SGS Pacific D-Day cover
SGS Pacific D-Day screenshot
Genre: Strategy

SGS Pacific D-Day

Chinese localization fixes

Chinese language verified and improved.

SGS Nato’s Nightmare : teasers

Publisher Weekend Sale



-50% to -60% off on many games from Avalon Digital. April 20-24 2023.

Steam Spring sale 2023



Up to -50% off on most of our titles. Till March 23rd, 2023. (SGS Taipings is at -25%, and SGS Korean War is at -30%).

Trailer for SGS Battles Series

Today is another great day for the SGS adventure: we are launching soon the SGS BATTLES SERIES, a set of games using the SGS engine with adaptations and special rules to play grand tactical action in famous locations where the battles have been named “Hell in a Small Place!”.

Check it below or on our Dev blog : https://strategygamestudio.com/trailer-for-sgs-battles-series/ or directly on our YouTube channel : https://www.youtube.com/@AvalonDigitalEditions .

SGS Battle for Stalingrad will be the first game, two others will come later this year.

https://store.steampowered.com/app/2140050/SGS_Battle_For_Stalingrad/

https://www.youtube.com/watch?v=fbIQMk78uCQ

SGS MAJOR UPDATE

IMPROVEMENTS




  • (Scenario Selection) We now display the number of turns to play.

  • (Event list) The size of the pop up is now limited and a scroll bar has been added so that all events are visible. Most recent events are now displayed at the top instead of the bottom.

  • (PBEM) The game can now send and read a save made when the game's outcome is known.

  • (Map) Selecting a stack now makes it move to the top so that it is completely visible.
  • (Map) Improved readability of current stacking value indications on the Map.
  • (Mini Map) Fixed for scenarios with limited board area. The camera indicator is now updated during camera movements, not only when they are over.

  • (UI) Added button allowing to browse allied stacks in the region of the currently selected stack.
  • (UI) Phase list and event list is now open by clicking instead of hovering with mouse pointer to avoid unwanted obscuring of the map.
  • (UI) All Unit views now update their icon dynamically when the "Use Nato Symbols" option is toggled.
  • (UI) Unit Counter and Unit Context Info can now display up to 16 strength points.
  • (UI) Slightly increased width of Card Target Window to accomodate three units. Faster animations. Fixed color of hit indicator (green <-> red).
  • (UI) Added outline to the name of events in the event list for better readability.

  • (Camera) Increased max zoom.

  • (Battle) Added option to disable auto-closing of the Battle screen at the end of the battle, giving the user more time to examine the battle log.
  • (Battle) Removed elimination of support units if their nation do not have combat units anymore.
  • (Land Battle) Defender now actually retreats during an aerial attack if they do it voluntarily (card or retreat button).
  • (Land Battle) Voluntary retreat of the defender can start a pursuit if normal pursuit conditions are met.

  • (Breakthrough) The phase is launched only if at least one region is available for breakthrough.

  • (Localization) Improved Italian translation (thanks to Adalberto Donati).
  • (Localization) Added Korean translation (thanks to GomNaru).

  • (Saves) Largely reduced size of saves in scenarios where a lot of units are forbidden in a lot of regions.

  • (Rules and Scenarios) Updated PDF Renderer.

  • (Projectiles) Added projectiles to the stack cycle button.
  • (Projectiles) Implemented Projectile launchers (only in SGS Korean War for now).

  • (Supply) Added new scenario rule that besieged units in fortress also suffer from lack of supply (default = true).
  • (Supply) Lack of supply effects are delayed by one turn inside fortresses.

  • (Reinforcements) Now hiding unit details for AI player.


BUGS



  • (Game Events) Fixed bug where effects of a card deactivated by another effect could stay active.

  • (Air Movement) Fixed incorrect display of move range for stacks with infinite movement.
  • (Air movement) Fixed issue were game would hang during AA fights if the AA units contained only support units.
  • (Air movement) Fixed bug where moving a non-interceptable moving stack caused the game to hang.

  • (Air Return to Base) Fixed bug where some units not supposed to return to base would still do it.
  • (Air Return to Base) Fixed bug where airs units could not get back to their base and were destroyed.
  • (AI Air Movement) Fixed bug where AI would send air units to do strategic bombing while this is disabled in the scenario.

  • (Map) Fixed bug where hidden anchors were considered as visible.

  • (Assaults) Fixed assault test not verifying that at least one unit should be in the region.
  • (Assaults) Fixed bug were possible assaults were ignored after leaving a breakthrough phase.
  • (Siege) Fixed issue were Siege card would stay active more than the expected duration.

  • (Battle log) Fixed missing translation.

  • (Battle report) Fixed a bug where anti-aerial fights were incorrectly reported as dogfights.
  • (Battle report) Fixed a bug where support units participating in combat were reported as dead, while these units cannot be hit during battles.

  • (Resolution settings) Fixed issue where the resolution settings would sometimes not be applied.

  • (UI) Fixed potential bug where sometimes the Time scale could become negative.

RELEASE OF FLEET COMMANDER : PACIFIC

We are pleased to announce that our game covering the strategic campaign of the Pacific War (WW2, 1941-1945) is now releasing in Early Access.

The game is playable in Multiplayer with your Steam friends, and also against the AI (although the goal of the Early Access is to build up on the existing one). Valid improvements may be brought along the way, on various points, thanks to the community.

Available languages are English, French and Spanish. Others (Chinese, Russian, German, Italian, possibly Japanese) could be added during the course of the next weeks.

We would love to get the community feedback during the upcoming stages, as we feel we have much to learn from your comments, suggestions and reports, so we can do our utmost to get the game to higher standards with your assistance.

Have fun…and fire!

https://store.steampowered.com/app/1066680/Fleet_Commander_Pacific/

Minor fixes

Fix to Japanese automatic victory conditions in all scenarios, follwing Forum discussions. Changed some Saipan options too.

Minor graphics and text updates

Correction to some game icons, images, and text errors.

Pacific D-Day

The latest game of the SGS series is releasing today, offering you to discover 5 epic amphibious landings and battles of the war in the Pacific: Tarawa (1943), Saipan (1944), Tinian (1944), Peleliu (1944) and Iwo Jima (1945).
Fight with the valiant Marines or take command of the determined defenders in those savage island struggles.