GRAB SEVERED STEEL WITH A 40% DISCOUNT - THIS WEEK ONLY!
If you've been waiting for a hefty sale before grabbing Severed Steel, you'll be interested to know that it's available with a 40% discount until 20th June. Also, if you like saving money and good games, then take a look at the Sci-Fi Games Bundle, which has just launched on Steam.
The bundle puts together four games which, you've guessed it, all share a science-fiction leaning for one reason or another. The bundle includes Severed Steel, Ruiner, Observer: System Redux, and Gamedec. Even if you own any of the games already, you can still grab the other offerings in the bundle and take advantage of the discounted prices. You can find full bundle info here.
The bundle is only available until 20th June, though, so be sure to grab it by then!
In other news, we've also just announced the console launch dates for Severed Steel. They are as follows:
20 July: PS4 and PS5
21 July: Nintendo Switch
22 July: Xbox One and Xbox Series X|S
We also released a new trailer: In addition to the digital versions coming to consoles, physical editions will also be available this summer (exact date still to be confirmed) courtesy of Merge Games. If you like games in boxes, you can pre-order your copy now on PlayStation, Switch, or Xbox!
-Fixed missing cannon names in cannon select menu -Fixed bug with firefight playlists -Hidden props now also hide objective markers -Fixed bug where showing/hiding props didn't refresh collision
editor features pt 2
Sorry about the crash! Try 2 for this patch:
New editor features: -Second channel of custom voxel color -Higher max trigger volume size -New action to enable/disable trigger volumes
Rollback
Roll back for crash on launch. Sorry about that!
-small editor feature update
New editor features: -Second channel of custom voxel color -Higher max trigger volume size -New action to enable/disable trigger volumes
-Small patch
-Editors can set which cannon mode is active -Editors can set color for "custom neon" voxel (2nd to last in electronic category) -Fix for trigger actions copying
LEVEL EDITOR UPDATE!
Hi everyone. We've made some massive improvements to the workshop and level editor, plus added a new bonus level. To try the bonus level go to the new "bonus" menu in the campaign mission select screen.
The level editor has been upgraded with lots of new scripting features and is now even more feature rich than the one used to build the main campaign! So expect a lot more movement, interactivity, and surprises in workshop levels. On top of all that level editors can now upload multiple level campaigns with narrative they can write. But wait there's more! There is now a prop workshop where editors can download stuff to fill their level with tables, chairs, cars, whatever!
MAJOR FEATURES
Prop workshop, fill your levels with voxel art made by the community
Workshop campaigns, multi level stories made by players
7 new Floating Door tracks inspired by Workshop levels (available only in level editor levels and bonus levels)
New bonus level by Ouros: Chalet (see screenshots below)
Tons of new scripting functions in level editor requested by the community
New performance options for low spec PC, along with optimizations for all PCs
NEW EDITOR FEATURES
Added copy function to level editor browser
Can use box select on props, lights, and NPCs in editor
Added show void action
Props can now move along complex paths
Props have option to point towards direction of movement
Props have option to be hidden on lvl start
Props can make scripted actions happen when they are destroyed
Altered speed logic in prop movement
Fixed some bugs w/ prop movement UI
Can attach lights and trigger volumes to props
Trigger volumes can fire their own scripted actions even w/ no objective
Added ability to sort props into folders
Can make void invisible
Trigger volumes can trigger actions even with no objectives
Can set author name to show in level select screen
P99 can actually spawn
Fix for first selection bug
SMALL CHANGES / BUG FIXES
Optimized cutscene videos
Improved Simple Lighting and Simple FX modes
NPCs can move through props player can
Button to review level shown at end of campaign levels
Direct hits from explosives can edit prop voxels
Small tweak to npc aim logic
Turrets dont suffer friendly fire from NPCs
Thanks for playing and creating!
hotfixes
-fix for incorrect normals -fix for missing editor help menu -fix incorrect build name
MARCH CONTENT UPDATE
(stealthy thursday night drop, will have flashy announcement soon!)
Major Features: Prop workshop, fill your levels with voxel art made by the community Workshop campaigns, multi level stories made by players 7 new Floating Door tracks inspired by Workshop levels (available only in level editor levels and bonus levels) New bonus level by Ouros: Chalet Tons of new scripting functions in level editor requested by the community New performance options for low spec PC, along with optimizations for all PCs.
More new editor features: Added copy function to level editor browser Can use box select on props, lights, and npcs in editor Added show void action Props can now move along complex paths Props have option to point towards direction of movement Props have option to be hidden on lvl start Props can make scripted actions happen when they are destroyed Altered speed logic in prop movement fixed some bugs w/ prop movement UI Can attach lights and trigger volumes to props Trigger volumes can fire their own scripted actions even w/ no objective Added ability to sort props into folders Can make void invisible trigger volumes can trigger actions even with no objectives can set author name to show in level select screen p99 can actually spawn fix for first selection bug
Small changes / bug fixes Optimized cutscene videos Improved Simple Lighting and Simple FX modes NPCs can move through props player can Button to review level shown at end of campaign levels Direct hits from explosives can edit prop voxels Small tweak to npc aim logic Turrets dont suffer friendly fire from NPCs
January bug fixes + experimental graphics settings
Language selection now saved and loaded Updated locs Compressed large UI textures Fix crash on 1 lvl playlsit Fix binding throw on gamepad Fix non working triple threat levels Experimental: Added simple lighting option for improved lighting performance Experimental: Added simple fx option for improved particle performance