[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40063979/6edce92f7c690ef507d824673a02137f127197e8.jpg"][/p][p][/p][p]You can join Discord server here.[/p][p][/p][p]Grand Relics will drop as orbs from now on. You can build a relic as you want by selecting a random stat from each category (attack-defence-skill).
You can also get a totally random relic like before. The pool of stats in stat selecting will be refreshed after each craft or random relic.
Grand Relic crafting will also give Grand Relic Orbs.
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40063979/a5a1fb2895f9c62418c0845a3f9daaddb57cb2e0.jpg"][/p][p][/p][p]You can join Discord server here.[/p][p][/p][p]Hardcore mode will be added to the game with the next season on July 4th!
Your hardcore character will be deleted upon death.
Seasonal shared saves will also be shared with seasonal hardcore characters.
Leaderboards will have hardcore section as well.[/p]
Phase 2 Season Event Will Be Live Soon!
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40063979/cb55e609cb468daf5009978343c69d69bbdb9f06.jpg"][/p][p][/p][p]You can join Discord server here.[/p][p][/p][p]Phase 2 Season Event will be live on July 4th! It will contain v1.0 content of the game.
New contents from previous season: -Achievements -Haunted Grounds -Labyrinth Enhancers -Tempered Champion Bosses -Uber Major Bosses[/p]
Steam Achievements
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40063979/6c8da598a1d74a011a5d450827a69784999df084.jpg"][/p][p][/p][p]You can join Discord server here.[/p][p][/p][p]Steam achievements are now live on Steam but achieving them is not set in the game. You will be able to get achievements with the new season.[/p]
Ruler Season Event Is Over!
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40063979/23b0df22f30363ae9b6f9b8ce0f725d4dc015d71.jpg"] [/p][p]You can join Discord server here.[/p][p][/p][p]Ruler Season Event is over!
CirnoBaka is the winner of the season. Thanks everyone who played.[/p]
-Decreased rock spawns in Underworld. -Fixed pet shards. They were not saved before, so any character created this season will start with 10 pet shards. Your existing characters as well. -Increased layout rewards. -Fixed the problem with health decrease when health penalty is active from lootpod. -Fixed the problem with Labyrinth unlocks. -Fixed the relics that are not working. -Fixed bounties that are not spawning. -Fixed the npc keystone problem. -Fixed voidance. -Fixed the problem with T10 Unique weapons. -Fixed the problem with prestige points. -Fixed Assassin's Barrage damage problem.
-Fixed npc item drops from portal activities. -Increased loot drop speed from special nodes and portal activities. -Fixed the last node on custom keystone layouts. -Fixed some relics not working. -Fixed the problem with Crystallize and Tremor relics on Mage. -Item orbs now give 1 gear guaranteed and additional relics on chance. -Fixed the problem with t10 relic exchange on item exchange.
Shade Realm - Ruler Items New endgame game mode has been added to rift gate. You can enter the Shade Realm with its rift stone when your base's difficulty level is 150+.
Shade Cache Carriers in Shade Realm drop materials to craft Ruler items which is the highest tier in the game.
In Shade Realm, you kill enemies to drop special items which decrease your damage to Shade Cache Carriers. More you hit them, more items they drop. So, if your damage to them is lowest, you get more items from them. Make sure to collect all damage reducers before you face the Carriers.
Endgame Prestige Tree Prestige Tree is now in the game. You can alter your endgame farms with the tree. You get 1 prestige point for every level up after level 999.
There are total of 162 prestige points in the tree. You can spend maximum of 100 prestige points.
You need to max out a node to be able to select the node it is connected to.
You can reset the tree at any time and reclaim all the prestige points you spent, without any additional cost.
Npc Keystones - Endgame Target Farm All 4 npcs now have their keystone. You can access their farming ground via these keystones. In the farming ground, each npc has different items/materials to get. So you can target farm these keystones depending on your need.
4 new materials are added for each npc. These materials can be used to buy keystones from the rewards section on npc talk screen. The new materials drop from npc portal activities and any reward that's called "Npc Loot".
Game -You can now reset your attributes and get the materials you had spent on them. -Some attributes have increased values now. The increment value of the attibutes will be increased every 25 levels. -Added auto-attack system. -Significantly changed various relic values or how they work. -Decreased total conquer objective count from 107 to 44. -Added difficulty selection to Boss Rush. -It's now quicker to get levels. -Increased the percentage of life steal for Ranger, Outlaw and Lasher. -Selected map mods now affect the whole layout. You can still change before any node. -Count selection is added to Craft and Salvager. -Custom Keystones don't have 25 slots anymore. -Collector Portal Activity is now changed, it's not the same with Researcher Portal Activity anymore. -Target Board now moves slowly after difficulty 10. -Mayhem traps now spawn on all levels after level 20, except Labyrinth. -Added ui icon to boss tracks, so they can be seen more easily. -Increased Blastice damage by x2 and it's area by 1.5x. -Increased Growing Taint by 4x and it's area by 2x. -Increased Doomar duration by 2.5x. -Increased Boloom damage and area. -Increased Shine and Shade damage, area and duration.
Loot -Decreased the loot count from chests from 20 to 14. -Bounties now drop more loot. -You can now get grand items from t10 item exchange. -Drop info is added to items in Collection. -Pet drops are now called as Pet Shards. You can upgrade any pet with 5 shards. -Added multiple new relics for better game experience for early-mid game. -New unique t10 items are added for Assassin, Outlaw and Mage.
Enemies -Difficulty effect on boss, elite and veteran enemy spawns are now more. -Increased the health, defence and size of map bosses. -Enemy resistances are now higher than enemy defence.