Shades of Rayna cover
Shades of Rayna screenshot
Genre: Role-playing (RPG), Adventure, Indie

Shades of Rayna

Patch Notes 9.2.0




You can join Discord server here.


Shades of Rayna Update 0.9.2.0

LOOT
-All elemental weapons (fire, ice, poison, doom, void, gloom, shade) are removed, single elemental weapon is added instead.
-All t10 set items are removed, 1 set for all skills and t10 skill relics is added.
-All t3 set items are removed, 1 set for all skills and t3 skill relics is added.
-Increased the spawn chances of special skill relic stats on Grand Relics.
-Adjusted Buy/Sell loot.
-Decreased the drop chance of legend items.
-Fixed the problem where Legend Upgrade Stones didn't drop.
-Decreased Pet drop chance from bosses.

-Following stats have been removed from Grand Item stat pool:
.(%) Shade Damage for every equipped Angelic item %
.(%) Gloom Damage for every equipped Angelic item %
.(%) Void Damage for every equipped Angelic item %
.(%) Doom Damage for every equipped Angelic item %
.(%) Poison Damage for every equipped Angelic item %
.(%) Ice Damage for every equipped Angelic item %
.(%) Fire Damage for every equipped Angelic item %
.(%) Ice Damage for every equipped Exalted item %
.(%) Poison Damage for every equipped Exalted item %
.(%) Doom Damage for every equipped Exalted item %
.(%) Void Damage for every equipped Exalted item %
.(%) Gloom Damage for every equipped Exalted item %
.(%) Shade Damage for every equipped Exalted item %
.(%) Fire Resistance for every equipped Exalted item %
.(%) Ice Resistance for every equipped Exalted item %
.(%) Poison Resistance for every equipped Exalted item %
.(%) Doom Resistance for every equipped Exalted item %
.(%) Void Resistance for every equipped Exalted item %
.(%) Gloom Resistance for every equipped Exalted item %
.(%) Shade Resistance for every equipped Exalted item %
.(%) Fire Resistance for every equipped Angelic item %
.(%) Ice Resistance for every equipped Angelic item %
.(%) Poison Resistance for every equipped Angelic item %
.(%) Doom Resistance for every equipped Angelic item %
.(%) Void Resistance for every equipped Angelic item %
.(%) Gloom Resistance for every equipped Angelic item %
.(%) Shade Resistance for every equipped Angelic item %

ENEMIES
-Increased the shield of shielded enemies.
-Increased the damage of shielded enemies.

WORLD
-Increasing base difficulty is not automatic now. You can increase it at map summary screen in exchange of gold when the map dificulty is higher than the base difficulty.
-Fixed grand upgrade stone drops from Melder.
-Increased the effect of map mods significantly. Thus, decreased the drop chance of map mods.
-Fixed the broken map mod stats.
-Item chunk rewards from Dark Lands now increase with the difficulty. This increase starts after difficulty 10.
-Increased the reward costs of Dark Lands significantly.
-Increased the costs of the rewards on Anniversary Shop significantly.
-Increased the costs of the rewards on Skill Point Shop.
-Adjusted material required count on Collector quests.
-Increased the chances of high tier item rewards on Collector quests.
-Collector quests now give 3 of the gear/relic reward.
-Increased the drop chance of Underworld Tokens from enemies.
-Increased the count of Underworld Token drops from map bosses.
-Portal chests in Underworld now give Underworld Tokens.
-Fixed labyrinth point limit for chests.

PLAYER
-Skills with duration have no relics or attribute upgrade to increase their duration time anymore (Spread, Rain Arrow, Cutter, Crossfire, Rage, Condemn). Relics with duration increase have been adjusted. Related stats have been removed from Grand item stat pool.
-Increased the damage increase of skills from attribute upgrades significantly.
-Skills that have count increase on attribute upgrades, now have 10% less damage per count (Cutter, Blast, Throw, Burning Ball, Inferno, Aqublast)
-Last count upgrade for the skills that have count increase on attribute upgrades is now on level 50, instead of 40.
-You now lose 20% of your experience when you die.
-Conquer Objectives are now shared between seasonal characters.
-Status effects now do their respected element's damage, instead of main attack damage.
-Steal passive now works with a chance, it's not 100% anymore.
-Per Second damages do not get extra damage from the main damage stat anymore.
-Adjusted tier 4 and 9 applier relic chances for all skills.

ASSASSIN
-Aqublast skill's starting count is increased from 2 to 3. Last upgrade count is increased from 6 to 7.
-Fixed Blood Surge damage.
-Barrage now pierces through enemies. Barrage Wall doesn't.
-Barrage Fan now throws 3 sets of knives, instead of 1.
-Carnage now spreads more and travels slowly.
-Blood Fangs now spawn with 20% (constant) chance per hit.
-Increased Spark Bolt area from 400 to 600.
-You are now immune to damage while charging Deadly Strike.
-Increased Bladefall area from 300 to 500.
-Increased Bladefall time from 2 to 4 seconds.
-Increased Remnant's area from 55 to 100.
-Remnant is now spawned at every Massacre attack, instead of only hitting attacks.
-Increased Hell Spike's area from 250 to 300.

LASHER
-Increased Stumbare speed from 200 to 400.
-Decreased Stumbare damage.
-Lazetch now spawns an extra set of projectiles.
-Increased Raining Whips area from 300 to 500.
-Decreased Scratch area from 500 to 300.
-Increased Lashabomb time from 1 to 2 seconds.
-Increased Lightning Field starting area from 200 to 400.
-Increased Lightning Field time from 3 to 5 seconds.
-Increased Toxic Blast area from 300 to 500.
-Increased Tentacles damage.
-Increased Ballicy area from 400 to 600.
-Increased Hailash area from 100 to 250.
-Increased spawned Hailash count from 7 to 12.
-Increased Whipstick area from 300 to 500.
-Increased Whipspike area from 300 to 500.

MAGE
-Decreased Treboul damage.
-Decreased Tregour damage.
-Increased Selfshock area from 400 to 800.
-Decreased Condemn area from 700 to 400.

WARRIOR
-Increased Falling Cut area from 300 to 400.
-Increased Falling Cut damage.
-Increased spawned Falling Cut count.
-Increased Greedy Slammer area from 250 to 400.
-Increased Greedy Slammer damage.
-Thundercall now does area damage, instead of single target.
-Decreased Toxing All damage.
-Increased Toxing All damage frequency.
-Toxic Scathe projectiles now pierce through enemies.
-Increased Toxic Scathe time from 3 to 5 seconds.
-Increased Toxic Scathe collision.
-Toxic Scathe now shoots 2 projectile at the same time, instead of one by one.
-Increased Whirlteor area from 300 to 500.
-Increased Whirlteor spawn chance.
-Increased Whirlteor spawn radius.
-Decreased Vortex spawn chance.
-Decreased Vortex damage frequency.

OUTLAW
-Increased Barrelad, Barraboom and Consebarr area from 400 to 600.
-Rapid Gun bullets now deal area damage.
-Encircle bullets now go through enemies.
-Decreased Encircle damage.
-Increased HofPof area from 300 to 500.
-Increased Noxior damage and area.
-Increased Noxfield area from 250 to 400.
-Increased Bullet Rain duration from 3 to 5 seconds.
-Increased Ricochet damage.
-Increased Wheel of Frost time from 3.5 to 5 seconds.
-Increased Wheel of Frost shooting frequency.
-Increased Frostbeat area from 400 to 600.
-Tornado bullets now go through enemies.
-Tornado bullets now do area damage, instead of single target.
-Increased Bombardo area from 300 to 500.
-Spiral bullets now do area damage, instead of single target.
-Increased Landing damage.
-Increased Landing area from 400 to 700.

RANGER
-Minespread now spawns on Spread hit, instead of while travelling.
-Decreased Minespread damage.
-Increased Cutter time from 2 to 4 seconds.
-Increased Bombing Cut area.
-Lightning Waves now deal area damage, instead of single target.
-Increased Blazing Boom area from 400 to 600.
-Decreased Unnecessary Blow Up damage.
-Increased Frozen Meteors area.
-Decreased Frozen Meteors damage.
-Decreased Piercing Needles damage.
-Decreased Rapid Fork damage.
-Spinning Mirrors now shoot arrows both ways, instead of one way.

Boss Rush Season Event Is Coming Soon!

Dark Lands Season Event Is Over!

Patch Notes 0.9.1.5




You can join Discord server here.


Shades of Rayna Update 0.9.1.5

-Labyrinth now has a target loot system. You can increase the chance of getting specific items from lab chests.
-Labyrinth doesn't have starting difficulty selection anymore. The base difficulty is set for Labyrinth difficulty start.
-Starting difficulty unlocks for Labyrinth are removed. Maximum chest count unlocks are added.
-Adjusted maximum and given points in Labyrinth.
-Adjusted tokens from Labyrinth chests. They are fixed based on the difficulty.
-Decrease the damage of champion and major bosses.
-Crafting Materials now drop in stack up to 5.
-Adjusted unique relic drop rate.
-Fixed the problem where picking up orbs in base didn't count on event pass.
-Fixed the problem with some items not getting dropped from enemies or chests.
-Fixed the problem where the chests at the base didn't give correct amount of loot.
-Fixed the problem with Shrine upgrade on Dark Lands.
-You can't close the window while getting rewards from Dark Lands anymore. It stopped giving the reward when closed.
-Fixed the problem with legend items disappearing from the inventory when a grand item is salvaged.
-Fixed the problem where the reveal stone effect didn't disappear upon creating a new layout.
-Fixed the problem where the condemn time stats didn't work on grand items/relics.
-Fixed the problem with Heavy Demand legend item for mage.
-Fixed the problem with grand upgrade stones drop from skill point shop.

Patch Notes 0.9.1.4




You can join Discord server here: https://discord.gg/Er3dXNj


Shades of Rayna Update 0.9.1.4

-Grand Relic salvaging is back.
-Fixed the problem with Burning Ball skill cooldown problem with attribute upgrading.
-Added Grand Relics to map loot summary.
-Fixed grand upgrade stone drops from High Stakes.
-Increased Underworld Token drop chance from enemies from 2% to 10%.

Patch Notes 0.9.1.1




You can join Discord server here: https://discord.gg/Er3dXNj


Shades of Rayna Update 0.9.1.1

-Added Dark Lands map.
-Fixed the item chunk count on event screen.
-Increased the loot chance of enemies from 8% to 20%.
-Fixed the back spawn on second layout of Atlis Desert.
-Fixed the problem with relics that dropped from orbs.
-Fixed the red barrier on Sharpleaf Forest.
-Fixed the problem with Warrior's Counter passive.
-Fixed the portal activity with the problem.
-Fixed the extra experience power up.
-Decreased the health increase of bosses per difficulty.
-Decreased the damage of Witch and Doombringer.
-Increased the drop chance of keystone tiers.
-Fixed the problem where bosses not dying.

Dark Lands Season Event Is Live!




You can join Discord server here: https://discord.gg/Er3dXNj



Dark Lands Season Event is live. You can create a seasonal character and complete the event pass challenges to get cosmetic rewards.

https://store.steampowered.com/news/app/1569820/view/6683999276036522186?l=english

Patch Notes 0.9.1.0




https://discord.gg/Er3dXNj



Shades of Rayna Update 0.9.1.0

Loadouts are disabled during this season event.
Grand Relic salvage is disabled until the fix.


Dark Lands
-New endgame mode where you use a lantern to illuminate your surroundings and you use the power within that lantern to activate various activities to earn Item Chunks.
-Item Chunks are used in the base to get various rewards.
-Item Chunks are also used to improve your lantern and some parts of Dark Lands map.
-There 4 unique bosses which only spawn on Dark Lands.
-New pursue quest is added to unlock Dark Lands.

Season Event Pass
-There is a new event pass for this season with cosmetic rewards.
-Decreased the requirement counts for some of the pass objectives.
-Event pass is only available for seasonal characters.
-Main season leaderboards is Chunks leaderboards.

General
-3 Outskirts mobs are changed visually, because they were causing stuttering on the map while spawning. That is fixed.
-Event Pass requirement counts are decreased significantly for more than half of the challenges.
-Status chancers' damage was physical damage. They now deal their respective element's damage.
-On regular maps, enemies don't spawn at the back anymore.
-Decreased High Stakes spawn rate from 15% to 8%.
-Decreased Anniversary Event spawn rate from 15% to 10%.
-Decreased Gambit shop spawn rate from 10% to 8%.
-Increased the enemy count on portal activities.
-Significantly increased the cooldown reduction on skill attribute upgrade.
-Skills with active duration (Spread, Cutter, Rage, Condemn) now have their time added on their cooldown. So, in other words, their cooldown would not start until their time is off.
-Increased Buy/Sell default renew time.
-Decreased gold and crystal requirement count on gear and relic crafting.

Enemies
-Increased the elemental resist of enemies.
-Significantly decreased the increase on enemy defence per difficulty.

Conquer
-Decreased the chance for conquer nodes to be 1 difficulty higher from 20% to 5%.
-Conquer objectives now register on greater difficulties too.
-Decreased the requirement counts of some of the objectives.
-Decreased the spawn rate of special nodes.

Underworld
-Decrease the length of Underworld maps.

Loot
-Decreased the drop rate of gear and relics.
-Increased the drop rate of Underworld Modifier Token, Buy/Sell Renew Token, Valuables and Craft Materials.
-Decreased the drop rate of Legend items and Grand items except Obsidian.
-Increased the drop rate of Tier 10 items.
-Tier 10 set items can now drop on and after difficulty 4 (it was 6 before).
-Decreased the chance of enemies drop loot from 12% to 8%.
-Item orbs now drop both gear and relic.

Ranger
-Fixed a problem with Sticky Flames' area.
-Increased Sticky Flames damage = x3 of Fire Arrow damage.
-Increased Sticky Flames area from 400 to 600.
-Increased Blazing Boom damage = x2 of Fire Arrow damage.
-Increased Blazing Boom area from 300 to 400.
-Increased Minespread damage = x2 of Spread damage.
-Increased Bouncing Fists damage = same as Rain Arrow damage.
-Increased Diverging Rain damage = same as Rain Arrow damage.
-Increased Bombing Cut damage = x2.5 of Cutter damage.
-Increased Cutting Edge damage = same as Cutter damage.
-Increased Raining Thunder damage = same as Lightning Strike damage.
-Increased Lightning Waves damage = same as Lightning Strike damage.
-Increased Spilled Waste damage = x1.5 of Poison Circle Per Second damage.
-Increased Poison Bubble damage = x2 of Poison Circle damage.
-Increased Poison Bubble area from 400 to 600.
-Increased Mad Chill damage = x3 of Chill damage.
-Increased Frozen Meteors damage = x1.5 of Chill damage.
-Increased Frozen Meteors area from 250 to 400.
-Increased Piercing Needles damage = x3 of Rapid Shot damage.
-Increased Rapid Fork damage = x3 of Rapid Shot damage.
-Increased Unnecessary Blow Up damage = x2.5 of Blast damage.
-Increased Shattered Mirrors damage = x3 of Crossfire damage.
-Increased Shattered Mirrors area from 300 to 500.

Warrior
-Increased Axing Orbs damage = same as Throw damage.
-Increased Falling Cut damage = same as Throw damage.
-Incerased Slice Wave damage = x3 of Slice damage.
-Increased Slicotate damage = x2 of Slice damage.
-Increased Greedy Slammer damage = x2 of Ground Slam damage.
-Increased Beating Ground damage = x1.5 of Ground Slam damage.
-Increased Thunder Call damage = same as Thunder Strike damage.
-Increased Thunderline damage = x2 of Thunder Strike damage.
-Increased Toxing All damage = x1.5 of Toxic Hit Per Second damage.
-Increased Toxic Scathe damage = same as Toxic Hit damage.
-Increased Whirlteor damage = same as Whirlwind damage.
-Increased Whirlteor area from 200 to 300.
-Increased Vortex damage = same as Whirlwind damage.
-Increased Freezoplosion damage = x2 of Glacial damage.
-Increased Iced Axe damage = same as Glacial damage.
-Increased Iced Axe area from 200 to 300.
-Increased Raging Terror damage = same as main Attack stat.
-Increased Broken Earth damage = x2 of Earthbreaker damage.
-Increased Ancient Grounds damage = x3 of Earthbreaker damage.
-Increased Earthbombinger damage = x2 of Earthbreaker damage.

Mage
-Increased Cosmica damage = x2 of Eruption damage.
-Increased Shadow Spike damage = x1.5 of Black Smoke damage.
-Increased Treboul damage = x2 of Tremor damage.
-Increased Treboul area from 400 to 600.
-Increased Tregour damage = x1.5 of Tremor damage.
-Increased Selfshock damage = x3 of Thunderburst damage.
-Increased Splitshock damage = x2 of Thunderburst damage.
-Increased Explono damage = x3 of Inferno damage.
-Increased Soiled Ground damage = x3 of Corruption damage.
-Increased Crysment damage = x1.5 of Crystallize damage.
-Increased Aquabomb damage = x3 of Splash damage.
-Increased Splasik damage = x2 of Splash damage.
-Increased Conboom damage = same as Condemn damage.
-Increased Sonboom damage = same as Condemn damage.
-Increased Underburst damage = x3 of Outburst damage.
-Fixed the problem where Thunderburst didn't deal damage.

Assassin
-Increased Blood Surge damage = x3 of Sting damage.
-Increased Blood Surge area from 500 to 600.
-Increased Carnage damage = x3 of Sting damage.
-Increased Blood Fangs damage = x2 of Throatcut damage.
-Increased Blood Bombs damage = x3 of Throatcut damage.
-Increased Blood Bomb area from 500 to 800.
-Increased Spark Worms damage = x2 of Flash damage.
-Increased Spark Bolt damage = x2 of Flash damage.
-Increased Spark Bolt area from 200 to 400.
-Increased Heated Rain damage = same as Scorch damage.
-Increased Heated Rain area from 200 to 300.
-Increased Blaze Burst damage = x3 of Scorch damage.
-Increased Toxic Swarm damage = same as Toxife damage.
-Increased Strike Blasts damage = x3 of Deadly Strike damage.
-Increased Gloode damage = x3 of Deadly Strike damage.
-Increased Aqucicle damage = same as Aqublast damage.
-Increased Frosty Balls damage = x2 of Aqublast damage.
-Increased Frosty Balls area from 300 to 400.
-Increased Fallen Orbs damage = x3 of Shadowfall damage.
-Increased Bladefall damage = same as Shadowfall damage.
-Increased Hell Spikes damage = same as Massacre damage.
-Increased Remnant damage = x2 of Massacre damage.

Outlaw
-Increased Barraboom damage = x2 of Barrelad damage.
-Increased Consebarr damage = x3 of Barrelad damage.
-Increased Bullet Mine damage = x2 of Rapid Gun damage.
-Increased Encircle damage = x3 of Rapid Gun damage.
-Increased Dynaboom damage = same as Dynamite damage.
-Increased Dynadyn damage = x2 of Dynamite damage.
-Increased Thunray damage = x2 of Thunderfall damage.
-Increased HofPof damage = x2 of Hall of Fire damage.
-Increased Noxior damage = x3 of Noxious Blast damage.
-Increased Noxfield damage = x1.5 of Noxious Blast Per Sec damage.
-Increased Bombardment damage = same as Bullet Rain damage.
-Increased Frostbeat damage = same as Wheel of Frost damage.
-Increased Bombardo damage = x2 of Tornado damage.
-Increased Landing damage = x3 of Spiral damage.
-Increased Tracebo damage = x2 of Spiral damage.

Lasher
-Added missing Shatter relics.
-Increased Stumbare damage = same as Stumble damage.
-Decreased Stumbare move speed from 300 to 200. It now does more damage.
-Increased Whiponate damage = x3 of Stumble damage.
-Increased Whiponate area from 400 to 500.
-Increased Lazetch damage = x2 of Scratch damage.
-Decreased Lazetch move speed from 1500 to 1000. It now does more damage.
-Increased Raining Whips damage = x2 of Scratch damage.
-Increased Raining Whips area from 250 to 300.
-Increased Lashabomb damage = x1.5 of Lashblast damage.
-Increased Lashabomb area from 150 to 200.
-Increased Skybomb damage = x4 of Lashblast damage.
-Increased Skybomb area from 400 to 600.
-Increased Whipspear damage = x3 of Zapwhip damage.
-Increased Lightning Field damage = same as Zapwhip damage.
-Increased Torlash damage = x2 of Sear damage.
-Increased Toxic Blast damage = x2 of Whirltox damage.
-Increased Tentacles damage = same as Lilacurst damage.
-Increased Ballicy damage = x3 of Shatter damage.
-Increased Hailash damage = same as Shatter damage.
-Increased Cutting Waves damage = x2 of Whiplash damage.
-Increased Cutting Waves area.
-Increased Whipstick damage = x2 of Whiplash damage.
-Increased Whipspike damage = x3 of Zephyr damage.
-Increased Whipspike area from 200 to 300.
-Increased Fatal Zone damage = same as Zephyr damage.

Dark Lands Season Event Will Begin Soon!

Depths Season Event Survey




You can join Discord server here.


Depths Season Event is over. CirnoBaka is the winner.

I'd like to get your feedback about the latest season event and the game. You can share your thoughts and help the development of the game using this link:

https://forms.gle/6uREdEgPkUTB9doD6


Thanks everyone for playing.