Season Event Conquer Season Event has ended. Thanks for everyone who played it. Leaderboards winners and new season info will be announced soon.
Ranger -Crossfire damage is decreased from 8 to 4. -Rapid Shot damage is increased from 8 to 14.
Mage -Fixed the problem where Inferno meteors collide with walls and not be able to fall on indicated location.
Assassin -Fixed the problem where when you click acquired skills, your skill points and gold would decrease again. -Fixed the problem where Assassin characters aren't shown as Trial characters.
Dragons -Collisions of dragons are rearranged now. All skills and basic attacks can hit every part of dragons. Also, dragons turn smoother now. -2nd dragon now spawns more projectiles and slow areas. -4th dragon's claw attack now throws 5 doom projectiles instead of 3. -4th dragon's void areas now stay on the ground for 15 seconds instead of 8. -4th dragon's doom-void combine attack projectiles now stay on the ground for 15 seconds instead of 8. -4th dragon's doom-void combine attack cooldown is decreased from 11 to 5. -4th dragon's doom projectiles now go slower. -4th dragon now returns to character while on doom-void combine attack. -5th dragon now throws more gloom and shade projectiles.
Changes and Fixes -There are now indicators on base to show where to access campaign and conquer. -Changed the UI style of the quests in main screen quest window. -Changes have been made for Quests window. -Changed the UI style of the new quest notification. -Fixed the problem where Diff 1 Keystone count gets 0. -Fixed the problem where mods wouldn't get salvaged. -Fixed the problem where Collection was missing items or showing them in the wrong order.
-New Class Selection Screen is now in the game. -Inactive map modifier stats are now active except for Portal Spawns and specific Map Enemies. -Decreased the required material count for Researcher quests. -Fixed the problem where diff 7 layout completion did not register for conquer objectives. -Fixed the problem where campaign map completion quests couldn't be completed. -Fixed the problem where Warrior's axes gets destroyed on certain spots while doing target board portal activities in Dragon Den. -Fixed the problem where sometimes Mage's basic attack couldn't hit the enemy.
-Map Mod Filter is now in the game. You can select up to 5 mod stats and only the map mods that have those stats will show up. -Difficulty requirement for grand items to appear on Anniversary Event Shop is increased by 3. For example, Obsidian items had a chance to appear on difficulty 5 before, now it is minimum difficulty 8. -Map drop chance multiplier is decreased by half. -Fixed the problem where Npc spawn chance didn't get the spawn chance boost from Adventure Passes. -Fixed the problem where Heartless Cliff wouldn't open. -Fixed the problem where Trader portal activity didn't register for Conquer Objectives.
Ranger -Fixed the problem where Lightning Ball doesn't work. -Fixed the problem where Spoils Of Rain relic damage was calculated wrong. -Fixed the problem where Cutter did not apply damage types correctly.
-Fixed the problem where Champion Boss kills didn't register for Conquer Objectives. -Fixed the problem where Npc spawn chances were incorrect. -Fixed the problem where Power Up spawn chance from map mods didn't apply correctly. -Fixed the problem where Extra Reward and Discount weren't applied correct to Npc Rewards. -Fixed the problem where Champion Boss arena wasn't placed correctly on Heartless Cliff. -Increased the Champion Boss Node spawn chance. -Decreased the required material count for Researcher quests. -Heartless Cliff enemies are added to Researcher quests.
-Fixed the problem where getting Anniversary Event rewards wasn't registering. -Adjusted Boss Track visual effect for low effects settings. -Fixed the problem where Boss Tracks didn't spawn on certain difficulty layouts but spawn on certain difficulty for difficulty 1-10.
Warrior -Counter passive skill's chance is now 20% instead of 25%. -Harden passive skill's chance is now 20% instead of 25%. -Counter passive skill now deals half of the base damage instead of the base damage.
Mage -Fixed the problem where Condemn doesn't get upgraded correctly. -Extend passive skill now deals base damage instead of half of the base damage and the character deals half of the base damage while passing through enemies. -Passing through enemies while dodging is now smoother.
Assassin -Fixed the problem where Shadowfall doesn't get upgraded correctly. -Illusive Drain passive effect is changed from 25% chance-5% of max health to 20% chance-3% of max health. -Hemorrhage passive skill now deals x3 damage instead of x4.