Do you want to know more about the release date of the free SEVEN expansion called Drowned Past? We have a hint for you... brace yourself!
... and start gathering food next to your screens ːsteammockingː
Take care, Jan, IMGN PRO and Fool's Theory
Teriel is ready to sell his armor!
To all Thieves out there‼️ This time it's not about stealing, but to monetize your loot and support a noble cause. We participate in the charity auction organized by WOŚP, which helps little kids by purchasing equipment for specialist children's hospitals.
Also, hey, a sturdy, leather armor, perfect for blending in the shadows, and yet a great defense against ⚔️swords and daggers of guards is always a good deal. Don't wait any longer, get your purse ready, and bid here!
PS The auction is being held on a Polish website, but we hope that each true thief can get around the language barriers. Let us know if you need any assistance with it. We will be more than happy to help you :)
Take care, Teriel
Anniversary of SEVEN, new demo and more!
Welcome back our fellow Thieves,
Exactly 365 days have passed since we all headed on for our first ever mission in the Vetral Empire. Yes, you got it right! Today marks the launch anniversary of SEVEN: The Days Long Gone!
On this particular occasion, we want to say how grateful we are to all of our supporters. You were amazing in the last year and it wouldn't have been possible without any of you. It was an exceptional journey so far with thousands of conversations between our community and us. It all resulted in 11 patches being released for the game so far. Here you can find all the changelogs from the time of the launch.
There is still a lot to come for the game with the whole new & free expansion coming your way. We are happy to say that the development on SEVEN: Drowned Past is close to completion and we should be able to commit to a release date soon! Today we can show you the freshly made screenshot from this upcoming adventure:
To add a cherry on the top of a cake, we just released a new version of our demo. Now it represents the final version of our game a lot better as it got all the changes included in SEVEN: The Days Long Gone.
Let us know how you enjoy your time spent on the Island of Peh in the comments section. Share the news about the new version of the demo with your friends too. They deserve to know about the pioneer isometric RPG with the climbing system :)
Have a great weekend, Fool's Theory and IMGN.PRO
Patch 1.2.0 is live now! [*Edit#2]
Hello Thieves,
We know how highly expected our new expansion is, and we want to thank you for all the words of appreciation, but its announcement didn’t mean that we stopped working on The Days Long Gone. To fully grasp the quality of upcoming Drowned Past content, more improvements needed to come to the base of our game. We are sorry it took so long, but finally, here we are, ready to show you the fresh fruits of our work.
Please find all the changes we prepared for you in the patch 1.2.0:
[Misc]
NEW: Razer Chroma integration allows Chroma users to fully immerse into the world of Vetral Empire. Razer devices with Chroma support turns blue-ish while in sense mode, lights get dimmer while sneaking or red while fighting.
NEW: Razer Blades Chakrams - new type of deadly weapon with Razer signature!
NEW: NVidia Highlights integration allow to capture key moments of Player's gameplay (boss fight or player's death) so she/he can keep videos of such situations or even post them online.
NEW: Support for wide screens added.
NEW: Game font rescaling added the in-game menu - it is now possible to change the size of texts for bigger resolution displays.
NEW: An option to invert horizontal camera rotation. [Options > Controls > Gamepad].
NEW: Possibility to rebind quick save / load bindings.
NEW: Added map pin that shows location of unfinished Rune Riddles.
MOD: Increased activation radius for quest giver, schematic and skill upgrade map pins.
FIX: Issue with tutorial movie / image being stretched out for first time the Tutorial Panel was shown.
FIX: Not being able to interact with custom markers on map when Peh is shown with revealed Biomancers HQ.
FIX: Issue with the map being stretched in world map panel in rare cases.
FIX: Missing SFX in crafting panel when changing item categories via gamepad/keyboard.
FIX: Missing SFX in equipment panel when changing stats category.
FIX: Displaying inner thoughts and shouts not being properly synced with played audio.
FIX: Tutorials not being reset upon using 'Reset tutorials' menu option and restarting game.
FIX: Issue with being able to drop, destroy or transfer away some quest-related items.
FIX: Moved 'Frame rate cap' option from 'Game Options' to 'Video Options'.
FIX: Issue with Globetrotter achievement being unlocked too early.
FIX: Issue with some dynamic decals / particles / audio not cleaning up after loading game.
FIX: Changing bindings will now be shown in a proper way.
FIX: Hacking minigame font will no longer be stretched.
[Quests]
FIX: After refusing to go with Artanak after "Belly Of The Beast" quest, SFX will be restored properly in game.
FIX: Objective text of "Veil Of Darkness" corrected for obsolete sign.
FIX: MDD machine in Checkpoint 02 functionality fixed.
FIX: Ezekiel the Lost Disciple behaviour fixed.
FIX: Objective text for "Huntress and the Hunted" corrected for obsolete signs.
FIX: "The Monolithic Mission" in Excavation site fail trigger corrected.
FIX: "The Monolithic Mission" energy nodes interaction corrected when player left area of investigation.
FIX: "A Great Honour" riddle plates in the last sequence will now be saved properly.
FIX: "Cirrhoside" reward box will be now unlocked correctly after winning.
FIX: Last Artanak dialogue decisions branch fixed.
FIX: Dr Boron of Excavation Lab and his scientists cannot be killed anymore.
FIX: "The Lost Disciple" branch will not add obsolete Ezekiel core anymore.
FIX: Plasma wall in Excavation lab will now be saved properly.
FIX: Question mark over tech rot leaks will behave correctly after loading.
FIX: Dr. Boron will not give the reward over and over again now.
FIX: "Exorcism for Beginners" order of actions fixed.
FIX: After meeting Creck in "You Scratch My Back..." doors to yard will unlock correctly.
FIX: Emeline will now turn hostile properly during duel with her.
FIX: Before starting "Cinder Man" quest and killing some of the quest givers, mapins will be now handled properly.
FIX: Switch for elevator on Mortbane will now be discoverable only once.
FIX: Mercenaries in Lady Firefly's office will now possess key to locked door in case player falls through the roof.
FIX: During cutscene on entrance to Mortbane, no more elements of environment will pop up.
FIX: In Biomancers Temple, during dialogue with Artanak in the "Belly of The Beast", environment will no longer overlap camera.
FIX: Upon entering to The Repositorum, two dialogues will no longer overlap.
FIX: Elbenok van Lumier was walking through mesh in "A Great Honour".
FIX: "Lost Contact" objectives were swapped after entering Mortbane from Cliffs side.
FIX: The Crucible Speaker lines are no longer in Polish, while any other language is chosen as a default language.
FIX: It is now possible to steal a recommendation letter from Graith.
FIX: Vaetic will properly follow Teriel in Hallard now.
FIX: Tyrofex will not disappear suddenly after its first animation.
FIX: Combat music will be turned off after final fight in "The Belly Of The Beast".
FIX: "The Belly of The Beast" mappin over console was missing upon reloading the game.
FIX: In "The Memory Lane" improperly looking mesh was covering the entrance to a location.
FIX: "Thick As Thieves" Technomage will now spawn properly.
FIX: Master Crafter can no longer be robbed.
FIX: Elias can no longer be robbed.
FIX: It is no longer possible to save during cutscene in "The Sanctuary".
FIX: "Hunting the Treasure" quest can now be started in a multiple ways.
FIX: "Thick as Thieves" quest mark was missing.
FIX: Leutian was missing a mappin.
FIX: "Burden of Leadership" mappins will no longer be updated in the wrong order.
FIX: "Burden of Leadership" will now not miss any description in journal.
FIX: It is no longer possible to save during cutscene on the entrance to Warden's Hold.
FIX: "Heart of Madness" sigils will keep proper colour after loading.
FIX: It is no longer possible to kill or pickpocket Yantar.
FIX: It is no longer possible to repeat final Yantar dialogue over and over.
FIX: Trespassing indicator below Checkpoint 04 bridge will now be displayed correctly.
FIX: It is no longer possible to investigate Savaash safe multiple times.
FIX: Activated portals from "A Prickly Maneater" will work properly after loading the game.
FIX: Energy gate to control room on Battlefield will be now restored properly.
FIX: Unique Ferals of "Now Who's The Crazy One" will no longer drop empty loot bag.
FIX: It is now not obligatory to investigate first beacon in "Keep It Secret, Keep It Safe" to progress the quest.
FIX: It is no longer possible to investigate farm clues after "Exorcism for Beginners" is completed.
FIX: Drax will no longer disappear after dialogue.
FIX: Hydlar could be robbed and killed.
FIX: No longer possible to make a save during a cutscene after leaving Sanctuary.
FIX: No longer possible to save during a cutscene on entering Artee Village.
FIX: Misleading dialogue with Drax was fixed.
FIX: It is no longer possible to save during "A Great Honour" cutscene.
FIX: Thyra and other champions could be robbed and killed outside the arena.
FIX: It is no longer possible to save during cutscene with Orad and Sekler speaking.
FIX: It is now possible to interact properly with Energy Gate switch in Battlefield control room.
FIX: NPCs will fight properly after reloading the game in "The Vault".
FIX: It is no longer possible to save the game during a fight with Tyrofex.
FIX: Quest mark over first beacon is swamps will now disappear correctly.
FIX: It is no longer possible to save during a cutscene during discovering first beacon.
FIX: Doors before decontamination chamber will now be locked properly.
FIX: "Butch's Day Off" quest mark will not disappear after reloading the game.
FIX: First letter in Ilsa's diary in Polish version corrected properly from small to big.
FIX: After changing clothes in arrival terminal, obsolete doors are now locked.
FIX: It is no longer possible to use Flash before decontamination.
FIX: Decontamination guards behaviour is corrected.
FIX: Double NPC with additional quest pin removed from "Very Old Friends".
FIX: Nectar particles remain properly after save / load.
FIX: At the beginning of "Keep It Secret, Keep It Safe" mouse will no longer loose input.
FIX: "Veil of Darkness" quest giver mappin is now displayed correctly.
FIX: "Veil of Darkness" cutscene will now progress properly after loading the game.
FIX: "Breakout" sense mode clues question mark will now behave correctly after save / load.
FIX: "Belly of The Beast" objective to search for bodies was missing a mappin.
FIX: It is no longer possible to save during a boss fight in "The Vault".
FIX: Riddle plates in "A Great Honour" are now acting properly upon saving / loading.
FIX: Savaash acts correctly during a cutscene in "The Vault".
FIX: Decontamination Technomagi will now attack correctly when agitated.
FIX: Combat music will now be reset properly during cutscene on the entrance to Warden's Hold.
FIX: It is no longer possible to miss the trigger in "The Memory Lane" before the zip line.
FIX: It is no longer possible to save during a boss fight in "A Belly of The Beast".
FIX: Final arena has proper map now.
FIX: After escaping The Repositorum, dialogue with Artanak will no longer overlap fading black screen.
FIX: Cinder Man hideout door will now behave properly upon saving / loading.
FIX: Postprocess from arrival cutscene will no longer persist in-game during certain actions.
FIX: Finished move on Ezekiel crash fixed.
FIX: Artanak dialogue post process will no longer persist after loading.
FIX: Vaetic no longer has two sniper rifles.
FIX: "The Vault" miniboss will now behave correctly during the fight.
FIX: Arena floor during boss fight in "The Belly of The Beast" was not acting properly upon save/load.
FIX: Emeline no longer has two sniper rifles.
FIX: It is no longer possible to sneak before the decontamination sequence.
[Gameplay]
NEW: Throwable rock doesn't occupy quick slot anymore and is always accessible from radial menu.
NEW: Added a Teriel sneaking silhouette, to indicate that an NPC saw suspicious activity and will investigate.
NEW: Humanoid enemies will now block and parry melee attacks.
NEW: Rolling and dashing speed is affected by movement speed statistic.
NEW: Rolling and dashing speed decrease with each consecutive roll/dash without a pause.
NEW: Normal attacks can be cancelled by dashing/rolling.
NEW: Power armor's stats depend on Teriel's maximum energy level now.
NEW: Added a particle effect to indicate when NPCs are sleeping.
FIX: Disabled sight on NPCs while they are sleeping.
FIX: Boomerang skill aiming tweaked.
FIX: MDD and Blackhole skills cannot be thrown through walls anymore.
FIX: Do not automatically create loot bags for empty units after X seconds since their death.
FIX: Issue with Territory Volumes not resetting their public state after load in some cases.
FIX: MDD exploit with fast travel/loading game is no more.
FIX: The Crucible Speaker will not repeat himself after landing in the arena now.
FIX: It is now possible to properly access Crafting Station and Alchemical Station in Warden's Hold Market after paying for it.
FIX: You can now pass Technomagi control outside Lewmer when using Invisibility.
FIX: After visa expires, visa gates turn red properly.
FIX: Skill upgrades work properly when used for the first time.
FIX: Jumpthrows on friendlies are not possible anymore.
FIX: Commoners will now never join the fight but run away when disturbed.
FIX: Invisibility cannot be now cancelled by another activity.
FIX: Spiders will now spawn properly after their cocoon breaks on proximity.
FIX: Issue with flash swap on NPCs during their working animations.
FIX: Blackhole will also affect NPCs who entered its radius, not only those who were in it at the moment of skill usage.
FIX: Jumpthrows cannot be performed on power armor wearing enemies without an upgrade.
FIX: Backstabs cannot be performed on enemies affected by Blackhole.
FIX: Aiming with the Blackhole skill tweaked.
FIX: Boomerang throwing animation will play properly.
[Level]
FIX: Cameras in Checkpoint 04 moved from green zone to red zone.
FIX: A way to climb down from decontamination chamber building roof added.
FIX: The Missing environment of Fast Travel stations added.
FIX: Some missing terrain in Mortbane and Swamps added.
FIX: Part of floor will not disappear now after player is crouched in certain place in Repositorum.
FIX: It is no longer possible to enter Du Motier's island before the quest.
FIX: Climbable ledge in the Mire Wildermage location fixed.
FIX: Missing terrain added in The Tower of Thorns.
FIX: It is no longer possible to climb up from the Crucible arena.
FIX: It is no longer possible to fall into geometry between Crucible Arena and rest of Paladial.
FIX: Faulty ledge fixed near abandoned farm next to Warden's Hold.
FIX: Crab fight arena geometry fixed.
FIX: Mesh blocking player at the entrance to Our Saviour's Temple removed.
FIX: It is no longer possible to climb on the roof of Our Saviour's Temple.
FIX: It is no longer possible to enter Artee Village from behind.
FIX: It is no longer possible to reach Lewmer other way than through the main gate.
FIX: It is no longer possible to enter Warden's Hold from the south.
FIX: Battlefield geometry fixed.
FIX: "Memory Lane" level geometry fixed.
FIX: Pulling rod placed correctly in Sanctuary.
FIX: Sporeoxes removed from Artee village bottom.
[*Edit 29.09.2018]
We just released a hotfix which fixes the display issue connected with 1366x768 resolution.
[*Edit#2 03.10.2018]
We uploaded the hotfix. It solves the problem with incorrect display of the UI panel in the equipment upgrade tab.
Take care, Fool's Theory & IMGN.PRO
SEVEN: Drowned Past - Free Expansion Announced!
Welcome back Thieves,
We gathered today again to discuss a brand new adventure that we're about to start. The date is still not clear, but we know for sure that you won't be charged a single penny for joining us on this peculiar, 7-hour trip. As each mission, this one needs a special codename for itself, so from now on let us call it SEVEN: Drowned Past, deal?
But what exactly happened and what is this fuss all about? This time Teriel, ran into 'The Enclave’, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried are buried for a good reason, as you're about to discover.
There is even a trailer, which will give you a sneak peek at what you can expect in the coming future:
https://youtu.be/7vReLBwRGWI
You can expect more info about Seven: Drowned Past and potential date of release in due time.
Stay tuned, Fool's Theory & IMGN.PRO
Patch 1.1.1 is now released! *[Edit#2]
Dear Thieves,
A couple of months have passed since our latest update, but the wait for the next patch is over, and we would like to introduce you to what we have prepared. Enjoy all the changes and fixes, and do not hesitate to contact us if you'd like us to focus on some particular problems. There are still some issues/requests from you we are working on, but you are always welcome to ask for more :)
IMPORTANT NOTE
You may encounter a slightly longer time of loading your game after patch 1.11 has been applied. After loading is complete, please make sure you resave your progress, and next time loading will come back to its usual.
GAMEPLAY
FIX: Now Skill Chip is hooked in the menu from the very beginning of the game.
FIX: Now Birdcage Arena merchant is friendly to arena guards.
FIX: Occasional problem with having no goods by merchants in Warden's Hold fixed.
FIX: Corrected NPC's action points in Hunters Lodge in Warden's Hold.
FIX: NPC's behaviours while looting things changed. Now if you are stealing items from the bodies, the NPCs can't do it at the same time.
FIX: Alternative attack when using two swords now will work properly.
FIX: NPCs will no longer get stuck on the roof of Biomancers Church in Warden's Hold.
FIX: 'Globetrotter' achievement unlocking fixed.
FIX: Fast Travel Panels and Overseers will never miss mapping again.
QUESTS
FIX: "Possession With Intent" quest giver now friendly to the player.
FIX: Autosave after complete quest "Lost Contact" objective added.
FIX: "A Monolithic Mission" mapping will be now correctly displayed.
FIX: "Blind Bessy" quest giver cannot be killed anymore.
FIX: "Graveyard Of Giants And Men" quest giver cannot be killed anymore.
FIX: "The Sozzled Mosquito" quest giver cannot be killed anymore.
FIX: "Lady's Plus One" quest giver cannot be killed anymore.
FIX: "Hide And Seek" quest giver cannot be killed anymore.
FIX: Autosave after completing the quest "Lady's Plus One" added.
FIX: Autosaves added at the end of quest "Thick As Thieves".
FIX: Now during the quest "Belly Of The Beast" Biomancer Guards will behave properly when attacked.
FIX: It is no longer possible to roll out of the decontamination chamber before the door closes during "Arrival" quest.
FIX: Fist fighters in "Fisticuffs" quest will now fight properly after betting on any of them.
FIX: It is now possible to interact with hunters in "All Aflutter" after helping them.
FIX: Autosave before a fight with the Giant Crab added.
FIX: MDD patrolling Technomagi will now behave appropriately after checking the player for Visa 03.
FIX: Sanctuary's sense mode clues mappings will now behave properly after saving/loading.
FIX: It is now possible to use Chronosphere during last fight.
FIX: MDD quest will now not be added as completed to the journal if it was not started in the first place.
FIX: Mappin position fixed on MDD bandit's chief after killing him.
FIX: "A Great Honour" Vault door was not saving properly.
FIX: Objective for seeking Rabbit mark around Top Hat was not succeeded correctly under certain circumstances.
FIX: The Unclear dialogue of Wildermage prisoner has been tweaked.
FIX: Dialogues between Artanak and Teriel about generators in "Light of The Firefly" quest will now be displayed correctly.
FIX: Objective for finding Gas Mask will now be displayed and removed correctly in "Lost Contact".
FIX: Occasional blocker in "Forged in The Crucible" after winning a fight and loading save game, removed.
FIX: It is no longer possible to hear VO from the cutscene in "The Sanctuary" quest after skipping it.
FIX: Saving locks added for the final sequence of the game.
FIX: Notification of receiving quest item at the end of "Thick as Thieves" will now be displayed correctly.
LOCATION
NEW: New fast travel joints added to Peh.
FIX: Safe in Blackwood Manor will now not levitate on an upper floor.
FIX: Window replaced with a wall in Sheriff's House in Mortbane.
FIX: Now all cameras are connected to one hacking panel placed in security room in Warehouse near Lewmer.
FIX: Problem with visible streaming mountains near the Cliffs during riding a zip line solved.
FIX: Bad collision on the fragment of the environment in The Mire fixed.
FIX: Navigation fixed for the ladder in Mortbane.
FIX: General fixed for navmesh and geometry across whole game world added.
MISC
NEW: World Map & Upgrade crafting station Quit button added.
NEW: After disarming a trap and looting it, proper info will be shown on screen.
NEW: Inventory filter for filtering items by crafting component on which they can be dismantled added.
FIX: UI Panels Quit & Back button fixed & moved to the upper-right corner.
FIX: Occasional problem with adding and removing custom pins on the map should not appear anymore.
FIX: Random changing icons on the map fixed.
FIX: Occasionally lack of translations names and descriptions of all items fixed.
FIX: Issue with not showing objective map pins over single-use base clues that were already discovered and interacted with fixed.
FIX: Gamepad cursor wandering on its own upon opening the map in rare cases fixed.
FIX: It's no longer possible to rebind actions responsible for opening UI panels.
FIX: It's no longer possible to rebind any action to a key used by functional bindings.
FIX: Issue with playing couple click sounds when opening Map & Tutorials panel fixed.
FIX: Issue with control icons being displayed incorrectly when the player opens the menu with keyboard and closes it with gamepad fixed.
FIX: Issue with the game menu displaying wrong category names and load/save menu not showing thumbnails in some cases fixed.
*[Edit]
NEW: Crab boss additional sounds.
FIX: Sonic Trap stun reaction fixed.
FIX: Added making noise to grenades.
FIX: Stun Dart will stun monsters as well now.
FIX: Stun Dart will deal a small amount of damage to aggro the guards.
FIX: Sleeping Particle will properly disappear now.
FIX: Longer wait for attack time for daggers attack 1st animation.
FIX: It's no longer possible to switch places with Friendly NPCs using Flash skills.
FIX: Issue with Globetrotter achievement being unlocked too early fixed.
*[Edit#2]
FIX: Merchants in Mortbane will no longer get suspicious while the player is using crafting station next to them.
FIX: Environment around two Fast Travel stations will display correctly now.
FIX: Range upgrades for Flash skill will work correctly now after using Flash while jumping.
Thank you, Fool's Theory & IMGN.PRO
Patch 1.1.0 is live! [Edit]
Welcome back Thieves,
The Easter time is here, and we know that many of you are sitting home, waiting for the better occasion to steal something really valuable. The massive chance for the great robbery comes back with the latest patch, bringing you improvements in many areas, with a polished optimisation being an extra icing on the cake. But without the further ado, check out the full list of adjustments that come with the version 1.1.0:
OPTIMISATION
FIX: Improved shadows rendering performance.
FIX: Improved levels streaming performance.
FIX: Reduced save game file size.
GAMEPLAY
FIX: Drain energy will be properly applied on backstab.
FIX: Roll will no longer cancel invisibility.
FIX: Rotating while attacking with Double Swords enabled.
FIX: Legendary weapon stats.
NEW: New stun animation for humanoids.
NEW: Stun animations for monsters.
FIX: NPCs rotating while sleeping.
FIX: Security check gate will knock you down on your back.
FIX: Shorter hit reaction knockback for the player.
FIX: Crab's parry ability will also block projectiles.
FIX: Thyrofex water vortex will also pull traps.
FIX: Thugs will not attempt to loot a body if the player is already looting it.
FIX: Crabs will use their mud shot less often.
FIX: Grenade will now make noise on landing and will not apply damage through a wall.
FIX: Improved NPC Reaction for grenades.
FIX NPC Reaction for getting attacked and not being able to reach/see the enemy.
FIX: Animations FIX for Carrion Wurm.
FIX: White Hole and Black Hole abilities will now deal damage.
FIX: Throwing multiple rocks will now not cause strange guard behaviour.
FIX: Using skills will block energy regeneration for a short time.
FIX: Special attacks will block energy regen for a short time.
FIX: Drilling locks in shops will attract attention.
QUEST
NEW: New weapons added to rewards and merchants.
FIX: One of the soldiers with the key to Checkpoint 05 OV moved outside the building.
FIX: Golden cables will now be saved properly in "Power Underwhelming".
FIX: Vaetic melee combat behaviour improved.
FIX: Changed biomancers AI profile from "Exorcism for Beginners".
FIX: Biomancer exorcist skirt parts setup fixed.
FIX: Outline fixed on full crystal sense mode clue in "Now Who is The Crazy One?".
FIX: Rich women clothes now also count as proper clothes for "Lady's Plus One".
FIX: "Lady's Plus One" fistfight vines hide properly on the scene with a camera now.
FIX: Lady Firefly has a proper interactive dialogue now after finishing her quest.
FIX: No more falsely displaying question mark in "Hunting the Treasure" quest.
FIX: Mercenaries received properly balanced weapons regarding their placement in the world.
FIX: Thugs received properly balanced weapons regarding their placement in the world.
FIX: Double reward will be added no more in "For Whom The Disc Tells".
FIX: Setting codex entries correctly about Wave Witch, Thyra, Cinder Man in their quests.
FIX: Esmelda now despawned after successfully planting note from the lover in her apartment.
FIX: Cutscene for leaving Biomancer's Temple after finishing "Veil Of Darkness" will now be played properly.
FIX: Thyra no longer gives player two swords.
FIX: Voort people of Mortbane now will be distressed like commoners when the player is trespassing.
FIX: Elemental traps from arenas now deal proper damage to trespassers.
FIX: "Pulling Strings" cosmetic fixes for journal updates firing after the dialogue is finished. Removed obsolete second visa pill.
FIX: "Now Who is The Crazy One?" correctly displayed question marks changed above focus clues.
FIX: Slaughterhouse guards will now properly protect workers from the threat.
FIX: "A Great Honour" mapping will be now correctly displayed.
FIX: Autosave fixed after daughter abandoned by the merchant in "Petals And Promises".
FIX: Proper interactive dialogue set to Thyra after helping her in Warehouse in "The Only Way Out".
FIX: "For Whom The Disc Tells" mappings in excavation fixed.
FIX: Excavation site patrols of Technomagi tweaked.
LOCATION
FIX: Secret Pusher's Hideout exit rebuilt.
FIX: A Safe spot for fast travel spawn added.
MISC
NEW: Introduced Sanctuary map pin actor.
NEW: An option to lock minimap rotation. (Options -> Game)
NEW: Gamepad indicator sticking to map pins behaviour changed to free movement with distance-to-map-pin based friction.
NEW: Possibility to track quests directly from map via LMB(mouse) or A(gamepad).
NEW: Quest name is also shown when hovering over objective area map pins.
NEW: Map pin guiding mechanic. You can hover over any map pin and press Y(keyboard) or Right Trigger(gamepad). You'll see an arrow on the minimap that points towards guided map pin.
NEW: Offscreen world map arrows that point towards player/guided map pin when these are beyond screen space.
NEW: When objective map pin is connected to more than one active quests, the name of all of them is displayed instead only first one.
NEW: Map pins switch to collapsed state when the map is zoomed out.
FIX: Map icons received new, easier to read design.
FIX: Updated minimap map pin arrows.
FIX: Unified event log icons.
FIX: The Refreshed look of map pin tooltip widget.
FIX: Zooming in/out behaviour is done around mouse/gamepad, so the point under these is always at the same place on screen.
FIX: Map pin interaction detection tweaks.
FIX: The order in which switching between map pins (via map filters) is done, is based on distance from the player.
FIX: Increased sensitivity of detection z-level differences (and thus showing up/down arrows for map pins).
FIX: Centering map on a player when non-default zoom was used works properly now.
FIX: Issue with not showing some map pins upon loading a game.
FIX: Issue with not being able to move the map around with mouse when dragging started on a map pin.
FIX: Excluded map pins that are beyond map when calculating widgets and visibility of map pin filters.
FIX: Proper zooming behaviour when the map was during following an actor/location etc.
FIX: Improved readability of controls legend, map filters, panel headers in map panel.
FIX: Issue with map pin filters overlapping with panel names in case there are lots of different map pin types active at the same time.
FIX: Player's map pin is on top of all other map pin types.
FIX: Mouse Right Click binding issue removed.
FIX: Swamps carapace will now save visuals properly.
FIX: Issue with missing level chunks.
FIX: Combat music track will now correctly reset upon quick saving/loading.
EDIT 09.04.2018
FIX: Bug shown in the screen below should no longer happen:
FIX: Rarely appearing blocker in the last quest.
Happy Easter Thieves, Teriel, The Master Thief
Hotfix for quest "The Vault" is live!
Hello Thieves,
We are reuploading latest patch due to the corrupted asset in the last sequence of the game in "The Vault" quest. If you dropped into the Vault and had problems with opening the last doors - this patch should help, just make sure you load your savegame in the museum. Technomage capsules should now work well too. We are sorry for the inconvenience. Please let us know if we should fix anything else for you.
Take care! Jan, IMGN.PRO and Fool’s Theory Team
Patch 1.0.8 is here!
How are you, Thieves?
Hope you have an amazing time at the Island of Peh. We want to assure you that we keep on working to bring you the great optimization patch. So far we managed to implement some fixes that will improve the FPS count in the most frequently reported area - Warden's Hold. Naturally, a lot more will come in the future patches, so keep your fantastic support at the same level and report all the issues to us. Today we bring to you some of the awaited changes in the following areas:
OPTIMIZATION:
NEW: Improved performance in Warden's Hold.
NEW: Improved rendering performance of NPCs.
GAMEPLAY:
NEW: Added non-directional upper body hit reacts to projectile damage for the player.
FIX: Faster pushkick animation.
FIX: Combined syringe effects now save properly.
FIX: Crossbow and crossbow repeater mechanics improved.
FIX: Pickpocket widget closing on hit reactions properly now.
FIX: Lyena combat improved.
FIX: Kolohawk combat improved.
FIX: Sporeox and Sporeox Hybrid combat improved.
FIX: Backstab upgrades will properly scale.
FIX: Acrobat fall damage upgrades are now usable and work properly.
NEW: Sense Mode will now indicate fall damage with colour.
NEW: NPCs will try to dash during range combat.
FIX: Dropkill against monsters could result in taking fall damage.
NEW: Particle effect for decoy grenade added.
FIX: Final fight boss ability tweaks.
NEW: HUD names of elements added - event log, hud controls display, falling damage visualization.
FIX: removed collisions from usable NPCs items.
NEW: reactions for noticing sleeping NPCs and waking them up.
FIX: NPCs which were put sleep with a choke will no longer wake up after loading.
FIX: Saving syringe effects and properly displaying their icons and durations on HUD.
QUESTS:
FIX: "Graveyard of Giants and Men" Feral was sometimes not attacking player after leaving the cage.
FIX: Fixed setup of two AITVs falsely displaying trespassing in the slaughterhouse and The Shallows.
FIX: Savaash Monster will now display proper portrait in dialogue.
FIX: Closed doors in Museum's first room will now save properly.
FIX: Birdcage Arena keeper friendly to anyone else around him.
FIX: Falsely gone "Cinder Man" quest is back in the journal after searching first crime scene.
FIX: "The Birdcage" quest will now succeed after winning every type of fight, so it does not remain endlessly in Journal.
FIX: Mortbane community tweaked.
FIX: Some opponents will not flee now from the fight in Birdcage Arena.
Take care! IMGN.PRO and Fool’s Theory Team
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