We have enabled the beta channel for the INFECTED beta test round, so you should now have access to it with the password we provided for the previous beta tests.
If you own or upgrade to the deluxe version or backed us at RUNNER or abvove, you will be able to play the first four add-on missions as well.
If you only own the base version of the game, you will be able to play the Lockdown campaign and still experience the changes to henchmen and see the new skills.
Please note that the beta version is in English, so you may want tio switch your language setting from the launch screen.
If you require help with unlocks please contact support and send us your current account name from the launcher and your main character name.
Thank you very much for your help and we are looking forward to your reports (per mail to support) and feedback (on the Beta channel of the Steam forum)!
CONTEST STARTED: BECOME YOUR OWN WORST ENEMY
Hoi chummers,
Gearing up for the add-on we have now decided on the enemies you will have to face there. One of them is a group of real pros - an enemy runner team comprised of the meanest, toughest, most dangerous runners money can buy: YOU!
Well, some of you to be exact. Because we are starting our next contest and this one is all about getting your runner into the game!
How to do that? Easy!
GO TO THIS LINK AND READ ON or visit our forums
Deluxe Upgrade option has just been released
Some players asked for a way to upgrade to Deluxe from their standard editions...well here it is. Enjoy!
Cliffhanger July update
Hoi Chummers,
we have been silent for a while here at Cliffhanger Central, as a consequence of the insolvency procedures involving Cliffhanger Software. We've had a lot on our hands and are still in the process of getting the Cliffhanger Games company into shape, with our main goal being the continuous maintaining and expanding of Shadowrun Chronicles.
For the last few weeks we had to go through a lot of administrative stuff, dealing with banks and trying to come to an agreement with our partners, who were understandably scared about the prospects of Cliffhanger Games also going down. Our equipment was seized and we lost access to our former office, which had us working on an alternative that would allow us to regroup, set up an external server, get our systems running again and get everyone remote access to them, in order to keep working. Things did not come to a stand still; we've went on preparing the next update with the Red Challenge and a bit of crit chance un-nerfing (as well as Mark improving crit chances), but with all our employees enjoying forced holidays and limited access to a joint server, things have not exactly been speeding along either. That being said we are testing the update build and should hopefully be ready to release it in two weeks, as we also have to fix the nasty grouping issue that has been popping up repeatedly.
We've also had meetings and talks with the remaining team to see who would be willing to keep going and how we could work together most effectively. Everyone has been working incredibly hard during the last months and the exhaustion and frustration over the turn of events hurt all of us personally and as a group. Our deliberations had us look back at the mistakes we made and formulate a plan to sustain our vision of an ideal company in a less than ideal world. The emerging vision has certainly energized the team and got the creative and collaborative juices flowing. Now we need to pour this into concrete terms and structures in order to bounce back with full force.
Our current plan is to release an add-on for Chronicles towards the end of October (once you are all done with the no doubt excellent SR:Hong Kong), and we are in the process of discussing and estimating the features and content for that. The rough plot fo the campaign part is done and greenlighted with Catalyst and now we need to detail things out a little more. The fate of Jane (determined by your decision at the end of the campaign) will play a large role in the story to come – currently a slight majority of people have decided to kill her, but with the next update we will make the choice and consequences clearer hopefully, so people how their decision will affect Jane, which may change that. Of course, the winner of our recent band contest will also influence the future of Bozeman (who vanished from the Market) and two more contests in July will determine the fate of a couple of more people such as our fearless reporter Alison Sanborn as the puzzle pieces come together for the fall of the megacorp. Yes, that one is still on and we are building up to it (albeit slowly).
Some more changes are going to be made to the way we operate - we want our players to take a more active role in beta testing (and get out of the frantic balancing patches) and will grant access to our staging servers again. If you are interested in joining this (everyone who had access to the "backer" beta version in the past will have so again) please send a mail to support with your email, steam account name and OS - we love to get feedback, especially from all you experienced players out there.
We are also done with the upgrade to Deluxe edition DLC, it is sitting in Steam's review cue and should hopefully see the light of day soon.
For the Kickstarter backers we already mentioned we would try to save as much of our physical rewards budget as we can for game development and some of you were gracious enough to be willing to forgo the physical rewards completely to support us. Thank you again for that! Thankfully, our friends at Catalyst have agreed to allow us to put up a number of their books in pdf format as a replacement for any physical swag we intended as rewards. We will send out details on this in the coming weeks, but basically you can swap your physical reward tier for a number of coupons of equal value and redeem those for pdfs. We know not everyone will go for this, so we will send out yet another survey about who would be willing to do so.
That is it for now – we will keep you updated as things continue to evolve, of course, but expect us to still be less responsive than we usually are for the next two weeks. There is just SO much stuff to set up and organize, that we are pressed for time.
see you in the shadows
primetide
Server Back Down to fix grouping
Had to restart to get grouping fixed. Should be back in a few minutes.
Make a toilet run :)
log out and in again to get chat and grouping to work
we have retstarted the servers ten minutes ago, so if you have not logged out and in again, you cannot be grouped with
If you are unable to group...
We have restarted the Chat servers 5 minutes ago, so to group and chat you need to log out of the game and log in again
CHAT SERVER RESTARTED - LOG IN AGAIN TO PLAY
LOG IN AGAIN TO BE ABLE TO CHAT AND GROUP
HOTFIX coming in
It turns out the Endgame Mission drops have had a bug, which referred the loot to a wrong weapons table.
Today around noon our time, we will deploy a hotfix for this, after which you should see:
1) Stage three challenge loot dropping weapons with a 50%, armor with a 25% chance and pets with a 15% chance and clothing with a 10% chance.
The next challenge missions (featuring new weapon variations again) is also in the works!
New Update with first endgame mission
In 30 minutes we will restart the servers and provide you with the latest update.
This update brings you the first challenge mission, which you can repeat as often as you like for 5 Karma and contains exclusive rewards from new weapons to gear and pets. The mission has three stages and will be challenging for even the toughest of runners! To help you co-ordinate every map also now features a compass for orientation! Also: New Doc Wagon cards for improved healing!
Improvements and Balancing
[List]
<*>An all new challenge mission has been added to the game! This is a repeatable, very difficult run available once you finish the campaign. Bring your friends and enjoy loot found nowhere else!
<*> A Compass has been added to the mission UI to aid you in planning your tactics.
<*> Critical Hit Damage from skill trees, the boxer background and cyberware has been reduced to lessen the impact of critical damage.
<*> Weapon Base Crit Damage has been reduced to 130% (except for the shotgun, which has 150%).
<*> Every time the pistol basic attack scores a critical hit, a status effect will be applied that reduces the crit chance for that turn by 20%.
<*> Two new DocWagon Cards have been added, healing more hitpoints (you will need them for the challenge runs)
<*> Cooldowns now affect both weapons if a player dual-wields to prevent players from only having to pay for one skill tree while using identical skill trees in mission.
<*> Clicking on skills in the skill selection shows now how this will affect your stats even before you click on “Learn”
<*> Haste I won’t override Haste II anymore. Instead they will now stack.
The Renraku Drone’s Rocket Launcher now has improved chance to hit, range and damage, but affects a smaller area.
<*> The Wolf spirit’s howl deals less damage and has less range now.
<*> All SPAS shotguns deal more damage now, making it deal the highest damage in the game.
Fixes
<*>Moved the “end turn” shortcut to the “end” key instead of the backspace key in order to prevent typing in the chat causing players to skip a turn.
<*> Fixed an issue that prevented connection fallbacks to work properly.
<*> Characters who are in cover and get shielded move correctly into cover again afterwards.
<*> Characters who are in cover behind doors or destructible objects will move correctly out of cover if that object is opened or destroyed.
<*> Fixed an issue with databomb and white noise allowing these skills to target fields outside the targeting area.
<*> Added several missing tooltips to the options menu.
<*> Fixed an issue that caused the selection arrows to vanish in team selection
<*> Fixed an issue that could cause the movement marker in the hub to become less visible or disappear completely.
<*> The intruder drone now has distinct icons for the “attack” and “blast” skill.
<*> The mission briefing for the ambulance mission is not cut off anymore in certain resolutions.
<*> Fixed an issue that caused an already dead character to speak again during the final mission.
<*> Fixed an issue that could cause the character outline to get stuck in the hub.
<*> Fixed an issue that caused the German text to be cut off on the skill selection screen.
<*> Fixed an issue that could cause a group member to be suddenly seemingly teleported to his spawn position in the hub.
<*> Fixed an issue with the hacking counter in “Jailbreak”.
<*> Fixed an issue that could cause parts of the inspection screen to be stuck if you just added someone to the friends list.
<*> Fixed an issue causing Chance to Hit to get calculated incorrectly if the Chance to Hit due to skills and weapon was higher than 100%
<*> Cleared up some skill descriptions and tooltips
<*> Fixed some translation issues.
<*> Fixed some typos.
<*> Several other small fixes and changes.