Combo Meter Visibility: Introducing a new option to “Always Show Combo Meter” for players who want to keep track of their combos at all times. Does not affect score.
Bug Fixes:
Discord Integration: Resolved an issue with the Discord button. Combo Meter Display: Corrected a behavior where the combo meter appeared at times when it shouldn't.
Happy gaming!
Style Update Hotfix
Hotfix Update:
Gameplay Adjustments:
Added an option to disable kick auto-aim Kick auto-aim no longer targets items off-camera Resolved an issue where Steel would perform an unintended extra kick. Allow the saving of style ranks with non-cheat modifiers. Note: Style score thresholds will now scale based on the mutators used.
Challenges & Progression:
Adjusted the armory challenge to be achievable. Explosive weapons are now properly credited towards unique weapon challenges. Updated Firefight 2.0 instructions for clearer guidance.
Bug Fixes:
Eliminated Nyutie’s exploit in Firefight mode Fixed a bug where the leaderboard report window wouldn't close as intended.
User Interface Enhancements:
Version number now displayed on the main screen SteamDeck now has its own default visual settings when detected. Firefight mode instructions are now hidden during campaign mode.
Thank you for playing!
THE STYLE UPDATE IS NOW LIVE
Hi everyone,
Lots of new content just went live!
We have added a new style ranking system to Firefight mode which rewards you for being stylish! There's 30 types of stunts available to you to boost your score, read about them in the Firefight setup screen. Firefight mode should feel way more satisfying and way less grindy! Plus there's a bunch of new levels pre-unlocked for you to try out.
You can also now send living enemies flying through the air with your kicks, thrown weapons, and explosions. They'll get back up if you don't finish them off. This new system creates some extremely stylish combat moments! If you prefer the old way check game settings to turn it off.
There's also some great new music and lots of small quality of life tweaks requested on the discord and steam forums. Full notes below!
Please note that we are making all new leaderboards because of the new scoring system, if you want to access the old build and leaderboards they will be made available on a beta branch.
Thanks for reading and enjoy the new content,
-MattWLA
New Features:
Firefight 2.0:
A complete overhaul with a strong emphasis on style! Achieve higher scores with stylish gameplay and check your rank at the end of each round. New leaderboards are available for all levels.
Live Ragdolls:
Enemies now have a chance to be knocked over without dying. Beware, they will get back up to continue the fight if not dealt with! (Note: Melee attacks and explosions trigger this state if they're not lethal. This feature can be toggled off in settings.)
Hit Markers:
Customize your experience with 5 different hit marker options. Disabling hit markers is also available for players who prefer it.
New Firefight Levels:
Dive into 8 fresh firefight levels, ready for action.
New Music for Firefight:
Groove to 7 new tracks in firefight mode, along with additional campaign tracks now in rotation.
Bug Fixes & Tweaks:
Bullet & Fire Interaction: Fixed issues preventing bullets and fire from passing through glass.
Weapon Throwing: Weapons can now be thrown through glass.
Mobility: Sliding and diving against doors will now open them.
Explosives: Addressed odd behaviors with explosives interacting with grass.
Physics: Adjusted gib physics for a more natural feel.
Settings: New options to hide the flashing objective text and disable checkpoints.
Quick Reset: Fixed a softlock issue occurring when using quick reset during the victory fade. (Note: Reset is currently disabled during this phase as a quick fix.)
Cannon Shots: New setting to center cannon shots on the camera.
Mission Select: Tutorial levels are now accessible.
Visuals: Adjusted sky color and fixed issues with the bonus campaign completion screen.
NPC Interaction: Ragdolls will now more reliably break glass.
I am thrilled to announce Severed Steel content updates are back on the menu!
This patch is all about new Rogue Steel levels, Rogue Steel improvements, and some long requested features!
20 new Rogue Steel exclusive levels
New Rogue Steel customization option: play only special Rogue Steel levels
You can now leave a Rogue run in the middle, and resume it later!
Reduced unlock requirements for the highest Rogue unlocks (less grind)
Can select no card if you want in Rogue Steel
New graphics option: multi-threaded voxel destruction. By default this was on, but I've added an option to disable it for people who want to reduce CPU usage.
I would also like to announce that Severed Steel is now self published by the developer, Greylock Games Studio. It was a pleasure working with our last publisher Digerati, but now that we have full ownership our love for Severed Steel is refreshed! For you that means more updates to look forward to!
Thanks for reading and I hope you enjoy,
-Mattwla
Free demo for next game by Severed Steel team!
Head to the store page to try out the demo for Echo Point Nova!
DIGERATI PUBLISHER SALE! GET 60% OFF SEVERED STEEL!
Severed Steel publisher Digerati is celebrating its 10 year anniversary with a big ol' Steam sale. There are plenty of deep discounts on Digerati games to take advantage of, including 60% off both Severed Steel and the game's soundtrack. Head to the sale page to see all the deals and discounts on offer!
In other news... we also wanted to share some of the cool coverage Severed Steel has received recently. First up, Gameranx featured Severed Steel in its '10 Best Action Games With NON-STOP Combat' video:
The Escapist spent a couple hours playing Severed Steel and asked the asked the question 'is it a hidden gem'? (spoiler: yes it is)
Love Severed Steel, but wish it was bigger and playable with friends? Wish no more! Announcing Echo Point Nova, the next title by the team behind Severed Steel!
If you'd like the support us, the best way is to check out the new store page and wishlist!