Settlers of Orion cover
Settlers of Orion screenshot
Genre: Strategy, Indie

Settlers of Orion

Patch 1.1.1.15 Released

We just released patch 1.1.1.15.

If fixed the following issue:

There were certain situations where the AI player would not complete their movement phase. This has been fixed.

Patch 1.1.1.14 Released

Just released patch 1.1.1.14. This was a very small patch and fixed two issues.

The first was stopping the games music when the game would lose focus (playing in windowed mode and minimizing the game, or pressing Alt Tab to force the game to minimize period). Now the music stops.

The second was fixing an error that was allowing the AI player to move their ships off the edge of the game board to avoid a Space Rift. This has been fixed.

Small Patch Released Today

Patch Version 1.1.1.13


Fixed an issue with the Race Perks Double Trouble and Seeing Double. Neither were working. They are both working correctly now,

Fixed and updated the calculations for a players average per round resources popup window. Some of the calculations were off and we also added the following events to the calculations provided the player has checked the appropriate check box:

7-11
10-4
6 Pack
High Five
Threesome
One is the Loneliest Number

Most of these resulted in a fractional change in the chance since most of them give a random resource. This means that the total chance (based upon the die roll) was divided by 6 and that portion was given to each of the 6 resource types.

Patch 1.1.1.12 is live!

Patch Notes version 1-1-1-12

New Game Screen:

Added the ability to have players randomly select their race and the AI races. This appears as two red die next to the 'Select' text at the top of the planet icons. The one of the left (has a 1 showing) is for the human player and the other one (showing a 5) is for the 5 AI players. If you LMB click it will select races randomly. For the human player it will not select any races already selected to be used as AI players. The same is true for the button to select the 5 AI players. It will not select the one that is already selected as the human player. If you RMB click on the die it will clear all the selections for either the human or AI player.

If you have unlocked any level 2 or 3 races, it will select from them randomly too.

Fixed an issue where the human player was able to win the game if they had enough Victory Point cards in their hand even if they had a Research Sanction. This has been fixed and will no longer allow the human player to win by playing those VP cards to end the game with a Research Sanction active.

Fixed an issue that was allowing players to purchase a trade ship even though they had two ships out whether it was from them being docked at a Trade Center or they had Trade Ships moving. There is a limit to just 1 trade ship per trade center per player, so this just helps players to not make the mistake of building a ship they can't use.

Players can now move a ship they no longer want or need, back to their home world. If the home world is the ships destination, when it arrives you will get a confirmation screen asking you if you want to scrap the ship and it will show you the resources you will get. It will always give you the level 1 ship cost regardless of what you paid or what your current cost level is for that ship.

If you have unlocked the Ship Factory, have explored all 294 sectors, are sending a scout ship back to your home world and you have a free card slot in your research card hand, you will be asked if you want to scrap it for a Victory is Ours (Minor) card which will give you 1 VP. Otherwise you will get just the resource scrap option. Why would you settle for just a few resources when you can get a free VP anyways.

Reduced the Play Cost for the Free Scout Ship and the Steal Scout Ship from 2 to 1 since the Scout ship cost way less than other ships.

Added 3 Sub Tabs under the Empire tab in the players GUI. Those three tabs are Planets, Celestial Bodies and Sanctions. The sanctions tab will show any sanctions if there are any active. Both the planet and celestial bodies list will have a list of all of the planets/celestial bodies that the Human player has created a colony on or sent a ship too.

The planets list will only show colonizable planets and their home world. The celestial bodies tab will show asteroid fields, nebulas, black holes, gas planets and trade centers.

The list will have an icon (and die roll number if applicable), type of object and player colored icons for each player that has something on the object.

If you mouse over an item in the list it will then also show you what the chances are of rolling the die (if applicable) for both a single turn and the round (1 turn by each player). It will also show you what the current production is for that object including any additional ships or structures, and any race specific perks. It will also place a ring around the object on the board so you can quickly find it.

Patch 1.1.1.11 is now live

Posted another patch update. This one has the following:

Added the following speech to the game when picking up a container:
Research Card Found, Resources Found and Special Artifact Found. These only play when the human player picks up a container.

Fixed an issue where your scout ship would stop on a container even if it was not your target destination. Containers can only be picked up by a scout ship if that sector is the ships destination sector.

Added a audible message letting the human player know if they need to select a worm hole destination.

Added a ship, structure and research card overlay for each of them if they are in a sanction and the human player is unable to build a ship or structure or buy a research card. It makes it more evident that the player has that particular section under a sanction.

Changed the back ground color of selecting a race when starting a new game. It is now blue and makes it much easier to identify what races you have selected.

Changed the description on the victory point cards to make it clear that they can only be played to end the game.

Fixed an issue that allowed players to purchase a research card even if they did not have the resources.

If you find any bugs or have an idea for new content, please leave a post under the appropriate threads.

Walter

Patch 1.1.1.10 released

We just released patch 1.1.1.10 which addressed the following:

Added some 'Show/Hide' text to the left/right side of the mouse icon when a window could be hidden by using the mouse scroll wheel. There was lots of comments about mousing over a ship or structure to build, but having the game board being hidden by the message. Players could always toggle this to show/hide using the mouse wheel but players didn't realize this. So now there is both Hide and Show in bright red next to the mouse icon letting players know what it will do. The icon is typically shown at the bottom of the window. FYI, if you see a mouse icon on a window with either the LMB, RMB or center scroll wheel highlighted in green, that means you can use it for something. I use it quite a bit on windows.

Added the ability to disable the die roll animation for the AI players. This will help to cut down the AI turns quite a bit. It can be accessed from the Game Options Menu under the game play area.

Fixed an issue that allowed a player to select 6 AI players and actually try to start a game. It resulted in the game freezing. This has been fixed. Keep in mind that you must select 1 human player and 5 AI players to start a game.

Fixed 'The Victory Is Ours' achievement. It was not being triggered when a player would have at least 5 Victory Points in their Research Card hand.

Fixed an issue where the Dreever would get 6 home world structure slots instead of 5.

Got rid of the Game Over screen and replaced it with a Popup game over window which is displayed over the game board. It list all the players in the order they finished. It also shows you where all of their Victory Points came from, including those in their Research Hand.

If you find any more errors or have any suggestions feel free to post them, as we are now moving into the mode of adding new features and GUI enhancements.

Walter

Another Patch

Just released another patch that fixed the following issues:

Players who unlocked the Long or Marathon games were unable to select 40 or 50 turns, just the normal 30. That has been fixed.

Fixed the game token calculations for losing a game. Player should have been getting 1 game token for every victory point, including VP from cards, and the lose game token bonus. They were only getting the VP from cards and the lose game token bonus.

Players should keep in mind that the Victory Points from Research Cards are automatically played to win a game for all players if those VP and the players current VP are at or over the VP required to win. That is why you are unable to play them during the game and why they have 0 play cost.

Fixed a GUI error on the screen where you stole 3 resources from 3 different players. The header was wrong, it has been fixed and now lines up with the text properly. Almost moved the 'Confirm' button down to the bottom of the message.

First Patch Released!

We just released the first patch for Settlers of Orion (SOO). Here is a quick overview of the fixes and changes.

Fixed several bugs with the AI players movement.

Made some drastic changes to the price of ships and structures. This should make it easier to build structures, especially later in the game as the price to build structures goes up at a slower pace than ships.

Players can now choose to move their ships one sector at a time without the need to continually change the ships destination. With the game pause, you can now press the 'M' key to move the next ship just one sector, and then it will auto pause.

Changed the fade out time on all message. They were about 1 1/2 seconds and now they are 1/2 of a second.

When starting a new game you can now move ALL of the sliders that control the randomness of objects by pressing the Shift key and then using the mouse scroll.

When using AI Sanctions, you now have 4 options instead of just 2. Before they were just on or off. Now they can be off, easy, moderate and hard. This changes how many resources the AI players will need to donate for the sanctions. What was the default of being on, is now the hard level. The moderate will require 1 more of each resource and the easy requires 2 more of each. The harder levels also give you more bonus game tokens as well.