We've had unexpected delays in our development.
And we are pushing the development hard for the update to come in a couple of weeks.
We thank you for your patience and support.
Some of the WIP images of the characters to come:
PROJECT ROADMAP(until Apr 2018)
Hey guys~
We are trying to make this game one of the kind.
And we are announcing the project roadmap for ShadowCore VR until Apr 2018.
Some of the art assets of the characters, weapons and maps are already shared through our website, facebook and reddit.
As always, we thank you for your support.
Update 1.2 - Christmas Update
1) Character classes
- Change hero abilities to ultimates(if not in patch 1.2.1)
- 2 New hero ultimates(if not in patch 1.2.1)
2) Features
- Bots
- Clear feedback for user actions
- Friendly fire off
3) Misc
- New Assault Rifle
- Futuristic pass on each weapons
- New Songs
- New FX/Sound
4) UI
- Bullet count widget
- Wrist menu polish
- Kill icon
- Multiple kill indicator
- Teammate distance indicator
- Enemy health bar
- Spline objective guides
- Revamped buttons in HUD
- More intuitiveness in HUD feedback
- Low health/wrist/ability bar blinking
- Progress bar for ultimates
5) Maps
Art polishing of the two maps we currently have
Update 1.2.1 - 1/7/18 ~ 1/14/18
1) Features
- Left Handed Option
- New Lobby Menu
- New Physical Interactions in Game Mode
Update 1.3 - 1/30/18 ~ 2/7/18
1) Character Classes
- Healer Class
- Support Class
- New assault alt-firing mode
- New assault wrist weapon
2) Features
- Tutorial
- SP mission for one hero with short cinematic
- New Animation System
- Various other featuers(eg. lock server, spectate mode, name server)
3) Misc
TBD
4) UI
TBD
5) Maps
- Map #3 - Tower map
- New daylight/weather pass on each map(Day, Night, Rain, Fog, Snow)
Update 1.4 - 3/7/18 ~ 3/15/18
1) Character Classes
- Character #6 - Shotgun
- Character #7 -- TBD
2) Features
- Progression/Reward System
3) MISC
TBD
4) UI
TBD
5) Maps
- Map #4
Update 1.5 - 3/30/18 ~4/7/18
1) Character Classes
TBD
2) Features
- PSVR support
- Oculus Home support
- Cross-platform multiplayer
3) MISC/UI
TBD
5) Maps
TBD
Christmas Update
Hey guys!
What did you guys felt about ShadowCore VR?
Do you want to play against the Bots? Do you want the heroes to be more badass? Do you feel the need for more clear feedback from the game? Do you want to know where your teammates are? Also do you think we need more heroes? And what about some physical interaction with the guns, melee, etc.? What about the Ghost In The Shell hologram HUDs?
We are working on a update for the Christmas. Wait for us and give the update a try.
As always, we thank you for your support!
Dev Team.
Mixed Reality Headset Support
Hey MR users~
We now supporting MR headset for ShadowCore VR.
Please give our game a try.
As always, we thank you for your support.
Dev Team
5th Character coming soon
Hey guys!
We are designing a new female character with dual pistol as her main weapon. Currently art design of the character is in progress and the weapon design is finished. She will be the fastest of this game.
As always we are open to your suggestions and we thank you for your support!
Dev Team
Update 1.1.4 - 12/02/17
Lobby
- Moved things around in the lobby so it's less cluttered.
Heroes
- Removed voice overs for abilities till we receive new ones.
- Icebreaker (tank) can shoot shield while holding the two handed weapon
- Icebreaker (tank) also move faster
- Icebreaker (tank) has double the health of other characters
- Icebreaker (tank) weapon has less bullet spread
- Assault ability fires bullets automatically now.
- One handed recoil is greatly increased.
Hud
- Wrist recharge meter is a different size from the ability meter so it's easier to track
Refuse
- Changed spawn locations to the center area so the players use all 3 lanes.
- Added first pass of pathing stripes for one lane. It should be easier to see where to go.
-Misc geo fixes for columns players could shoot through on sniper alley.
- Art Polish
Vertigo
-Bus update
-Changed spawn locations and Added more walls to protect spawn area - and placed the spawners behind those walls.
- Art Polish
Shooting Range
- Change layout, removed most boxes and replaced them with shootable ranged targets that react.
Dev team
Please give the latest a try, and any feedback. We promise to respond to it very quickly.
Update 1.1.3 - 11/30/17
Hey guys, we've posted a new update.
- Sniper : One shot one kill for The RAID/FLATLINE, 2 shot for ICEBREAKER.
- Sniper : Need two hands to use sniper scope.
- Sniper : Fix wall hacking issue.
- Ragdoll Force Increase : Sniper deaths have more force.
- ICEBREAKER: Has more health.
- The RAID Ability : When ability is over, you are out of ammo and you need to reload.
- The RAID Rocket Launcher : Range increased.
- New Assault Weapon is back.
- Misc :
- You can aim now Aim with the wrist thanks to a nice new laser/tracer.
- Added more time to see the objectives before a match.
- Added big main team score in the 2 maps.
- Some more polishing added to the 2 maps.
Please give the latest version a try and let us know what you think.
As always, we thank you for support
Dev Team
4th Dec - Play With Developers
Hey guys!
We are patching the updates each week with new contents, features and bug fixes.
We'll organize an event for you to play with us as well as with hardcore FPS players on 4th~6th of Dec.
Please come and play at any time.
As always, we thank you for support
Dev Team
Update 1.1.2
Hey guys, we've posted a new update.
- Added back previous Assault Rifle of the Raid
- Capture the flag indicator : defend, attack, terminal hacked.
- Sound end game: Inform player that the time is almost up.
- Hotjoin and Loading menu is disconnected from the player's head.
- Sound Spatialization (bullet) - guns impacts sound is too close.
- Loading Screen : Added a top view screenshot of the map, highlighting the objectives.
- Screenshot of each maps next to the name of it In the Lobby.
- Smooth Hands : Interpolate movements.
- Scoreboard spawn's in the lobby with score of previous match infos
- Player name : Names tags show up when a person speaks
Please give the latest version a try and let us know what you think.
As always, we thank you for support
Dev Team
A new character is coming soon
Hey guys!
We are designing a new SMG class at the moment.
He'll be a real support class with healing ability.
Please follow us on our progress.
And as always we are open to your suggestions and your opinions are valuable to us.