Shadowrun Chronicles: Boston Lockdown cover
Shadowrun Chronicles: Boston Lockdown screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Shadowrun Chronicles: Boston Lockdown

THE BIG Co-op and Skill update

Plus dwarves, new missions, hacking/picking ocks/harvesting organs/new equipment and imoproved visuals...and so much more.
Don't miss it, check it out NOW!

Trolls, Linux and Weapon Skills!

Hey, Chummers!

The new update for Shadowrun Online is out, bringing Trolls, Weapon Skills and Alpha Linux support (among other things). Here are the Patchnotes:

New Features


<*>New Metatype: Trolls are now a playable race and selectable in character creation.
<*>Karma Reward: At the end of any completed mission the Karma the reward for finishing the mission will be displayed.
<*>Weapon Skills: You are now able to increase your skill in a weapon category by spending Karma gained by completing a mission. The cost for progressing from one level to another increases in these intervals: 2/6/12/20/30. Players start with 20 Karma. Increasing your skill increases the probability to deal maximum damage.
<*>Portraits: Players are now able to select a portrait for their character in the character customization screen. This image will be displayed in missions next to the character and in the character and henchman selection
<*>Alpha Linux: We have added a Linux version to Steam. Please keep in mind that this version has only been tested with Ubuntu 14.04 LTS. Please spread the word to other Linux fans and help others in the new Linux-Feedback-Threads with YOUR experience on how to make the game run on other distros!
<*>Mission Intros: All missions have new intros (containing dialogue) that gives the runs backstory. These replace the mission intro screens.
<*>Size Matters: Different metatypes have different sizes now
<*>Player Bar: In the top right corner of the main menu there is a bar stating the player's current Karma and name
<*>Spawn Warning: Possible spawn locations for enemies are now marked. There is also a counter in some missions showing when reinforcements will arrive. This replaces the old alarm level system.
<*>Mission Goals: The currently active goal will be shown in the mission at mission start and as soon as the goal changes. The goal window can also be triggered by a button.
<*>Loading Screens: The loading screens prior to the missions will tell the player what he has to do to win the upcoming run.
<*>Move & Attack: Some new melee skills allow you to move and take an action at the same time.
<*>Camera Rework: Being spotted by a camera no longer increases the alarm level. Functionality of cameras will be reworked. Currently being spotted by a camera will give the spatted character the "Marked" status effect.
<*>Disable Scrolling: You can now disable border scrolling via menu (Menu>Controls) and set the left mouse button for scrolling if you prefer that in the same menu.
<*>New Weapons: Several new Weapons have been added to the game.
<*>New Skills: New Skills have been added to the game and are attached to various weapons

Fixes


<*>Attacking turrets with Weapon overload will no longer cause errors in the log file.
<*>Aztec Rangers have proper ragdoll animations now on death.
<*>Fixed that ambience sound played although the respective slider is set to 0.
<*>Machete doesn't clip through Tassle Kilt (Lower Body) on Orc male and female anymore.
<*>Fixed that some tiles in mission "Back alley" were marked as walkable but couldn't be reached by characters
<*>Aztech mages are now more keen on fighting and won't hide until you are close enough.
<*>Shield effect now disappears correctly when the character dies while Shield is still active.
<*>Hairstyle "Ponytail" doesn't intersect with large weapons equipped on the back any more.
<*>A previously selected henchman but will now stay active in an subsequent mission.
<*>Status effect icons no longer flicker during the enemy's turn.
<*>AI characters have a selection of skills available now and will select them according to a given probability.
<*>The daily mission in which the player has to find the box containing the correct item can no longer be won with only one surviving character.
<*>Henchman selection now has a character selected by default.
<*>Updated credits
<*>Small weapons, cyberdecks and fetishes are now correctly placed on characters if not used.
<*>Ranged enemies will face their targets properly now when attacking
<*>Tooltip of "Controlled Burst" displays the correct ammo consumption in all of its variants
<*>Fixed the misplacement of the build number in menu
<*>Header of error messages displays "error" now instead of "confirmation"
<*>Mission UI no longer persists if the player issues an order after the win condition has been met
<*>"Damsel in Distress" mission is no longer rushable

Known issues


<*> Not all goal texts are finished
<*> There's a mission that has a "lorem ipsum" loading screen
<*> Starting a PvP-Match can get you into a Coop-Mission 1

The new Update for Shadowrun Online is out!

We have released a new Update for Shadowrun Online! This new version adds several improvements and new features, including the new "Rent-a-Hench" system, elves, additional missions and an in-mission chat.

Here are the Patch Notes:

New features:




  • Rent-a-hench: Choose your henchman for the next mission from a list of other player-generated characters
  • New Metatype: Elves have been added as playable characters into the Character Creation
  • New Missions: Three new runs round out our prequel campaign about the missing girl Alisi
  • New Outfit: The Tribal Shaman outfit has been added to the Character Customization
  • In-Mission-Chat: When playing Coop or PvP, players now switch to a dedicated chat-channel, allowing easier in-mission communication.
  • Character name as nick name: The name of your character is now used as chat name
  • Action Counter: A new indicator shows you how many actions each character has left in this turn.
  • Know who you run with: The name of the character you're playing with is now shown in Coop missions.
  • Know what your partner does: Floating texts above a character now show which skill is used, allowing you to see what your Coop-Partner is doing.
  • What comes next? The name of the next mission is now shown in the main menu.
  • Quick switch: The animation for switching weapons doesn't delay the gameplay anymore.
  • Longer Names: The number of allowed characters for the player name has been increased to 18 up from 12
  • 3D-Sound: Sound effects are now played on the corresponding speaker, depending on the camera position.
  • Improved Effects: Visual weapon effects have been reworked:
    new Shield effect,
    Machete's "Stimulants" now increases character animation speed,
    new Mana Bolt and Spark effects,
    new bullet streaks for Rifle, Pistols, Shotgut
    blood splatter now look more voluminous
  • Updated info screens: Credits, Options and Help screen have been reworked.


Fixes:




  • Fixed a lot of clipping issues in character customization
  • If matchmaking gets aborted by a matched opponent an appropriate error message is shown.
  • Options menu can now be opened and closed using the ESC key
  • Credits have been updated
  • It's not possible anymore to press any hidden buttons while the news screen is shown.
  • Players don't see the opponent’s chance to hit display during PvP- and Coop-matches anymore.
  • Fixed an issue that made the UI of the mission visible in the debriefing


See you in the game, Chummers!

Character Customization and Random Coop are here!

Hoi Chummers!

A new update for Shadowrun Online has just arrived, filled to the brim with new features, improvements and fixes. As already announced, this one brings Character Customization as well as Random Coop, but there is a lot more to discover, so be sure to check it out!

Here are the patch notes:

New features:



    <*>Character customization: Design your own Character, choose a name, metatype (currently Ork and Human are available), gender, outfit, weapons and a second character to accompany you on your Shadowrun!
    <*>Your Avatar in missions: All missions are now played with your self-designed Character, accompanied by the chosen henchman.
    <*>Random Coop: Don't want to play solo anymore? With Random Coop you can play a random mission with another, randomly-selected player instead of your henchman.
    <*>Fatigue: Magical attacks now cause a fixed amount of "Fatigue", which regenerates at one point per turn - so be careful not to spam spells or you won't be able to cast at a critical moment!
    <*>Immunities: Some enemies are now immune to certain types of damage, so make sure to adapt your tactics accordingly! No more manabolts against cameras!
    <*>Second Weapon: The second weapon of a character is now visible on the characters' back.
    <*>Updated UI: The user interface has been updated, allowing easier switching between characters by clicking on their portraits.
    <*>Shortcuts: By popular demand we have added several shortcuts:
    Select next character: TAB
    Directly select player characters: F1,F2,F3
    Skills: 1,2,3,4,5,6
    Reload: R
    Move camera to active agent: Space
    End Turn: Backspace or End
    <*>Updated Main menu: We have cleaned up the main menu:
    "Player Character" opens the Character customization screen
    "Campaign" starts the latest unlocked mission
    "Daily mission" starts the currently available daily mission, these change after a certain amount of time.
    "Play Coop mission" starts looking for a partner to play a Coop mission
    "Player vs. Player" queues you for a PvP-match
    "Mission Archive" opens a list of all already played missions, allowing you to replay them.
    <*>Sound Effects: Mission completion and failure now have an appropriate sound.
    <*>Auto-Reload: Weapon switching now occurs only through selecting a skill, a click on the other weapon automatically switches and reloads.
    <*>Character Shader: Characters now have self-illumination and a rim shader.
    <*>New Animations: Female walk animations and customisation scene idles have been added.

    Fixes:



    <*>Fixed an issue with floor decoration that overlapped the movement marker
    <*>Camera gets centered on a character if he is selected using their character portrait
    <*>Fixed an issue where activating hotspots was blocked by a character standing in front of it.
    <*>Opened body drawers provide half cover now
    <*>Fixed a typo in the mission debriefing displayed after finishing 'Damsel in Distress'
    <*>The 'Skip Turn' button shows an appropriate tool-tip
    <*>The movement range delimiter in daily mission levels is displayed above dirt layers and objects for better visibility
    <*>Fixed a gap in the wall of two daily mission levels
    <*>It's no longer possible to move the camera outside of the scene in several resolutions in mission 02
    <*>Improved weapon switch animation so it doesn't look "jumpy" anymore.
    <*>Logo has been removed from the main menu
    <*>Fixed an issue where Bri's gun had to be reloaded despite the fact that there was still ammunition left
    <*>Audio sliders in the options menu behave correctly now

    Free Initiative Selection Update is live!

    After your feedback we have overhauled the turn order system and added free initiative selection, daily missions and a number of visual and functional improvements, such as border scrolling! This update also contains a large number of bugfixes, and we would love to hear your feedback!

    New Features:

    • Free Initiative Selection: Choose which character you want to play with by clicking on the character in your turn, giving you a lot more tactical options. Beware: The End Turn button now ends your whole team's turn, discarding all remaining actions!
    • Improved Visualization: Characters now have a lean-animation around corners. This shows you better why and where they can see other characters.
    • Camera Border Scrolling: Moving the mouse cursor towards the edges of the screen now causes the camera to scroll.
    • Daily missions: Each day another mission (out of a pool of three) is playable. Mission changes at midnight server time (CEST).
    • Visual Improvement: Characters now let go of their weapons when being killed. (Just visual, no loot)
    • New Sound Options: Effects and VoiceFX can be separately manipulated, as can Music and Ambience.


    Fixes:

    • Fixed the damage calculation for shotguns so that they now deal damage dependent on Chance to Hit.
    • Fixed that the sound effect of Bri's "Data Spike" didn't get muted with the rest of the sound effects.
    • Tooltip of Payday's Double Tap has been changed to reflect that a critical hit can deal 5-6 damage.
    • Fixed an issue that displayed Bri's "Reflex Boost"'s Chance To Hit incorrectly.
    • Fixed an issue that the weapon UI was visible in the debriefing.
    • Adapted Takshak's posture when taking full-cover with his rifle.
    • Fixed the tooltip of "Shield" to reflect the changes to +5 resistance.
    • Fixed a typo in the briefing before "Heart & Soul".
    • Fixed that the turn order notification was shown upon every single action of the characters.
    • Fixed an issue that missions where only unlocked after relog.
    • Clients no longer need to be restarted for the chat to work if the chat service is lost temporarily.
    • In regular and special attack animations shouldering a rifle is now illustrated more accurately.
    • Bri's portrait icons are now displayed correctly.
    • Cameras can now be targeted on the whole of their chassis correctly.
    • It's not possible any more to miss with 100% Chance To Hit.
    • Fixed an issue with asymmetrical Line-Of-Sight-detection meaning that enemies saw you, but you couldn't see them and vice versa.
    • PvP matches have their correct briefing now.
    • Fixed that characters were able to stand in a half-open locker in mission "Organ Farm"
    • Fixed that one tile was not walkable in "Organ Farm"
    • Fixed an issue in one of the daily missions where the mission end message was not displayed when the characters were killed by gas in the starting area.


    Also: Check out the video of our latest LIVE Q&A Session with our Devs on Youtube and don’t forget to subscribe to our channel!


    See you in the Shadows, Chummers!

    -Your Shadowrun Online Team!

    New Content Patch Available NOW

    The NEW SHADOWRUN ONLINE CONTENT UPDATE has come. We’re proud to present you security and alarm levels, Bri - the Dwarf Decker, new missions, random spawns and more!

    Check out the details and Patch Notes before diving right in:

    Features:
    • Alert Levels: Some missions now have alert levels, requiring you to plan your actions carefully or to deal with the consequences.
    • Cameras: "Exterminate!" There are security cameras that raise the alert level when they see an enemy now. Take care!
    • Introducing the Decker: A new character is now available in the some missions, complete with pistol and hacking skills, effects and new animations.
    • Three new missions: New runs were added to round out the prequel campaign.
    • Simultaneous movement: Characters can now move simultaneously, provided they are on the same team.
    • Click-Trigger: Doors and other objects can be activated by moving adjacent to them and then clicking on them. This costs an action. No more shooting at switches! (We still don't know why you wanted this... ;))
    • Random Spawns: Enemy spawn positions are now random in some missions, so learning the map by heart is not an option anymore!
    • Turret: Fight the sentry gun; a very tough, very stationary enemy.
    • Characters and Weapons: The Stuffer Shack lobby mission has new rent-a-cop type security guards with batons as weapons, and the Jaguar Warriors now carry Macuahuitls instead of Katanas.
    • Auto-Switch weapons: All skills are selectable now, unless they are on cooldown or out of ammo. Also, when you select a skill of the inactive weapon, the weapon gets automatically switched. Weapons can still be switched manually though.
    • Movement Trigger: Some missions now use go-to goals.
    • RMB Scrolling: On Windows-PCs the game now scrolls the screen when the right mouse button pressed.
    • Shoot Positions: All characters now lean left or right properly when shooting at a target from cover. This fixes a lot of issues where characters appeared to shoot through walls.
    • Voice-overs: All voice acting has been redone.

    Menu & Misc
    • Menu buttons toggle: Pressing the according button again closes the options menu / info screen / credits.
    • Splash Screen: Exchanged text and background image for the new patch.
    • Main Menu: New mission buttons added for the new missions.

    Fixes:
    • Fixed a spelling error in 'the Organ Farm' debriefing
    • Fixed an issue where Payday's 'Stimulants' could trigger faulty animation effects
    • Security guards in 'Stuffer Shack' will be grayed out correctly when not in Line of Sight
    • Fixed an issue where the security guards in 'Stuffer Shack' could stay in a deadlock position, not acting at all


    Also: Check out the video to yesterday’s LIVE Q&A Session with our Devs on Youtube and don’t forget to subscribe to our channel!

    Please let us know what you think about the update in the Feedback thread in the Community Hub!

    See you in the Shadows, Chummers!

    -Your Shadowrun Online Team!

    New Patch Online Now

    Hoi Chummers!

    Check out our new Shadowrun Online - Early Access Update we just implemented!

    New Features:
    • Shadowrun Online Steam Early Access is now also available on MacOS!
    • Disabled skills have tooltips now, too
    • Objects in the world have proper tooltips now
    • Line of Sight is correctly visualized now: Only enemies seen by at least one of your characters will be visible. If enemies are not seen they are greyed out
    • Characters have ragdolls now - so everyone dies in visually pleasing and interesting ways
    • Exchanged PvP map with a newer version
    • Updated splash screen + News


    Edit: Added to Patch Notes as also in this update:
    • Cover system reworked – half cover now offers less protection and full cover significantly more. This was suggested by many of you and changes the gameplay tactics quite a bit to make your positioning and movement more meaningful
    • Path smoothing – making running a less griddy affair
    • Some shader improvements and mesh and texture improvements for all the characters

    Fixes:
    • Fixed mouse height issue in Mission 1. Doorsteps no longer cover up the mouse cursor
    • Second player no longer sees the first player's hit percentages during the first turn of a PvP match
    • Text hover when sprinting informs the player that this will end their turn
    • If you happen to get stuck in the loading screen, you will now get an error message informing you that the server cannot be reached
    • Door / Locker opening sounds are no longer played if all sound is muted


    Don't forget: Let us know what you think about the update in the Feedback thread in the Community Hub!

    See you in the Shadows, Chummers!

    -Your Shadowrun Online Team!

    A little post-Easter update

    Hoi Chummers,

    While everyone has been hunting Easter eggs, we have been busy with the next update. The details on the next big one will be sent out as soon as we've nailed them all down, but expect security systems, a hacker archetype character and a few more missions as well as mission goals other than “kill everything that moves”. This will also change the current missions (including random enemy spawns, making mission 4 a tactical challenge and less of a learn-by-heart puzzle), so replay should be more fun.

    To tide you over until then, there'll be an update out in early May including:
    • A Mac OSX version (yeah we know, Linux needs to be done as well…but we need to start somewhere).
    • Cover system reworked – half cover now offers less protection and full cover significantly more. This was suggested by many of you and changes the gameplay tactics quite a bit to make your positioning and movement more meaningful.
    • An update to the PvP map
    • Updated detection, so it'll be more obvious what your characters see (and what they don't see).
    • Ragdolls – so everyone dies in visually pleasing and interesting ways.
    • Path smoothing – making running a less griddy affair. (Sorry for the pun…Ok, who spiked my chocolate bunny?).
    • Some shader improvements and mesh and texture improvements for all the characters.
    • More tooltips.
    • Many, many bug fixes.

    This has already the first reactions to your comments in (such as cover, path smoothing and ragdolls), though not as many as we would have liked.

    We did a lot of hotfixing on servers and mission 4 which cost us some time. We are currently working on several of your other suggestions to see how they affect the gameplay and will also talk about this in more detail in future updates.

    And we are planning to do another video session dedicated to your comments and suggestions in Early May – we’ll announce it as soon as we’ve found a good timeslot.

    We'll keep you updated!

    Live Q&A and design session

    Live Q&A panel with the Devs!!
    Live pictures from our lovely office in the heart of Vienna!

    Ask Jan aka primetide and the Devs everything you want to know about the Shadowrun Online development in this moderated Live Q&A Session! Watch them have lively design discussions on camera!

    Thursday, 3rd April 2014
    5:00pm - 05:30pm CEST / 08:00am - 08:30am PDT

    This is how it works!

    1. Follow this Link: https://plus.google.com/events/c9fkbmai49emv4b636mb56fkvj8
    2. Install the Plugin: https://tools.google.com/dlpage/hangoutplugin
    3. Watch the video live
    4. Post questions in the Chat on the side

    Spread the word and see you there!