Welcome to the mystical world of Shadow Puppeteer, where you join the adventures of the boy and his shadow.
Invite a friend to explore the strange, yet beautiful world of darkness and light in Shadow Puppeteer, an award-winning, local co-op adventure.
In this livestream, we will be playing Shadow Puppeteer with the developer team and new Sarepta members (who will join a blind playthrough!). We also will be testing the new "Remote Play Together" function of Steam and will play the game with community members.
What is Shadow Puppeteer? Shadow Puppeteer is the very first game of Sarepta studio where you assume the roles of a boy and his shadow, separated from one another by the evil shadow puppeteer.
In this co-op adventure, you work together to manipulate light, solving puzzles that bring you closer to finding this villain and freeing other shadows he has stolen.
Who is Sarepta studio? We are the people behind awards winning games like Shadow Puppeteer & My Child Lebensborn! Also, we are the people you'll see in this livestream. At Sarepta, we enjoy creating emotional and atmospheric games that stay with you even after the gameplay is done. In other words - we enjoy making people cry and feel emotions through our games :p
Why are you doing this stream? If you haven't notice, there is a HUGE steam event going on right now! Since we are going through times where it is a bit harder to get together with friends and game on the same couch, we wanted to promote Steam's "Remote Play Together" feature through Shadow Puppeteer.
We also enjoy talking about our first game, so bring on the questions!
By the way, there is a big discount going on for the game if you are interested in testing it yourself.
We are very excited to meet you on Friday (26th) 18:00 CET!
Spend Valentine’s with Your Player Two for 10% Off
To celebrate Valentine’s Day and the love two people feel for one another when they game in shared-screen co-op, we are putting Shadow Puppeteer on sale. From now through Monday (Feb. 15), Shadow Puppeteer will be 10% off.
We hope you enjoy this opportunity to spend quality time with your loved one co-oping together, and humbly suggest putting your savings toward making your date even more awesome with chocolates, flowers or one of those giant cookie things that we say is gross, but all secretly love.
Happy Valentine’s Day!
The Shadow Puppeteer Team
Soundtrack Now Available, plus a Performance Update
After releasing [I]Shadow Puppeteer[/I] on Wii U yesterday, we wanted to take a moment to thank the Steam community for your continued support and feedback on our game. Whether positive or negative, we take this feedback seriously and have used it to continuously improve [I]Shadow Puppeteer[/I] since the game launched on Steam in 2014.
To show our appreciation for your support, we have released two [I]Shadow Puppeteer[/I]-related updates on Steam, both of which are based on your feedback. They are the following:
Many of you have commented on how much you enjoy the music from [I]Shadow Puppeteer[/I] and have asked whether we will make it available. Well, we have. The soundtrack, composed by Ragnhild Tronsmo Haugland, a classically trained musician/composer, and directed by Peter McConnell (Grim Fandango Remastered, Plants vs. Zombies: Garden Warfare and Star Wars: The Old Republic), is a collection of over 20 original scores, plus 20 "bonus tracks" taken directly from the game. It is now available on Steam for $2.99.
UPDATE #6 Today’s update is largely focused on optimization and performance, as well as the addition of some pretty loading screens :) Below are the details of this release.
Optimization
Implemented occlusion culling
Static batched more assets
Decreased shadowcasting on smaller objects
Optimized particles
Compressed meshes at a higher level
Reduced camera draw distance
Removed distance fog
Additions
Improved thread death effect
Added loading screen artwork
Fixes
Removed bugs from pickups in the Cat level
Fixed re-mapping of keyboard not working
Gameplay Changes
Added platforms in between moveable platforms in the Smelting Room level
Adjusted cameras in level illumination
Again, thank you for your continued support and we hope you enjoy the updates!
- The Shadow Puppeteer Team
Update #5: Major PC patch
We have released another major patch for the game today:
Overhauled graphics - We've improved the visuals throughout the game
Improved game flow - Made the game much smoother to play to enhance the player experience
Added Portuguese language
"Cat in Shadow" reworked again - Together with feedback from the community, this level has changed drastically.
Optimized game - We've worked on making the game run smoother
Other smaller fixes and improvements
Update #4 PC patch
We released a patch today:
Worked towards resolving several different causes of game crashing and missing GUI as reported by users.
Fixed pickup that was missing in Dark Caverns. Verified that all pickups are now working due to feedback on other, possible missing pickups.
Fixed issue with pausing/unpausing the game would make it trigger twice, causing the state to remain unchanged
Thank you for all your comments and questions in the forums. We read everything, and have been working hard on addressing the issues.
We're making some major changes to the game (like new controls), but these aren't ready to share with you yet. Please let us know if there are other issues or bugs, or if you just want to give feedback. We are listening.
Happy Holidays!
The annual Holiday Sales on Steam have started, and so we bring you our gift to you: If you buy Shadow Puppeteer now you’ll save 30%! The sale ends on January 2nd.
On the forum you can follow our announcements, talk about Shadow Puppeteer and share your thoughts and ideas.
There is a support section where you can ask questions or report bugs. We will do our very best to answer and help you.
We will still be active on our Steam Community page, so Steam users can keep posting there.
There is also a creative section where you can post videos, screenshots or other artworks.
For those of you who are registered as testers, there is a category made specifically for matters concerning testing.
Welcome to the Shadow Puppeteer forums!
All the best,
The Shadow Puppeteer Team
The Shadow Puppeteer Team wants you!
That's right! We are looking for testers to give us feedback on the game,
on the updates, and to report bugs.
Help make Shadow Puppeteer an even better experience by offering your insights and opinions!
Would you like to join?
Apply to our testing page on Facebook to become a tester and recieve a Steam key!
The amount of testers will be limited so apply in good time!
All the best,
The Shadow Puppeteer Team
Update #3: Major PC patch
Major Patch Update!
We released a major patch for the game today.
"Cat in Shadows": modified to make the introduction to cart in a less stressfull environment
Fixed certain issues where the players would randomly die upon respawning at checkpoint, particularly in «Slinking Chimney»
Fixed issue with the death animation for the Shadow looping after checkpoint respawn
Fixed issue with "Continue game" button sometimes freezing the game or loading the wrong level
Fixed issue with pre-rendered cutscenes ignoring the volume settings
Other smaller fixes and improvements
We still giving away Steam keys!
We're giving one steam code to one of our followers for every milestone of 100 likes on our Shadow Puppeteer page, until we reach 1000 followers!
Thank you all for your support and feedback!
All the best,
The Shadow Puppeteer Team
Update #2
We are giving away free Steam Keys to our Facebook followers
To celebrate the release of Shadow Puppeteer, we're giving away Steam codes!
We will give away one steam code to one of our followers for every milestone of 100 likes of our Shadow Puppeteer page, until we reach 1000 followers!
That means that we will give away a total of 5 Shadow Puppeteer steam codes.
So like our Shadow Puppeteer Facebook-page for your chance to get a free copy of the game!
Thank you all for your support and feedback. We're still working on game updates to take care of remaining bugs and issues.