Settlement Zero cover
Settlement Zero screenshot
Genre: Adventure, Indie

Settlement Zero

Update 0.7.1.2

• Added sight perception to the humanoid robots which now only approach and attack once they've spotted you. They also now have a more gradual increase in aggressiveness as the game progresses.
• Spread out times for some high level events.
• Optimizations to Starship

Update0.7.1.1

Particle Effect Optimizations

Update 0.7.1


• You now have a watch-like communications device with a projected holographic screen on your right hand. It will be receiving messages from friends that managed to escape on the starship. New messages are displayed automatically when you move the device into your view. You can re-display older messages by reactivating the display. This is done by touching the lower left button ( below the projector lens) of the device which toggles the projected display on and off. Once on, you can use the lower right button to step back through and display past messages. This will be developed further in future updates with more messages giving you some clues as to what is happening.

This update wont invalidate save data and should be compatible with your current saves.

v0.7.0.5

Added some flight avoidance volumes to spaceport area
Bug Fix: standard bloom for medium graphics setting, as should have been enabled
Bug Fix: ray gun plasma selection buttons triggering during combat

Update 0.7.0

• A new large interior area added which contains the games final finish with you escaping the settlement.
• Laser cannons on towers now defend the spaceport. These can be disabled with 4 charged up plasma ball shots to their turrets.
• An enterable control tower building surrounded by a force field wall added next to the launch pad in the spaceport area.
• A first pass music system has been added which checks your current danger level and switches the music accordingly.
• You can now gain temporary invulnerability from laser or plasma fire, from an energy field located somewhere in the settlement. The duration the protection is active is relative to your shield amount at the time of exposure to the energy field.
• Particle effect performance optimizations.

It was decided not to invalidate saves, even though this is a major update. This build should be compatible with your current saves.

Update v0.6.3

• Launch pad area by the spaceport has been updated.
• The current end area where the game currently finishes has also had an update, giving you a glimpse of a final new area
• Plasma ball particle effects have been improved using the Niagara visual effects system.
• Detail has been added to Telluris Tower.
• Engine update (to 4.25.4)

This update wont invalidate save data and should be compatible with your current saves.

Update v0.6.2

* The second ‘blue’ shuttle line is now operational and takes you to a new terrace area at the top of the triple towers located by the spaceport. Several more shuttle passes have been placed at various locations around the settlement.
* The game start has been updated. Evacuation shuttles buses now fly from various locations to the spaceport just before the Starship takes-off. These can be useful later for cover in the spaceport area.

This update wont invalidate save data and should be compatible with your current saves

Update v0.6.1

* A creature type has been added that slowly moves around in the air and contains a special shield-giving plasma in its body visible through its transparent skin. The plasma is increasingly excited when you fire your laser at the creatures, and eventually released in an explosion. If in range, you will receive a shield boost, the amount depending on your distance to the creature when the plasma is released.
* The plasma explosion will also give damage to anything in range, including you as it will bypass your shield and directly hit your health. The shield will protect you against all damage apart from the creature plasma explosion. Note that you also now lose health at a much faster rate when receiving damage with zero shield.

This update wont invalidate save data and should be compatible with your current saves.

Update v0.6.0

- Progress Save feature has been added. You can now save your current game progress in one of 5 save slots accessible though both the main and in-game menus.

- Pickup-able shuttle transport passes can now be found lying around at a few spread out places on the map. By picking them up and pressing the STORE button on the left controller (previously only used for storing grenades) , you collect the Shuttle Credits on the pass. These come in 2,4, and 10 Shuttle Credits. These will become more relevant in future updates when the Blue Shuttle line becomes active with its higher journey costs.

- The Humanoid robots running speed has been increased so they can now catch and hit you more easily. Also their hits now inflict slightly more damage.


Even though every effort will be made to prevent having to invalidate save data in future updates, some future work with major gameplay changes will inevitably require save data to be cleared. This will be limited only to the larger updates (0.7.0, 0.8.0 etc...) so best not to get too attached to your saves until the Full Release... Whether or not an update will invalidate saves will be stated in every future update post. Will look into making older builds still available through the Beta settings tab so that people that wish to keep playing older builds can continue doing that.

Update v0.5.0

* A new enterable building has been added in the park giving you the option of cover when in that area. It will also serve as the first station of a new ‘blue’ flying shuttle line. This station will stay ‘out of service’ until the other locations the line serves are built.
* Engine update (to 4.25.3)
* Variations to robot AI attack. Some robots will now pause and pace around you before coming in to attack. Aggressiveness also will vary depending on the amount of damage the robot has received. It will also increase as the game progresses. This is still a work in progress and will be continually improved in future updates.