new event CGs to collect
  • Added a postgame battle gauntlet challenge in the pub. Unlock conditions:

    • At least 1 day after the pub's special event has been suspended (Day 44+)
    • Alice's quest on Floor 2 has been completed
    • All 8 dungeon floors have been fully mapped in a single playthough (Can be both the current or a previous playthrough)



Balance changes:



  • Increased effectiveness of several food items
  • Reduced buffs duration of Emilia's lunch combo
  • Greatly reduced required cooking time
  • Simplified activating conditions for some existing events


Bug fixes:



  • Greatly reduced occasional BGM stutter in the dungeon
  • Fixed date/time texts sometimes persisting through a fading transition inside the dungeon
  • Fixed missing SFX for some battle skills
  • Fixed Exploding Fruits sometimes having lower HP than intended
  • A few other minor polishes


If you encounter any issue after updating the game, please report them via our support email or the discussion forum and we'll address them as soon as possible.

Upcoming content update

It's been a while, but we're still alive and kicking!

Back in February, we mentioned we were working on a content update for Serment. It's now almost ready, and will go live on Monday, May 13.

The update will include several new events and gameplay features. Some important QoL features (Events preview in the map, for example) will also be added, as well as a couple of minor bug fixes.

We'll go into the changes in more details when the update hits.

February 10 update


  • Added hotkeys explanations in the Codex dungeon manual (Instant battle and big map view)
  • Dungeon movements keyboard controls can now be remapped in the Config menu (Only letter and number keys are accepted)
  • Relocated floor 6's East waypoint
  • Added 2 new waypoints to floor 6

Edit: Crash when entering the dungeon caused by this update has been fixed.

February 7 update & plan for additional contents

Changelog



  • Fixed a rare crash on floor 8
  • Fixed Orochi's battle AI not working
  • Fixed battle SFX sometimes not being played
  • Fixed a few typos
  • Increased EXP given by floor 7 enemies
  • Greatly increased EXP given by floor 8 bosses

We're developing a decently sized content update (estimated to be ready around this April, and will be available for free), which will include more events, a new post-game/NG+ minigame mode and a couple of other things. Thus, from now on, we might take a bit longer than usual to reply to any questions, suggestions or feedback in the forum. We apologize if this causes any inconvenience.

Bug fixes, rebalance and QoL updates will still come if necessary.

February 5 update


  • Fixed a potential crash in "all items" tab in the status screen


  • Reduced lag in the status screen when having too many items in the inventory


  • Fixed a crash in battles when "Auto-hide mouse" option is disabled


  • Fixed a potential framedrop when previewing armor stats in the shopping and crafting menu


  • Fixed some typos

Edit:

  • Fixed fishing success rate being lower than intended

If you still encounter any bugs or issues, please report them in the forum or to the support email address posted there and we'll address them as soon as possible.

February 4 update


  • Increased movement speed inside the dungeon


  • Added an option to disable walking animations in the dungeon (Can be found in the Gameplay tab in the Config menu)


  • Fixed a bug with AOE skills sometimes not dealing damage to secondary targets


  • Some minor tooltips edit


Known issue: Dungeon BGM sometimes stutters when holding down movement buttons in the dungeon

  • This is caused by the walking SFX being played repeatedly at the same time as the BGM, which the Ren'Py game engine is not very comfortable with. Removing the code to play this SFX completely fixes this issue, but reducing its ingame volume to 0 doesn't, so unfortunately, players who encounter this issue can't get rid of it at the moment.


  • We're still currently working on potential solutions to this problem.

February 2 update #2

A few more balance changes and QoL features.

Changelog



  • Increased amount of EXP received from battles


  • Party members now recover MP after battles (2 for Mage and Maria, 1 for others). MP will recover even after escaped or lost battles


  • Added item rewards for winning the pub's special events. The items will be given to all playthroughs that have already passed the special events as well


  • Players can now choose to start a new game with 1,000,000 G after completing the main story for any of the 4 main characters


  • Players can also choose to start a new game with the special item "Angel Wings" (Reduce all travel time to 5 minutes and remove battle time) after obtaining it in a previous playthrough


Edit: More changes

  • Greatly increased fishing success rate and rebalanced potential rewards


  • Added an option in the config menu to disable stamina consumption


Edit 2:

  • Reduced the amount of money needed for contract payments. Save files already past the payment dates will be refunded the extra amount


  • The dungeon manual can now be viewed in the Codex menu

Rebalance update

We've just released a small update to address some of the concerns players have raised.

Changelog



  • Reduced travel time in town


  • Reduced random encounter rate in the dungeon


  • Reduced money lost when losing or escaping a battle


  • Increased money gained from battles


  • Rebalanced stats upgrade cost


  • Reduced the area where the fishing button can appear


  • Increased fishing timing window and success rate

We're still working on more rebalances and additional patches might be coming shortly.

Serment has been released, 20% launch discount!

It's been a bumpy ride, but Serment is now finally available for purchase, with a week-long 20% launch discount!

Serment was our first attempt at making a game, and the inexperience really led to a lot of delays. For that, we apologize. At the same time, we are very grateful for all of your encouragement and support.

Serment is not a perfect game by any means, but we hope it will give you an enjoyable time!

If you encounter any bugs or issues, please report them directly in the forum or to the email address posted there and we will try to address them as soon as possible.